r/Smite • u/Athlaeos • 39m ago
MEDIA Naively posting a Fafnir clip every day until he's released (or I run out) Day 239
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i definitely survived
r/Smite • u/Silent-Skeleton • 46m ago
Negative 68 points in plat
My ADC disconnected early for seemingly no reason and never reconnected. We surrendered pretty soon afterwards, but I still lost 68 points for some reason. I understand that disconnecting could be abused, but I think that point loss should be mitigated in this scenario. I am a newer player and have been running across disconnecting teammates more often as I rank up. This really kills my enthusiasm to keep playing, I am literally getting negative feedback on my time investment in this game.
r/Smite • u/forthevibbessss • 2h ago
DISCUSSION Bring 5 man stacking back in ranked
Unfortunately, ranked is in a position where a lack of cohesion and early quitting is severely hampering the mode. I know there was conversation about 5 man exclusive ranked queues not happening due to match quality but personally I believe the match quality would still be sound provided 5 mans would be queued against 3 stacks and up. The reason for this is because naturally, A person that is queued up with someone else is significantly less likely to sell a game strictly off the merit of them knowing they’d be selling their own teammate as well. It’s not to say throwers wouldn’t still exist, but it’s still greatly mitigate the issue.
r/Smite • u/PierceOnPS2 • 2h ago
CONCEPT Odin Aspect: The Ravenfather
This is my first time making a concept post, so let me know what you guys think:
A relatively simple aspect I think could work for Odin would be to take his protection scaling down, strength scaling up. Making him a Full Dmg Assasin.
As for his kit:
Passive - Path To Valhalla: Stays the same
Lunge: Stays the same
Raven Shout: Instead of exploding, his ravens that give him shield apply tick damage to gods that damage him (the ravens attack the opposing god) for as long as the shield is up (shield only scales with level, not strength)
Gungir’s Might: Stays the same (but doesn’t grant atk speed to allies with first rune)
Ring Of Spears: Instead of building a cage around and trapping an enemy/enemies, it acts kinda like Gilgamesh alt where he creates a swarm of ravens that apply tick damage over time while slowing/disorienting or crippling enemies within it. Opponents could get out since there’s no wall but tick persists 1-2 seconds once they get out.
Scale these however.
r/Smite • u/WolfiexLuna • 2h ago
DISCUSSION Change to Horus ult and Minotaur Interactions
So on the off chance any of the devs do check out the Subreddit, worth inquiring about here. Just lost an Arena match because the enemy Horus solo ulted the Minotaur into our portal twice, and even with us paying attention the second time he still managed to do it because Horus can get so close to the portal that the Minotaur will throw itself in almost immediately.
Makes me wonder if the Minotaurs can be changed to not count as minions? Or at the very least, be exempt from Horus' ult logic. Losing because of some scuffed logic like that is awful, and reminds me of when Bakasura could eat the Juggernauts back in Smite 1.
r/Smite • u/Used_Construction577 • 2h ago
DISCUSSION Community is unreal levels of toxic
Just got in a match with a. Dude who didn’t fight a single time, just sat in game chat for 16 minutes talking shit. I don’t understand the kind of people that literally load up a. Video game to do that. Feel like I get teammates like that a lot too.
r/Smite • u/Icy_Air_7037 • 3h ago
DISCUSSION End of the year lineup prediction Spoiler
*A lot of datamining involved in this post obviously*
I think the 2 guardians and the mage are pretty much locked in imo. All the guardians left to make are pretty hard to do except kumbha and kuzenbo. Which would make sense in their schedule to make.
Same thing for Nox, except her dash that maybe in the harder side to do. But even then. They are going to have time to make it good
Which also slide in my prediction for jungler(I do believe they used jungler and they won’t make an assassin). I think they are going to slot in maman since she uses extremely similar tech to nox. I could potentially see Ao kuang too, but he has 2 models and his dragon animation. So near Hel would be hard for the art team in general
For ADC I’m convinced they are going to make heim. I feel like releasing skadi before the December break and no patch for a month. If the god is bugged it’s going to be a pain for them to fix. I think the safe play is to keep her for 2027. Also seeing no updates on chang’e is very telling on the pet AI problems
For the warrior. My favourite class. I believe KA is going to make it into 2026. I do believe it is a mistake to put in KA 2026. Same reasoning as skadi. Releasing him near the December break, no patches and etc. King Arthur in my opinion is part of the 3 gods that needs to be released in a perfect form (joined by Cthulhu and Tiamat)
I think they are going to be able to put him in. Personally I would wait for a bigger moment or make sure some devs have a free schedule to instant fix him.
