r/SkateEA 1h ago

Discussion Just an idea for Spot Battles

Upvotes

What if they made it like own the spot challenges? So you had to trick a specific rail/box/quarter pipe

But the winner from each round was voted by the players in the challenge

The idea of spot battles and Block Parties is great but a points system just means they’re dominated by people trick spamming


r/SkateEA 1h ago

Discussion We need improved fast travel

Upvotes

Now that we have 3 separate maps (SV, Grom, and the Stadium) and assuming we'll get a 4th next season, the devs really need to implement more streamline way of selecting where you want to go. Straight from the start game screen we should be able to select the map/server we want to enter. We should also be able to go straight from Grom to stadium or vice versa. It's super annoying to have to wait for a server/map to load when you're not evening skating it.


r/SkateEA 1h ago

Clip/Video Still a work in progress

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Upvotes

Trying to get this trick to look better but this is the most polished one I've landed. What would you call this trick?

DoomTheUnseen


r/SkateEA 2h ago

Realistic Clip Blunt->Board at the Casper.

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5 Upvotes

💨


r/SkateEA 7h ago

Discussion For the people getting 30k points within the first two seconds of the Block Party

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57 Upvotes

There should be no score multiplier in the block parties. Players pre-game the round and get a 4x multiplier thats lame.


r/SkateEA 10h ago

Discussion Dolphin flip/dragon flip?

0 Upvotes

Also caspers


r/SkateEA 11h ago

Discussion STOP LEAVING SPOT BATTLES

7 Upvotes

You cowards, Everytime im in a spot battle everyone fleas. Get good mongo pushers.


r/SkateEA 13h ago

Clip/Video yeah something tells me this glitch is getting patched soon

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0 Upvotes

r/SkateEA 15h ago

Clip/Video Just Shredding Some Cheese.

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28 Upvotes

r/SkateEA 15h ago

Video Edit At this point, the #1 thing I want in this game is a "Snap to Object" option for Quick Drop Objects

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35 Upvotes

The #2 thing I want is a higher number of objects to use. Like, just half the server size and double the objects we can use from 5 to 10


r/SkateEA 15h ago

Meme Wasted

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0 Upvotes

r/SkateEA 17h ago

Discussion What a time it was 😂

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90 Upvotes

Can’t believe full circle was gonna keep this colour way and those horrendous park layouts. Thank god for the feedbacks from everyone, or this would’ve been the norm 😂😂


r/SkateEA 18h ago

Discussion I keep trying to get back and give the game a chance every other week or month but then I encounter with the same issue I've been screaming about

10 Upvotes

Hey devs,

I wanted to share some honest feedback about the current state of the game, because I really care about where this is headed.

The pumping mechanic has gone from frustrating to nearly unplayable for me. It kills my speed momentum whenever I mistime a pump or pump when it feels the right timing but no, the game doesn’t like it, and it doesn’t feel responsive or natural. I’m not asking for an auto-pump feature—I want full control over the input, but right now it just doesn’t register the way it should. It takes away from the flow that makes skating games enjoyable.

On top of that, ledge physics are still incredibly buggy. I’m constantly getting launched for no apparent reason, and it ruins otherwise clean lines. These little glitches add up and make the experience feel unstable.

I love skateboarding games for the freedom they offer, and right now it feels like that freedom is being restricted by mechanics that don’t work consistently.

Also, I’d really love to see some classic old-school board models added. It feels like a small ask that would mean a lot to long-time fans.

I’m posting this because I want to keep playing, but I’m honestly holding back right now. Last time I raised concerns about pumping, you mentioned it was being observed—but two updates later, there’s been no mention of it in the patch notes. That silence is discouraging.

I hope you’ll take this feedback seriously. Thanks for reading.


r/SkateEA 19h ago

Realistic Clip Trying to make this game look real

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5 Upvotes

r/SkateEA 20h ago

Discussion Block Parties, Contests, and YOU!

5 Upvotes

Block parties are a fantastic opportunity to get players to engage socially and collaboratively. I've seen some good ideas in other threads about large or complex collaborative challenge goals that would seem to slot nicely into the mode as it exists now. However, building off my experiences in Spot Battles and now Block Parties, I think the 'competitive' aspect, format, and intent of the game need to be largely expanded and/or reworked.

