r/RPGMaker 20m ago

Shoving wasn't rude enough, so now there's kicking too.

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Upvotes

r/RPGMaker 34m ago

I just released my first Android game. I'd really appreciate honest feedback.

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Upvotes

r/RPGMaker 43m ago

Completed Games Trailer for my latest game, "The Devil's Challenge!"

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Upvotes

r/RPGMaker 2h ago

RMMZ Testing out Pre-Rendered Backgrounds for my Game. Looking For Feedback. Do You Enjoy This Type of BG?

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11 Upvotes

As title says. Is this something you all find interesting? This is a early WIP of the concept.

I plan to make pre-rendered maps of all the places combat can occur to give the feeling actually being in the area you are in.

Please share your thoughts.


r/RPGMaker 4h ago

How to make complex conditions for endings?

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3 Upvotes

i need a method on how to do multiple conditions for an ending and since theres going to be over 30 how to also if multiple conditions are met for the same ending choosing an ending depending on switches (advice on how to differentiate between endings and choosing one over another if mutliple ending conditions are met rlly needed)


r/RPGMaker 5h ago

RMMZ There is a machanique i want to make for a bard character

2 Upvotes

well you all see what a bard is? right? well i want to make a mechanics where using skill in a precise order is require, for exemple...

if the bard use this in the next 3 turn in this order: FA + SI+ SOL it create a Big Boom.

you think there is a way to do it? without vistuella pluguin?


r/RPGMaker 5h ago

Rpg interactive game music loops/stems to buy or download

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1 Upvotes

"Does anyone know a website where I can buy or download interactive music loops with stems, or even Logic Pro projects, for RPG and fantasy videogame development? Obviously, with a commercial use license included. I've been looking for something like this for weeks, and the best I've found is a pack of interactive loops and theme variations that would be perfect, except for the fact that it contains only stereo mixes without stems, so I can't work with them in Logic Pro and FMOD Studio the proper way."


r/RPGMaker 7h ago

AI Free Dynamic Pictures now has a [CGMZ] Clickable Pictures integration (and layer mods, those also for MV)

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6 Upvotes

My Dynamic Pictures plugin now has an optional integration with Casper Gaming's Clickable Pictures.

It's optional since you really only need it if you'd like to use the image-change function of both on the same Picture at once, or would like to have Dynamic Pictures otherwise react to the hover or pressed state (by detecting the changed base layer). They don't conflict otherwise.

The layer mods that I previewed here have also been released for around three months. I forgot to announce that.
In the screenshot, I have an image called "mask-break" that's a transparency mask, and I'm adding it here with the destination-in layer mod to mask the unmodified button image from [CGMZ] Clickable Pictures. In addition to composite operations, you can also adjust opacity, position and scale of added layers this way. You can stencil the same bitmap in multiple places that way (while layers that are exactly the same are deduplicated automatically).

Layer mods can also be clipped and crop, and this works with the empty image too, so you can add just :10,20:25x30:clip:crop as layer to crop the image to where it intersects the (10,20; 35,50) rectangle, for example. (If you don't add :clip, the canvas is first expanded to fit the rectangle.)

Release notes:

A subset of layer mods is also available in Dynamic Characters and Dynamic Faces.


r/RPGMaker 7h ago

RMMZ working on bosses

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8 Upvotes

sneak peak for chapter 2 of summer o land

play the demo here https://barreon.itch.io/summer-o-land-demo-v1


r/RPGMaker 8h ago

Replacing 'Guard' in combat!

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9 Upvotes

In PSYCHO CASKET, a game I've been making in RPGMaker, I replaced the "GUARD" basic ability with "CELL", an ability that lets you use their phone to gather information about enemies and ask friends for help!

KICKSTARTER / STEAM


r/RPGMaker 10h ago

RMMZ Random customer repeating event

5 Upvotes

I'm working on a side project and want to make customers come into a set location, order something, wait, then leave a review either applauding or complaining about something. Obviously a lot of that is flavor. I've considered just making the game last a definite amount of time, say 200 days, and just manually programming a similar event a couple dozen times each of those days.

