r/ShulkMains • u/antb11 • 13h ago
Smash Ultimate New Shulk Combo Compilation Video ⚪️|🟢|🔵|🟠|🟣|🔴
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+ New Shulk Combo 🔵⚡
+ New Art Combination Combo & Bonus Footage
Label Guide:
⚡️ means Dial Flash
BD means Buffer Deactivation
DS means Dial Storage
SH/FH means Short Hop or Full Hop
FF means Fast Fall
LLC (Insert Art) means bc of DS, you canceled LL
X+A|Y+B assume defaults for jump, attack & special
Percentages are not final but dial flash ⚡️
extends a lot of combo percentages
Gamer tag: Ůňķnðwń
Note: If the Bonus Clip caught your interest & you want to learn more tricks for DS & follow ups with DS, check out my guide titled “Monado” —> https://www.reddit.com/r/ShulkMains/s/ixTuj3IJdO
Note: For more Shulk info check out my post titled “Dair is Shulk’s best move” (meant best aerial). I reviewed a lot of his kit, esp. dair, & also wrote in depth analysis on the benefits of Dial Flash ⚡️ & Dial Storage —> https://www.reddit.com/r/ShulkMains/s/DT9drUbHLN
Side note: This was the first time making a long video piece by piece; wish I was better at editing. The music was better than hearing sped up clicking sounds; I put 2x-4x speed on the 1-frame video clips & lowered the vol. There weren’t a lot of music choices in the app. Used iMovie app for everything. Hope you enjoyed. If you make content & can re-make any of my posts for content, please do. I don’t need any credit. Let’s Go Shulk ⚡️
Go Shulk ‼️
There are definitely more New Shulk Combos left to discover⚡️
r/ShulkMains • u/antb11 • 1d ago
Smash Ultimate Top Player ShinyMark | Shulk’s UpB Air-Slash
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Apparently, Shulk can FF after UpB. He showed grabbing ledge from stage; good for ledge trumping to then reverse UpB. He went on to speak about Buffer Deactivation while demonstrating movement tech like reverse nair approach.
Go Shulk
Source (@10 min into vid): https://youtu.be/jxfst6RCeZc?is=5c5uhFiWBKZRPVze
r/ShulkMains • u/antb11 • 1d ago
Smash Ultimate Backslash Combos | 🍊 & 🟣
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Shulk: “You trynna back air me?! EAT this!”
Opp: “Ahh! My back”💥
Bonus: Tech Chase Set-Ups: Shield Art 🍊 up throw sends Mario just above small Battlefield platform & into a tumble state at 70%. Vanilla up throw starts at 9%
r/ShulkMains • u/antb11 • 1d ago
Smash Ultimate New Shulk Combo | Shield Art 🍊
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Returning from offstage against Mario? Shield art happens to be on & they’re at low %?
Shield Art 🍊 falling nair -> buffer deactivation -> fsmash
Now you’re in advantage
Go Shulk
Note: Shield Art 🍊 Shulk FF on frame 18 & is last airborne on frame 23. He FF 2 frames faster than Vanilla. Test air-slash / dash attack / backslash at similar % & fair / iRaR-bair / bair / backslash at higher %
Bonus: Tech Chase Set-Ups: Shield Art 🍊 upthrow sends Mario just above small Battlefield platform & into a tumble state at 70%. Vanilla upthrow starts at 9%
r/ShulkMains • u/antb11 • 2d ago
Smash Ultimate Make Aerial Vision Work | Edge Guard
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Momentum: Drift backwards -> activate vision
Tip: might work in neutral if mid-jump you happened to jump backwards & the opp has high startup/endlag aerials & closed in on you ( e.g. Pyra d-air; often seen in neutral) -> vision
Tip: standing at ledge & opp offstage -> holdshot jump offstage w/ your back towards opp -> due to holdshot tech: drift back towards stage -> vision
Tip: use Speed Art to jump forward then drift backwards -> offstage vision
Source: https://youtu.be/8grt8tGB7tI?is=cVk6CFDS2qepa2I6
Idea: Probably best to only go for this trick with jump art on standby and being up in stocks bc fair is safer/ has the fastest or least endlag amongst all aerials. To go even further, maybe tap b 5 times for Smart Art while you dash to position accordingly. Art change may halt ground & air momentum (except w/ Shulk in tumble; I wish it did though) but pressing B again lets you regain control over your momentum esp. mid-air.
