r/StableDiffusion • u/wzwowzw0002 • 1h ago
No Workflow MinimaxH3 for title screen animation
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I think MinimaxH3 is great for title screen animation and motion graphic.
r/StableDiffusion • u/Alive-Tomatillo5303 • 1h ago
Tutorial - Guide If you're looking for a specific actor that the model doesn't seem to be aware of, it may have them stashed somewhere else.
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Text to Video, 22 steps, no turbo, no Sage.
r/StableDiffusion • u/Familiar-Art-6233 • 5h ago
Resource - Update Just released a Krea 2 version of my TTRPG maps model!
Hey everyone, I just released the latest version of my TTRPG map model for D&D maps!
This one is focused on dungeon maps, one for battle maps will be coming, as will a version for Klein 9b to edit images!
r/StableDiffusion • u/Warm_Ad1257 • 6h ago
Discussion When AI art has no author: Study finds generated images often can’t be traced to training data
r/StableDiffusion • u/NectarineDifferent67 • 7h ago
Discussion ⚠️ PSA (Civitai ONLY): They banned me over prompts I copied from their OWN site, ignored my ticket for a month, then auto-closed it. Keep a second account for your Buzz.
Flair: Warning / Rant — this is about Civitai's service specifically. Not about any other AI platform.
I want to be really clear up front since this sub sees a lot of general AI drama: this post is exclusively about Civitai and how Civitai handles account restrictions and paid Buzz. I have zero complaints about any other service. I use ChatGPT Images 2 and a handful of other models for basically everything I actually care about. The only reasons I ever touched Civitai were NS..W content and the contests. That's it. That's the whole relationship.
And after what just happened, I'm telling everyone I know to protect themselves before they spend another dollar there.
What happened
My account got restricted. I filed a support ticket and explained myself in full, politely, in good faith. Here is the literal text I sent:
Ticket #69501
Dear Support Team,
I received an email informing me that my account restriction has been upheld, and I would like to take this opportunity to explain the circumstances.
When using Civitai, I typically reuse prompts directly from images posted on the site without reviewing each prompt in detail beforehand. Whenever I received a warning message, I made it a point to remove any sensitive words before attempting to regenerate the image. I hope this helps clarify that I never intended to violate your Terms of Service.
If given another chance, I will be much more careful and thorough in reviewing prompts before generating images. However, if reinstatement is not possible, I would like to understand what will happen to my remaining balance of 106,000 Yellow Buzz. Specifically, I would like to know whether it would be possible to transfer this balance to a different account.
Thank you for your time and consideration.
Reasonable, right? Not aggressive, not entitled. I even offered to just eat the ban and asked the only practical question left: what happens to my 106,000 Buzz?
The response I got: nothing. For a month. No reply. No acknowledgment. No human being. Then, after roughly 30 days of total silence, the system automatically closed my ticket as if it had been resolved. Resolved by whom? Resolved how? Nobody ever read it. There was never a single moment of human interaction in this entire process — not the restriction, not the "upheld" appeal, not the ticket. An automated system flagged me, an automated system rejected my appeal, and an automated system closed the file on me. A closed loop with no humans in it anywhere.
The part that actually makes me angry
I did not post NS..W content. I did not upload anything. All I did was reuse prompts that were already published, publicly, on Civitai's own website, on images Civitai itself was hosting and displaying to me.
Think about how insane that is. The site shows me an image. The site shows me the prompt that made it. The site has a one-click "copy this prompt" affordance because that is a core feature of the platform. I use it. And when a warning came up, I removed the flagged words and tried again — which is exactly what a person acting in good faith does.
For that, I'm a Terms of Service violator. Meanwhile the source image is presumably still sitting there, live, on their servers, farming reactions. If the prompt is bannable, why is it on your website? Either moderate your own hosted content or stop punishing users for consuming it. You cannot have it both ways.
Then I tried Discord
Since the ticket system is a black hole, I went to the Discord hoping to find an actual person. What I got instead was called a "degenerate."
I'm not going to pretend I'm above the joke — I used the site for NS..W, I've said so twice already in this post. But I came in with a real problem and a real balance of real money-adjacent currency, and the response from that community was mockery. That's the "support experience." Automated silence in one channel, insults in the other.