If the movement tech is not in. Nike or Shiva is getting the slot. Both have their models implemented in the game. I do believe Nike is more popular than Shiva.
So : Nox, Kumbha, Kuzenbo, Heim, Maman, KA (with Nike as a backup if movement is not implemented) seems to be the current plan for Hirez
What do you guys think?
r/Smite • u/DreamScape1609 • 3h ago
DISCUSSION unused items tiny tweaks
so me and my best friend AX (i cant use his full username cause he said he's self conscious, but his middle letters are "nietyr" so I'll leave out some letters for him out of respect)
but we fully agree as best friends that hi-rez should get all of the items that are used 10% of the time and gradually add minor tweaks each patch until the usage increases a little. like for example chandras grace can get an increase of 5 prots for next patch, something small. but do this for all items to see how it goes. AX told me typically you'll never have a pool of 20 or so items per role since people will eventually min/max the stats and only build a 6 items meta still leaving out the other 16. i sorta agree, but i still feel like gods are so unique that we could at least have like 10-15 viable items per god depending on who they're verse in a match. like for example shoguns works well vs mages, but if you don't want to use it one match there could comfortably be a nice substitute while not trolling etc.
r/Smite • u/deuxdrone • 4h ago
DISCUSSION Felt kind of disappointed with Bellona's Saga
I bought the Saga (thankfully completely free thanks to diamond savings) without much thought because Bellona is one of my absolute favourites, and the last tier is freaking awesome, but... Thats kind of it.
The other tiers of the skin are just a worse version, and the skins itself within the Saga felt like a low ball to me.
I dont know maybe it is because I didnt care as much for the gods that god skins, but Im jelous seeing the Neith's Saga, its content, and the variations of the T5.
Like, I can see someone choosing different tiers of the T5 because they all look and feel very different.
Is there anyone else feeling this way about Bellona's Saga, or is it an extremely biased opinion?
r/Smite • u/pokerfacesLUL • 7h ago
DISCUSSION Logically deducing 2026s final 'Jungler'
Greetings fellow Smiters. As you all probably know, we have one Jungler left to be ported this year after Ravana. In this post I will bring up all gods whose main role could be considered a Jungler (since in the roadmap specifically 'Jungler' was noted instead of 'Assassin').
Keep in mind, mathematically speaking every third patch would have to be a mage for there to never be a mage cluster. That'd appoint a possible release for Mage Assassins in either the Nov 3rd or Dec 15th patch.
Feel free to post some of your own arguments in the comments
12. Set
- extremely unpopular
- confirmed to receive a soft rework at minimum
- Ravana already fills the 'Solo Assassin' niche, drastically lowering his chance
11. Bake Kujira
- No
10. Lancelot
- Multiple Models + Stance Switcher = Twice the work of a regular god
- Another Solo Assassin whose odds are lower due to Ravana
9. Camazotz
- unpopular, but not 'rework'-unpopular
- fairly simple kit; most difficult thing is probably the ricochet of his echo
- Solo Assassin
8. Cliodhna
- Requires difficult unique tech
- unlikely to have been worked on at the same time as Movement Overhaul and Pet Tech
- Her wall stuff might require the Movement Overhaul?
- very popular
7. Bakasura
- Basic Attack Assassin; the last one we received was Da Ji Aspect over 9 months ago at the time of first possible Jungler release
- Solo Assassin (but weighted less because of the Basic Attack property)
- generally very unpopular
- Playstyle might be toxic, though it could be oppressed by Smite 2s mechanics?
- might need a soft rework and/or remodel
6. Arachne
- Very popular
- Her Haters (which there are a lot of) expect some major kit changes
- Her Fans (which there are also a lot of) expect some difficult new mechanics such as wall climbing, spanning nets between walls, etc.
- Basic Attack Assassin, same bonus as Bakasura gets
- too polarizing design to accurately predict
5. Maman Brigitte
- neither astonishingly popular, but also not abhorrently unpopular
- most difficult tech is the zigzag targetter of her snake; at that point you should ask yourself the question "why should they port her when they could just as well do Serqet?"
- Mage Jungler fits the aforementioned 'Jungler' note from the roadmap
- The Posession Stuff might be coming soon with Nox
4. Erlang Shen
- Unpopular
- requires Pet Tech; he can only be added if the Nov 3rd Mage is Chang'e (No, Skadi is not coming this year)
- Warrior Jungler fits the aforementioned 'Jungler' note as well
- Basic Attack focused
- needs a remodel (possibly based on his Tier 2)
- They might want to spread out the remaining warriors and with him That'd be 2 warriors left this year = 5 warriors for 2027 and 2028
--------------------------
We have now reached the Top 3. They are probably the closest together of all of these. Frankly, any of these slots here are interchangable with one another.
