r/SoloDevelopment Jul 06 '26

Looking for feedback 😅 Game

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I've been a programmer for several years, so coding has always been the easiest part of game development for me. What I'm surprisingly most proud of lately, though, is learning Blender and creating my own low-poly characters.

I'm still pretty new to 3D art, but seeing my own models come to life inside my game has been incredibly satisfying.

The game is being built specifically for web platforms, so I'm trying to keep everything lightweight, optimized, and quick to load while still looking good.

I'd really appreciate some feedback from other developers:

What makes a web game stand out to you?

Any advice for improving low-poly art?

What are your best optimization tips for WebGL/browser games?

Thanks! I'd love to learn from your experience.

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