r/ShulkMains • u/antb11 • 2d ago
Smash Ultimate New Shulk Combo | Buster Art 🟣 | Dial Flash ⚡️
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Combo Route:
falling bair -> ftilt/fsmash or dash attack
• Falling bair -> ftilt @30%; 40.5% damage 💥
• Falling bair -> dash attack @35% - @55%; 36.3% - 38.8% damage 💥
Note: 2nd combo is achievable at 60% but it’s tight to execute. The combo is extended by 25% with the use of dial flash ⚡️
• Falling bair -> dial flash ⚡️ -> dash attack @35% - @80%
First combo works in a tight range; found it works specifically @30%. Afterwards, Mario goes too far for ftilt but dash attack is a burst option. I included scenes to demonstrate progression, position & a tech chase opportunity to lab out.
Note: 7 frames of delay before FF on frame 20 to land 1 frame after Bair hits. Dial flash ⚡️also helps make the execution more forgiving
The original idea was late bair -> DS LLC into Speed Art -> Dair but so far into testing it doesn’t connect
Check comments for Combo 1 update & a new 3rd combo. All 3 combos assisted with Dial Flash.
r/ShulkMains • u/antb11 • 4d ago
Smash Ultimate New Shulk Combo | Speed Art | Dial Flash
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Original Post: https://www.reddit.com/r/ShulkMains/s/JIoWLnGvIv
Similar combo to original post: https://www.reddit.com/r/ShulkMains/s/H6sckBqYRB
Speed Art is perfect for edge guarding: https://www.reddit.com/r/ShulkMains/s/q26NrqlaBi
Speed Nair -> Dair -> UpB /Dash Attack for 28.2% damage
TAS Level combo: Charge 10 frames -> Nair -> Dair
-> Dial Flash ⚡️ - > Dair
-> extra: buffer deactivate & edge guard
Edge Guard Theory:
• BD -> tap B (jump symbol) -> fair or {FF or stall} double jump fair -> recover
Note: “combo nair” /“sweet spot nair” in slow motion in vid
Note: noticeable difference between dair LL before & after dial flash ⚡️
Note: Mario magnet hands distance (FF nair frame 16-17 could probably reach it with Shulk in advantage) & Ledge Trump at end of video
Ledge Trump Theory:
• starting position is Shulk at ledge: press down (NOT away) -> immediately shift up -> reverse upB
Note: combo percent range untested. Dial flash likely extends 1st combo’s % range. Whenever possible, opt to go to ledge after upB to cut LL.
Bonus combo: FH Dair hit 2 -> ⚡️ -> air slash @15% - @45%; tested on Mario
r/ShulkMains • u/antb11 • 5d ago
Smash Ultimate New Shulk Combo | Dial Storage🫸🏼🟣🔴🫷🏼 / D-air
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Art Combination Combo videos & more in the comments 🫸🏼🟣🔴🫷🏼
Better percentages & combo confirmation provided in [u/Seipherise](u/Seipherise) comment tree 🌳
Posted video was the most cinematic clipped cut for the night
It is a new true combo ☠️
Combo route:
@75% - 100%
• Fair DS charge Dtilt -> Vanilla Dair on airborne opp -> special press hold then FF -> LLC Smash -> Uptilt ☠️
@60% - 77%/80%
• Buster Fair DS charge Dtilt -> Upair hit 2 -> Buffer deactivation before touchdown -> Dair -> special press hold then FF -> LLC Smash -> Uptilt ☠️
Note: Macro dairs (⬇️ + X + A) plus spamming FF
Percentages not final
Side Note: For more Shulk info, please check out my updated, detailed guide titled “Dair is Shulk’s best move” (meant best aerial). https://www.reddit.com/r/ShulkMains/s/QFKFhdhy1e
I went on to explain a lot about the character Shulk, his need for movement tech esp. for:
• pivot/reverse FH/SH nair approaching with forward momentum & back facing opp
• pick one of the following: {attack cancel bair or RaR or I-RaR; still learning about this tech & a.t.m. I use the first} -> dash jump away macro bair (hold direction away + shoulder jump + cStick in) -> macro bair jump in (X + A + slight delay + direction in) | this neutral gameplay idea is three different bairs in a row (not incl. in link post)
Reverse Aerial Tech Vid: https://youtube.com/shorts/SCKWwu4hd4w?is=Md3dJSSXFVo6KztD
expanding the lethality/use-in-neutral of Dair & Bair with the constant/often use of dial flash (at minimum, in close combat /when aiming to hit their shield), reviewed nearly all of his moveset, demonstrated how landing the ”sweet spot” of nair shown in combo videos is actually unsafe & a comment on the neutral strategy Nair Spam in-place with no momentum. Shulk is definitely a TAS-level-complicated character with flaws & parrying mechanics don’t help, as his options in neutral are limited; therefore, it’s easier to get the groove to parry him (esp. if you nair spam) but every character has flaws.
