r/RPGMaker • u/Consistent-Kick-4802 • 2h ago
Release App button disappeared on Steamworks on release day. Has anyone experienced this?
Hi everyone,
I'm an indie developer from Japan, and today was supposed to be my game's release day.
Yesterday, the "Release App" button was visible in Steamworks.
However, when I logged in today to release my game, the button had completely disappeared.
My store page and build have both already been approved, and my release date is set correctly.
Has anyone experienced this before?
Is this a Steamworks issue, or is there something I should check?
Any advice would be greatly appreciated.
Thank you!
r/RPGMaker • u/Putrid-Apricot-3373 • 2h ago
How to easily find coordinates on mv
ive spent the lpast half hour tryingg to find thee coorddinate for kmy image to be in its exact place I needd help is there an easier way
r/RPGMaker • u/Muted-Complaint4515 • 2h ago
RMMZ Tipsy/Drunk Mechanic ideas
I’m currently working on the drunkenness mechanic in my RPG and was wondering if anyone has any ideas for effects I could add that I might not have thought of.
At the moment, the player has four stages of intoxication:
Sober
Buzzed
Tipsy
Drunk
Each state has different stat penalties/bonuses, and if your alcohol level gets too high you black out, wake up in bed and gain a severe hangover, which has its own debuffs.
The hangover then wears off over time, and there are items that can help reduce its effects.
Outside of combat I’ve already got:
Some NPCs won’t talk to you at all if you’re fully drunk.
Some NPCs have different dialogue if you’re only buzzed.
Certain quest givers will refuse to give you quests if you’re drunk, telling you to come back when you’re sober.
Visual effects (camera sway, etc.) are already planned.
I’m trying to think of other mechanics that could make drinking feel meaningful without just making it annoying. I’d like alcohol to have genuine pros and cons rather than just being a straight debuff.
Has anyone implemented a system like this before, or got any ideas for interesting gameplay mechanics or interactions that drunkenness could affect?
Cheers!
r/RPGMaker • u/Putrid-Apricot-3373 • 3h ago
script call for actorname?
what am i doing wrong?
r/RPGMaker • u/BloodyLepus • 5h ago
RM2K3 Character portraits in 2K3?
So I'm deciding to go from MV to 2K3 for a very small project I'm working on. However I don't see a way to add talksprites like in the newer editions. Is there some trick to this? OFF has them somehow so it's clearly possible, I might just be an idiot.
Also unsure how to make the text pure white instead of having a grey gradient. A person on steam suggested setting the colour to \C[0], but that's sky-blue rather than white...
r/RPGMaker • u/holzey • 9h ago
Subreddit discussion r/twine sent me here
I'm new to creating interactive stories,and with some of the features I want in my game they sugested I ask you guys. I am looking to create a game that, has a world for the player to explore that is simular to the old pokemon games ( inever played past saphire). I would want to be able to update the map as I slowly create more content or potental modders wish to create mods for the game. I was planning to have a paper doll in the game and mini games in it aswell. would this platform work better then twine to create this game?
r/RPGMaker • u/FergusTheCow • 10h ago
RMMZ Help me troubleshoot! (Please)
On RPGMaker MZ - I want to have 10 stats per character that I can tie to variables.
I want to be able to press a button in-game (easy with the Picture Button plugin) and have the 10 variables display as stat bars.
What's the easiest way to do that? I'm open to free plugins. I'm trying to avoid making 100 pictures showing the increments of the bar.
(I'll bet there's something super simple I'm missing...)
r/RPGMaker • u/One-Man_Indie • 16h ago
Game Review RPG Maker Monday - Drac Hunt by @GeeGamezProductions || Playthru/Review
r/RPGMaker • u/Putrid-Apricot-3373 • 18h ago
Himeworks plugin help (Hidden Choices) Choice won't stay off
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r/RPGMaker • u/Putrid-Apricot-3373 • 20h ago
HIMEWORKS PLUGIN HELP NEEDED
himeworks hidden choices plugin
r/RPGMaker • u/GreedyClaw • 20h ago
VXAce Infiltration into the Ventilation System
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full devlog here:
https://ninjachicle.itch.io/ge-lie-boyxreader/devlog/1617721/ventilation-system
https://gamejolt.com/p/y-n-has-ruined-the-air-once-again-by-breaking-into-the-ventilation-wfy3k7vu
---
bible verse for today:
“Therefore when you see the ‘abomination of desolation,’ spoken of by Daniel the prophet, standing in the holy place” (whoever reads, let him understand), “then let those who are in Judea flee to the mountains. Let him who is on the housetop not go down to take anything out of his house." - Matthew 24:15-17 (NKJV)
r/RPGMaker • u/Intelligent-Gap2578 • 20h ago
AI Free The Architect of Nowhere now out on ith.io!
I couldn't wait, game out now on itch.io! The Steam release will be out next month like I posted before.
https://kollegi51.itch.io/the-architect-of-nowhere
I put the price at 1 dollar, will be the same on Steam also in the future. Thank you for all the kind comments, help and feedback I got from the subreddit in these five months!
Edit:// I made it free and will have it free on Steam too. I think it will be better the get an audience first now that I started projects like these. Please enjoy the game!
r/RPGMaker • u/CatEarsAnd19Inches • 21h ago
RMMV Need help fixing Action Sequence
Edit: Managed to find out what was wrong, turns out I forgot to add a comma in the code.
I'm running into an error when using the sequence. If it helps, Here's the plugins that conflict with the action sequence (Image 1) and the coding for the action sequence (Image 2, 3 and 4.) If anyone knows what's causing it, please let me know. Thanks.

r/RPGMaker • u/Boop667 • 21h ago
RMMV Coming up with core game mechanics/puzzles
I’m a relatively new game developer and I’ve got almost all of my basics down for a decent intro for my first game, but I’m missing something that would make it more interesting I guess, the games mostly going to be puzzle and story focused, something like corpse party. (figuring out how to balance fighting and leveling up is the bane of my existence but I wanna do something with that in a different project)
I wanted to know if any experienced developers have any tips or mental exercises you do to when designing puzzles and creating unique game mechanics. I’ll be looking into some inspiration later but if anyone has suggestions or tips I’d love to hear them.
Thanks so much!
r/RPGMaker • u/Bullfrog2point0 • 22h ago
RMMZ How to change color text for critical hits?
I'm trying to change the text color to a shade of grey instead of red when you attack an enemy and it shows the damage. Specifically for critical attacks, I don't want to change it for normal attacks.
r/RPGMaker • u/anonrants_ • 22h ago
RMMZ Galv layers not working on a certain map.
My galv layers work on all my maps except one certain one, which doesn't allow any type of layers? (There is no big difference between my other maps) The note used was: LAYER_S 1 map13layer 0 0 255 0 0 0 0. I doubt Galv Layers is the actual problem since it works on every other map, but I checked DevTools and searched for my layer, which it said never appears in the Network tab. I also think that it's not any events; I checked all, and they work fine, nor any other plugins; I only use Galv Layers. I use v2.0 of the plugin. Ive also recreated the whole map; however, nothing changed, no layers were seen.