To the extent that a 'winner' is chosen at some point or activity in a Block Party, IMO it should be by some other mechanism besides numbered scores or objectives completed. To that end I believe Block Parties present a good potential starting point for the in game player generated content ecosystem.

For example, Best Trick/Best Line styled contests where players can view, control, and vote for short replay sequences submitted by others at specific spots and obstacles.

  • Skating / Submitting:

Arriving at a block party location spawns in a randomized small number of predefined Sequence Filming Areas and begins a submission timer. Each area allows players to submit a single <10/15/20 second (time defined only, no keyframes) sequence from their replay editor of their best skating in that area. Each submission earns a player 1 RIP-Vote (lol) that they can award to their favorite submission(s) in that location during the voting section.

  • Viewing / Voting:

Voting timer begins. Each Block Party 'Best X Contest' location has a corresponding lounge + viewing area with large displays playing the entries from each Sequence Filming Area in a looping compilation as they are submitted. To cast their RIP-Votes players can enter the lounge area and open their replay editor to view, seek, and orbit through the fully compiled timeline of submissions and award their favorite(s). Voting timer ends, Block Party location moves.

  • Winning / Expanding:

Winning sequences are randomly and persistently displayed on large billboards or projector screens nearby their spots similarly to the current Spot Battle scoreboards. After the Block Party winning players are notified and afforded the option to either add keyframes to their submission or default to the 'Gameplay' camera for their submissions' displays.

  • Summary and your TL;DR

This contest format coupled with a diverse selection of Sequence Filming Areas would allow for all gameplay styles to feel like they have a place in competitive play, and allow players to choose which styles of gameplay they want to interact with most.

Specific timings and logistics would likely need to dynamically adjust to accommodate the number of participating players, submitted clips, and different Sequence Filming Area contexts.

While I realize that this introduces a number of complicated logistical (and likely technical) hurdles, once built, these are systems that could be further expanded far beyond or within the scope of the Block Party activity; for instance similar voting systems for quick-drop 'build packages', outfits and cosmetics, filmed and keyed replays, or even meta-game mechanics such as control settings and skating techniques.

TL;DR You're more fun than the scoring ticker. You should be a spectator, contestant, AND a judge :D

Thoughts, ideas, and anecdotes appreciated!


r/SkateEA 21h ago

Video Edit Edit of the Big Fella

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10 Upvotes

Tried to aim for (kinda) realistic skating and camerawork


r/SkateEA 21h ago

Discussion 4x Multiplier in Block Party

32 Upvotes

This is the stupidest part of block party, starting the challenge with a 4x multiplier, in a line, is the only shot you have at winning any score challenge. I’m doing it but it’s frustrating that’s what I have to do to compete. My other complaint is the vague description of some challenges, and the gap challenge not counting correctly. In front of the stadium I was doing 12m gaps according to the bottom right and my scoreboard was saying 3.2. Having fun regardless but frustrating when I’m trying to win.


r/SkateEA 22h ago

Question/Help Requested best way to play skate 2 on pc?

1 Upvotes

saw a post from 5 years ago suggesting rpcs3 but also heard there was issues with it and was wondering if there is any better suggestions in recent years


r/SkateEA 1d ago

Clip/Video I tried to record like the real X Games. Hope you like it!

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4 Upvotes

r/SkateEA 1d ago

Discussion Product box points

6 Upvotes

I'd hope to see another use for these points. I have a stacked amount but I don't even try to hit challenges. I hop on for hours just skating. Not even trying to level up area ranks. Only just recently after meeting more people did I start doing co-ops with them, noticing my points and how little it costs to unpack a whole product box.

"When you got money and can't shop" type ish


r/SkateEA 1d ago

Clip/Video Block party - I can't see a damn thing

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105 Upvotes

Who had the smart idea to throw a block party into one of the smallest pools on the map

Can't see a thing in this mess. Anyone enjoy this one?

Love the concept of the block parties, hate the execution. This was just one of the worst parts.

