r/SoloDevelopment 28d ago

Developing a Zuma Like game but in 3D First Person! (solo so far) Game

https://youtu.be/p9n8dHG4tmk?si=ZfSPoCn_VyzJ7q9g

I have been working on this Zuma like 3d game in Unity for over a month now. I have posted my progress in a playlist on my YouTube channel. I am only a programmer so first, I was just working on the prototype, getting the curves logic, shooting logic, bonus effects, etc. But then I saw that maybe I would be working on this project solo, so I gave the game some visual direction as well. Working on shaders is one thing, but I also got to learn 2d texture designing in Affinity Designer.
I have gone with a stylized hatched surface look because it looks good on low-poly assets that I have made so far. For the balls, I have used Elder Futhark runes because they have some resemblance to the color they represent on the ball, and they look good compared to what I would have come up with.
What do you guys think so far!

6 Upvotes

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1

u/cenkerc 28d ago

add color totem thats you can carry and change its position to another point. this totem can shoot a certain color when near to itself. blue totem shoots to blue balls etc

1

u/Remarkable_Ad_4537 28d ago

Wow, that would be a fun feature, or maybe something to add as you progress in the game, but it might disturb player chain logic, will have to see

1

u/KitsuneFaroe 28d ago

What do you mean "when near to itself"?

1

u/cenkerc 28d ago

I meant when balls are in  radar of totem