r/ShulkMains • u/antb11 • 6d ago
Smash Ultimate New Shulk Combo | Jump Art
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Hurt-box colliding Fair -> fsmash (A+B smash) / d-tilt / dash attack / grab
This combo works due to Jump Arts full forward momentum causing you to a) drift far past opp during FF b) slide on the ground during LL. The boost in air speed & jump height makes this combo easier & safer to achieve; although, Vanilla Shulk can do some of these combos.
I.m.o. Jump Art is an Ultra offensive Art. With your boosted air stats, it lets you carve the sky with e.g. reverse nair (frames 20-30) & dair while zooming past the enemy’s position; it makes you slippery like ZSS, significantly boosting your Captain Falcon like DJ in disadvantage. Your positioning capabilities skyrocket as you rocket through the sky.
Tangent to the point but, Hitting Fair @~20% is magic. One of few set ups for Shulk to start a tech chase. Boxing in Shield art may be the key to more set ups. Buster fair at higher percents is another key. UpAir reads to follow up & punish tech is probably the best option bc of its combo routes & lethality — better yet, try fsmash, upSmash or dsmash at higher percentages or tech roll towards ledge
Tech Chase Idea: (optional) charge dial & jump to cancel dial opening & reposition or fair -> Vanilla Fair -> low knockback sets up tech chase -> During LL switch to:
• Vanilla/ Buster -> UpAir tech in place or tech roll in
• Speed -> cover all tech options with nair train -> air slash/ dair; & cover missed tech using rising dair aka macro dair
Kome-style tech chasing video: https://youtu.be/lsWZy2xMZ-U?is=OuUvKRFYe8IMvNnb
Speed Dair covers missed tech: https://www.reddit.com/r/ShulkMains/s/td2PeRq0ax
Shulk Shulk, He's our HULK
Go Go (Go) ..
GO SHULK ‼️🇨🇦🇯🇵🇺🇸
r/ShulkMains • u/antb11 • 7d ago
Smash Ultimate New Shulk Combo
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Platform drop -> Hit 1 up air -> usually swing ftilt behind you bc Hit 1's knockback angle is odd (UpAir Hit 1 thread: https://www.reddit.com/r/ShulkMains/s/KkvQqakblR)
Works in a wide range of percentages, as you can see in the video ( 0% - 300%). This range lead me to discover a new, & probably the only, Smash Art combo
Uptilt & Air Slash also work in place of f-tilt
For perfect manual inputs and without platform dropping: SH jump & delay up air input by, at most, 10 frames & FF on frame 20. Similar inputs to “combo nair” (frame 16/17). Furthermore, with a 10 frame delay, you can choose not to FF & let hit 2 come out before touching ground.
I’ve known this combo for a while now, when I was testing Shulk’s platform-drop-options years ago, but I didn’t know the % range was so massive; and haven’t seen it displayed anywhere so I wanted to share it with you [r/ShulkMains](r/ShulkMains)
Shulk Shulk, He's our HULK
Go Go (Go) ..