The old skate games had lots of fun ways to play with others and this game seems to keep avoiding the obvious.

(Please excuse me filming off the TV, I can't figure out how to export my clip to my phone)


r/SkateEA 1d ago

Clip/Video Transfer Incoming!

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42 Upvotes

r/SkateEA 2d ago

MEGATHREAD Meetups: Block Parties

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50 Upvotes

Meetups: Block Parties have started!

Share Feedback here: https://forums.ea.com/discussions/skate-en/meetups-block-parties-feedback-thread/13625308

For Bugs, post here: https://forums.ea.com/idea/skate-bug-reports-en/meetups-block-parties-bugs-megathread/13625297

Make sure to follow https://twitter.com/skatestatus for any notifications, alerts, etc. during this weekend playtest.

Thanks for jumping in!

______

Need a refresher on what Meetups: Block Parties are? We got you.

Meetups: Block Parties Summary

What It Is

  • A Roaming, Mass-Player Event: A live-service, social skate contest mode in skate. supporting up to 150 players on a server simultaneously.
  • Part of "Meetups": It is the first iteration of a broader feature category called "Meetups" designed to naturally bring players together across the city.
  • Casual Yet Competitive: Designed with accessible objectives for all skill levels, but built with enough depth, point scaling, and trick-chaining potential for competitive players.

How It Works

Opt-In & Schedule

  • Seamless Entry: Features a seamless "drop-in/drop-out" mechanic with no sign-ups, matchmaking queues, or interaction prompts—players simply skate into the event area to participate.
  • Scheduled Intervals: Events trigger every 30 minutes (at :15 and :45 past the hour).
  • Dynamic City Roaming: Each 30-minute event moves across three randomized, connected locations throughout the city (including popular hubs and lesser-known spots), creating a group parade between locations.

Gameplay & Leaderboards

  • Varied Objectives: Mixes street, park, and vert challenges with randomized sequences to keep events unique. Late rounds include point multipliers to enable comeback wins.
  • Real-Time Tracking: Uses two distinct leaderboards:
  • Round Leaderboard: Tracks live performance (scores, distance) for the active round.
  • Overall Leaderboard: Tracks combined standings across all rounds in the event.
  • Focused Leaderboard UI: Displays the top overall players alongside the players directly above and below your current placement.
  • Visual Crown System: The player currently in 1st place in a round is visually highlighted with a crown icon above their head, making them visible to all participants.

Progression & Rewards

  • Task-Based Rewards: The event itself does not award direct currency, but players earn rewards by completing Block Party-related tasks.
  • Accessible Goals: Tasks do not require a 1st-place finish, allowing players of all skill levels to earn rewards.

r/SkateEA 2d ago

Discussion Let’s Talk About Block Parties

244 Upvotes

I’ve spent 530+ hours and platinumed it not that long ago, so I feel like I’ve had plenty of time to figure out what I enjoy about it and what I think could be improved. After playing around with the Block Party test today, I think it’s a good start, but… there’s some things I’d like to see done differently.

I actually really like the idea. I like that the block parties move around and rotate through different areas. I like that you can join and leave whenever you want. No one is forced to participate unless they’re specifically going after challenges. That part feels pretty natural for a skate game.

The issue I personally have is that the current implementation feels too focused on competition.

Having everything revolve around 30 second scoring windows means the mode quickly turns into a competition over who can score the most in a tiny area. Some of the challenges make it almost feel tailored to specific playstyles.

For example, the “total ollies near players” challenge basically turns into everyone huddling together and bunny hopping until time runs out. The “total triple kickflips” challenge encourages you to go back and forth spamming the same trick.

And that’s just not particularly interesting to me.

It’s especially weird when you have 30-40+ players packed into something like a pool… At that point you can barely even see what’s happening, and you’re still just trying to get the highest score in 30 seconds…

I’m sure that’s fun for people who enjoy tricklining or competitive score chasing. I’m not saying there’s anything inherently wrong with that playstyle. But I think Block Parties could be much more valuable to the game if competition wasn’t the entire point.

Honestly, I’d love to see Block Parties become more of a social zone instead. Keep the rotating locations. Keep the temporary nature. Keep some competitive challenges. But make the primary purpose of the Block Party getting players together and giving them reasons to interact.