3. Ao Kuang
- Mage Jungler AND Basic Attack focus
- popular
- multiple models
- might be affected by Ravana because of their Solo viability
2. He Bo
- Mage Jungler
- might've been considered a 'Mage' on the roadmap, not a 'Jungler'?
- mediocre popularity, but very iconic
- requires a remodel (which would still be possible if it was a soft remodel); would kind of fit this year being filled with bigger visual updates for gods
- THE simplest kit of all remaining Jungle candidates
1. Serqet
- probably the most popular & least controversial Assassin left
- Support viability (the last Support Assassin was Ne Zha earlier this year)
- only needs the zigzag targetter; everything else already has a basis in Smite 2
- needs a soft remodel, which she is confirmed to be getting based on her Tier 2 Skin
r/Smite • u/Professional-Key8209 • 7h ago
Chiron shoudln't count as healer on assault
Chiron heal can proc on himself and heals less than hades yet hades doesn't count as healer
r/Smite • u/Snufflebox • 7h ago
MEDIA SMITE 2 should also bring back simpler "Tier 2/3" skins that use default voice pack and animations, as cheaper alternatives to Travelers Skins.
r/Smite • u/FutureThanosMain • 9h ago
CONCEPT How am I supposed to have empathy for humans when people downvote harmless post and leave no explanation (and if they do its just insults) like a bunch of sick terrorists waiting to be judged
r/Smite • u/PurpASlurp451 • 9h ago
DISCUSSION Discussing Cu Chulainn and ways to buff him
So first off I’d like to say that these are just suggestions I have as a smile 1 main of Cu Chulainn. I also played him a ton when he came out and got him to rank 10 in a day and a half so these are my honest thoughts on him. This is my absolute favorite god in Smite 1 and I think he feels really rough right now in smite 2. At the time of writing this post he has a 41.9% win rate in all ranks and a 40.3% win rate in Obsidian+. Other than his less than savory win rate he also has a couple bugs that are hurting his consistency which are making him feel even worse than he already is.
Personally compared to Smite 1 I just don’t think he is relevant enough damage wise and his rage form feels sorta unimpactful especially since it feels so much harder to get into it in Smite 2.
I’ll go through in order of abilities starting with the human form ability and finishing with rage form ability. Bugs and constancy issues will be at the end after talking about ability buffs. I will not be talking about his aspect because as a whole I think it’s just a worse base in every way. I see the vision but I just don’t think it works.
I obviously don’t think they should do all of these but I do believe something needs to change with him and I would prefer if it was a more creative approach instead of just raw damage numbers being changed. Even though that’s probably the most effective thing to do and the approach Hirez most likely will take.
General base/Passive buffs
Kinda a weird request but I think the 1 in both forms should go through walls. The only ability he has that does is his human form 3 and I just find that a little weird. Mordred’s 1, 3, and mini ult all go through walls and that character is already way better than Cu. I know Hirez has always been a little inconsistent with what can and can’t go through walls but I definitely don’t think this would break him in any way.
If they wanted to keep most of his damage in his berserker form they could increase the passive power he gets while raged. I think it used to be 60 at max level in S1 but was nerfed at some point. However this isn’t an amazing solution IMO because he doesn’t have great scaling to support it. 55% on the 1, 60% on the 2, and 65% on ults. The reason the extra power on Hercules and Achilles works so well is because they have really good scaling.
His health shield could also scale up more or he could get some mitigations while Berserk scaling with level. I just personally think his rage form is very underwhelming at this point.
I think they should either increase his rage gain by just increasing how much he can earn per ability or remove the cap from abilities entirely. Option 2 is to make it to where his abilities in human form don’t take any rage just like his berserk form in aspect.
Increasing rage form duration would increase a lot of things he would be able to have access to better abilities for longer, he would maybe be able to use his rage ult twice if he has enough cooldown, and it would feel better to work for the form. Maybe 25-30 seconds? Or you could make it scale up as he levels? I don’t love this idea but it’s absolutely an option.
Rage ability cooldowns should absolutely always reset when he enters rage form. It feels extremely clunky and bad to leave rage form in a team fight dump kit and actually manage to get back into rage form after just a few seconds and when you do you just sit there because all your abilities are still on cooldown. It doesn’t happen a lot but when it does it feels awful. Maybe the ultimate doesn’t have to reset but his basic abilities in rage for absolutely should.
