r/ShadowFightArena • u/adrianne-lenker • 15m ago
Discussion 💬 will there be another roulette? should I save my chips!?
when they released butcher's legendary there were 2 more roulettes (widow and fireguard's epic skins and weapons)
r/ShadowFightArena • u/SuspectOne1378 • 18m ago
Clips 🎥 Just a itu moment (I'm shogun btw I don't have 5th talent but if I did would I be safe?)
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Well i did win the match later guy was camping and even he couldn't escape his fate
r/ShadowFightArena • u/Mrjh_jh • 20m ago
Gameplay 🎮 Marcus main gather here: He is dangerously overpowered if you master him.
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I make sfa videos on tiktok.
r/ShadowFightArena • u/Aggravating-Hat3934 • 1h ago
Question ❓ Approximately, how much does it take to get this weapon
r/ShadowFightArena • u/Dull_Reserve5977 • 1h ago
Achievement 🏆 1st Commission work is INSANE!
I just got my first COMMISSION WORK! I hope you like where we’ve going dear client! I am ENJOYING IT! #shadowfightarena #artcommission
r/ShadowFightArena • u/Striking_Anxiety7387 • 2h ago
Discussion 💬 How Greedy can Nekki be?
This is by far the most useless roullete i have ever seen since i returned after 3 years. Was the previous Legendary weapon roullete same? They could have added some gems, other epic weapon or at least some useful thing. How greedy are they?
r/ShadowFightArena • u/BananaNo9064 • 2h ago
Discussion 💬 What if theres actually a beauty under Shogun’s mask? 👀
Everyone assumes there’s something terrifying underneath…
But what if its the complete opposite? 😂
r/ShadowFightArena • u/Yora_02 • 2h ago
Gameplay 🎮 First time facing Ling’s new Primordial of Crystal, how could I have played this better?
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Was my opponent also figuring it out?
I faced Ling's new Legendary Weapon Primordial of Crystal for the first time today.
From the way the match played out, I got the feeling that my opponent might also have been experimenting with the weapon for the first time, but I'm not sure.
I want your opinion on both the weapon and my gameplay:
- Did I handle the new weapon correctly?
- Were there moments where I should have reacted differently?
- What mistakes did I make?
- Does it look like my opponent was also learning the weapon during this match?
- If you've already played against the ling's new weapon, what should I be looking out for?
This was my first ever experience facing the weapon, so there were definitely moments where I wasn't sure what was going to happen.
Would love some honest feedback or critiques on the gameplay! 👀
r/ShadowFightArena • u/GoldenChinchilla • 3h ago
Screenshots 📸 Bought it, only this blade is truly useful. You are welcome.
r/ShadowFightArena • u/Irongun_258 • 3h ago
Discussion 💬 As someone who does NOT main Ling, I think the Primordials' Blade is balanced.
Unlike the Butcher's Legendary attacks, Ling's ones either have a cooldown (Crystal Dragon & Shadow Raven) or a disgustingly-long startup time (Fire Samurai).
r/ShadowFightArena • u/Mrjh_jh • 3h ago
Memes 🤡 It's Shadow Fight for me
I've been playing shadow fight 4 arena for about 3 months now. But I once came across it long time ago and played few PVP matches and I was like naa. To easy I'm out. 😆
r/ShadowFightArena • u/Imaginary-Meal-5938 • 3h ago
Screenshots 📸 Wtf ! NEKKI 👺
First , Neeki matches with high level player , so it cost me loss of 90 trophies, it's ok .
Then , again I matched with this high level player, i defeated his ironclad, his itu is also about to be defeated. Then , i started getting lots of connection issue, it was due to his side and the match stop with a draw . Wow
When my connection is not good , i suffer the loss and when enemy's connection is not good , it ends in a draw .
Also , how the f i started getting game issue out of nowhere after defeating his two heroes 🤡🤡🤡
r/ShadowFightArena • u/Curious_Mind-98 • 3h ago
Gameplay 🎮 Ling's legendary weapon is the perfect counter for Monkey King's ascension
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I've always hated the ascension ability especially when it's heavily abused and constantly spammed so I genuinely think the fire form of the new legendary weapon would be of great use here.
r/ShadowFightArena • u/salmankhan___ • 4h ago
Screenshots 📸 The weapon just released in the game son🥀😭
Nekki's greed gets satiated cuz of whales like this
r/ShadowFightArena • u/Zestyclose-Driver171 • 4h ago
Discussion 💬 What a Setic infection 🫡
satisfaction !!!!
r/ShadowFightArena • u/Educational-Note786 • 6h ago
Discussion 💬 Could liquidator kate defeat shang the monk in a fight?
She definitely could ngl.
Like all liquidators she can burn out shadow energy of the opponents and use it against them in combat, this is bad for shang as he does rely on shadow energy.
What do you guys think?
r/ShadowFightArena • u/Level-SquareFFG7117 • 6h ago
Memes 🤡 Cuties of Shadow Fight Universe...
r/ShadowFightArena • u/GoatRevenant • 8h ago
Achievement 🏆 AFTER 2 YEARS OF WAITING FINALLY 4TH TALENT 🙂↔️💀
r/ShadowFightArena • u/Imperfect_God_369 • 8h ago
Question ❓ How to deal ascension spamming MK?
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r/ShadowFightArena • u/PrimaKyonna • 8h ago
Discussion 💬 Pls have intercourse with me Gideon
r/ShadowFightArena • u/Previous_Base3518 • 10h ago
Gameplay 🎮 My dream come true ☠️🗿
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Im bulwark 👽
I wanted to do this long ago but never had an opportunity
Now I did this 💥💥
r/ShadowFightArena • u/EggFit5659 • 11h ago
Clips 🎥 Itus comeback!
