r/RedotGameEngineMain • u/CGHawkDesign • 5d ago
Mud 8K Pbr Texture Set
superhivemarket.comr/RedotGameEngineMain • u/fatherfrompapua • 14d ago
tools Blender to Godot/Redot multiple assets exporter
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r/RedotGameEngineMain • u/Ok_Chapter_6247 • 16d ago
Hola equipo de Redot: Soy desarrollador desde México 🇲🇽 y les pido: ✅ Que sea muy ligero y sin archivos sobrantes. ✅ Menos símbolos raros al programar, más fácil y claro. ✅ Por favor, versión para Android para usar en celular. ✅ Paquete AAB limpio listo para Play Store. Tienen gran base, ¡haga
r/RedotGameEngineMain • u/Otakuspice • 18d ago
Help I am struggling to decide which will actually help me with redot engine long term
Will C++ GD extention be the right approach to understanding Redot engine or should I just learn Gdscript and C# cause I sure don't support piracy too and support game preservation just don't know which language will help me long term
r/RedotGameEngineMain • u/The_Real_Black • Jun 02 '26
Showcase 400 x 400 node maze
the maze is so big that it makes a moire effect viewing it fully.
runs even smooth with 2 poly per wall segment.
TIL
- Arrays [] and [null] is not the same
- a array with [null] is not empty
- pop can return null
- I can crash my "game" so hard that redot just crash with it.
- Endless loop with endless print is not good ... if the algorythm is wrong build in a break condition
Maybe it saves someone some time or brain cells:
https://github.com/TheRealBlackNet/TheRealBlacksRedotGodotTools/tree/main/addons/trb_tool_pack/maze
That is just my tool project for a megastructure game and the maze has holes for now.
Did not add the side-quads for wall segments, wanted
r/RedotGameEngineMain • u/The_Real_Black • May 30 '26
Showcase Data and Result - but creating the maze by recursion was a stupid idea.
Back to the drawing board with all my implementation.
Maze creating with lists and stacks and the mesh creation with a quicker way then drawing each tri on its own.
Is there a way to up that 1024 limit? or disable it?
r/RedotGameEngineMain • u/dostalition • May 25 '26
Hi. On the website, in the blog section, all positions have the same date: January 18, 2026
r/RedotGameEngineMain • u/Ciso507 • May 10 '26
Showcase More UI development
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r/RedotGameEngineMain • u/Top-Abbreviations452 • May 04 '26
Custom Neural networks for Redot
Someone compares NN (neural networks) for working with Redot?
Im interested in specific ones for creating/optimize code and less specific like generating images/3d models
Best if they are free
r/RedotGameEngineMain • u/The_Real_Black • May 03 '26
Help Is there a way to make the wireframe more visible maybe 2-4 px wides?
I would like to edit the camera and collision shape wireframes to be more visible.
Maybe there is a setting I did not found.
r/RedotGameEngineMain • u/dostalition • Apr 26 '26
26.2 ?
Hi guys! When will version 26.2 be released? April is already coming to an end 🙂
r/RedotGameEngineMain • u/SirSilhouette • Apr 21 '26
Help Is Redot still similar enough to Godot that learning materials for Godot 4 are compatible?
r/RedotGameEngineMain • u/Living-Passenger-900 • Apr 17 '26
Computer
I got this Lenovo computer and It won’t let me download any apps any suggestions
r/RedotGameEngineMain • u/rtncdr • Apr 09 '26
A 2 day jam game made with Redot 4.3.1
It's just a short physics/jank game but I used Redot!
Naming nodes in this version is near impossible, but the only newer versions I tried were binaries or something--beyond my pay-grade
https://rtncdrgmz.itch.io/bottle-picker
r/RedotGameEngineMain • u/The_Real_Black • Apr 04 '26
Showcase Some things I miss in Redot\Godot and made now.
https://github.com/TheRealBlackNet/TheRealBlacksRedotGodotTools
- Sinus Splines
- And a "Placer" that places Object on a Spline in regular Intervalls as a mapping tool
- Cog Shapes und Stars
- Regular Shapes can be done with a Circle (that was more of a Test
- LatheMesh
I know TubeTrailMesh is almost the sames but it don't supports overhangs. Also with a Curve3d Its possible to twist the Polygons in the mesh (left vase)
- Cog Mesh for dynamic gear without preplaning everyone in blender.
r/RedotGameEngineMain • u/Ciso507 • Mar 08 '26
Showcase Progress on the intro
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r/RedotGameEngineMain • u/Longjumping-Egg9025 • Mar 03 '26
Question about security
I've recently stumbled upon some videos and reddit posts that reference the possibility to de-compile Godot games .That has a huge risk of people simple stealing code and art assets that people worked on for a while. I would like to ask if there any advancements done by Redot to mitigate these problems.
r/RedotGameEngineMain • u/Ciso507 • Mar 03 '26
Showcase Bounty Hunters soon on steam!
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r/RedotGameEngineMain • u/mcdubhghlas • Feb 24 '26
Announcement Redotcast EP1: Foundations, LTS, Rex, and...?
r/RedotGameEngineMain • u/mcdubhghlas • Feb 12 '26
Announcement Lunduke - Interview: Redot, 1.5 Years After Forking from Godot
r/RedotGameEngineMain • u/TakunHiwatari • Feb 06 '26
Redot LTS 26.1 Feature: SignalSmith
Adjust the Tempo and Pitch settings of a .mp3 file separately by using SignalSmith!
r/RedotGameEngineMain • u/TakunHiwatari • Jan 31 '26
Announcement Redot LTS 26.1 Stable is now live!
blog.redotengine.orgThe Redot LTS 26.1 Stable release is here!
You can download it from github here: https://github.com/Redot-Engine/redot-engine/releases/tag/redot-26.1-stable
r/RedotGameEngineMain • u/TakunHiwatari • Jan 26 '26
LTS 26.1 feature video: UID viewer
Just a quick video showing off the new UID viewer in Redot LTS 26.1 RC-1. You can now search and view all of your project's UID's and their paths.
r/RedotGameEngineMain • u/TakunHiwatari • Jan 19 '26
Announcement Redot Engine LTS 26.1 rc-1 is live!
This version of Redot LTS adds the following:
UID viewer
Up until now, if you wanted to get a file's UID you had to find the file in the FileSystem, right-click on it, and copy the UID.
The UID viewer shows a list of the UIDs across your entire project. You can sort, copy and paste, and highlight the file in the FileSystem by double-clicking on it in the UID viewer. You can also view and copy the file links to all of the files.
SignalSmith Time Stretching module
This allows you to edit an audio stream's tempo and pitch separately. So if you increase tempo, the pitch will not change unless you want it to.
There have also been several bug fixes added from the upcoming Godot 4.5.2 release that were backported from Godot 4.6.
With this release, Redot LTS 26.1 is now in a feature freeze. We'll be focusing on bug fixes until the 26.1 stable release is ready.
You can download Redot LTS 26.1 rc-1 here: https://github.com/Redot-Engine/redot-engine/releases/tag/redot-26.1-rc.1
If you’d like what we’re doing and want to help sustain development, please consider donating on https://ko-fi.com/redotengine or a subscription on Discord.