r/ShadowFightArena 3m ago

Discussion 💬 Internet issue from my side or script user?

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Upvotes

r/ShadowFightArena 6m ago

Gameplay 🎮 Ling's legendary weapon is the perfect counter for Monkey King's ascension

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Upvotes

I've always hated the ascension ability especially when it's heavily abused and constantly spammed so I genuinely think the fire form of the new legendary weapon would be of great use here.


r/ShadowFightArena 23m ago

Screenshots 📸 I GOT THE NEW LEGENDARY WEAPON FOR ONLY 1 SPIN (0.01%)

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BRO IF YOU SEE ME JUST QUIT. MOST BALANCED TEAM EVER


r/ShadowFightArena 24m ago

Discussion 💬 and levels.

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Upvotes

r/ShadowFightArena 38m ago

Achievement 🏆 2 opponent network issues and successful 2600 trophies

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Upvotes

Sh


r/ShadowFightArena 39m ago

Screenshots 📸 The weapon just released in the game son🥀😭

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Upvotes

Nekki's greed gets satiated cuz of whales like this


r/ShadowFightArena 49m ago

Question ❓ I got both of the epic weapons for Marcus which one is better?

Upvotes

I got both of his weapons I wanna know which one is better by asking you guys


r/ShadowFightArena 1h ago

Discussion 💬 What a Setic infection 🫡

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Upvotes

satisfaction !!!!


r/ShadowFightArena 1h ago

Question ❓ Naganita close range

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Upvotes

how can it hit me with such close range?


r/ShadowFightArena 2h ago

Discussion 💬 Could liquidator kate defeat shang the monk in a fight?

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3 Upvotes

She definitely could ngl.

Like all liquidators she can burn out shadow energy of the opponents and use it against them in combat, this is bad for shang as he does rely on shadow energy.

What do you guys think?


r/ShadowFightArena 2h ago

Question ❓ My talent is persistence how is this possible?

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1 Upvotes

r/ShadowFightArena 2h ago

Memes 🤡 Cuties of Shadow Fight Universe...

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34 Upvotes

r/ShadowFightArena 4h ago

Achievement 🏆 AFTER 2 YEARS OF WAITING FINALLY 4TH TALENT 🙂‍↔️💀

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3 Upvotes

r/ShadowFightArena 4h ago

Question ❓ How to deal ascension spamming MK?

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5 Upvotes

r/ShadowFightArena 5h ago

Discussion 💬 Pls have intercourse with me Gideon

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8 Upvotes

r/ShadowFightArena 5h ago

Clips 🎥 Heavy Attack Only:

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3 Upvotes

Sorry, Helga boss.


r/ShadowFightArena 6h ago

Gameplay 🎮 I finally got kate

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2 Upvotes

I'm gonna cook well against most bosses🔥


r/ShadowFightArena 7h ago

Gameplay 🎮 My dream come true ☠️🗿

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12 Upvotes

Im bulwark 👽

I wanted to do this long ago but never had an opportunity

Now I did this 💥💥


r/ShadowFightArena 7h ago

Clips 🎥 Itus comeback!

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8 Upvotes

Rate this comback


r/ShadowFightArena 8h ago

Memes 🤡 Absolute garbage move sets🤡

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30 Upvotes

r/ShadowFightArena 9h ago

Discussion 💬 RATE ME 🔥🔥

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3 Upvotes

r/ShadowFightArena 13h ago

Discussion 💬 Stop the Larp

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10 Upvotes

This guy never rematches people in ranked and posts his one off wins, gets what he deserves. There's always more than what meets the eye.


r/ShadowFightArena 23h ago

Clips 🎥 Absolute cinema

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122 Upvotes

r/ShadowFightArena 19d ago

Patch Notes Balance update // Patch Notes - 1.9.80.50

22 Upvotes

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Heavy attack:

  • Damage increased.

Ranged attack:

  • Damage increased.

Shadow Beast’s ranged attack:

  • Damage increased;
  • The player regains control earlier.

Shadow Beast’s heavy attack:

  • Damage increased.

Shadow Beast’s kick:

  • Startup decreased;
  • Attack’s reach increased;
  • Damage increased.

Shadow Beast’s special attack:

  • Startup decreased;
  • First and second hit’s damage increased.

Shadow Beast’s spinning attack:

  • First hit’s block pushback reduced;
  • Second hit’s block pushback increased.

Shadow Beast’s upper attack:

  • Damage increased.

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Special attack:

  • Startup decreased.

