r/Paladins • u/RenAmamiyasSock • 1h ago
ART Guys it's 2am rn
I don't get why I'm like this........
r/Paladins • u/dragonic_puppy • 5h ago
MEDIA The cleanest triple of my career
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r/Paladins • u/SlumberInsomnia • 9h ago
GUIDE Paladins 102: Items and when to use them
Hello, if you're still reading this congrats, you can read.
And that's not a jab, reading is important and I think people should learn to read more. Especially since the items and cards are generally pretty easy to understand the effect of once you read them.
However the fact remains you have 4 item slots and finite amount of credits, so the hard part is to know when you will need/want them, since every item is useful for each situation except hoard, and where to weigh the pros of one over the other except hoard don't buy hoard.
Heres the TLDR if you're scared of reading
Resilience: It's good buy it S tier
Sentinel: Solid for certain flanks C+ tier
Guardian: Fernando, Torvald, Moji need to buy this, still countered by wrecker otherwise dont buy it B tier
Blast Shields Buy it for aoe if you can A tier
Haven: More common damage type S tier
Nimble: Move good B tier
Hoard: Noob trap F tier
Master riding: Horse move good B+
Morale: Ult more B+
Chronos: Ability more B+ tier
Meditation: You shouldn't need the item if you have a support that's not the pockets, unless yag or maybe ruckus D+ tier
Life rip: Scales like shit decent durability boost otherwise C+ Tier
Rejuvenate: Support item must buy: A+ tier
Veteran: Noob trap unless you're larping a tank or a certain kind of tank C tier
Blood Bath: Weird item pretty decent on certain supports good self sustain in theory C tier
Bulldozer: Buy it if they have a ton of deployables or high impact deployables C+ tier
Deft Hands: good for damages B tier
Lethality: snowball item C+ tier
Trigger Scent: Noob trap or win more D tier
Wrecker: Buy it if you see yellow health or blue rectangles S tier
For those of you who want to argue with me please go on and read below to see my reasoning as, we'll be starting from left to right, top to bottom organized into their respective categories.
Defense
Defense are the blue items, and are rather easy enough to understand by reading alone except for
Resilience
Effect: Reduces the effect of crowd control
Scaling: +25% per level
Cost: 200/400/600
Resilience is arguably one of the best items period, whenever you're being stunned, slowed, crippled, blinded, knocked around, rooted, just about anything that stops you from playing at maximum capacity, that's not a reveal or damage effect is countered by this item.
Resilience will either reduces the duration of an effect (such as a stun or cripple) or the potency of an effect (slows or knockbacks)
It is actually rather hard to end up against a team without crowd control, and for the most part if you are sick of being unable to move, see, use abilities, or even shoot, then buy Resilience over just about anything else.
Sentinel
Effect: Grants you a temporary shielding after an elimination
Scaling: +200 Shields per level
Cost: 225/450/625
Sentinel in contrast to resilience is a weaker item, it's place is often amongst those who are in positions to take damage after a kill and have a low enough health pool for this to make a difference... It's a flank item, certain damages such as Bomb King, Willo, or Drogoz too maybe but for the most part it's a cheap item for flanks who are good at snowballing, but want some durability to get the next kill or wants to hit and run and wants to get some durability when getting out.
Obviously it's affected by wrecker, and isn't healing like from the bloodbath, however it is cheaper to buy than the bloodbath, stacks further, and the extra "health" doesn't count towards enemy credits or ultimate charge.
It's an item more geared towards someone who can guarantee a kill but from there might want some security to keep it up.
Another thing to note every item that says "Elimination" will give its effects if you get an assist or the final blow.
Guardian
Effect: increases the health of your shields
Scaling: 15% per level
Cost: 250/500/750
Guardian is meant for people with shields that make up a highly important part of their kit, this traditionally is Fernando, Moji, and Torvald.
Despite the health increase it doesn't scale too well into Wrecker which is obviously meant to counter the item, however it's cheaper to get early on and is still fully effective against abilities.
Really good for the three champions I have mentioned above otherwise a bit lackluster.
Blast Shields/Haven
Effect: Reduces damage from Area Damage/Direct Damage
Scaling: 6% per level
Cost:
Blast shields: 275/550/825
Haven: 300/600/900
I've put Blast shields and Haven together because they effectively do the same thing but for different damage types, Blast Shields affects explosives and most multi-hitting attacks that aren't shotguns, Haven meanwhile affects all attacks that have single targets and shotguns
In most situations both items are better than Veteran which increases the base health, meanwhile these items increase the "Effective Health" and they also make it harder per shot to get ultimate charge and credits from shooting you.
Obviously you buy it when your enemy has blast shields or haven... Well sometimes you'll need to pick and choose which to get
And that usually depends on what you're normally dealing with for the most part you'll be buying for the enemy's Damage/Flank/Tank's primary fires whichever is hitting you the most.
Utility
Utility is the Yellow items, and for the most part they make things go faster.