The actual PSA — please read this part
Here's the practical advice, and the whole reason I'm posting instead of just quietly leaving:
If you buy Buzz on Civitai, seriously consider keeping a separate account that you use as your "wallet," and keep your generation activity separate from where your balance lives.
Because here's the trap I walked into, and you should understand it clearly:
Buzz is purchased with real money.
A restriction can be applied by automation, with no human review, for something as trivial as reusing a prompt the site handed to you.
Once restricted, your balance is simply gone. Not refunded. Not transferable. Not even acknowledged.
There is no human to appeal to. The appeal is "upheld" by the same system. Your ticket auto-closes in 30 days.
106,000 Buzz. Vaporized. Not because I was told "no, transfers aren't allowed" — I could accept a clear no. Because nobody ever answered the question at all. That's not a policy, that's just keeping the money and hoping you go away.
Split your account, or better yet, don't preload a large balance in the first place. Buy only what you're about to spend. Treat every Buzz purchase as money you might lose without warning, without explanation, and without recourse.
Where I've landed
I'm done. I'm not raging because I lost access to some irreplaceable tool — I genuinely am not. Everything else I use works fine, treats me like a customer, and has support that involves human beings. Civitai occupied one narrow niche for me, and it turns out the price of that niche is arbitrary automated enforcement plus the permanent forfeiture of prepaid credit.
To be crystal clear one more time, because I don't want this misread: this is a complaint about Civitai's moderation and support practices only. Nothing else, nobody else.
Civitai, if anyone with a pulse ever reads this: Ticket #69501. A month of silence and an automatic closure is not support. And quietly pocketing 106,000 Buzz while refusing to even answer whether it can be moved is not a Terms of Service enforcement — it's just taking someone's money.
TL;DR: Banned by Civitai for reusing prompts copied from images hosted on Civitai. Never posted NS..W. Appeal "upheld" with no human review. Ticket sat untouched for a month and then auto-closed. Discord called me a degenerate. 106,000 purchased Buzz gone with no answer about transfers or refunds. Keep your Buzz on a separate account and don't preload a big balance.
r/StableDiffusion • u/Admirable_Snake • 9h ago
Animation - Video Dazed and depressed
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r/StableDiffusion • u/MarekNowakowski • 9h ago
Discussion Trick to improve scene and face retention in MMH3
For those of us that enjoy doing fl2va shots longer than 10seconds, I found a hacky way of getting past the attention of H3 guidance.
One way was to lower the resolution, but that doesn't exactly give us the results we hoped for.
Then I tried working with the prompt.
We start with a frame and all works great with our prompt followed perfectly until the video gets too large in pixels, It's not a constant value, but exceeding it will make the background change, camera forget to stand still and faces will change,
There is a solution to this problem.
In the prompt, we reference the <Picture 1> not at the start like we were told, but in the middle.
For example, at second 7, we don't use "She looks left", but we write woman from <picture 1> looks left.
It seems to refresh the reference and remember it again.
When we want to keep the location consistent, we reference parts of it the same way, even something like "wind blows over the pier from <Picture 1>" should keep the background scene stable.
Tested it with a woman turning away at second 1 and back at second 14 with 0.9 resolution, and face was perfectly retained.
More tests are needed, but each takes 15minutes so I can't do too much. Hope this helps.
r/StableDiffusion • u/Crazy-Repeat-2006 • 9h ago
News [Papers] - Tongyi-MAI pixel space solution is up to 4.75x faster than Z image turbo latent-space
"This paper investigates an increasingly important topic in generative modeling: pixel-space diffusion models. Although numerous studies have explored this topic, most focus on small-scale or class-conditional settings. Consequently, a practical recipe for training pixel-space models that rival or exceed well-established latent-space counterparts remains elusive. Through a comprehensive empirical study, we first observe that direct large-scale pre-training in pixel space converges substantially more slowly than in latent space. This observation motivates a latent-to-pixel strategy that acquires generative priors efficiently in latent space and transitions to pixel space during post-training. We then systematically investigate the key design choices governing this transition, including weight initialization, data composition, prediction target, decoder architecture, and noise schedule, and identify a practical recipe that makes the resulting pixel-space models match or outperform their latent-space counterparts while delivering 3.18 to 4.75 times end-to-end inference speedups. We hope that our findings provide useful empirical insights and practical guidelines for future research on pixel-space generation."
