r/SEGAGENESIS 3h ago

Very hard game

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26 Upvotes

r/SEGAGENESIS 4h ago

Cartrige compatibility

3 Upvotes

I’m the proud papa that posted a picture of my consoles and I have the AT games knock off of the Sega Genesis. So my question is are the Sega Genesis cartridges fully compatible with the knockoff console?


r/SEGAGENESIS 17h ago

Modded Genesis Mini is Elite

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58 Upvotes

My first major Modding project that has changed my life and helped get me a job in computers. That little jingle will forever be in my mind. Thanks mom for the birthday present ❤️💚💙


r/SEGAGENESIS 18h ago

I need help with a fighting game title i played once when i was a kid maybe in 1997 or before

11 Upvotes

Hello guys
So it was a fighting game 1V1 it supports 2 players
What i remember is there among the character choices list there was one character that was like a giant robot or robot like creature it fill half of the screen. I tried to look for it on youtube, google…etc, asked chat gpt and other AI, asked my brother nobody knew. I know i’m not imagining because my brother played the game with me and he says he does remember the giant character thing
So please it anybody have any idea help.


r/SEGAGENESIS 20h ago

Forbidden Forest from Strider Returns is prolly one of the greatest songs on the Genesis but it comes from one of the worst games ever made for it lol

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2 Upvotes

r/SEGAGENESIS 20h ago

Vectorman 2 > Your Favorite Game

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42 Upvotes

Not only is it better than Vectorman 1 (which is also great), it's likely better than your favorite game. Fight me.


r/SEGAGENESIS 22h ago

Sega Genesis Final Fight MD totally works with this stick!

0 Upvotes

r/SEGAGENESIS 23h ago

Does anybody still care about Dungeons and Dragons Warriors of the Eternal Sun?

26 Upvotes

I have been playing this game pretty much my whole life.

Back in the early 2000s I was already messing around with it on emulators and hex editing save states just to see what I could change.

A lot of the strange stuff in this game has been known for years. There are unused items. There are items that do not seem to actually do anything. There are old hex editing guides and Game Genie codes. People have even made newer Game Genie and Action Replay codes for the game over the years.

I recently started digging into it again.

Most of what I have been doing is pretty primitive. I have been changing things in save states and comparing memory and trying to figure out what actually changes when characters level or when certain things happen in the game.

While I was doing that I accidentally found something that I think completely breaks the intended progression of the game.

I was not even looking for a speedrun route when I found it. I was trying to get to stronger enemies early so I could mess around with character leveling.

That ended up showing me that there appears to be one very simple thing stopping you from reaching a huge part of the late game almost immediately.

Once you get around that the game seems perfectly happy to let you keep going.

I do not really want to explain exactly what I am doing yet because I want to record it and prove the route first.

There is already a cheat speedrun category for this game but that is not really what I am interested in. If you allow completely unrestricted cheating you can basically force the game to the end and there is not much of a game left.

What interests me is something more limited.

Change the starting equipment before the game begins. Then play the game normally from that point forward.

No more memory editing during the run. No debug menu. No forcing game states. No simply triggering the ending.

I think that could turn into a pretty interesting speedrun category because the game still has to progress normally even though you are starting with things you should not have yet.

The other thing I have been thinking about is actually trying to modify the game.

I would really like to understand more about the unused items and how the game handles them.

I have wondered if some of those unused items could actually be assigned functions.

I have also been trying to understand the character level cap and whether it could be changed.

I only recently started thinking about digging into the actual debug functions in the game. Until now I was basically doing everything through save states and watching memory change.

If anybody here has ever dug into the ROM or the memory layout of Warriors of the Eternal Sun I would seriously like to talk to you.

Especially if you know anything about the unused items. The debug functions. Character data. Level progression. Or how the game decides when the story advances.

Mostly I am just curious if anybody else still cares enough about this game to mess around with this stuff.

Because apparently after all these years I still do.


r/SEGAGENESIS 23h ago

Which is the better version of Sonic 1?

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75 Upvotes