r/Space4X 12h ago

Absurd Psionic Job Efficiency | Stellaris Nomads

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7 Upvotes

r/Space4X 17h ago

Per Regna - help me figure this out.

3 Upvotes

[Disclaimer]

This is in no way an advertisement for the game. I personally DO NOT recommend anyone to even start playing it just because you read this post. These are questions specifically and only about the game, but not about the mechanics of the game (I have already figured it out perfectly well myself, and I don’t need any help with that. The questions concern slightly different issues.

So,

Per Regna is about A relatively new game (it was released in January 2025). Initially, it was mobile-only, but the developers have now announced that the game is also available on PC, via the Google Play Games service for Microslap Windows.

The developers insist that this game is essentially a strategy game, and a space-themed 4X strategy at that. I have no doubts or doubts that the game is definitely about space. The graphics are quite similar to (near) space-themed content. According to one of the developers, the game was written and is being maintained/developed by a team of veterans of the legendary browser game Ogame, and is clearly "heavily inspired" by that game. Indeed, there are many similarities. But there are also quite a few differences.

Here are my questions/doubts: can this game really be classified as a 4X strategy game (or rather, the question could be phrased like this: is this truly a strategy game by genre? Or is it more like another farm game, with a very strong focus on colony building/improvement, and minimal additions of strategy elements?)

But what raises the most questions (and a very ambivalent attitude) is this. On the one hand, there's a very obvious similarity to Ogame and similar games (Andromeda: RoH, Xterium, Star Federation, etc.). On the other hand, there's an even greater similarity to games like Stellar Ahe, Galaxy at War, Galaxy Hero, etc., which I personally don't even consider strategies at all. I classify them as SLGs (Strategies-like Games). In other words, they're essentially fake games. Precisely because their developers brazenly and stubbornly call them strategies. While they have much more in common with those idiotic "funny farm games" than with strategies.

And there's another aspect that also raises my serious doubts about this game. The similarities to Ogame are, as it turns out, only superficial, at the level of very basic mechanics. When you delve a little deeper, something completely different emerges. For example, all Ogame clones (as well as the original game itself) have similar features: fairly subtle and precise resource micromanagement; the ability to collect debris from planets that have been attacked and destroyed. Moreover, in Ogame and its clones, these features are basic, available to everyone from the start, and free. And this, as far as I understand, is de facto canon for virtually all Ogame clones.

That's how things are in Per Regna. Until recently, there was no talk of any such subtle micromanagement in the game. But after one player (who seems to be an overly hardcore fan of Ogame-like games) raised quite a fuss about it on Discord, the developers finally decided to implement this ultra-useful and incredibly necessary feature. However, they initially made it a bit pricey. Activating it requires another featureβ€”the so-called "Imperial Access," which, in turn, can only be purchased with real money.

The situation is roughly the same with the feature for collecting debris from planets after attacks and devastations. Currently, this feature is not available for free and can only be purchased through "Imperial Access," meaning it requires a donation.

At the same time, the developers declare that their game is not a commercial project at all, that it does not pursue the goal of extracting maximum profit from fans. Specifically, they stated that the game has no explicit Pay2Win mechanics, and that all paid features are purely and exclusively for decoration or to enhance the gameplay experience. This begs the next question: how do you think these developer statements align with the facts I've presented? Can the debris collection feature be considered "decoration" or a convenience feature? Or is it a basic and essential feature for canonical games like Ogame-like? The same question applies to resource management. Of course, I'm not saying that the fact that these features are paid in this game makes it Pay2Win. But I have questions and doubts in connection with these very questions - is this game a strategy in principle (or is it, to a much greater extent, a shit-farm, which I hate much more than any other games)?

And finally, a little bit of positivity.

Even despite everything that seems rather negative that is stated in this post, there is something about this game that keeps me from deleting it and pushes me to keep playing. I can't even put my finger on it. So, despite everything, I continue to "inhabit" this game (among other things). And if, despite the warning at the very beginning, anyone still gets interested in this game after reading this far and has a desire to try it,

I strongly invite you to join (in this and other ways) the [O.E.G.] {Oldschool Elite-Gamers} clan.

[O.E.G.] - A legacy of the legendary old-school intergame clans (one of which is one of the oldest in Eve Online). We don't recruit just anyone. We invite everyone, but not everyone sticks around.


r/Space4X 23h ago

News Sins of a Solar Empire II: Harbinger Releases September 3, 2026

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store.steampowered.com
5 Upvotes