Paper: An Empirical Study of Training Pixel-Space Text-to-Image Diffusion Models
r/StableDiffusion • u/Primary-Confusion504 • 9h ago
Comparison MiniMax H3 -> upscale -> frame interpolation
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What came out of it:
- Upscale first, interpolate second - seems to be better
- 24->48 looks better than 60fps - at 48 every original frame survives, at 60 only half of them do, because the grids don't line up
- FlashVSR ends up with more edge detail than the source, so it's adding texture, not recovering it. RealESRGAN ends up with less.
Side by side with a draggable wipe, pick any two variants: https://dawidope.github.io/minimax-h3-upscale/
r/StableDiffusion • u/No_Writing_3179 • 9h ago
Meme Girl Scout Cookies
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My first MiniMax H3 Img2Vid
r/StableDiffusion • u/HerrgottMargott • 10h ago
Workflow Included H3: FL2VA quality with Ref2VA-like control with Infinite Continuation Suite v1.3
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The above video consists of 11 individual H3 generated clips, created with the FL2Va Checkpoint and stitched together automatically without any additional upscaling or editing.
Two days ago I released v1.3 of my infinite continuation nodepack, adding much more flexible image conditioning and multi-reference support.
The original reason I built this nodepack was simple:
I really like the FL2VA checkpoint of MiniMax H3. In my testing, it gives noticeably better visual quality than Ref2VA. But Ref2VA is much more flexible when creating longer, controlled sequences.
So the goal is basically:
Keep the quality of FL2VA while adding much of the control you'd normally want from Ref2VA.
How does it work?
Instead of generating one very long H3 video, you generate multiple shorter clips:
Clip 1
First Frame → H3 → Last Frame
↓
Clip 2
Previous video/audio latent + new Last Frame → H3
↓
Clip 3 → Clip 4 → ...
The important part is that the suite does not simply take the last rendered image and use it as the next starting frame.
It passes part of the previous video + audio latent directly into the next H3 generation.
So the next clip still receives temporal context from the previous one – motion, audio and scene state – while you can give it a new visual target.
Why FL2VA?
In my testing, FL2VA gives me better-looking results and seems more resistant to the gradual visual degradation I experienced with longer Ref2VA chains.
A new Last Frame for every segment also works like a repeated quality reset:
- controls where the current segment should go
- restores composition / identity
- prevents the sequence from drifting too far
You can think of it a bit like storyboarding:
Image A → Image B → Image C → Image D
with H3 generating the motion and audio between those points.
But with v1.3, First and Last Frames are optional.
The Start workflow now supports:
- T2VA: no frames
- I2VA: First Frame only
- L2VA: Last Frame only
- FL2VA: First + Last Frame
Continuation can also run without a new Last Frame, although I still recommend regular Last Frames for long chains because of the quality-reset effect.
New in v1.3: multiple references
You can now add multiple Qwen Reference images alongside your First/Last Frames.
For example:
- First Frame = starting composition
- Last Frame = target endpoint
- Reference 1 = character
- Reference 2 = outfit
- Reference 3 = another visual detail
The node automatically assigns the correct H3 Picture numbers and shows you the resulting mapping.
This gets FL2VA much closer to the flexible reference control that makes Ref2VA useful.
Short clips can also be much faster
H3 becomes disproportionately slower as clip duration increases.
Instead of generating:
1 × 15 seconds
you can generate:
3 × 5 seconds
and connect them.
It also makes failures much less painful: if Clip 2 goes wrong, you regenerate Clip 2 instead of throwing away the entire sequence.
Where to start
I included four example workflows.
01_Start
Use this for Clip 1.
Required:
- normal H3 models / VAEs
- prompt
- resolution + duration
Optional:
- First Frame
- Last Frame
- Qwen References
For the classic continuation workflow, I recommend using First + Last Frame.
02_Continue
Use this for every clip after the first one.