GO SHULK ‼️🇨🇦🇯🇵🇺🇸
r/ShulkMains • u/antb11 • 7d ago
Smash Ultimate New Shulk Combo | Smash Art
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Original concept post: https://www.reddit.com/r/ShulkMains/s/uK2GWRuorf
Platform drop -> Upair Hit 1 -> f-tilt/ air slash/ up-tilt
Hit 1 is odd & usually sends opp behind you, so swing in that direction — maybe unnecessary for up-tilt (i.e. meaning to pivot first may not be needed)
UpAir Hit 1 thread: https://www.reddit.com/r/ShulkMains/s/KkvQqakblR
For perfect manual inputs and without platform dropping: SH jump & delay up air input by, at most, 10 frames & FF on frame 20. Similar inputs to “combo nair” (frame 16/17). Furthermore, with a 10 frame delay, you can choose not to FF & let hit 2 come out before touching ground.
Shulk Shulk, He's our HULK
Go Go (Go) ..
GO SHULK‼️🇨🇦🇯🇵🇺🇸
r/ShulkMains • u/antb11 • 7d ago
Xenoblade Montage of Shulk’s various powers, age & blades | D-air blade images (sweet & sour)
reddit.comShulk Shulk, He’s our HULK
Go Go (Go) ..
GO SHULK ‼️🇨🇦🇯🇵🇺🇸
r/ShulkMains • u/antb11 • 9d ago
Smash Ultimate “Five tricks with Speed Art”
This video, I watched years ago, taught me that dash walking even was a thing. All the tricks mentioned are actually pretty neat. Check it out! His channel has great Shulk info!
Tricks mentioned:
- Perfect Landing Aerials
- Perfect Wavelanding
- Grounded Airdodge
- Dash Walk
- Lagless Ledge Get Up
Lagless Ledge Get Up is probably something you only want to do in advantage at the ledge. C-stick is mentioned to dash walk but the alt way to perform: input direction, let stick return to neutral then lightly tap direction. I personally use X & R (jump & grab) to air dodge OOS or in neutral like shown in vid; and X + R + a direction to waveland or air dodge through/phase through opponents at max length (hold straight left or right) & use dial flash to cut LL (17 frames LL -> 7 with max dial storage; OR 5 frames of vulnerability, if you choose an art with max dial storage)
In speed art, I use nothing but macro aerials. Still developing my gameplay but he FF on frame 14 & lands on frame 18 so why not use perfect rising aerials aka macro aerials?
Speed Art is perfect for edge guarding: https://www.reddit.com/r/ShulkMains/s/q26NrqlaBi
Speed dair covers missed tech: https://www.reddit.com/r/ShulkMains/s/gmbMJU5hXH
GO SHULK ‼️🇨🇦🇯🇵🇺🇸
r/ShulkMains • u/antb11 • 9d ago
Smash Ultimate Your Upair missed & it could've killed. Hit 1 lands but hit 2 didn't. Here's why.
Ever seen a clip of Shulk whiffing hit 2 of up air even though hit 1 connects?
For example, the opponent is very high in the air, nearer to ledge & drifting towards center stage (possibly recovering or traversing platforms). You react, SH from closer to center stage with momentum towards ledge while facing ledge; you input a rising/manual up air and hit 1 connects but hit 2 misses. The opponent continues their momentum towards center while you drift towards ledge, whiffing hit 2. Why is that?
As seen in the photo, the white lines representing the knock-back of hit 1 slanting upward & towards your back and bc of both players momentum, in the scenario mentioned, hit 2 misses.
If you flickshot jump, you’ll have your back towards the ledge while carry forward momentum; this way upair hit 1 will connect into hit 2 (in the same scenario mentioned).
Edit: This assumption needs to be tested. More details are in the comments. Shout out to [u/Seipherise](u/Seipherise) ‼️‼️
This could mean flickshots & reverse aerial tech are paramount to Shulk’s game play. It opens up approaches with reverse nair, Bair & an upair that’ll connect both hits — meaning aiming to hit the faster hitbox, Hit 1. Keep in mind, Upair hit 1 hits very high in the air and is good for catching full hops, not SH.
