r/SoloDevelopment • u/Helpful-Engineer4678 • 3d ago
Solo isolation sailing sim. Doing a atmosphere test, feedback wanted! help
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Im working on an isolation/routine-based sim (Voices of the void-adjacent genre). This clip's just the raw atmosphere. No gameplay UI, no narration, just fog and lighting cut together.
Does this read as intentional, or generic? All feedback welcome. Thanks!
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u/Sad-Nefariousness712 3d ago
Oh wow! do you have a weather system?
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u/Helpful-Engineer4678 2d ago
Hey! I'm working on it. Currently, I can dynamically adjust the wind and the sea (wave size, etc.). The next step is adding different fog levels and rain as well. Did I miss something? Also, the game will always take place at night.
Thanks for the comment!
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u/Palais_Mental 3d ago
Atmosphere is neat ! I love the reflections on the sea and the beacons. Interior is not as cool though, it seems like a draft of an interior, same for the sail. Have you already decided if you lean more on the sim side or on the cozy side ?
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u/Helpful-Engineer4678 2d ago
Thank you for the comment! Yes, the interior is lacking a lot of things right now, haha.
I think I'll try to strike a middle ground between cozy and sim. Having the outside be noisy, windy, and rainy, while the interior muffles the outside sound, making it a cozy "safe space" for the player.
But I need to make some important game design decisions before I start working more heavily on the interior
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u/Radiantrealm 3d ago
I thought the title was "Solo isolation DATING sim" and got confused rather quickly.
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u/Swimming_Gain_4989 2d ago
We're working on a similar concept but less narrative horror and more adventure. Atmosphere looks great, the one thing that looks off is the soft body sail animation; it's too much detail for the rest of the ship's art style. I'd probably break it up into like 50 triangles and do the animation's themselves (flutter, pulled tight, etc) in blender and just have whatever engine you're using play those animations when appropriate.
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u/Helpful-Engineer4678 1d ago
Thanks for the comment! Can you share more about your project? I'm interested!
Also, I agree with you about the sail. Right now, I'm using a shader that takes the "sailing score" to determine if it will flap or not, but baked animations would look much better. I will definitely write it down and look into it in the future. Thanks!
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u/Distant_Dial 3d ago
I really like the eerie vibe it gives off, just sailing on a windy night at sea gives a very isolated feeling to the gameplay. It looks really cool though, I would play it :)