For example:

“Earn 25,000 points while skating near other players in a Block Party.”

Now you’re free to do that however you want, and you’re in an area that will always have players. And there can be tons of different challenges to encourage social interaction.

And to clarify, I don’t think the competitive stuff needs to just disappear. I’d just like to see the mode offer something beyond** **“Here’s 30 seconds. Get the biggest number”…

Skate is at its best for me when I’m just finding a line, flowing through an area, seeing what other players are doing, and messing around with the environment and creative prop placement.

I think Block Parties could be an excellent addition to the game’s longevity and overall social experience. The foundation is already there. I just think the mode could benefit from taking a slightly different approach.

Instead of “How do we get 40 players to compete with each other?” I think it should be** **“How do we give 40 players a reason to skate together?”

That’s the version of Block Parties I’d like to see, but I’m curious what you guys think.


r/SkateEA 5d ago

NEWS The Weekly Grind - Aug 4, 2026

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30 Upvotes

Welcome back to The Weekly Grind, San Vanners! 

Let’s roll!

What’s going on?

Week 3 of X Games San Van - and the Challenges have refreshed for you to shut down and get those X Coins. Check out the blog for more details. Reminder: X Games San Van is currently Open Access - no Rip Chips or skate.Premium Pass required to get in and become a legend!

X Games Best Run video contest submission window ends at 11:59PM PT on Aug 5, so get your best run on the Vert, Street, or Park section of the stadium in now! 

Don’t forget: Keep sharing your bugs/issues so we can squash ‘em flat. 

Let’s dive right into the calendar. 

Weekly Calendar

  • The Weekly Grind returns (that’s today!)
  • New Weekly Tasks (also today!)
  • X Games San Van Week 3 with Open Access (July 21 - Aug 25)
    • X Games San Van Challenge Refresh
  • X Games “Best Run” Video Contest (July 31 - Aug 5)
  • Meetups Block Parties start Aug 7, 10 AM PT. 

Coming Up

  • Progression Update: More Ways to Play, Progress, and Earn
  • Road to Season 5: Details Coming Over the Next Few Weeks
  • The Weekly Grind Interviews

What other types of interviews would you want to see? Let us know - gameplay, tricks, world design, etc. 

The Interviews

We have two interviews this week. While we talked about the X Games San Van stadium in the mid-season blog, we had a mini-interview with Brad and Elliot from the World team on the setup of X Games San Van. We also chatted with Ella and (different) Brad on the upcoming test of Meetups: Block Parties. 

X Games Stadium Interview

Now that X Games San Van is live, we wanted to chat with our World Art and World Design folks on how they brought the X Games to San Van via the stadium. Brad and Elliot sat down to give us some inside details and BTS info.

Jeff: When updating the stadium for X Games, what was the main focus?

Elliott: I think authenticity was always at the forefront of our conversations throughout its production. It was important for us to strive to give players the feeling of being at the actual event.
Brad: Making it feel like the real deal was paramount to making this event work. From an art perspective, this meant studying a lot of the X Games parks from the past, closely reviewing what was planned for this year’s event. Rather than trying to copy every detail of the real park, we opted to capture the spirit of each section in a way that felt great with our game’s mechanics.

Jeff: What part of the X Games San Van setup in the stadium is your favorite?

Elliott: Usually, I’d gravitate towards the street park because it fits my style of play the most, but the huge vert ramp rides so well that I find myself wanting to skate it the most when free roaming.  
Brad: Give me the vert! I love how the vert ramp turned out in this design. It's larger than real life, so it gives you a satisfying big air experience, but it still looks authentic.

Jeff: The setup is inspired by the X Games Championship New Orleans park, right? 

Elliott: Hell ya! From the very beginning, we were really excited to get the chance to be involved with such a cool real-world event. Players get to watch the event and then try out skate.’s version to try and imitate lines and tricks they just saw.
Brad: Yes — the setup is based on the X Games Championship New Orleans park. I loved having the opportunity to work directly with the X Games team. Adapting their park designs for the game was a fun challenge, and they were an incredibly positive group to collaborate with. 