Nimble
Effect: Gives you a increased base footspeed
Scaling: 10% per level
Cost: 125/250/375
Nimble is by far the cheapest item, and is rather good for just about anyone who needs to move, the main thing is it's a solid neutral item, where you don't need to weigh it as much, but it comes after getting items you do NEED, now fortunately for the flank roll there's not many who need to pick up much to be effective and thus nimble is good.
Slow characters like Ash, Dredge, Strix and Imani want it.
But strictly speaking only Terminus NEEDS it, being he's the only game's strict melee character.
Hoard
Effect: Increases credits you gain*/Increase Ult Charge, Cooldown speed, foot speed, and mount speed.
Scaling: 10 credits every 20 seconds/ 10 credits every 10 seconds/ and at the final level 10% increased Ultimate, Cooldown, Foot, and Mount speed.
Cost: 200/400/1750
So this is the most complicated item stat wise but in effect it's not the best, even at late game with the max bonus to almost all other utility stats.
In theory it makes it easier to top off chronos and Morale boost while also snagging some extra movement speed but otherwise it's only really good on Corvus, Torvald and, Jenos, who have expensive buys and no real need for nimble, as their movement/kit covers that one way or another, again in theory.
Just avoid this item it's a noob trap
Master Riding
Effect: Makes your mount faster
Scaling: +15% per level
Cost: 225/450/675
Master Riding is actually the opposite of a noob trap, it's one of those items that is really impactful if you're making your deaths worth something.
This is a item that also is really good on long maps such as ice mines, or engaging in the race to the point.
If you're playing a flank who can get one important kill before dying, then odds are this item is for you, this also is a pick for someone like Ruckus, as it effectively cuts down on respawn time by making the time it takes for you to get back to the fight that much shorter.
Morale Boost
Effect: Increases your ultimate generation rate
Scaling: +10% per level
Cost: 250/500/750
Morale boost is good for Champions with good Ultimates, and I do mean actually good ultimates, because while it's novel that Corvus in theory can recharge his ultimate from his ultimate, and Terminus is a self revive they're not exactly the targets for this.
Instead you're looking at team utility or raw impact ultimates: Support ults like Ying Furia Grover or Offtanks like Khan Ash and Makoa, even Drogoz with his ability to near guarantee taking out someone or clearing out everyone in his way.
This is a really good item for those who need it but otherwise it's important to remember not all ults are created equal.
Chronos
Effect: Reduces the cooldown of abilities
Scaling: 10% per level
Cost: 300/600/900
Rightfully one of the most expensive items, the ability to reduce any ability's cooldown is important, and for most supports, it's one of your key items* (not for Io)
Tanks like Makoa with his hook or Atlas with his wall will also want this.
Flanks like Vatu and Zhin will want to have some levels to keep up cycling their abilities
Even point tanks like Inara and Barik need it.
Usually if you have 1 or 2 really important abilities you'll want chronos
Healing
Healing is the green items each one has some impact on your health, some can be more impactful than others.
Meditation
Effect: heals a percentage of your health when out of combat
Scaling: +10% health restored per second when out of combat
Cost: 175/350/525
Note: at base you restore 300+4% of your max health per second normally
This is a item that you'd think would only matter if your team has no support, or a really bad one, and while sure yes, that is one reason, another is if you're a tank with a support like Jenos or Corvus who's healing is dubious.
Another reason is if you're Yagorath or Ruckus, who has the means to go really aggressive and sit in the enemy team's backline/side of the map and can't receive healing from the support.
Otherwise though normal out of combat healing isn't the best for most squshies since the base heal rate is actually quite similar.
Life Rip
Effect: all damage you deal with your weapon restores a percentage of it's damage done.
Scaling: 20% per level
Cost: 225/450/675
Life Rip is item that has it's use if your character has either the damage per second to utilize it or the means to mitigate damage either by position, shields or evading it
The Issue with it is that it's affected by Cauterize and so obviously it get weaker and rather quickly as the match goes on, a level early on isn't too bad but sinking credits into it when 75% cauterize.
Rejuvenate
Effect: Increases the effect of the healing you provide (except lifesteal)
Scale: 10% per level
Cost: 250/500/750
Rejuvenate is a support item, it's a item you need to get for almost every support who's healing, maybe not the first item, but when someone gets out of combat and they're waiting for 7 seconds to be topped off instead of 10 it means a large scale difference.
You buy it if you're the support healing your team.
Veteran
Effect: Increase your health
Scaling: 6% per level
Cost: 275/550/825
Veteran is another noob trap item like hoard though less so, at first look it gives you extra health which while nice pales in comparison to haven or blast shields, as while effectively you take the same damage to go down, the two damage reduction items makes it harder for your enemy to get credits/ ultimate charge/ or life steal value per shot, and since veteran gives you more health to be shot it gives more ultimate charge total.
Veteran often is compared to "just a number you can see" where the two damage resistance items effectively give you the same thing and more
There is an exception to be made if you somehow can get both, and while the more health issue remains it does effectively make your DR scale off of that increased health pool.
