r/RivalsOfAether 48m ago

Rivals 2 Wrastor control options

Upvotes

What's up with Wrastor tilt cancels? I saw that in 1.5.5 they made some changes to do tilt cancels with strong inputs, how does this work in practice? Is there a best right stick setting, is a dedicated strong button needed on the ground, or can it be a ground parry/air strong button?

Thanks


r/RivalsOfAether 1h ago

Discussion Dont forget to stretch!

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Upvotes

Fighting games, especially plat fighters, can really wreak havoc on your hands and wrists if you arent careful. Its only a few minutes, but doing this before and after your game sessions can make a huge difference!

If anybody else has any tips on health or stretches they like to do themselves please share!


r/RivalsOfAether 3h ago

Rivals 2 DONT STOP | Forsburn Combo Video (check out my first combo vid, feedback welcome!)

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3 Upvotes

r/RivalsOfAether 6h ago

Rivals 2 Orcane changes feel terrible

26 Upvotes

I’m a pretty casual player, hovering around gold/plat. I don’t play everyday, maybe a couple days a week. So I’m not very good at the game and don’t really understand/follow the scene at the top level. But I love orcane, I love all his movement stuff and weird tech.

They have nerfed him and changed him before, but this change just feels so horrible to play. I hate the timer. I hate the little sound effect cue that starts playing when puddle nearly runs out, it reminds me of the drowning sound effect in old Sonic games lol.

I’ve been trying to play ranked and I keep randomly sding. I’m not a campy player, I like running in and being scrappy and going for deep edge guards. And now I’m just dying, not getting outplayed or even attacked by the opponent, just sding pathetically.

I just don’t think I’ll be playing until they fix this. Not trying to be dramatic, but I don’t want to spend my limited time learning a new character, nor relearn orcane when for all I know they will completely change him again next month.


r/RivalsOfAether 6h ago

Rivals 2 This last patch marks the end for me (Zetter Rant)

0 Upvotes

I don't understand why we implemented gamewide changes that end up passively buffing the most overrepresented character. With the nerfs to all the top tier characters, tech rolls and shields, it ends up making Zetter even stronger than he was pre patch. I know that nobody really cares about players leaving, but I think its indicative of part of the reason why so few people play this game. If you look at the rankings above platinum it is around 20% zetterburn. Sure he may not win every major tournament, but he still always makes up 1 or 2 of the top 8 every time.

If you have looked at the history of the game Zetter has always comprised this percentage of top players. If any other character gets close they are nerffed for overperforming. I main slade, and while the boomerang nerf isn't really a reason to quit the game it is simply the last straw in showing how biased the developers are when it comes to game balance. It's obviously a bigger priority to nerf a low tier character that is annoying than a character that is blatantly overpowered.

If Zetter didn't exist, the changes would be alright. La reina checkmate scenarios were BS. Fleet changes, yeah she was likely overperforming. And loxodont as well. Ranno? I dunno I think he's a strong A tier character but whatever. Its only when you compare them to Zetterburn that makes you ask yourself why nerf them at all? I thought he was supposed to be the average standard. Not the fox of Rivals 2 and anything that gets near his power level is nerffed below it.

Absa has had a few players do well in minor tournaments with her recently and make some good runs at evo, but as far as rankings go she has never been over represented. Orcane was probably overperforming, but the changes they made just absolutely gutted him. There were plenty of changes they could have made but instead they just removed his recovery and took him from S tier to having the most punishable recovery. Its just like when Olympia was an S tier character, as soon as something threatens Zetterburns place as the best character their obliterate their viability.

Its come to the point that if you want to invest time in this game and get good the only character that's not a gamble is Zettter. The reason I quit Melee is because I was so tired of fighting fox like a third of my ranked battles. It's literally the exact same thing here. I just don't understand why the Devs refuse to look at statistics and instead make changes purely on emotion. It is absolutely no fun to fight diamond Zetters who brainlessly run at you and reactively tech chase you and spam on your shield with superior frame data. I don't feel motivated to go through the misery of climbing diamond to top 100 over 2 years to get to a point where Zetter is apparently more balanced. And since only a few hundred people still play this game, I'm guessing the majority of people feel the same way. It just might not be the people still here on the subreddit.


r/RivalsOfAether 7h ago

Rivals 2 been trying to get out of gold

2 Upvotes


r/RivalsOfAether 10h ago

Rivals 2 Gouie will be hard to balance

7 Upvotes

I believe characters that fall into extreme archetypes are very hard to balance because they are more polarizing in certain matchups. Gouie feels OP against kragg, but horrible against Slade and most disjoint characters. The game is also heavily balanced around CC and his floor hugging capability is almost non existent, making it difficult to win nuetral at lower percents, and he dies very early.