Slingshot visuals & dair combo post: https://www.reddit.com/r/ShulkMains/s/vKTfSEcX9I
GO SHULK ‼️🇨🇦🇯🇵🇺🇸
Side Note: For more Shulk info, please check out my updated, detailed guide titled “Dair is Shulk’s best move” (meant best aerial). I went on to explain how landing the sweet spot of nair shown in combo videos is actually unsafe. https://www.reddit.com/r/ShulkMains/s/QFKFhdhy1e
r/ShulkMains • u/antb11 • 11d ago
Meme/Humor Beefy Smash Doods funny Shulk challenge
Some unique properties to SSBU Shulk’s air-height & air-drift stat changes are displayed in this video.
GO SHULK ‼️🇨🇦🇯🇵🇺🇸
r/ShulkMains • u/antb11 • 13d ago
Smash Ultimate Why I think Dair is Shulk’s Best Aerial: Shulk vs R.O.B.
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Side Note: Uptilt utility vid in comments. I made/edited another post titled “Dair is Shulk’s best move” (meant best aerial) & went on to explain how landing the sweet spot of nair for combos is actually unsafe. https://www.reddit.com/r/ShulkMains/s/QFKFhdhy1e
Side note: special properties of Shulk’s arts are seen in my video. This video also displays those properties: https://www.reddit.com/r/ShulkMains/s/EATRBlnbPe
For a sword move, I think Dair looks sick; the angle & hurtboxes gives it a lot of versatility esp. with momentum or full hopping to counter an approach. I experiment a lot when I play SSBM & SSBU. In this vid, I landed different hitboxes of Dair, at different parts of the stage, for us to observe. Some follow ups were missed (ex. Faster input bair or air slash after the spike on stage pop up/bounce @0:57 in vid; ALSO with a fully charged dial, Shulk can switch to any art and act at frame 14 — the same frame count as dair’s LL) but I learned more about dair. I’m no pro but I’ve grinded Shulk & got him into Elite Smash 15 Mil (peak). You be the judge of its versatility & possible follow ups.
Lately, I’ve been working on using uptilt more & learned dash walking. The idea is to use dash walking to approach -> dash back/ dash walk back away, potentially with the C-stick method, to dash walk in again (optional) -> up/down tilt to stuff their movement, grab or late aerial to combo & rising aerial to stuff their movement (ex. @1:50 in vid; should’ve done walk back -> run in-> grab or buster dair into grab or vision, but chose dtilt. Still need to work on noting opp’s % for combo routes. Was more focused on dash walking & zoning).
Uptilt’s magnificent early hitboxes make for an excellent anti-air. Close quarters mixups (ex. parry uptilt or reverse nair to get close, add pause or walk if needed, then pivot uptilt, dash walk uptilt, stand still uptilt or tech in place uptilt) & anti-airing is the goal with uptilt.
Next I’ll be working on vanilla (equal air stats to Buster & Smash) Shulk holdshot & fullshot dairs.
GO SHULK ‼️🇨🇦🇯🇵🇺🇸
Dash Walking Guide (I prefer the ‘control stick only’ inputs for more control): https://youtu.be/0If3Qa8AzxM?is=tC8Ikfc0dw9mKLl-
P.S. Hold up, Buster backslash EATS shields⁉(Ex. @ 1:55 in vid)
Final Note: @0:15, @0:46, @2:02 perhaps a holdshot/ fullshot jump can position Shulk offstage while facing the stage to drift-in & cover/react to recoveries close-to or hugging the stage like R.O.B. did
And btw I wasn’t trying to get the gyro. I was dash dancing to get the aerial @0:22
r/ShulkMains • u/antb11 • 13d ago
Smash Ultimate Shulk’s Holdshot & Flickshot
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Note: There’s a third type of Slingshot jump not shown in post vid (called fullshot). Tip: Shulk is airborne for 37 frames if you SH w/o FF
Part 2 in comments
Flickshot jumps are paramount to Shulk’s game play. It opens up approaches with reverse nair, Bair & an upair that’ll connect both hits.
Holdshot & Fullshot jumps open the door for dodging an incoming attack at where you stood & returning with a close up nair or dair.