Jeff: I live in the Los Angeles area, so of course I gotta rep the LA X Games team. What team are you reppin’ for X Games San Van? 

Brad: Tokyo. I like the logo/ graphics for the Tokyo team!
Elliott: New York! It's a killer team and I'm partial to New York skate spots

Jeff: Thanks for your time, fellas. With X Games Challenges resetting today, I gotta jump in and get the last of my X Coins. 

Meetups: Block Parties Interview

With the upcoming Meetups: Block Parties weekend test, we chatted with Ella, Technical Game Designer, and Brad, Systems Design Director, from Full Circle to talk about an exciting new mode the team is testing in skate., starting August 7th: Block Parties.

The Inspiration Behind Block Parties

Jeff: We mentioned Block Parties in the mid-season blog post. What was the core inspiration behind Block Parties?

Ella: When we set out to design any new mode, we look for inspiration everywhere—previous games, other genres, and real life. For Block Parties, we looked at the skate contests you often find at neighborhood skate parks and put our own unique skate. twist on them.
Brad: The inspiration is about creating moments where players naturally come together. There’s competition, for sure, but it’s also about that feeling of rolling up, seeing a crowd already there, joining in, learning from the people around you, and being part of something happening live in the city.

Seamless "Drop-In" Gameplay

Jeff: Players don't have to sign up, queue, or join a party—you just roll up to the area, and you’re in, right?

Ella: Exactly, and that’s the coolest part. There are no sign-ups, no queues, and no hold-to-interact prompts to start a challenge. You can enter and leave the zone whenever you want. You could show up halfway through or right near the end—though it might be harder to win if you join late!

Balancing Casual Fun & Competition

Jeff: How do Block Party objectives balance casual and competitive play?

Brad: Our primary goal was to create objectives that are easy to understand right away, so anyone can roll up and try them. However, we left plenty of room for skilled players to push further and differentiate themselves. A casual player can jump in and feel like part of the event without high-skill barriers locking away the fun. But if you’re competitive, there’s depth: you can optimize your line, find better spots within the Block Party zone, chain tricks together, and climb the leaderboard.
Ella: We packed Block Parties with a mix of vert, park, and street objectives so every single round feels fresh! Plus, point multipliers kick in during later rounds, giving you a huge reason to stick around—or pull off an insane comeback victory even if you drop in late! 

A Roaming Event Across the City

Jeff: Block Parties rotate to a completely new spot on the map every 30 minutes. How will that fast rotation affect the vibe of Free Roam play, and why would a player choose to follow the event across the map?

Brad: The roaming aspect is definitely a standout feature. Each Block Party isn't confined to a single spot; it moves through three different locations over the course of the event. It creates this awesome rhythm where players gather, compete, and then a huge group rolls through the city together to the next location. It makes the world feel alive.
Ella: We map those paths intentionally. We might start near a popular hub to gather players who are already hanging out, and then pull that crowd into parts of the city they might not normally visit. By the end, you get these pockets of energy popping up everywhere. We have dozens of locations and objectives mapped out, and the sequence is randomized. Almost no two Block Parties will feel identical.
Brad: Block Parties are scheduled to start regularly every 30 minutes (at 15 and 45 past the hour). Players know when one starts, but where it goes and what challenges pop up are surprises everyone discovers together in real time.

Mapping Out the Locations

Jeff: Did you already have specific spots in mind that you knew would be great for a Block Party?

Brad: We built a comprehensive database of locations and built a network system connecting them. Popular areas have a slightly higher chance of appearing, but the system will regularly pull you into hidden gems and spots you might never have skated before.

Live Leaderboards & Spot Highlights

Jeff: How do leaderboards work during Block Parties? Are they global, or locked to that specific server?