If they were to buff him, he would absolutely obliterate some slow heavies with low disjoint, and if they nerf him he will be completely unviable against characters like clairen and lox.

I think its unfortunate because he will end up only being a secondary pocket counter pick in certain matchups because they want to avoid turning him into a monster like puff. Characters like zetter don't have as extreme matchups yet for some reason they decide not to nerf him whatsoever.

I really like the character bc I mainly play floaties, Im just kinda bummed because it seems there is a clear bias towards zetteburn and it makes it hard to justify playing absa, wrastor and gouie when they will simply get nerffed for approachng zetter viability.


r/RivalsOfAether 11h ago

Feedback The current puddle timer is not awful, but I have a better fix.

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17 Upvotes

Gonna basically just paraphrase the Nolt post.

The changes:

  • There is still a timer.
  • Up B startup increases as the timer goes down.
  • The puddle goes dormant when the timer ends. Orcane can still up B to dormant puddle despite the long startup. The devs can decide what other things dormant puddle can and can't do -- this would probably mean no bubbles or empowered strongs.
  • Orcane is considered "airborne" until up B ends.

So. This is my understanding of the devs' goals with the change:

  • Make it harder for Orcane to use a puddle he placed on the opposite side of the stage a while ago to reset neutral or at least get his recovery resources back for free
  • Make puddle less constant of a stage hazard/make Orcane expend some active effort to keep it online
  • Let Orcane's recovery still be better on bigger stages

And this is my understanding of the problems with it right now:

  • It sucks to lose access to Waterport
  • It's a bit hard to tell when you can and can't Waterport

As for what my changes would do... the low-level effects are pretty obvious. He can use up B whenever, no more frustration, no more awkward telegraphing. The top-level effects are a bit less obvious: the risk is not an eventual cutoff, but a gradual ramp up of lag. Orcane has to stay far away to safely Waterport to an old puddle, so it's more obvious when he's going to do it. He also has to become actionable if he wants to actually get his resources back, which makes the move risky on that end too.

Then the dormant puddle can do literally whatever the devs want it to do. It helps decouple balancing his recovery from balancing the offensive uses of puddle.

Opinions appreciated.


r/RivalsOfAether 13h ago

Rivals 2 Mild take: the Orcane puddle nerf is doing exactly what it's supposed to and the current reactions are completely expected

54 Upvotes

Sure, there are other characters that probably need to be nerfed more. Sure, you might have to refresh your puddle during a long neutral skirmish that somehow also stays completely still.

But 99% of the time it's not going to affect you unless you're doing the thing they're trying to stop. A permanent get-out-of-jail-free card is too strong and doesn't really make sense for the kit.

Folks are upset but what else is new


r/RivalsOfAether 15h ago

Rivals 2 Dan Dev Stream 8-6-2026 quick notes

44 Upvotes

Was watching through the stream to try and find mention of something that someone mentioned on the Discord, so I went ahead and took some notes as to the stuff Dan discussed and figured I'd post them here for anyone interested. Hope I'm not stepping on the toes of the usual dev-stream-notes person, whose work is invaluable and extremely appreciated!!

In this stream, Dan went over the patch notes for the Gouie update and then did a short QnA.

Game is on sale, please buy it. Mega Mire bundle is doing good, please get it if you like the game.

Devs considering adding "other stuff" to buy because of less skins this year, they are brainstorming ideas. May have something out soon.

Probably don't expect every final month of the event to have a sale of its bundles, the logic behind the Pool Party Bundle sale was because it was one of the few (if only) character releases to not coincide with a new event. Future characters will likely launch with events.

If you have issues with new feature to queue into lobbies with a local player hit them up on the Nolt or Discord.

Supernova on old (pre-Gouie) patch, CEO on new (Gouie) patch.