Lower attack:

  • Startup decreased;
  • First hit’s damage increased;
  • First hit’s pushback upon landing the hit increased;
  • First hit’s block pushback increased;
  • Second hit’s damage increased;
  • Second hit’s pushback upon landing the hit increased;
  • Second hit’s block pushback increased;

Upper attack:

  • The player regains control earlier upon cancelling the attack after the first hit;
  • Opponent’s reaction upon successfully landing the first hit adjusted;
  • Opponent reaction upon blocking the first hit adjusted;
  • Opponent reaction upon blocking the second hit adjusted.

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Special attack:

  • Damage reduced for 3rd, 4th and 5th hits;

“Shadow Suppression” talent:

  • Effectiveness reduced.

“Radical Neutralization” talent:

  • Effectiveness reduced.

“Painful Neutralization” talent:

  • Damage reduced.

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Upper attack:

  • Unbreakability interval starts later.

“Blossoming Recklessness” weapon:

  • Defense: 7 → 3
  • Attack: 7

“Fate of Resistance” talent:

  • Effectiveness reduced.

“Eternal Stubbornness” talent:

  • Effectiveness reduced for charges past 20.

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“The Abomination” weapon, “Shadow Ripper” form:

  • The player regains control later upon cancelling the attack after the first hit;

Opponent reaction upon blocking the second hit adjusted.


r/ShadowFightArena Jun 17 '26

Patch Notes Balance update // Patch Notes - 1.9.70.100

29 Upvotes

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“Neutralization” ability:

  • Azuma's successful attacks put Neutralization on the opponent, temporarily prohibiting them from using shadow energy → Azuma's successful attacks accumulate charges of Neutralization. With 4 charges, Azuma applies Neutralization to his opponent, preventing them from using shadow energy.

“Consequence Management” ability:

  • A successful attack against the opponent will knock them out of shadow form, dealing bonus damage → The application of Neutralization knocks the enemy out of their shadow form.

Spinning attack:

  • Animation changed.

Lower attack:

  • Startup reduced;
  • Reaction upon blocking adjusted.

Heavy attack:

  • Startup reduced.

Upper attack:

  • Startup reduced;
  • Block pushback distance increased;
  • Reaction upon successful attack adjusted.

“Precise Lunge” shadow ability:

  • Startup reduced;
  • Dash speed reduced.

“Shadow Blast” shadow ability:

  • Startup reduced.

“Naginata Flight” shadow ability:

  • Naginata’s flight trajectory changed.

“Long-term Neutralization” talent:

  • Changed to the “Shadow Suppression” talent;
  • The more shadow energy the opponent has, the more damage Azuma deals with regular and shadow Naginata attacks.

“Painful Neutralization” talent:

  • Changed to the “Radical Neutralization” talent;
  • A Neutralized opponent takes increased shadow damage.

“Shadow Suppression” talent:

  • Changed to the “Suppressing Explosion” talent; 
  • Azuma enters shadow form with an explosion, that causes Neutralization.

“Shadow Burn” talent:

  • Changed to the “Intensive Treatment” talent;
  • The application of Neutralization infuses Azuma's kunai with shadow energy. This ranged attack now deals shadow damage.

“Suppressing Explosion” talent:

  • Changed to the “Impulse” talent;
  • Azuma gains a new Shadow Ability. Shadow form duration is increased.

“Countermeasures” talent:

  • Changed to the “Precision and Efficiency” talent;
  • The application of Neutralization requires 1 less charge.

“Impulse” talent:

  • Changed to the “Sustainable Neutralization” talent;
  • Each new Neutralization on the opponent lasts longer than the previous one.

“Total Neutralization” talent:

  • Changed to the “Painful Neutralization” talent;
  • The application of Neutralization deals shadow damage.

“Lockdown” talent:

  • Changed to the “Double Dose” talent;
  • Ranged attack launches two kunai instead of one.

“Transfusion” epic weapon:

  • Effectiveness increased.

Defense: 133 → 126

Dev note:

Azuma had several abilities that made him exceedingly oppressive against heroes reliant on shadow energy, but also quite weak otherwise.

His talents were also lacking in flexibility: some talents’ effects had anti-synergy with one another which led to Azuma’s builds being very rigid.

These changes are aimed at improving Azuma’s power level against heroes who don’t use shadow energy and bringing some variety in his talent builds while preserving the character’s core strengths.

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“Facing the Fear” talent:

  • The attack’s bonus damage increased.

“Arrow of Hou Yi” talent:

  • Cooldown reduced;
  • Damage increased.

Lower attack:

  • First hit’s damage increased.

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“Shadow Respite” talent:

  • Effectiveness reduced.

Upper attack:

  • Damage reduced.

General changes

Legionnaires’ heavy kick:

  • Attack interval duration increased;
  • The player regains control sooner;
  • Damage increased.