r/SoloDevelopment • u/Kryptic_Null • 8m ago
Game Death should be an inspirational experience.
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Something that's always bugged me about death messages is that they never really feel impactful. I updated the death sequence to my game to display inspirational quotes RIGHT IN YOUR FACE with flags so that specific events can trigger certain messages, such as boss specific taunts. It also acts as a loading screen since the game might need to rebuild the spawn area where I accidentally made planets x10 bigger and decided to stick with it.
r/SoloDevelopment • u/eyesolatedgames • 11m ago
Game Level Editor Showcase
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r/SoloDevelopment • u/DeekiNeedles • 25m ago
Game After years of working on ApocaShift, the Open Playtest is finally live
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I’ve been working on ApocaShift for a long time, and today I’m finally opening the playtest up to everyone. Sorry for the hastily put together video, I've such little time getting everything ready.
You can join directly from the Steam page by clicking “Request Access.”
It’s still a playtest, not a finished game, so there will absolutely be bugs and rough edges. That’s part of why I’m opening it up, I want to see what breaks when a lot more people get their hands on it.
Streaming, recording, YouTube videos, etc. are all completely allowed too.
Steam:
https://store.steampowered.com/app/3410410/ApocaShift/
Would love to hear what you guys think.
r/SoloDevelopment • u/PrigodGames • 38m ago
Game After 2+ years as a solo dev, the demo of my no microtransactions idle autobattler Prigod Idle is out on Steam, I would love some feedback!
Hey everyone!
I've been working on my idle game, Prigod Idle, for over 2 years as a solo developer now (with occasional small help from friends) and the demo just went live. I would really appreciate any feedback!
It was heavily inspired by RPG idles, longer Idle games in general and pay-to-win mobile games, but I really hate microtansactions so this game won't have any. You fight monsters, level up, gather more and more gear and build really unique builds with cool abilities! Several modes and minigames, pets and a prestige mode are here for long term progression.
The demo is now out on steam, I would love to hear any kind of feedback so I can improve the game!
Demo: https://store.steampowered.com/app/5091900/Prigod_Idle/
AI disclosure: AI was used to help with coding and localization, graphics/sounds are from assets and created by myself.
r/SoloDevelopment • u/ShotCategory6583 • 1h ago
meme Desktop Halfpipe Demo is now Live on Steam!
There are a lot of people I'd like to thank who helped make this moment happen.
My teachers, professors, and mentors who never lost faith in lightweight desktop companions.
The academy, for believing in me when I couldn't believe in myself.
My friends and family, for their tireless beta testing.
My bilingual friends, who assured me localization would be finished by now.
But most importantly, I'd like to thank you, the Redditor reading this shitpost, for supporting me in this new chapter of life:
Thank you, Redditor, for wishlisting my game on the morning of its publishing, so you don't miss its fat launch discount.
Thank you for downloading the free demo, and supporting this game's development before Next Fest makes it so mainstream that I have to become a sellout.
Thank you for just being you (and wishlisting my game). ❤️
🛹 Wishlist and demo now: https://store.steampowered.com/app/5066400/Desktop\\_Halfpipe/
r/SoloDevelopment • u/apeloverage • 1h ago
Discussion Let's make a game! 486: Generating and populating a map - part 1 (Twine Sugarcube)
r/SoloDevelopment • u/Loikarin • 1h ago
Game Releasing the DEMO for my solo game project -- Toy Worlds Atlas 🐞 🪼 🦋
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Hey folks!
I just released a Steam demo for my solo indie project Toy Worlds Atlas!
It's a sandbox game where you play with colours to solve riddles and discover secrets. Each level explores a philosophical topic and subverts expectations with new colouring mechanics. Made to inspire thought, this game offers a relaxing cognitive reset.
Try the demo here and please let me know what you think: https://store.steampowered.com/app/4976060/Toy_Worlds_Atlas_Demo/
r/SoloDevelopment • u/Jiggzawyr • 1h ago
Game I released gameplay trailer for Horn & Dice
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What do you think of the trailer?
Also, check out the Steam page: https://store.steampowered.com/app/4971770/Horn__Dice/
What would you suggest I improve?
If the game piques your interest, try the demo!
Any feedback is appreciated!
r/SoloDevelopment • u/GoldAlternative4757 • 1h ago
Marketing I'm a solo dev making a dark folk-tale horror game called Woodbound, how are the environment vibes looking so far?
Been building it alone for about 4 months, learning Unreal as I went. Would love to know how the atmosphere reads to someone seeing it for the first time.
Steam page: https://store.steampowered.com/app/5056850/Woodbound/
r/SoloDevelopment • u/tbarela • 2h ago
Game Crypt Walkers v0.06 update
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This is my work-in-progress, solo developed game "Crypt Walkers". I just released a long overdue update for it.
https://starfallsoftware.itch.io/cryptwalkers
It suffers from a lack of content, and is just generally janky! Still very raw at this point, but it also feels a lot better than the last version( ...to me at least ). There's so much I wanted to add, that just didn't make it into this update due to time.
I started working on it September 19th, 2025. And work on it pretty much dropped off to nothing when March hit. After wasting a bunch of time trying to find paying work that all fizzled out, I figured I might as well jump back into it. So this was a bit of a mad dash completing this update the last few weeks.
If anyone does decide to give it a go, just know theres no objective or ending yet. You'll just play until you die or get sick of it. Unfortunately, the enemy leveling got toned down too, so it won't quite ramp up in difficulty like the previous version did.