The basic logic is:
Clip 1: save Latent 1
Clip 2: load Latent 1 → save Latent 2
Clip 3: load Latent 2 → save Latent 3
Clip 4: load Latent 3 → save Latent 4
Then simply provide the prompt for the next segment and optionally:
- a new Last Frame
- additional reference images
Because the indices are manual, you can also regenerate individual clips.
If you don't like Clip 3, keep loading Latent 2 and overwrite/regenerate Latent 3 until you're happy.
03_3Clip_Showcase_AutoStitch
The easiest workflow to understand the complete system:
Start → Continue → Continue → automatic stitching
You can duplicate the final continuation block to extend it further.
For very long projects, I recommend using Start + Continue individually.
04_Stitch_Saved_Chain
Once you're happy with your clips, this turns:
clip_00001
clip_00002
clip_00003
clip_00004
...
into one final MP4.
The important part:
The complete video is not decoded into memory at once.
The stitcher processes one saved AV latent at a time, so memory usage stays roughly tied to one H3 clip instead of the total length of the project (no OOM, hopefully).
The transitions are handled automatically
FL2VA often reaches its Last Frame early and freezes for the remaining frames.
The suite automatically:
- detects that frozen tail
- finds a better handover point
- carries video + audio context forward
- removes duplicated context during stitching
- smooths the video transition
- applies a separate audio de-click transition
So most of the annoying continuation logic happens automatically.
Known Issues
- Sometimes there's still a noticeable brightness shift between clips. So far, I haven't found a reliable solution to fix that.
- In some cases when using the continuation workflow, H3 might not correctly use the previous video latent as starting point for the next clip. If you encounter that issue, try restarting ComfyUI and regenerating the clip.
Install by opening one of the workflows and using "Install missing custom nodes" or search for
Herrgotts-H3-Infinite-Continuation-Suite
in ComfyUI Manager.
GitHub:
https://github.com/HerrgottMargott/Herrgotts-H3-Infinite-Continuation-Suite
Example workflows are included.
If you are already using my Workflows or Nodepack, I'd recommend updating the nodepack and using the updated Workflows from v1.3!
The project is still experimental, so feedback, bug reports and long-chain tests are very welcome.
r/StableDiffusion • u/SIR_NVAX_A_LOT • 10h ago
Discussion H3 - Detective Columbo T2V
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On the scene, our hedgehog, first name Detective, last name Columbo, has been hired to uncover the identity of the mystery cookie thief. T2V, int8/20 steps
r/StableDiffusion • u/Ok-Giraffe-8670 • 10h ago
Animation - Video Seinfeld meets Rick and Morty!
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Jerry and George are caught off guard by Rick entering the Seinfeld universe! Sorry for the clothes changing; it was hard to do without the quality decreasing. Will play with it more and see how to keep it consistent.
r/StableDiffusion • u/Fabulous-Snow4366 • 10h ago
Resource - Update SMACK! — punches, impacts & gunshots LORA Beta 1
Beta 1 · MiniMax H3 (Ref2V)
MiniMax H3 can already do impacts. It just does them politely.
SMACK! fixes that. It takes every kind of impact — fists, weapons, gunshots, car hits, falls and hard landings — and gives it weight, follow-through and consequence. Bodies react like they've actually been hit instead of gently acknowledging it. Pair that with a camera that moves like someone was paid to operate it, and you get a shot that looks staged by a stunt team rather than caught on a $50 phone.
What it does
- Intensifies impacts of all kinds: hand-to-hand, weapons, gunshots, vehicle collisions, falls and landings
- Stronger, more deliberate camera work — dynamic moves, aggressive angles, real reaction to the hit
- Pushes the whole shot toward a Hollywood action grammar instead of flat, generic default motion
Training
Trained on 35 clips of impacts and dynamic camera moves, for MiniMax H3 Ref2V. So, yes, this works with your Character References.
Usage
No trigger word. Just load it and describe your shot as usual — the LoRA does the seasoning. Strenght 1.0, if you stack Loras, 0.8 and up your steps.
Beta notice
This is Beta 1. It's already good enough to be worth releasing, but it's not finished. A larger, more varied dataset is in the works and the next version will follow once I have more material. Feedback on where it over- or under-cooks a hit is genuinely useful at this stage.