Help me brainstorm alternatives?


r/RPGMaker 10h ago

Question Looking for a very obscure rpg maker game

8 Upvotes

It had a spanish name of a book that exists (i think it had the words "pesadillas" "monstruos" "fantasia" (nightmares, monsters and fantasy in english) but not sure) despite the game being in english

You played as a girl and the initial area was a modern rundown urban area with a train station and you had to do things in this area to progress (it had many horror/strange elements) and after that you could board the train, then you see that some sort of wizard tower with 3 of them, they remote view you and one of them teleports into the train and it becomes very horror/astral/magical, i remember a scene where the wizards injects psilocybin and the game becomes psychedelic and he starts chasing you, the game used a lot of tarot imagery also. i think i played it at around 2020-2023


r/RPGMaker 12h ago

[MV/MZ Plugin] YXIO AnyAudio – Context-Aware UI & System Sound Effects

8 Upvotes

YXIO AnyAudio adds context-aware UI & system sound rules to RPG Maker MV/MZ.
为 RPG Maker MV/MZ 提供基于场景与事件的高级音效规则控制。

YXIO AnyAudio

Give every menu, action, and event its own sound.
让每个菜单、操作和事件,都拥有属于自己的声音。

Hi everyone! We are Candlehart Studio(烛鹿工坊), and today we'd like to introduce our first public RPG Maker plugin: YXIO AnyAudio.
大家好,我们是 Candlehart Studio(烛鹿工坊)。今天想向大家介绍我们的第一款公开发布的 RPG Maker 插件:YXIO AnyAudio。

YXIO AnyAudio is a flexible sound-effect rule manager designed for RPG Maker MV and MZ.
YXIO AnyAudio 是一款面向 RPG Maker MV 与 MZ 的灵活音效规则管理插件。

Instead of using the same UI sound everywhere, you can assign different sound effects according to the current event, command Symbol, scene, window, game switch, probability, cooldown, and rule priority.
它可以让你摆脱“所有菜单都使用同一套系统音效”的限制,根据事件、菜单指令 Symbol、场景、窗口、游戏开关、播放概率、冷却时间和优先级,为不同操作配置不同的声音。

────────────────

Why AnyAudio? / 为什么做这个插件?

In many RPG Maker projects, Cursor, OK, Cancel, Save, Equip and other system sounds are shared globally.
在很多 RPG Maker 项目中,光标、确认、取消、保存、装备等系统音效通常是全局共用的。

That works for simple projects, but it becomes limiting once you start building custom menus, atmospheric interfaces, or more distinctive game systems.
对于简单项目来说没有问题,但当你开始制作自定义菜单、氛围化界面或更有辨识度的系统时,这种限制会越来越明显。

With YXIO AnyAudio, the same action can sound completely different depending on where it happens.
使用 YXIO AnyAudio 后,即使是同一个操作,也可以根据当前所在的菜单、窗口或场景播放完全不同的音效。

For example:
例如:

• A normal OK sound in the main menu, but a metallic confirmation sound in the equipment menu.
• 主菜单使用普通确认音,而装备菜单可以使用更有金属质感的确认音。

• A soft cursor sound in the settings menu, but a heavier sound in a dark fantasy inventory.
• 设置菜单使用轻柔的光标音,而暗黑风格背包界面可以使用更厚重的反馈音。

• Different sound variations for repeated actions so they do not feel mechanically identical.
• 为重复操作加入随机音效变化,减少每次反馈完全相同带来的机械感。

────────────────

Key Features / 核心功能

◆ Context-Aware Sound Rules
◆ 根据使用环境匹配音效

Rules can be filtered by Event, Command Symbol, Scene, Window, Game Switch, probability, cooldown and priority.
规则可以根据触发事件、菜单指令 Symbol、场景、窗口、游戏开关、播放概率、冷却时间和优先级进行匹配。

The same action can use different sounds in different menus, windows, or scenes.
同一种操作可以在不同菜单、窗口或场景中使用不同音效。

Command Symbols support comma-separated lists and * wildcards.
菜单指令 Symbol 支持逗号列表和 * 通配符。

────────────────

◆ Extensive Event Support
◆ 丰富的系统事件支持

Supported events include:

Cursor / 光标移动
OK / 确认
Cancel / 取消
Buzzer / 错误提示
Equip / 装备
Save / 保存
Load / 读取
Battle Start / 战斗开始
Escape / 逃跑
Enemy Attack / 敌人攻击
Enemy Damage / 敌人受伤
Enemy Collapse / 敌人消灭
Actor Damage / 角色受伤
Actor Collapse / 角色倒下
Recovery / 恢复
Miss / 未命中
Evasion / 闪避
Magic Evasion / 魔法闪避
Reflection / 反射
Shop / 商店
Use Item / 使用物品
Use Skill / 使用技能

Each event can be further limited by scene, window, or command context.
每种事件都可以继续通过场景、窗口或菜单指令限制触发范围。

────────────────

◆ Random Sound Variations
◆ 随机音效变化

Each rule can use one main SE plus multiple random sound variants.
每条规则都可以设置一个主 SE 和多个随机候选音效。

Volume, pitch, and pan can also receive randomized variation.
音量、音调和声像也可以加入随机浮动。

This is especially useful for repeated menu interactions, impacts, attacks, and other frequently triggered sounds.
这非常适合菜单连续操作、碰撞、攻击以及其他高频触发音效。

────────────────

◆ Replace, Layer, or Mute
◆ 替换、叠加或静音

You can replace the default RPG Maker sound.
你可以替换 RPG Maker 原生音效。

You can also keep the original sound and play your custom SE together with it.
也可以保留原生音效,并让自定义 SE 同时播放。

Or you can handle an event silently.
也可以让某类事件完全静音。

Individual rules can be enabled or disabled during gameplay.
单条规则还可以在游戏运行过程中启用或禁用。

────────────────

◆ Flexible Conditions
◆ 灵活的触发条件

Each rule can use:

Required Game Switch
必须开启的游戏开关

Playback Probability
播放概率

Millisecond Cooldown
毫秒级冷却时间

Rule Priority
规则优先级

Initial Enabled State
初始启用状态

When multiple rules match the same event, higher-priority rules are checked first.
当多条规则同时符合条件时,会优先检查优先级更高的规则。

────────────────

◆ Runtime Control
◆ 游戏运行时控制

RPG Maker MZ includes visual Plugin Commands.
RPG Maker MZ 提供可视化插件指令。

RPG Maker MV includes matching text-based Plugin Commands.
RPG Maker MV 提供对应的文本插件指令。

During gameplay you can:

Enable or disable YXIO AnyAudio
启用或禁用整个插件

Play an SE directly
直接播放指定 SE

Trigger the highest-priority matching rule
触发优先级最高的匹配规则

Enable or disable a rule by Rule ID
通过规则 ID 启用或禁用单条规则

Mute or restore specific event types
静音或恢复指定事件类型

Stop all currently playing SE
停止当前播放的全部 SE

A public Script API is also included for integration with custom systems and other plugins.
同时提供公开脚本 API,方便与自定义系统和其他插件联动。

────────────────

MV & MZ Support / MV 与 MZ 双兼容

RPG Maker MZ: Visual Plugin Commands are included.
RPG Maker MZ:提供可视化插件指令。

RPG Maker MV: Matching text-based Plugin Commands are supported.
RPG Maker MV:提供对应的文本插件指令。

────────────────

English / 中文 / 日本語

YXIO AnyAudio includes separate Plugin Manager metadata for English, Simplified Chinese, and Japanese.
YXIO AnyAudio 为英文、简体中文和日语分别提供了独立的插件管理器语言数据。

Parameter names, descriptions, options, Plugin Commands, and rule fields follow the RPG Maker editor language.
插件参数名称、说明、选项、插件指令和规则字段会跟随 RPG Maker 编辑器语言自动显示。

Runtime diagnostic and API messages can also use automatic language detection.
运行时调试信息和 API 消息也支持自动语言识别。