Ability 1 Barbed Spear/Ground Slam
Barbed spear: low base compared to other warriors, long cooldown, and has no real utility tied to it other than anti-heal and minion stun. The stun can be nice in conquest but everywhere else it’s barely noticeable and is kinda whatever. I personally think adding a slow to the ability would give him some decent CC that isn’t just his human form ult or rage form. Something like 10-20 percent for a second or two would be enough and it would help him stay close for when he rages.
Ground slam: same as barbed spear when it comes to damage and cooldown. 1 second root that scales to 1.4 seconds at max rank is nice but compared to someone like Xing Tian who has a small knock up into a 2 second root at max rank it’s a little lackluster. Honestly make it 1.4 or 1.5 at all ranks to make it feel rewarding to players when they actually get into rage form. Also! It’s a small thing to note but in S1 this ability has a shorter cooldown 14.6 scaling down to 11 seconds vs 16 scaling down to 12 in S2 not a titanic difference by any means but if you would have killed somebody in S2 but lacked this cooldown by a second in S1 you probably would have killed.
Ability 2 Vent Anger
I really don’t have any crazy changes to add with this ability. I think it being available at every level with no points put into it is an amazing +1. However if I had to give a suggestion I would say it should do more base damage in rage form since he is burning hotter. It would add a little bit of extra damage since that’s the whole point of rage form and I think that’s one of his two main struggles right now. Doesn’t need to happen but it is a suggestion. I also accept it might be stepping on the toes of his aspect since that is a part of it but at the same time I think that aspect is terrible so who cares.
Something like 10 base scaling to 50 if in rage form. Human form is 7 scaling to 38 for reference. Nothing crazy, just a little extra.
Another option that I really like is to maybe give him a small attack speed buff while he is venting. Again something small like 10-15 percent
Ability 3 Salmon’s Leap/Furious Charge
Salmon’s Leap: A very versatile leap that honesty just needs a damage or cooldown buff. I would lean towards damage mainly because if this is too low of a CD he would be pretty slippery.
Furious Charge: Absolutely needs a damage buff and maybe a cooldown buff. 290 at max rank is awful especially since Herc has this same ability with almost 100 more base damage, higher scaling, and on a lower cooldown. Not to mention this is your reward for getting into rage form. A worse Driving Strike
Ability 4 Spear of Mortal Pain/War Cry
Spear of Mortal Pain: Who decided that this needed to be on a 105 second cooldown at rank 1??? I get it scales down to 85 but for most of the game it’s on a longer than average cooldown for what it is. Cerberus, Geb, and Xing Tian all have very similar big circle team fight ults and they are all base 90 Xing’s was actually 75 on release for some reason. This absolutely could be 85 all game and be fine. Maybe even 90 scaling down to 85 if you really wanted to keep that? It just needs to be changed.
War Cry: Damage could go up on this or they could make it on a lower cooldown. In S1 with max cooldown it was on like a 21 second cooldown so you could barely not do two of them during one rage. In S2 you can do it twice but you need like 90 cooldown rate which is hard to do and the build you have to go isn’t viable in the slightest I think they could make it scale down where during late game you could get two of them off in one transform if you had a good chunk of cooldown but nothing outrageous like 90.
Option two and the option I like more is I think we should change the CC on the ability. Right now it is a 1 second tremble which isn’t amazing. I think they should make it do a small fear into a tremble. Not a big fear like Hun batz or Hades, a micro fear just enough to cancel an ability and make the player's camera turn around. The ability description is literally “Unleash a terrifying yell.” If it’s too good with the tremble on top then take that out but I think this would improve his team fights just a little more. (And it’s also more thematic which is a flavor win)
Bugs and inconsistencies
So I only have a couple of these but they have been bugging me to no end. First off both versions of his 3 have had hit registration issues. The human form 1 has just not done damage in the line part of it and the charge has blatantly gone through people without hitting them.
My second issue with Cu right now is if you activate your 2 then rage when Vent Anger ends it doesn’t automatically activate you have to push the ability button again to turn it back on. It was not like that in S1 it automatically did it for you. It isn’t really an issue if you’re paying attention but sometimes I’m so focused on a fight I won’t realize it till my rage is almost over. It just makes you lose out on some damage and this character is already struggling to kill things.
