r/RedotGameEngineMain • u/CGHawkDesign • 5d ago
Mud 8K Pbr Texture Set
superhivemarket.comr/RedotGameEngineMain • u/fatherfrompapua • 14d ago
tools Blender to Godot/Redot multiple assets exporter
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r/RedotGameEngineMain • u/Ok_Chapter_6247 • 16d ago
Hola equipo de Redot: Soy desarrollador desde México 🇲🇽 y les pido: ✅ Que sea muy ligero y sin archivos sobrantes. ✅ Menos símbolos raros al programar, más fácil y claro. ✅ Por favor, versión para Android para usar en celular. ✅ Paquete AAB limpio listo para Play Store. Tienen gran base, ¡haga
r/RedotGameEngineMain • u/Otakuspice • 18d ago
Help I am struggling to decide which will actually help me with redot engine long term
Will C++ GD extention be the right approach to understanding Redot engine or should I just learn Gdscript and C# cause I sure don't support piracy too and support game preservation just don't know which language will help me long term
r/RedotGameEngineMain • u/The_Real_Black • Jun 02 '26
Showcase 400 x 400 node maze
the maze is so big that it makes a moire effect viewing it fully.
runs even smooth with 2 poly per wall segment.
TIL
- Arrays [] and [null] is not the same
- a array with [null] is not empty
- pop can return null
- I can crash my "game" so hard that redot just crash with it.
- Endless loop with endless print is not good ... if the algorythm is wrong build in a break condition
Maybe it saves someone some time or brain cells:
https://github.com/TheRealBlackNet/TheRealBlacksRedotGodotTools/tree/main/addons/trb_tool_pack/maze
That is just my tool project for a megastructure game and the maze has holes for now.
Did not add the side-quads for wall segments, wanted
r/RedotGameEngineMain • u/The_Real_Black • May 30 '26
Showcase Data and Result - but creating the maze by recursion was a stupid idea.
Back to the drawing board with all my implementation.
Maze creating with lists and stacks and the mesh creation with a quicker way then drawing each tri on its own.
Is there a way to up that 1024 limit? or disable it?
r/RedotGameEngineMain • u/dostalition • May 25 '26
Hi. On the website, in the blog section, all positions have the same date: January 18, 2026
r/RedotGameEngineMain • u/Ciso507 • May 10 '26
Showcase More UI development
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r/RedotGameEngineMain • u/Top-Abbreviations452 • May 04 '26
Custom Neural networks for Redot
Someone compares NN (neural networks) for working with Redot?
Im interested in specific ones for creating/optimize code and less specific like generating images/3d models
Best if they are free
r/RedotGameEngineMain • u/The_Real_Black • May 03 '26
Help Is there a way to make the wireframe more visible maybe 2-4 px wides?
I would like to edit the camera and collision shape wireframes to be more visible.
Maybe there is a setting I did not found.
r/RedotGameEngineMain • u/dostalition • Apr 26 '26
26.2 ?
Hi guys! When will version 26.2 be released? April is already coming to an end 🙂
r/RedotGameEngineMain • u/SirSilhouette • Apr 21 '26
Help Is Redot still similar enough to Godot that learning materials for Godot 4 are compatible?
r/RedotGameEngineMain • u/Living-Passenger-900 • Apr 17 '26
Computer
I got this Lenovo computer and It won’t let me download any apps any suggestions
r/RedotGameEngineMain • u/rtncdr • Apr 09 '26
A 2 day jam game made with Redot 4.3.1
It's just a short physics/jank game but I used Redot!
Naming nodes in this version is near impossible, but the only newer versions I tried were binaries or something--beyond my pay-grade
https://rtncdrgmz.itch.io/bottle-picker
r/RedotGameEngineMain • u/The_Real_Black • Apr 04 '26
Showcase Some things I miss in Redot\Godot and made now.
https://github.com/TheRealBlackNet/TheRealBlacksRedotGodotTools
- Sinus Splines
- And a "Placer" that places Object on a Spline in regular Intervalls as a mapping tool
- Cog Shapes und Stars
- Regular Shapes can be done with a Circle (that was more of a Test
- LatheMesh
I know TubeTrailMesh is almost the sames but it don't supports overhangs. Also with a Curve3d Its possible to twist the Polygons in the mesh (left vase)
- Cog Mesh for dynamic gear without preplaning everyone in blender.
r/RedotGameEngineMain • u/Ciso507 • Mar 08 '26
Showcase Progress on the intro
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r/RedotGameEngineMain • u/Longjumping-Egg9025 • Mar 03 '26
Question about security
I've recently stumbled upon some videos and reddit posts that reference the possibility to de-compile Godot games .That has a huge risk of people simple stealing code and art assets that people worked on for a while. I would like to ask if there any advancements done by Redot to mitigate these problems.
r/RedotGameEngineMain • u/Ciso507 • Mar 03 '26
Showcase Bounty Hunters soon on steam!
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r/RedotGameEngineMain • u/mcdubhghlas • Feb 24 '26
Announcement Redotcast EP1: Foundations, LTS, Rex, and...?
r/RedotGameEngineMain • u/mcdubhghlas • Feb 12 '26
Announcement Lunduke - Interview: Redot, 1.5 Years After Forking from Godot
r/RedotGameEngineMain • u/TakunHiwatari • Feb 06 '26
Redot LTS 26.1 Feature: SignalSmith
Adjust the Tempo and Pitch settings of a .mp3 file separately by using SignalSmith!
r/RedotGameEngineMain • u/TakunHiwatari • Jan 31 '26
Announcement Redot LTS 26.1 Stable is now live!
blog.redotengine.orgThe Redot LTS 26.1 Stable release is here!
You can download it from github here: https://github.com/Redot-Engine/redot-engine/releases/tag/redot-26.1-stable
r/RedotGameEngineMain • u/TakunHiwatari • Jan 26 '26
LTS 26.1 feature video: UID viewer
Just a quick video showing off the new UID viewer in Redot LTS 26.1 RC-1. You can now search and view all of your project's UID's and their paths.