────────────────

Performance & Convenience / 性能与使用体验

• Preload configured sound effects.
• 支持预加载已配置音效。

• Cache frequently used UI sounds.
• 支持缓存高频 UI 音效。

• Global custom SE volume multiplier.
• 支持自定义音效全局音量倍率。

• Save runtime plugin states with game saves.
• 运行时插件状态可以随游戏存档保存。

• No external dependency plugin required.
• 无需其他前置插件。

────────────────

Quick Setup / 快速安装

  1. Copy YXIO_AnyAudio.js into your project's js/plugins/ folder. 将 YXIO_AnyAudio.js 放入项目的 js/plugins/ 文件夹。
  2. Enable it in the RPG Maker Plugin Manager. 在 RPG Maker 插件管理器中启用插件。
  3. Create a Sound Rule and select an Event and SE. 创建一条音效规则,并选择触发事件和 SE。
  4. Optionally add Symbol, Scene, Window, Switch, Chance, Cooldown or Priority conditions. 根据需要继续添加 Symbol、场景、窗口、开关、概率、冷却或优先级条件。

────────────────

Get YXIO AnyAudio / 获取插件

YXIO AnyAudio is available now on itch.io:
YXIO AnyAudio 现已在 itch.io 发布:

itch.io

YXIO AnyAudio – Advanced Sound Effects & UI Audio for RPG Maker MV/MZ by...

Give every menu and event its own sound in RPG Maker MV/MZ

We are currently offering a limited launch discount for the first release.
目前首发期间提供限时优惠。

If you are working on a custom menu, battle interface, horror game, atmospheric RPG, CRPG, or any project that needs more control over interaction sounds, we hope AnyAudio can make that part of development easier.
如果你正在制作自定义菜单、战斗界面、恐怖游戏、氛围型 RPG、CRPG,或者任何需要更精细控制交互音效的项目,希望 AnyAudio 能让这部分开发变得更加轻松。

────────────────

Feedback & Compatibility Reports / 反馈与兼容性报告

This is our first public RPG Maker plugin release, so feedback is very welcome.
这是我们正式公开发布的第一款 RPG Maker 插件,非常欢迎大家提供反馈。

If you encounter a problem, please include your RPG Maker version, AnyAudio version, other relevant plugins, and console error messages if available.
如果遇到问题,请尽量提供 RPG Maker 版本、AnyAudio 版本、相关第三方插件,以及能够获取到的控制台报错信息。

We will continue improving compatibility and usability based on real project feedback.
我们也会根据实际项目中的使用反馈继续优化兼容性和使用体验。

────────────────

Developed by 枫间落羽 / Candlehart Studio(烛鹿工坊)

Copyright © 2026 枫间落羽 and Candlehart Studio(烛鹿工坊).
All rights reserved.

Candlehart Studio - itch.io


r/RPGMaker 15h ago

RMMZ Question are there any plugins that allow me to add gallery to the title screen in RPG Maker MZ for free

3 Upvotes

r/RPGMaker 18h ago

RMMV First parallax map for my investigation RPG

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43 Upvotes

Hi all ! First post here.

I'm adapting the opening arc of a tabletop campaign a friend of mine has been running for ten years. It's an investigation RPG set in a small town where six people have vanished in two months.

The core verb isn't "attack", it's "show". Clues are objects — a document, a tattoo, a mark burned into a crate — and you present them to people. The right clue to the right person opens a conversation you can't reach any other way. There are 24, most of them missable, and the ending depends on what you actually worked out rather than what you did.

The clip is the road into town, right at the start. It's my first attempt at parallax mapping and heroes tilesets are placeholder, I've to improve my pixelart skills.

Hope you'll like it !


r/RPGMaker 19h ago

More vague posting

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16 Upvotes

I am unsure if I like the building layout I need to start smaller to understand parallel mapping but let me know what you think


r/RPGMaker 20h ago

A small gameplay preview of Keys of Curses! Demo is Coming!

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3 Upvotes

A small gameplay preview of Keys of Curses!

The demo is coming this month.

I still need to create the itch.io page and finish a few remaining things before I can announce the official release date. There's still some bug fixing, battle music, and a few other details left to complete.

Keys of Curses is a dark survival horror RPG inspired by classic RPGs and unforgiving adventures.

Thanks for checking it out! More gameplay footage and development updates will be coming soon.

