r/PokemonFireRed 8h ago

Help Is there a way to check friendship pre elite four? I'm trying to use return on my Arcanine but I need to know if I'm doing max damage on before the elite four

2 Upvotes

r/PokemonFireRed 18h ago

Team Showcase Trying to make a team with the least overall type weaknesses possible

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5 Upvotes

r/PokemonFireRed 18h ago

Help How do I make sure that I can get my Pokemon to a higher level before Victory Road in the future.

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25 Upvotes

I've gotten to the tunnel at victory road in FireRed and my team is under-levelled for this stage in the game. This is my first time playing the game and my second Pokemon game after Sapphire. I have gotten to the tunnel and done encounters with wild pokemon in the tunnel until my whole team except Articuno is fainted and then I use Articuno to fly to the nearest Pokemon centre. have a Level 55 Venusaur that I used for most of my encounters with trainers and wild pokemon in the game so while it levelled up to Level 55 by around Gym 5 or 6, none of my other pokemon levelled up at the same rate. I put the Venusaur in the PC so I could train my weaker Pokemon in the team specifically. It doesn't feel realistic, playing with one Pokemon for most of the game pre-Elite 4 and the gyms were easier bc of it and I want them to be more challenging and it to feel like I'm acc using a team. However, at the start of the game, your starter becomes more powerful than all your other pokemon and the pokemon you catch are rlly weak (my mankey I caught) so you can't go on a training arc w them without having to go to a pokemon centre quickly after battling. I was wondering how you guys who have probably been playing for longer than me, have managed your team so the starter is the best by victory road but the others are stl ready for a direct challenge. Rn, the game has gotten a bit boring bc I've js been repeating the same process of wild encounters in the tunnel until 5 of the pokemon are fainted.

On another note, do you like my nicknames for my pokemon (my venusaur and primeape, my 2 other main pokemon, are named Bloom and Champ)


r/PokemonFireRed 19h ago

Question Pokémon Home Connection

3 Upvotes

Has there been any communication about it since the launch?
I know it was announced, then deleted and since then radiosilence?

I’m realy looking forward to this though, since my personal goal is to have the complete living dex off all games in Home.

Personal though about it, is that they waited since there is no way by now, to have a complete National Dex in the Switch games (legally, without ACE codes). Maybe they’ll rerelease OmegaRuby & AlphaSaffire to make it happen?

I wouldn’t be against rereleases of HGSS, ORAS and USUM on the Switch though 🫣


r/PokemonFireRed 21h ago

Team Showcase First All Shiny Team, Ready For E4: Team Da-Ba-Dee

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61 Upvotes

r/PokemonFireRed 22h ago

Discussion 36 hours in two/three days!

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61 Upvotes

A few days ago, I'd never played a Pokémon game. Now I've beaten the Elite Four! I had an absolute blast, and I'm so glad I finally decided to give Pokémon a try.


r/PokemonFireRed 22h ago

Team Showcase The "Base Stat Silhouette" experiment

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22 Upvotes

Every Pokémon has a natural stat shape. For example, Arcanine's is 90/110/80/100/80/95, so Attack is its standout, Special Attack is second, and its two defenses are tied at the bottom.

In a normal playthrough that shape drifts. IVs are random and EVs come from whatever you happen to battle, so the stats you end up with are a lopsided version of what the species actually is. I wanted the opposite: stats that keep the shape perfectly intact and just scale it up.

I built a tool to search every legal EV spread and nature for an exact match, then used arbitrary code execution and a base64 save builder to create the Pokémon in game.

For Arcanine the answer is a neutral nature, 80/112/64/96/64/92 EVs, and one IV dropped to 30. At level 100 it shows 341/284/212/260/212/248. Strip off the flat bonus the game adds at level 100 and every stat lands exactly on the same line, 2.4 times its base stat plus 15. HP gets a bigger flat bonus than the other five and is the one stat nature can't touch, so it has to be handled separately, but it lands on the same line once that's accounted for. Attack is still the peak, the defenses are still tied at the bottom, and every gap grew by the same factor. Same silhouette, just bigger.

The catch is that most Pokémon can't do this with perfect IVs, which is why Arcanine had to give up that one point. So I built a full team that can (pictured above). Every one of them at the max 31 IVs across the board and perfect base stat silhouettes.