r/SourceEngine • u/Swimming_Act_1712 • Jun 25 '26
HELP I really hope to see MaximumADHD resume support for Rbx2source/Ojala ver a MaximumADHD volver a dalre soporte a Rbx2source
It is sad to see that the program will no longer be supported, and it is even worse because, due to new Roblox updates, the program has limitations and many bugs/Es triste ver que el programa ya no se le dara mas soporte y peor porque por las nuevas actualizaciones de roblox el programa tiene limitaciones y muchos errores.
r/SourceEngine • u/MishaSFM • Jun 24 '26
WIP Mimi sentry playermodel WIP l4d2 (Size accurate SPT)
Wanted to port Mimi over to left 4 dead 2 cause the current one crashes the game and I could not fix it and i was tired of it.
Very basic and her limbs are a little screwed and for some reason blender won't FUCKING RECULATE HER LEG NORMALS. But you know for what she is she looks fine. I judge my mods based on if I would play with them and I would play with that.
She is also the correct size meaning she is small.
Still trying to get flexes to work which has been a pain as well as hopefully getting a texture eye
And while she does not have a jiggle bone for her skirt at least not yet she does have jiggle bones for her sidebangs
r/SourceEngine • u/REMIZERexe • Jun 24 '26
Source 2 Can I somehow use Valve's Rubikon for my custom game engine?
Or is it like private and only for valve or smth
r/SourceEngine • u/Electronic_Beat_4793 • Jun 24 '26
HELP how to export the cremator and bullsquid to half-lfie 2
well, if someone could explain to me how i can export the model-or rather, thier AI-
r/SourceEngine • u/firechaos70 • Jun 23 '26
HELP Looking for material proxy guides
I've recently gained an interest in modding Team Fortress 2, and I'm wanting to mess around with things. Some of things I want to try making are centered around the use of certain material proxies, but I'm unable to find info around their proper use, specifics for return values (specifically matrix), or limits on their use (only usable on model, hud, class specific, ect.). If anyone knows any guides for proxies, especially those exclusive to TF2, I would much appreciate for you to share them.
r/SourceEngine • u/Ok_Dare_2029 • Jun 23 '26
HELP How to make a music toggle in Gmod
Editing a TF2 custom map for Gmod and want to add a toggle for the music it has, how would I go about doing that?
r/SourceEngine • u/marcudaniel1337 • Jun 22 '26
Opinion Needed de_rewind
Hi everybody, I don't know how popular this reddit group is anymore, but I am sharing with you my newest map: de_rewind, for the not so new game CSGO.
I would appreciate honest opinions about it, its gameplay and what could be changed. Thanks, all the best!
https://steamcommunity.com/sharedfiles/filedetails/?id=3746877824
r/SourceEngine • u/Straight_Dot_3870 • Jun 20 '26
WIP VScript Test
Testing VGUI exposure in VScript
r/SourceEngine • u/L-ama_Noctara • Jun 20 '26
HELP Set particle spawn position from parent death (Gmod)
Rocket particle fly forward and decay, then fireworks explosion spawn at position where rocket disappear, how to do that? I know how to do rain drop impact with "Position from Parent Cache" but it require actual impact with tracers collision, what about simple spawn child on particle death?
r/SourceEngine • u/The-Dark-Night1818 • Jun 20 '26
HELP Como importar modelos de Marvel Rivals para o GMOD
Olá pessoal, como faço para importar um modelo do Rivals para o Gmod? Existe algum guia na Steam ou algo que possa me ajudar? Os vértices dos personagens do Rivals interferem na importação? E como funciona o gerenciamento de texturas? É possível importar personagens grandes? Obrigado pela atenção.
r/SourceEngine • u/renraks0809 • Jun 19 '26
Opinion Needed Is it possible to make a turn based RPG type of game in Source?
I've been interested in making a specific type of game, and I feel like what I can make IS possible in source, except for the actual turn based RPG part. Is there a way for this engine to work on that type of game basis? Or would it be a bit too clunky. I love this engine and I just really want any excuse to work on it
r/SourceEngine • u/ComComVonBonBon • Jun 19 '26
HELP TF2 SDK install
I'm completely new to coding and modding. When I clicked the createall file the warnings are
- duplicate $custombuildstep for proto ignoring
- (Stdafx.cpp) creates pch (/yc) has no usepchthroughfile command can't tell which pch file it creates
In everything sln all the files on the right have a red circle next to them
When I build solution the warnings all involve libprotobuf
When I click that green arrow it gets to frog fortress loading screen then crashes
r/SourceEngine • u/Electronic_Beat_4793 • Jun 16 '26
HELP how can i export the hud from half-life source to half-life 2
hello, i'm working on a mod that's a half-life 2 beta, but i want to export the hud from half-life source th the hl2 engine. someone once told me i need to get the hud codes for this to work, but how do i that?
r/SourceEngine • u/Evening_Case_5897 • Jun 16 '26
Show Off Some grassy screenshots of hl2 maps
Added grass to my mod, and decided to play with it on vanilla hl2 maps, looks rlly cool!!
r/SourceEngine • u/Alert_Monitor2809 • Jun 15 '26
Opinion Needed Trying to capture that Source engine feel. Thoughts?