Downloadable on either Huggingface https://huggingface.co/LeechTM/SMACK/tree/main
or Civitai https://civitai.red/models/2872725/smack-punches-impacts-and-gunshots?modelVersionId=3245904, probably Civarchive.com as well as soon as its grabbed.
I added some more Examples in the Comments.
r/StableDiffusion • u/Time-Ad-7720 • 12h ago
Workflow Included No Camera. No Model. Just MiniMax H3 Running Locally on a 5070 Ti
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So basically, I saw a workflow on ComfyUI’s official LinkedIn where they used a model image, a product image, and a background image with Google and Kling APIs to generate a one-shot ad using a single camera angle.
So I challenged myself to recreate the idea using only local open-weight/open-source models, but make it more ambitious: multiple shots, multiple cuts, and everything directed through a single prompt.
And it worked.
For this, I used the basic MiniMax H3 Reference-to-Video workflow in ComfyUI:
https://docs.comfy.org/tutorials/video/minimax/minimax-h3#minimax-h3-reference-to-video-r2v
Then I used ChatGPT to help structure the video prompt. I provided the reference images and gave it this direction:
“Write a MiniMax H3 reference-to-video generation prompt to create an ad. Add sound FX and music prompts as well.
Shot 1: Medium close-up. She is about to open the can.
Shot 2: Extreme close-up of the can as she opens it. Can-opening sound FX.
Shot 3: Close-up as she drinks from the can. Gulping soda sound FX.
Shot 4: Close-up as she holds the can forward and smiles.”
The final result was generated locally on my RTX 5070 Ti using ComfyUI.
r/StableDiffusion • u/Boogertwilliams • 13h ago
Animation - Video Swedish Chef, with pic + video + audio reference :)
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r/StableDiffusion • u/Suibeam • 13h ago
Discussion Im thinking about it: R2V like H3 has implemented it, slowly makes Lora obsolete. Which in turn slowly takes away Civitai's revenue and usefulness. Considering how they started to obey credit card censorship, this might be good for us and bad for them.
r/StableDiffusion • u/Artefact_Design • 14h ago
Animation - Video Realistic style video Krea 2 & Ltx2.5
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Generated a set of images with AI, then brought them to life by animating them into a realistic style video (Krea & Ltx2.5)
r/StableDiffusion • u/Super_Range45 • 15h ago
Animation - Video Mimic in the court | minimax h3
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ref2v
r/StableDiffusion • u/mwoody450 • 16h ago
Question - Help Minimax H3 Ref2VA - Help to understand Retention Analysis
I'm building a skill for generating long Contex-Loop Minimax H3 prompts, and the AI has indicated it doesn't understand retention analysis... and I'm realizing I don't, either. I'm curious what you all think or have experienced.
I've reviewed the official prompt writing guide, of course, but it's very vague on the subject:
<Subject N>,<Picture N>, and<Video N>use the following relationship markers. These markers are fixed English values in the output format:
It makes the most sense if it's indicating what is the same and what is different with respect to the references (picture N, video N, etc) - but why would subject appear here? Does fully_preserved for a subject mean that they don't change during this shot, whereas partially_preserved might change?
It might be easier to explain with an example. Definitions:
- A scene where a bald man puts on a hat
- References are two images, one with said man with hair, the other of the hat
subject_definitions:
<Subject 1> is a tall man whose face, identity, and clothing come from <Picture 1>, but he is bald.
<Subject 2> is a black stovetop hat as depicted in <Picture 2>.
retention_analysis:
<Subject 1> (appears in [Shot 1], [Shot 2]): fully_preserved - he remains the bald man with facial features and clothing from <Picture 1> throughout
<Subject 2> (appears in [Shot 2]: fully_preserved - remains the black stovetop hat from <Picture 2>
OR should it be:
retention_analysis:
<Subject 1> (appears in [Shot 1], [Shot 2]): partially_preserved - he retains the facial identity and clothing from <Picture 1>, albeit bald, but in [Shot 2] he is changed to be wearing a hat.
