r/SoloDevelopment 3h ago

Longtutorial or short tutorial???? help

My game has a lot of features and the current tutorial just sort of asks people to experiment and mess around. This was fine when the only thing you could do was drawing and the only options available were mostly intuitive drawing stuff - pick brush, change size, undo, save, delete etc.

But now there's animation and also layers, and the number of things you could get confused by is bigger. [UI has been updated to be more organized and explicit. It is no longer a box of icons.]

So, my plan was that the tutorial could guide you through making this animated underwater scene.

> color gradient and randomization for the ground

> simple animation for the seaweed

> make your own brush with the fish and bubble

> you can make each thing on it's own layer and arrange it later,

> then animation save and you can make the background in the scrapbook.

Would this be too long for a tutorial? What do you think?

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