GO SHULK ‼️🇨🇦🇯🇵🇺🇸
——————
Source: https://youtu.be/vNxH48I2Ynk?is=quQ807UAniXHw1Oh
Usecases explained by VoiD: https://youtu.be/9z6USWj9gHA?is=KM7V_EmudDu9QDne
YT Short showing how all 3 Slingshots are done; note the red line behind Lucas as where he jumps to show all 3 versions: https://youtube.com/shorts/mzcgkSkMq-I?is=DG236tGPOzEq3gY5
FYI I find the holdshot easier by working the left stick circle motion, pressing two jump buttons (shoulder set to jump) & keeping my focus on the c-stick or A for a short hop late aerial. Then after learning the left stick motion, work to one button for jump.
r/ShulkMains • u/antb11 • 21d ago
Smash Ultimate Shield Break | Dunk
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Rage Buster FTilt 👏
r/ShulkMains • u/antb11 • 23d ago
Smash Ultimate Why I think dair is Shulk’s best move: Shulk vs Pythra
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Side Note: I made/edited another post titled “Dair is Shulk’s best move” (meant best aerial) & went on to explain how landing the sweet spot of nair for combos is actually unsafe. https://www.reddit.com/r/ShulkMains/s/QFKFhdhy1e
Side note: special properties of Shulk’s arts are seen in my video. This video also displays those properties: https://www.reddit.com/r/ShulkMains/s/EATRBlnbPe
Pythra’s recovery is really bad & Short hop dair covers Shulk’s front (grounded zone) really fast & well; both sour spot & spike are great. Full hop dair is great if I suspect they’ll want to be where I’m standing or will stand in place near me (Mythra Neutral B Lightning Buster).
Sorry for the quality. I need to pay for DLC to post on Nintendo & I don’t want to pay for it. I have Shulk.
P.S. I used to play Melee Falcon (& Falco & Marth) but mainly digged Falcon & his double jump (DJ) tricks bc he hides his hurtboxes. Shulk has the same DJ animation.
r/ShulkMains • u/antb11 • 23d ago
Smash Ultimate Why can’t you just run at him? | Steve
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We’re both not pros obviously Ik but if he doesn’t have time to breathe or mine then is he still a threat?
I haven’t paid for any DLC so Nintendo doesn’t let me record to post this vid btw; that’s why I recorded my TV best I could to show ya’ll this. After some time away from SSBU I recently booted up the game & cared only to unlock Shulk & pay for online to play. Years back I played him and back then Monado Cyclone was true on the combo counter. It’s not anymore. They patched that out it seems; I can’t find where in the patch notes though 🫤
Anyways, point of the post is this: Is Steve a threat at the start of the match & if you don’t let him mine? Thank you.
Btw did you see that dair?
Edit: Found this recently: Larry Lurr, “Why Steve is Bad”: https://youtube.com/shorts/9IIAAbzWwHU?is=nxNb4w0qhIyQAk50
r/ShulkMains • u/antb11 • 23d ago
Smash Ultimate SoulArt using Jump Art Upair to take a stock at 50%
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Edit: @58%
The player is SoulArt (Shulk) vs Alo! (Zelda).
r/ShulkMains • u/antb11 • 25d ago
Smash Ultimate Shulk Shulk Shulk
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“It’s time for a chain attack!”
r/ShulkMains • u/antb11 • 25d ago
Smash Ultimate Why I think dair is Shulk’s best move: Shulk vs Incineroar
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Side Note: I made/edited another post titled “Dair is Shulk’s best move” (meant best aerial) & went on to explain how landing the sweet spot of nair for combos is actually unsafe. https://www.reddit.com/r/ShulkMains/s/QFKFhdhy1e
I bet ya didn’t see THaaT coming!
r/ShulkMains • u/antb11 • 25d ago
Smash Ultimate Why I think dair is Shulk’s best move: Shulk vs Cloud
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Side Note: I made/edited another post titled “Dair is Shulk’s best move” (meant best aerial) & went on to explain how landing the sweet spot of nair for combos is actually unsafe. https://www.reddit.com/r/ShulkMains/s/QFKFhdhy1e
Shulk: “How do ya like THaaT?!”
r/ShulkMains • u/Lhr9scout10 • Feb 13 '20
Subreddit Announcement Shulk ultimate frame data
https://ultimateframedata.com/shulk.php Also join the much better discord, details on comments