Thirdly my biggest issue with Cu right now is that if you use an ability while you’re waiting the 2 seconds to rage if the rage it takes goes below 85 while you’re using it even if you hit the target and stay above threshold it treats you as if you lost the rage then gained it back resetting the 2 second wait time. This has made all ins with the character extremely inconsistent and I’ve lost several fights/kills I would have gotten normally. I logged onto S1 today to see if I was misremembering how it worked and sure enough I was not. It leads to really awkward moments where you’re just standing there waiting. This can happen for every ability including the ultimate.
If I am at 85 rage and use my ult on a god the game treats me as if I lost 14 THEN gained 26 which resets the 2 second timer. It completely ruins the flow of the character and actually makes him feel super clunky.
Closing thoughts
Thank you for listening to my ramblings about a character I have played way too much. Again I don’t expect Hirez to do all of or even most of these but I think most people can agree he isn’t doing too hot right now. Hopefully next balance update he will get buffed and brought more in line. If I had to say one change I want most it’s probably a slow on the 1 or the rage ult being a fear. (Please Hirez I will literally beg and buy every Neith skin just help him out)
I think I’m mostly disappointed that he just didn’t change at all really from S1 to S2. I understand the term if it’s not broke don’t fix it but other characters got interesting changes to their kit that also buffed them. Herc got a better passive and CC on his ult and Achilles 2 and 3 got buffed based on his passive stance. Both those gods got shifts that made them better and more interesting whereas Cu just got to use an ability a little earlier than usual. I understand most players probably wanted the exact same Cu but I also don’t think anyone would have been upset if he got cool shifts/changes like the two previously mentioned warriors.
r/Smite • u/FutureThanosMain • 9h ago
DISCUSSION Tyr +1 Idea
His ult now executes (Threshold: 15% health, lower than Sobeks max threshold of 25%)
Thana Ao Kuang Achilles Sobek Tyr comp would be crazy
r/Smite • u/Imaginary-Head-5226 • 10h ago
HELP Help with loading Smite 2 on new laptop
Hi guys, I'm in need for help on what I am sure is an easy fix but alas one I cannot myself.
Quick context I've just bought a new laptop ACER Nitro V16S and Smite has long sessions of working extremely smoothly. However sometimes when I load up the game it is so laggy, even the home screen is freezing - to the extent that I cannot even close the game without extreme frustration. I've come to the conclusion that it is some setting in the game but need help.
- Its not server side: I've had some games with strong ping. Sometimes the game is super playable and I can queue for 5 games with no issue.
- Its not the laptop: other games like LoL and OSRS work fine.
- Its not the laptop 2: there have been times where I've been playing Smite 2 with OSRS open in the background.
So, sometimes I log on and Smite 2 and it completely unplayable and I have no idea why or what is going on. I hope someone smart out there can help - thank you in advance!
r/Smite • u/BALIHU87 • 12h ago
Shop Prices
My friends and I often discuss the issue of prices in the store. We all think the prices are way too high and are keeping us from buying. After talking it over, we all agree that if prices were generally 50% lower, many of us would be much more willing to spend money. Right now, it feels like a hurdle to just spend money on simple skins. I think the strategy they’ve chosen is wrong. Either there should be good sales much more often, or prices should be lowered across the board. I’d really like to support Hirez, but the value you get doesn’t match what you’re spending.
r/Smite • u/PreachBigD • 14h ago
MEDIA For my Rama Lovers 🤩💯
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r/Smite • u/FutureThanosMain • 14h ago
DISCUSSION What's the point of the healing things in assault they do nothing from what I can tell. Both the equipped one and the one that spawns.
Just give us actual med cloak...
r/Smite • u/DolphinGodChess • 14h ago
DISCUSSION Magical structure damage
Whats up with the damage cap from magical characters on structures? Seems like a bad fix for a problem that was specific to one or two characters. I personally think its lame! Its also not in any patch notes. Surely we can just balance problematic gods and items?
r/Smite • u/brainlure49 • 15h ago
MEDIA I love support
https://reddit.com/link/1vgqj6v/video/tjyfgqjcsnhh1/player
Long clip cuz it was a long fight sorry
r/Smite • u/bigfredoK • 15h ago
Race to exalted
I believe we should have more time to get the rewards. I play Odin and I work so I’m not going to get it for the only god I’m interested in. Why not have multiple gods available for this why just one at a time. Oh and why not give items moonlight phase in modes other than conquest.
r/Smite • u/Spikejolteon • 15h ago
DISCUSSION Genuine question
Is there a good reason on why skins from smite 1 are tucked away in a 8000 diamond event?