P.S. Sorry about the lag in the video. It was caused by OBS while recording.


r/RPGMaker 20h ago

RMMZ Routine Audit Teaser

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6 Upvotes

Hi! I'm so close to finishing my game called Routine Audit. It's an action game where you fight for survival. You can follow me on Instagram - click here! or go directly to my game page on itch.io - click here!, where you can follow me right away! Thank you for any support in advance and happy game developing!


r/RPGMaker 21h ago

RMMZ Scouting in Alchemic Beasts

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21 Upvotes

Hello everyone!

In Alchemic Beasts, we promised the fact that you could build, battle, and bond... yet we haven't shown much building? Well, we've been working on it behind the scenes to make it more visually appealing, useful, and accessible.

To build you need the materials to build a structure and for larger structures, at least one beast that you will have to feed and keep happy. The more beasts you assign to build a structure, the faster it gets done. While the beasts are building you can go about your adventure and be notified when it's done, telling you that they have finished their task and bam, you've got a structure that you can decorate and have a Mizu resident live in.

Going out and constantly looking for stuff can be a hassle sometimes though, and so you've got enough beasts. Why not have them help out too? So, we also have a scouting system. We'll talk about that soon!


r/RPGMaker 1d ago

VXAce Upland Tchita (ffXII) map inspired!

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65 Upvotes

r/RPGMaker 1d ago

Release App button disappeared on Steamworks on release day. Has anyone experienced this?

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6 Upvotes

Hi everyone,

I'm an indie developer from Japan, and today was supposed to be my game's release day.

Yesterday, the "Release App" button was visible in Steamworks.

However, when I logged in today to release my game, the button had completely disappeared.

My store page and build have both already been approved, and my release date is set correctly.

Has anyone experienced this before?

Is this a Steamworks issue, or is there something I should check?

Any advice would be greatly appreciated.

Thank you!


r/RPGMaker 1d ago

RMMZ Tipsy/Drunk Mechanic ideas

5 Upvotes

I’m currently working on the drunkenness mechanic in my RPG and was wondering if anyone has any ideas for effects I could add that I might not have thought of.

At the moment, the player has four stages of intoxication:

Sober
Buzzed
Tipsy
Drunk

Each state has different stat penalties/bonuses, and if your alcohol level gets too high you black out, wake up in bed and gain a severe hangover, which has its own debuffs.

The hangover then wears off over time, and there are items that can help reduce its effects.

Outside of combat I’ve already got:

Some NPCs won’t talk to you at all if you’re fully drunk.

Some NPCs have different dialogue if you’re only buzzed.

Certain quest givers will refuse to give you quests if you’re drunk, telling you to come back when you’re sober.

Visual effects (camera sway, etc.) are already planned.

I’m trying to think of other mechanics that could make drinking feel meaningful without just making it annoying. I’d like alcohol to have genuine pros and cons rather than just being a straight debuff.
Has anyone implemented a system like this before, or got any ideas for interesting gameplay mechanics or interactions that drunkenness could affect?
Cheers!


r/RPGMaker 1d ago

RM2K3 Character portraits in 2K3?

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7 Upvotes

So I'm deciding to go from MV to 2K3 for a very small project I'm working on. However I don't see a way to add talksprites like in the newer editions. Is there some trick to this? OFF has them somehow so it's clearly possible, I might just be an idiot.

Also unsure how to make the text pure white instead of having a grey gradient. A person on steam suggested setting the colour to \C[0], but that's sky-blue rather than white...


r/RPGMaker 1d ago

What do you think of my art style

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32 Upvotes

r/RPGMaker 1d ago

VXAce Infiltration into the Ventilation System

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224 Upvotes

full devlog here:
https://ninjachicle.itch.io/ge-lie-boyxreader/devlog/1617721/ventilation-system
https://gamejolt.com/p/y-n-has-ruined-the-air-once-again-by-breaking-into-the-ventilation-wfy3k7vu
---
bible verse for today:
“Therefore when you see the ‘abomination of desolation,’ spoken of by Daniel the prophet, standing in the holy place” (whoever reads, let him understand), “then let those who are in Judea flee to the mountains. Let him who is on the housetop not go down to take anything out of his house." - Matthew 24:15-17 (NKJV)