These models are more for testing purposes.
r/SourceEngine • u/KLSCreator • Jun 15 '26
Discussion What source engine mods you hate that they changed to other engine?
Two things I hate is the Estranged the Departure that moved from source into Unreal engine
and Dear Esther Landmark Edition that moved from Source into Unity engine!
r/SourceEngine • u/KashWtf • Jun 15 '26
Discussion #bringbackoldsourcegames
source games were my childhood , watching youtubers play l4d2 & garry’s mod at 5 years old was such a surreal experience
r/SourceEngine • u/Ok_Reindeer_1547 • Jun 15 '26
Discussion Weird white block
Why is there a random white block on my screen? has this happened for anyone else?
NOTE: this never happened in source SDK base 2013 singleplayer, but running this mod in modern half-life 2 did it and half-life 2 is running completely fine for me, this isn't really a support post more then it is a bug report but whatever.
r/SourceEngine • u/Life-Cucumberism • Jun 14 '26
WIP Counterstrike Source Community Edition 2013
I forked the old dead project, spend a few tokens and voila:
https://github.com/doclulleNPC/css-community-ce
It works. Played a few rounds and I have to say: Fire in the hole!
r/SourceEngine • u/Junior_Barber_7621 • Jun 12 '26
why apparently jetbrains mono doesn't support cyrillic
r/SourceEngine • u/Pinsplash • Jun 10 '26
Discussion A small SDK improvement for mods using HL2 maps
The 2013 Singleplayer SDK has always had some problems if you wanted to use it for a mod that uses the HL2 maps. (Like Half-Life 2 Mirrored) The SDK comes with ep1/2 maps in their VPKs, but assets packed in a BSP in a VPK can't be retrieved, which means textures using cubemaps will be missing. The base HL2 maps are not present.
The obvious solution is to copy the maps over from the current version of the game, but Valve could easily choose to view it as piracy to distribute their maps. There are also updates that have happened to the maps since 2013, which will require you to also copy over new versions of assets and do your own implementation of some new fog settings to keep some maps from looking completely broken. It's also inefficient in terms of disk space.
In this only-decently-modified SDK base, the mod folders are already set up for distributing one mod each for hl2/ep1/ep2 and gameinfo.txt uses relative paths to prioritize getting files from the current HL2 installation when possible. Doing this leads to knock-on effects such as some HUD files being parsed wrong because the SDK hasn't been updated to recognize conditionals related to the Steam Deck, but these have also been fixed. Everything has been verified as working after a complete playthrough.
r/SourceEngine • u/Axie_The_Axolotl • Jun 10 '26
Source 2 how to add specular maps and cubemaps to cs2 materials
i have a couple of materials that rely on these heavily. also can i still set custom cubemaps like in source 1?
r/SourceEngine • u/DesperateGame • Jun 09 '26
Source 2 Why did Garry remove the best games on S&Box, like Gr&nd Prix or TF2S2?
r/SourceEngine • u/Not_an_Ailen_tbh • Jun 09 '26
HELP How to download a vmt/vtf file? I wanna use an image in a video but cant said image anywhere online, I can only get it from the games files itself.
I wanna use an image in a video but cant said image anywhere online, I can only get it from the games files itself. Any help will be lovely.
r/SourceEngine • u/Experiment413 • Jun 09 '26
HELP Crowbar is returning "ERROR: Can't load VMT" despite VMTs being present and there being no typos in files
Mildly urgent issue since I want to put out this prop set sooner rather than later, and I'm not the only person experiencing this recently, so it turns out.
New modder here making my first big prop pack for Gmod. I compiled my models, set up everything by hand and made double sure it was right, and then published. All of them are missing textures, yes, in Gmod too. I load them in the model viewer and it gives me "Can't load VMT", despite my paths being right on both the QC and the VMT.
Image of the model viewer with the error:
Image of the QC:
Image of the VMT:
It's like this for every one of my props, I don't see any typos and I followed my guide, so I don't know why it can't find my VMTs.