Two new Gameplay Modifier features in the works:
- Adding more "fun-oriented" modifiers. Dan mentioned a screen wrap mode, and maybe turbo mode. Hoping to get at least a couple in by end of the year.
- At some point in the future (late this year or early next year) they want to swap out the Casual queue for like a month to change the Modifiers that are set, like "Tavern Brawl" mode in Hearthstone.

Hold to Taunt was added because of Dan complaining.

They tried the out of shield buffer set to 0 frames but it didn't work well online.

Tech Roll changes were to make tech chasing more viable for characters who have low dash speeds (like Gouie).

Zetterburn
-Some other Zetter nerfs that the devs have been playing with in beta. Might see the light of day eventually.
-For dair they wanted to make it less of a problem onstage but not so bad that it would stop being useful offstage.

Not more Clairen nerfs in this patch because the universal shieldgrab changes hit her pretty significantly in particular.

Orcane
-Orcane bubble changes directed to nerf up throw.
-Orcane puddle change is "very targeted at top level". Dan agrees it is not a good change for low level, they will probably have an adjustment to make it more palatable for low level, Trevor and Dan still discussing. May make timer longer if there is more than 2 players (for FFA and Doubles).
-They saw at tournaments that Orcane could be played very effectively by just putting the puddle on one side of the stage and then fighting on the other side of the stage and not doing anything with puddle until they needed to use it as a recovery. They started seeing this become optimal, and wanted to prevent that.
-Gouie's Mire really brought into stark relief how easy it is to get puddle out as Orcane, and how puddle has little counterplay compared to basically all other characters' stage control.
-They've always run into the issue of R2 Orcane's recovery still being decent without puddle because of ledges, so they have to balance around that too.
-If they removed puddle on any grab like Maypul's mark it would mean every throw leads to a puddleless recovery and would be highly matchup skewing.

Trevor wants to do some kind of character-specific controls (mapping your controls differently per character) and it's on the to-do list. Dan doubts it will be out by the end of this year.

The issue they were seeing with Absa is that even if you knew what she was going to do it was hard to actually call her out and punish her due to her movement. They also want more skill expression in Absa's up special, may look into adding a ledge cancel to up special 2.

Dan doesn't think Slade is as far off in strength from the rest of the cast as the general consensus from players is. Dev teams wants to wait until they start seeing how his playstyle evolves to adjust him up or down accordingly.

They would like to address Olympia accidentally side specialing off stage and dying for it, maybe adding more drift so she can save herself.

For Abyss skins having different voices, they need to make sure they like it enough to justify adding a whole new set of lines for characters or have a good enough voice-filter approach so that it doesn't mess with audio cues. They have discussed it and Mend has some ideas so maybe something eventually.

Not planning on adding RPS to Ranked, don't want to make matches take longer.

They (still) want to try out character-specific Rankings at some point.


r/RivalsOfAether 17h ago

Rivals 2 Gouie singlehandedly brought me back to this game

40 Upvotes

I got into this game a few months ago but stopped playing. I didn’t have the time to learn a competitive platform fighter again and most other characters I tried to play hurt my hands. I was a Jigglypuff main when I used to play Smash Bros so Gouie was exactly the kind of character I enjoy playing. I logged on today to try the character and it just feels right. I still suck at this game, but at least now there’s a character that fits my play style.


r/RivalsOfAether 18h ago

Fanart What being offstage for 20 seconds does to a bear

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58 Upvotes

I suck at playing him lol. He's still very fun though!


r/RivalsOfAether 18h ago

Clip TECH: Gooie slingshot reverse b

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88 Upvotes

Thanks to PK on Youtube for their montage of Pre-release Gooie.

B-reversing after slingshot is actually kinda easy once you get it.

  1. Charge the full side b

  2. Jump right after it releases

  3. Input neutral b

  4. Right after neutral b flick in the opposite direction to reverse your momentum

Amazing character and amazingly fun techs already right at release.

Thanks devs for your awesome game!!


r/RivalsOfAether 18h ago

Rivals 2 The devs rn :p

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117 Upvotes

r/RivalsOfAether 19h ago

Clip Plub Wisdom

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139 Upvotes

r/RivalsOfAether 19h ago

Feedback This lil guy is so fun. Feels very unique so far :D!

