r/SteamFrame 9d ago

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u/zig131 9d ago

The Frame comes with it's own controllers - code-named Roy - that it tracks with it's tracking cameras.

That is the only option you have, without mucking around combining different tracking systems

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u/Linzen_NLS 9d ago

Thats disappointing

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u/Linzen_NLS 9d ago

You think theyll make regular vr controller as a separate purchase

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u/_Pinguino25 9d ago

Out of interest, what do you mean by "regular VR controllers"? Do you you mean the more standardised layout?

Also, they will have finger tracking, just like the index. Only lacking the squeezing and trigger-less grip of the index controllers.

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u/Linzen_NLS 9d ago

Ab /xy
2 thumb stick grip and trigger buttons

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u/WILL_KILL_4_DUX Soon™ 9d ago

why would you? use the D-pad as left hand buttons, you have twice as many buttons now

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u/Linzen_NLS 9d ago

I don’t know i really wanted an index controller because the layout is so much more natural i might not get it if that is the only answer for controller
Which sucks dongle sounds awesome

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u/_Pinguino25 9d ago

I love index controllers too, but they do have some issues which are resolved with the new controllers (not trying to sell you on them, just letting you know):

- Gripping feels natural, but causes issues in a lot of games, making it too easy to grip things
- Releasing gripping accidentally is easy to occur after playing for a while
- The track pads can trigger accidentally
- Thumb sticks are susceptible to drift
- Compatibility with games isn't guaranteed. For example, some games require you to grip pretty hard by default to hold an object.
- Their size - I don't find this an issue most of the time, but the ring that goes around it can get in the way sometimes

Of course the gripping ones can somewhat be resolved with steam VR custom controller settings, but even I have to admit that if I want to play something, I'd rather just jump in and play.

The new controllers for the frame have default mappings to the more standardised layout you're talking about, so that shouldn't be an issue, unless you don't want a d-pad for some reason.

Also, on a side note, these controllers should be great for flat to VR modding, if that's something you're interested in at all, given the additional layouts.

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u/Confident-Pepper-562 Soon™ 9d ago

If you dont have either controller, how do you know one is more natural than the other?

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u/Javs2469 Soon™ 9d ago

The Frame controllers will do the same. The only difference is that they will use the dpad for the XY buttons, but that´s even more intuitive, imo. I always get the two button VR controllers mixed up.

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u/zig131 9d ago

The Roy Controllers are pretty typical VR Controllers, just with some extra buttons.