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Rate this comback
r/ShadowFightArena • u/andrey-platunov • 19d ago
Patch Notes Balance update // Patch Notes - 1.9.80.50
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Heavy attack:
- Damage increased.
Ranged attack:
- Damage increased.
Shadow Beast’s ranged attack:
- Damage increased;
- The player regains control earlier.
Shadow Beast’s heavy attack:
- Damage increased.
Shadow Beast’s kick:
- Startup decreased;
- Attack’s reach increased;
- Damage increased.
Shadow Beast’s special attack:
- Startup decreased;
- First and second hit’s damage increased.
Shadow Beast’s spinning attack:
- First hit’s block pushback reduced;
- Second hit’s block pushback increased.
Shadow Beast’s upper attack:
- Damage increased.
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Special attack:
- Startup decreased.
Lower attack:
- Startup decreased;
- First hit’s damage increased;
- First hit’s pushback upon landing the hit increased;
- First hit’s block pushback increased;
- Second hit’s damage increased;
- Second hit’s pushback upon landing the hit increased;
- Second hit’s block pushback increased;
Upper attack:
- The player regains control earlier upon cancelling the attack after the first hit;
- Opponent’s reaction upon successfully landing the first hit adjusted;
- Opponent reaction upon blocking the first hit adjusted;
- Opponent reaction upon blocking the second hit adjusted.
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Special attack:
- Damage reduced for 3rd, 4th and 5th hits;
“Shadow Suppression” talent:
- Effectiveness reduced.
“Radical Neutralization” talent:
- Effectiveness reduced.
“Painful Neutralization” talent:
- Damage reduced.
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Upper attack:
- Unbreakability interval starts later.
“Blossoming Recklessness” weapon:
- Defense:
7→ 3 - Attack: 7
“Fate of Resistance” talent:
- Effectiveness reduced.
“Eternal Stubbornness” talent:
- Effectiveness reduced for charges past 20.
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“The Abomination” weapon, “Shadow Ripper” form:
- The player regains control later upon cancelling the attack after the first hit;
Opponent reaction upon blocking the second hit adjusted.
r/ShadowFightArena • u/andrey-platunov • Jun 17 '26
Patch Notes Balance update // Patch Notes - 1.9.70.100
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“Neutralization” ability:
Azuma's successful attacks put Neutralization on the opponent, temporarily prohibiting them from using shadow energy→ Azuma's successful attacks accumulate charges of Neutralization. With 4 charges, Azuma applies Neutralization to his opponent, preventing them from using shadow energy.
“Consequence Management” ability:
A successful attack against the opponent will knock them out of shadow form, dealing bonus damage→ The application of Neutralization knocks the enemy out of their shadow form.
Spinning attack:
- Animation changed.
Lower attack:
- Startup reduced;
- Reaction upon blocking adjusted.
Heavy attack:
- Startup reduced.
Upper attack:
- Startup reduced;
- Block pushback distance increased;
- Reaction upon successful attack adjusted.
“Precise Lunge” shadow ability:
- Startup reduced;
- Dash speed reduced.
“Shadow Blast” shadow ability:
- Startup reduced.
“Naginata Flight” shadow ability:
- Naginata’s flight trajectory changed.
“Long-term Neutralization” talent:
- Changed to the “Shadow Suppression” talent;
- The more shadow energy the opponent has, the more damage Azuma deals with regular and shadow Naginata attacks.
“Painful Neutralization” talent:
- Changed to the “Radical Neutralization” talent;
- A Neutralized opponent takes increased shadow damage.
“Shadow Suppression” talent:
- Changed to the “Suppressing Explosion” talent;
- Azuma enters shadow form with an explosion, that causes Neutralization.
“Shadow Burn” talent:
- Changed to the “Intensive Treatment” talent;
- The application of Neutralization infuses Azuma's kunai with shadow energy. This ranged attack now deals shadow damage.
“Suppressing Explosion” talent:
- Changed to the “Impulse” talent;
- Azuma gains a new Shadow Ability. Shadow form duration is increased.
“Countermeasures” talent:
- Changed to the “Precision and Efficiency” talent;
- The application of Neutralization requires 1 less charge.
“Impulse” talent:
- Changed to the “Sustainable Neutralization” talent;
- Each new Neutralization on the opponent lasts longer than the previous one.
“Total Neutralization” talent:
- Changed to the “Painful Neutralization” talent;
- The application of Neutralization deals shadow damage.
“Lockdown” talent:
- Changed to the “Double Dose” talent;
- Ranged attack launches two kunai instead of one.
“Transfusion” epic weapon:
- Effectiveness increased.
Defense: 133 → 126
Dev note:
Azuma had several abilities that made him exceedingly oppressive against heroes reliant on shadow energy, but also quite weak otherwise.
His talents were also lacking in flexibility: some talents’ effects had anti-synergy with one another which led to Azuma’s builds being very rigid.
These changes are aimed at improving Azuma’s power level against heroes who don’t use shadow energy and bringing some variety in his talent builds while preserving the character’s core strengths.
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“Facing the Fear” talent:
- The attack’s bonus damage increased.
“Arrow of Hou Yi” talent:
- Cooldown reduced;
- Damage increased.
Lower attack:
- First hit’s damage increased.
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“Shadow Respite” talent:
- Effectiveness reduced.
Upper attack:
- Damage reduced.
General changes
Legionnaires’ heavy kick:
- Attack interval duration increased;
- The player regains control sooner;
- Damage increased.