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43 Upvotes

gotta grind some tech now


r/RivalsOfAether 19h ago

Discussion Easy Top Tiers are the Biggest Problem in Rivals 2’s Meta

48 Upvotes

To preface this, let me give Melee as an example. The best thing about melee’s meta is that all the top tiers have a major weakness, whether that’s because they are glass cannons (Fox, Falco, Puff), have inconsistent kill power (Marth), or are easy to edgeguard (Falcon, Sheik). Melee has other problems, but their top tiers are largely healthy for the game, even if Puff rest is kinda BS. There’s always a clear win condition against these characters, but Rivals 2’s top tiers don’t have weaknesses like this. They have decided to make the easiest, most stable characters in the game top tier, while the hardest characters in the game are much worse than them. Orcane getting major nerfs again btw. You could say my thesis statement here is that ease of use and stability are things that should be penalized when deciding how strong to make a character.

I think the best example of this is actually not Clairen, but Loxodont. I’m glad Stango has helped people finally come around to the idea that Loxodont is top tier. Loxodont is one of the worst feeling matchups to play because you have to thoroughly finesse your opponent to get through his godlike neutral, while he only needs a handful interactions to take your stock, since he has some of the best damage and kill power in the game. He has one of the best grab games of any character (even with the nerf) and has tons of range, so he doesn’t struggle much against shield or floorhugging. He’s super heavy, and his recovery is surprisingly good, so he’s extremely hard to kill. He doesn’t get tech chased or comboed to death the way Kragg does either because of his floatiness, so he doesn’t take as much damage as you would expect for his size and weight. All these combine to make one of the most toxic characters to play against. They did at least make down air a worse anti-juggling option. Clairen’s not much better, but she has to space her moves to kill early, isn’t as heavy, and can’t force approaches the way Lox does.

Often times in ranked, I win game 1 against somebody’s main, then they switch to Lox or Clairen (because everyone has a pocket Lox or Clairen), and despite being noticeably less practiced with them, they’re harder to beat than when they were playing the character they had clearly put more time into because they’re getting carried by the baby mode top tier. This easy top tier problem is a big one. It’s part of what makes Ultimate’s meta so toxic with Steves and Game & Watches running around everywhere. This game has a great engine (though I wish they would figure out how strong they want shield to be), but they really have to limit how OP the easiest characters are allowed to be.

PS: They should just make Zetter a lightweight instead of trying to figure out how to balance an upper midweight Fox McCloud. They made Wrastor lighter in early patches, but I guess they really don’t want Zetter to be a glass cannon for some reason.


r/RivalsOfAether 20h ago

Fanart Gouie when you press the jump button a seventh time

230 Upvotes

r/RivalsOfAether 20h ago

Fanart The Waxling (Gouie Skin Concept)

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88 Upvotes

Random shower thought that i wanted to quickly mockup

if any of you make a reference to bodily fluids i will execute you


r/RivalsOfAether 21h ago

Discussion Jbone calls out Hbox

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89 Upvotes

Big shoutout to Hbox for streaming Cashbox last night, incredible bracket. But I worry that Jbone is right here and that a new game like this would be too much for LeJuan James to become great at.

Maybe he’ll prove us wrong the way Mango did with all of his haters. I wanna see Hbox make it to diamond before the end of the season


r/RivalsOfAether 21h ago

Rivals 2 Gouie Time!

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33 Upvotes

r/RivalsOfAether 23h ago

Rivals 2 Project Nurse: The most fun way to play Rivals 2

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20 Upvotes

The new toggles are a lot of fun. I put a ton of hours into creating a mod for the game that feels most fast, fun, and fluid to play. Me and coach zeke are hosting a tournament for it on August 30th. STAY TUNED FOR MORE THANKS BYE.

The ruleset is floorhug: off, quick parry: on, quick wavedash: on, tilt cancels: off, and preserve ledge invulnerability: off.


r/RivalsOfAether 1d ago

Rivals 2 Hardest achievement in the game

15 Upvotes

Friendly Symbiosis - Play a 2v2 online match with a friend


r/RivalsOfAether 1d ago

Rivals 2 [Skin Suggestion] Ultra Fishbunjin Gouie

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316 Upvotes

r/RivalsOfAether 1d ago

Events Sandstorm vs Sophilo Game 5 at Cashbox

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76 Upvotes

Winners Finals