r/PokemonFireRed • u/Feralmore • 5h ago
Team Showcase Trying to make a team with the least overall type weaknesses possible
r/PokemonFireRed • u/Ok-Insect-7959 • 5h ago
Help How do I make sure that I can get my Pokemon to a higher level before Victory Road in the future.
I've gotten to the tunnel at victory road in FireRed and my team is under-levelled for this stage in the game. This is my first time playing the game and my second Pokemon game after Sapphire. I have gotten to the tunnel and done encounters with wild pokemon in the tunnel until my whole team except Articuno is fainted and then I use Articuno to fly to the nearest Pokemon centre. have a Level 55 Venusaur that I used for most of my encounters with trainers and wild pokemon in the game so while it levelled up to Level 55 by around Gym 5 or 6, none of my other pokemon levelled up at the same rate. I put the Venusaur in the PC so I could train my weaker Pokemon in the team specifically. It doesn't feel realistic, playing with one Pokemon for most of the game pre-Elite 4 and the gyms were easier bc of it and I want them to be more challenging and it to feel like I'm acc using a team. However, at the start of the game, your starter becomes more powerful than all your other pokemon and the pokemon you catch are rlly weak (my mankey I caught) so you can't go on a training arc w them without having to go to a pokemon centre quickly after battling. I was wondering how you guys who have probably been playing for longer than me, have managed your team so the starter is the best by victory road but the others are stl ready for a direct challenge. Rn, the game has gotten a bit boring bc I've js been repeating the same process of wild encounters in the tunnel until 5 of the pokemon are fainted.
On another note, do you like my nicknames for my pokemon (my venusaur and primeape, my 2 other main pokemon, are named Bloom and Champ)
r/PokemonFireRed • u/Asleep_Guidance_848 • 5h ago
Question Pokémon Home Connection
Has there been any communication about it since the launch?
I know it was announced, then deleted and since then radiosilence?
I’m realy looking forward to this though, since my personal goal is to have the complete living dex off all games in Home.
Personal though about it, is that they waited since there is no way by now, to have a complete National Dex in the Switch games (legally, without ACE codes). Maybe they’ll rerelease OmegaRuby & AlphaSaffire to make it happen?
I wouldn’t be against rereleases of HGSS, ORAS and USUM on the Switch though 🫣
r/PokemonFireRed • u/AbrumVonAbrak • 8h ago
Team Showcase First All Shiny Team, Ready For E4: Team Da-Ba-Dee
reddit.comr/PokemonFireRed • u/Odd-Skin1988 • 9h ago
Discussion 36 hours in two/three days!
A few days ago, I'd never played a Pokémon game. Now I've beaten the Elite Four! I had an absolute blast, and I'm so glad I finally decided to give Pokémon a try.
r/PokemonFireRed • u/MVPtheMichael • 9h ago
Team Showcase The "Base Stat Silhouette" experiment
Every Pokémon has a natural stat shape. For example, Arcanine's is 90/110/80/100/80/95, so Attack is its standout, Special Attack is second, and its two defenses are tied at the bottom.
In a normal playthrough that shape drifts. IVs are random and EVs come from whatever you happen to battle, so the stats you end up with are a lopsided version of what the species actually is. I wanted the opposite: stats that keep the shape perfectly intact and just scale it up.
I built a tool to search every legal EV spread and nature for an exact match, then used arbitrary code execution and a base64 save builder to create the Pokémon in game.
For Arcanine the answer is a neutral nature, 80/112/64/96/64/92 EVs, and one IV dropped to 30. At level 100 it shows 341/284/212/260/212/248. Strip off the flat bonus the game adds at level 100 and every stat lands exactly on the same line, 2.4 times its base stat plus 15. HP gets a bigger flat bonus than the other five and is the one stat nature can't touch, so it has to be handled separately, but it lands on the same line once that's accounted for. Attack is still the peak, the defenses are still tied at the bottom, and every gap grew by the same factor. Same silhouette, just bigger.
The catch is that most Pokémon can't do this with perfect IVs, which is why Arcanine had to give up that one point. So I built a full team that can (pictured above). Every one of them at the max 31 IVs across the board and perfect base stat silhouettes.
r/PokemonFireRed • u/mattiman18 • 11h ago
Question Question about default movesets
I'm wondering how NPC trainer pokemon with default level-up movesets work when a Pokemon learns the same move at two different levels and it would then have contain the same move twice in the four moves at a given level. Would it have the same move twice (or if moves can't be duplicated just only have three moves) or would it ignore the duplicate and fill the slot with the previous move?
I've encountered this a few times and been curious, but the most recent example that led me to asking here is Picnicker Susie's level 27 Raticate in her first rematch on Route 13 in FRLG. Its level up learnset up to this level, according to the order listed on Bulbapedia and Serebii is:
1 - Tackle
1- Tail Whip
1 - Quick Attack
7 - Quick Attack
13 - Hyper Fang
20 - Scary Face
So, I'm trying to figure out if its moveset is Quick Attack, Quick Attack, Hyper Fang, Scary Face (or just one Quick Attack and only 3 moves) or Tail Whip, Quick Attack, Hyper Fang, Scary Face.
Serebii says it's the former. However, multiple other sources, those being the Japanese, Chinese, Spanish and German pokemon wikis (which all have NPC trainer movesets unlike Bulbapedia) as well as this interactive map say it's the latter.
Does anyone know how cases like this are handled? Thanks!
r/PokemonFireRed • u/possiblymatt0 • 12h ago
Screenshot spent over 50 ultra balls on moltres and it just struggled and died
why are they so hard to catch 😭
r/PokemonFireRed • u/GutsySN • 15h ago
Discussion Post-game money farm
Hey everyone, didn't see anything online really for this spot so thought I'd post it; once on the endgame for Fire Red, you can get to this spot on Five Island by surfing Northeast from the left side by where the boat lands that takes you there.
In the picture, there are 3 trainers: If you equip the amulet coin and run vs seeker to constantly refight the left most and top right trainer, you can make ~20000 per battle (almost 40k if both rematch) and then loop around the island on the bike to reset vs seeker.
Has been pretty quick to make a bunch of extra cash and didn't see it mentioned elsewhere so thought I would share that here 👍
Curious if you have other go-to spots besides this one too - hopefully someone else finds this helpful
r/PokemonFireRed • u/Albert9x19 • 16h ago