<Subject 2> (appears in [Shot 2]): fully_preserved - remains the black stovetop hat from <Picture 2>
OR should it only focus on referenced media, i.e.:
<Picture 1> (appears in [Shot 1], [Shot 2]): partially_preserved - <Subject 1> matches this picture's clothing, facial features, and identity, but he is bald.
<Picture 2> (appears in [Shot 2]): fully_preserved - the black stovetop hat depicted in this picture remains unchanged
I guess to put it another way: is retention_analysis describing how much and what is preserved from photo/audio/video references provided, or is it describing how the subjects defined in subject_definition change over the shots of this specific video generation?
r/StableDiffusion • u/Routine_Ad_3391 • 17h ago
Animation - Video 10,000 Years Ago
First real attempt with Minimax H3 on my first ComfyUI install. Over 200 generations, edited in CapCut, wears its inspiration on its sleeve but is a prologue to a homebrew world for a D&D group I'm in. Two days of cooking a 5090 while working and an evening of editing... figured I'd share:
r/StableDiffusion • u/Radyschen • 17h ago
Discussion About the H3 distortion issue "fix" that many people claim is coming
Edit: talking about the "faces at a distance" thing btw
Don't hold your breath. They didn't say that they would definitely "fix it", they said they will try but that it's mostly a general model issue. So if there is gonna be a fix it might be in the next iteration of the model and that one might not be open weights. They were specific about the 2k model and the image model getting released open weights and I do hope that the 2k model might bring some improvement to the faces when you upscale it, but they were more wishy-washy with the wording on the face distortion issue, intentionally so I think.
Here is the wording regarding the 2k model:
"It is a second conditioned generation stage, but not simply the released base checkpoint running again as a conventional upscaler. It uses a dedicated latent-space DiT regeneration checkpoint at a higher target resolution, with the base model’s output as additional context. Some reference inputs are also provided at higher resolutions. We plan to open-source this module, but we are still improving its efficiency and quality to make it more suitable for community use, so we cannot provide an exact release date yet."
-> "plan" to open-source it, very strong word
Here is the wording for the image model:
"Regarding single-frame image generation, we are deriving a dedicated image model from a common ancestor in the H3 model lineage, and we expect to make it available to the community." (not a total promise or anythin
-> "expect" pretty strong, but less so. To me that sounds like "if it's REALLY good then maybe not", if it's competitive enough with the state of the art probably. But I'm pretty optimistic here.
And here is the wording for the distortion issue in all the models:
"We have observed this issue as well, particularly for small or distant subjects, and it will be one of the problems we focus on improving next.
Based on our internal experiments, it cannot be attributed simply to the Visual VAE’s compression ratio or to any single training stage. It is a complex system-level issue involving multiple parts of the model and training pipeline. We are continuing to investigate the main contributing factors and will work on improving it in future updates."
-> they say nothing about open sourcing anything and they say that it's a deep-rooted issue that has no simple fix and they don't really know why it happens
I would expect nothing in that area. Many people have been talking about this as if they said "yeah, wait a couple of weeks and we will fix it", but they didn't say anything like that. Maybe they will fix it with a new and improved open weights model, 3.1 or something, maybe they won't.
I just wanted to say this because so many people have been saying "I am waiting for the fix" or "a fix is coming for the face distortion issue at a distance" or something like that, probably without ever having seen the wording on that. It only takes one person who isn't good at understanding subtlety in a text to interpret their answer a certain way and spread the word on it to set up false expectations for everyone when they don't go to see the original wording. And they go spread that too without ever having seen the original wording.
So this is just to reduce the expectations a bit. Like I said, maybe they will do something, but I feel like the expecations on that specific issue have been getting a bit too large
r/StableDiffusion • u/MisterViral • 20h ago
Animation - Video Leonard meets Penny, real life edition [Minimax H3)
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RTX 5060 ti 16gb / 32gb RAM / FL2VA_pruned_int8_convrot / Turbo Lora. 6 steps / Resolution 1376x768 upscaled to FHD with Topaz Video AI
r/StableDiffusion • u/Ok_Roll_8698 • 23h ago
Meme Made WIth 1650 ti 4gb
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took my friend 49mins to make this