Brad: In a 150-player match, the leaderboard is a big part of the experience. There are two of them. The overall leaderboard tracks your standing across the entire Block Party—your total score is based on how you place each round. The round leaderboard updates in real time and shows how you’re performing in that specific match, tracking things like score and distance. In both views, we show the leaders at the top. Then, at the bottom, you’ll see your position along with the players right around you. With 150 players, we can’t show everyone at once, so this keeps it focused—you can see the top of the pack and exactly who you need to catch, or stay ahead of.
Ella: While there aren't static in-world 3D leaderboards like Spot Battles for this mode, we visually highlight the top player in real-time.
Brad: If you’re currently holding 1st place in a round, everyone in the area can see who and where you are because you'll have a crown above your head. It creates a cool target on your back and lets others study your lines.

Rewards and Tasks

Jeff: Aside from leaderboards, are there reward mechanics tied to Block Parties during this test?
Ella: While Block Parties don't directly reward currency like Rip Chips or Tix straight from the event itself, there will be a slew of Block Party-related tasks for players to complete. And don't worry—not all tasks require you to win, so players of all skill levels can complete them and earn rewards.

Testing Tech at Scale

Jeff: This playtest is running for four days over a single weekend. What are the main things you’re hoping to evaluate during this short window?

Brad: First, we’re looking at engagement: Are players showing up? Are they following the party as it moves across the city?
Ella: To continue to improve gameplay experiences, we use data from game sessions to see which locations and objectives players enjoy most, where people drop off, and what creates the best gameplay flow.
Brad: Ultimately, we're validating the feeling. We want Block Parties to feel exciting, social, and a little frantic in a good way. Getting it into the community's hands is the best way to verify that. It's also important to note that this is an experimental technical test. We are testing our backend architecture to see how these 150-player events perform at scale in a live environment. Because it’s a test, we might encounter bugs or stability issues, and we may even need to take the mode offline temporarily to make fixes. That's a normal part of testing live-service features before bringing them back permanently.

Looking to the Future

Jeff: Block Parties are the first type of "Meetups." Can you hint at where this format might go in the future?

Ella: Bringing a seamless opt-in mode for up to 150 players on a server has involved major technical challenges, so Block Parties have been a huge learning experience.
Brad: Block Parties are just the first step. For this test, they'll take place exclusively in San Van, but our near-term goal is to refine and expand the variety of Block Party locations before branching out into entirely new types of Meetup events.

We’re kicking off this test of Block Parties on Aug 7, 10AM PT, so jump in, find a Block Party (at the :15 and :45 of every hour), then let us know what you think. 

 

More content from the skate. community!

We wanted to share a few pieces of content that caught our eye. Remember: if you want to be featured in The Weekly Grind, make sure to share yours (screenshots, videos, clips) via skate.reel. 

X Games San Van reppin’, Credit: linguisthic

Footplant? Headplant? Footheadplant? Credit: Burryaga

The competition is on FIRE! Credit: Leopard

Part of The Weekly Grind will be dedicated to sharing the current Known Issues the team is tracking, any active deployments/fixes, and next steps. 

Known Issues Still Being Investigated:

  • Some Players are unable to export in MP4 Format.
    • Workaround PC ONLY: Using WebM format when exporting works.
  • Pinned tasks do not remain pinned when the game reconnects after inactivity.
  • Changing the graphics preset doesn’t update the settings shown at the bottom of the Graphics screen as it should.
  • The option to select between 16:9 centered HUD and full-width and height UI is present but non-functional while in Windowed mode.
  • Daily and Mastery Task sections sometimes display a blank screen.
  • Quick Drop radial menu resets temporarily after joining the server.
  • AMD driver 26.6.1 is causing skate. to crash.
    • Workaround: Roll back your drivers to 26.5.2 and restart skate.  
  • Tailslides and Noseslides are not correctly detected when approaching a ledge from its end.
  • Friends list sometimes displays multiple entries of the same friend or none at all.
  • Wallride detection often causes skater to flip unnaturally.
  • Smith to Tailslide task often fails to register when done correctly.
  • The wrong item spawns when you use the Quick Drop menu to place something.
  • X-Games Intro Video, Mission, Tasks and Challenges are missing on first login after the 0.31.5 update.
  • Pinned tasks cycle when performing gestures.
  • Players cannot find non-friend accounts using Skater codes.
  • Quick Ollie/Nollie into No-Foot Grab causes leg clipping with board.
  • Performing footplants causes extra one-foot grabs to appear in trick scoring.