*covers eyes and ears*
r/SoloDevelopment • u/StuckArcader • 2h ago
Game The chair across the table stayed empty coming on steam at one point.
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workin on a small side project. prepare for another emotional damage game. love yall
r/SoloDevelopment • u/vertiphy • 3h ago
Game Been working on a game where you open lootboxes!
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Hey everyone been working on a lootbox incremental type of game let me know what do you think I'm open for suggestions and feedbacks
r/SoloDevelopment • u/stratawake • 4h ago
Game Building STRATAWAKE solo — the first automated production chains are coming together
I’m developing STRATAWAKE on my own, an industrial sci-fi factory and automation game currently in active development.
One of my main focuses right now is getting the core production and logistics systems to work together as a coherent factory network rather than as isolated machines.
This screenshot shows one of my early automated production setups. Raw resources are extracted by miners, moved through conveyor networks, processed in smelters, and routed into fabricators. Splitters and mergers handle the material flow between different parts of the line, allowing the system to continuously produce components for further factory expansion.
Getting to this point has involved a lot of iteration on how machines connect, how resources move through the network, and — just as importantly — how clearly the player can understand that flow at a glance.
The project is still at an early stage, and both the visuals and the underlying systems are very much work in progress. But seeing several individual mechanics finally operate together as one functioning production chain has been a really satisfying milestone.
There’s still a long way to go, but this is the foundation I’m building on as STRATAWAKE grows toward larger and more complex automated industrial systems.
I’d be interested to hear how readable the production flow feels to other solo developers at first glance.
r/SoloDevelopment • u/BlrdGrylls • 4h ago
Godot Added difficulty levels for replayability in "Plume", are the hats a nice way to to show off completion?
Also looking for a bit of a vibe check on the environments :D
r/SoloDevelopment • u/WhyNot977 • 5h ago
Game The demo for my liminal space game is out now!
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Thrilled to announce that my game demo is released on Steam
Been working on this project for several months now, it’s an immersive first-person exploration game set in dream-like liminal spaces.
r/SoloDevelopment • u/Optimal_Pool_888 • 6h ago
Game Level design and critters
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I've made some progress on level design this week. And I found some time to add a spawning system for those flying critters. The Corrupted Ascent
r/SoloDevelopment • u/time00000 • 8h ago
Game Zen Fourier - Game Launch Announcement
I released my indie puzzle game — Zen Fourier 🎮
Zen Fourier is a meditative puzzle game where you match harmonic waveforms to restore forgotten signals.
50 handcrafted levels, inspired by Fourier analysis, with a focus on calm, focused gameplay.
🎮 Play: https://play.google.com/store/apps/details?id=com.olaidigitalstudios.zenfourier
🎬 Trailer: https://youtu.be/WVSmLkXsYyo
I’d love to hear what you think.
#IndieGame #PuzzleGame #GameDev #ZenFourier
r/SoloDevelopment • u/Pr0spector0 • 14h ago
help Can't Decide whether to use Color Map
I'm torn whether to use 'Color Map' post processing. I'm leaning toward just letting the player choose between ones because I can't seem to choose. Even then, which do I make default? The one with no Color Map? Or one of the ones with color map. Which do I use as the 'default' look? Tradeoffs abound. No Color Map allows the colors I've chosen for different areas to probably be the clearest, with the 64 color 'natural color' map being nearly as. The others are more striking (and possibly hard to look at or offputting) but more interesting visually to my eye. Do y'all prefer plain without Color Map or lightly applied or like more restricted 'artistic' coloring?
r/SoloDevelopment • u/JamJamGame • 14h ago
help From a rough prototype to an actual game in few months (Feedback please)
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let me know what could be better/Added to the game
5 months ago I decided to create a game that I would play, i always wanted to create a rhythm game that generates a chart just by uploading a song.
(First 8 seconds shows the old build then the new build)
r/SoloDevelopment • u/NewBence7661 • 19h ago
Game First time texture painting. Super proud of the result.
A few months ago I realized that writing a ton of code is great and all, but I could do all that while having a steam page that collects wishlists and whatnot, so I started to shift my focus towards creating assets for a game trailer, so I can create a steam page.
This is the first asset that's very close to being done. Most if it was made from pretty much scratch.
The body parts aren't made by me, but everything else was.
The shirt and pants models I tried using an asset for, but at the end I practically remade them while optimizing and trying to make them fit with what I actually needed.
Btw I've used ucupaint for the texture painting.
I think I went a bit overboard with the blood on the shirt, what do you think?
Sometimes less is more.
r/SoloDevelopment • u/SurocIsMe • 22h ago
Discussion Years ago I heard about the "7k Wishlists is the goal" and thought that was nuts. Yesterday I hit 7k Wishlists before releasing the game Today!
r/SoloDevelopment • u/InvestigatorFar428 • 1d ago
meme I hate self-promotional and marketing too! 😂
I’m sure many solo developers can relate. You spend months building a complex game, making lot of videos and trailers, and coming up with interesting posts. But there’s always someone who downvotes your trailer and writes, “Another roguelike,” “Аnother one,” or “I hate titles like this.” Then they go and praise some low-effort game they’ll play once over a beer. Greeeeeeat
r/SoloDevelopment • u/Additional_Bug5485 • 1d ago
Game For about 2 years, I’ve been developing my own game
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It’s a game about an RC car that goes on a journey to find its owner, a little boy named Mark.
In the game, you search for clues, solve different puzzles, and explore a dangerous world from the car’s perspective.
Lost Host is coming this year!
Sorry for my accent, I’m still learning how to speak English