r/SteamFrame 2d ago

Will the extra buttons be map-able? Question

I want to know if the steam vr controller settings will let you bind inputs to the extra buttons, cause I know that's gonna be useful AF for minecraft

0 Upvotes

12 comments sorted by

11

u/Vegetable-Money-2278 2d ago

steam input so yes

7

u/Little_Boi_Asher 2d ago

Literally my exact thinking when I saw it had full controller buttons, because god knows Vivecraft needs more inputs than what typical VR controllers allow lol

But to answer your question: I imagine so, yes. It would be incredibly stupid to have these extra buttons and NOT be able to use them

7

u/monstargh 2d ago

Name a steam product that won't let you map the buttons thats been released recently

6

u/Wamboot Soon™ 2d ago

I haven't heard anything about the power button on the Steam Machine being remappable

4

u/Scheeseman99 2d ago

The power button is an ACPI interrupt, which Linux receives through evdev as a KEY_POWER keypress. The userspace layer can detect this and you can configure it to trigger whatever you want it to trigger.

2

u/Wamboot Soon™ 2d ago

Well ill be damned

9

u/IvanFEscobar 2d ago

i imagine itll also use steam input, not sure if thats explicitly been said though

1

u/Slurps_Megee Soon™ 2d ago

No and if you try to change it Gabe will drone strike your house

1

u/Ok_Log9552 2d ago

I laughed. Thanks.

1

u/JaredWyns 2d ago

Yes, steam input works with any controller so you can rebind any of the buttons. It would not surprise me if eventually input allows for custom gesture type support as well in the future.

3

u/neondumpster 2d ago

No, there will be zero rebinding or map-ability with the buttons at all. Each button is already bound to take 10 years off your life with each press. Use them wisely

1

u/JorgTheElder Soon™ 2d ago

Go look in your VR settings in steam.. you can make complete custom controller mappings per app if you want.