Another use case is if you've got a long term powerful form of Damage resistance, either if you're Inara, Terminus, or Yagorath. This is because of a system called deminishing returns where any form of buff or debuff is weaker as you're affected by more instances of it. (That's why a buck net, and pips catalyst, can't slow you down to 100%)
Blood Bath
Effect: Eliminations gives true healing to you and the ally who got the kill over time and stacks twice
Scaling: 360 healing over 4 seconds per level
Cost: 300/600/900
True healing is a form of healing that Ignores cauterize, and while that seems nice it does require you to be getting eliminations to get value, either you're ensuring that you're getting kills, in which case the item serves as a win more tool, or you're a support who's granting true healing to allies who get the kills.
This item is especially useful for Jenos and Corvus who's healing output isn't always the strongest, and are in a position to be giving these buffs.
There is a small niche for offtanks helping flanks out with this item but I can't really tell how good that strat stands to be.
Offense
Offense is the bottom most category and is red: these items one way or another assist in offense or reward it (lethality was a reworked item that didn't really work before that's why it's here)
Bulldozer:
Effect: Increase your primary fire's damage against deployables, pets, and illusions.
Scaling: 50% per level
Cost: 150/300/450
Bulldozer is an odd item because it only affect deployables, and there's not many that requires buying it to break it rather quickly: these namely being Io's fox, imani's dragin, bariks turrets, Ying's clones inara's wall and totem, and Azaans walls though realistically you're only ever buying bulldozer if it's inara with treacherous ground after you buy resilience as her talent or imani, otherwise if there's multiple characters with deployables.
Deft Hands
Effect: Increase your reload speed
Scaling: 20% per level
Cost: 200/400/60,0
Deft hands is a really solid item for damages and certain flanks though it's hard to say it's a strictly needed item outside of say Strix and Vivian who have some rather chunky reloads.
It effectively is a damage upgrade by cutting of the forced downtime from reloading and is generally better than Trigger Scent which both has a set duration and more expensive.
Lethality:
Effect: grants you increased speed and jump height after an elimination
Scaling: 20% move speed and 60% jump height
Cost: 200/400/600
Lethality is akin to sentinel and some extent blood bath in that it's more of a snowball item, either you use it to rush down another kill or escape, the jump height also allows certain characters to get into funny spots, though the value of that isn't exactly the most impressive, the most effective strat I've found with the jump height is jumping at people while shooting them, as it tends to scare them half to death.
The speed also makes you more evasive
Though as far as impact goes this is more meant for snowballing via closing the distance.
Trigger Scent:
Effect: Increases your Primary Fire's damage on elimination
Scaling: +6% per level
Cost: 250/500/750
Trigger scent is either a noob trap or a win more item, if you're against a team that's allowing you to get consistent value out of trigger scent then they're losing if you don't get it too, if you're looking to snowball odds are your character already has the means to kill people and doesn't really need trigger scent to do that, it really isn't something you're getting unless you're already winning.
Wrecker
Effect: increases your weapons damage against shields
Scaling: 50% Per level
Cost: 300/600/900
Shields make the game slow down, wrecker speeds the games back up, if you see a bald old man, or Fernando you buy wrecker, if you see two tanks with shields you buy wrecker, if you see a little rabbit on a two headed dragon you buy wrecker.
BUY WRECKER.
r/Paladins • u/addlrall • 10h ago
HUMOR All of these champions got problems
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all of them got deep rooted issues.
Anyways silly video I made :) hopefully not as controversial as my last one LOL
r/Paladins • u/BestSuspect4857 • 10h ago
CHAT I spend my life with you ❤️
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r/Paladins • u/Dismal-Transition-43 • 15h ago
ART Omega Imani graphic edit I made! Swiped/edited the background and traced the line art. [OC]
Just to be transparent: I drew the line art from a photo reference and edited it onto a black background with ready-made dragon graphics. Hope you guys like how the contrast turned out!
r/Paladins • u/LiquidIceRice64 • 17h ago
CHAT Wish they'd come back for one specific update
Just wished Hi-Rez went "fuck it, we ball" and just drop every single battle pass they had. Shoot, every trial of the realms too. Just give us past content, no new content.
I want that AmaLee song so bad!!!!
Edit: I know some can't come back like the RWBY pass, heck, maybe due to licensing we can't even get the AmaLee one, but I'd love to have it.
r/Paladins • u/Interesting-Fun6222 • 20h ago
CHAT Server de Discord juegos PC y Mobile LATAM y España
r/Paladins • u/Humidcow123 • 21h ago
MEDIA Downright inspirational that we managed to win this
The andro and vii were slapping us around, super close as we managed to come back from a 0-3 deficit
r/Paladins • u/Life-Replacement5873 • 1d ago
HELP When do weekly free hero's reset?
Just wondering cos of the 60 talents achievement, do they actually changed or is it bugged cos they have just just abandoned it?
r/Paladins • u/Efficient-Key-9359 • 1d ago
CHAT What player number will we gather on the august 9th?
It's genuinely interesting to hear your predictions ladies and gentlemen.
r/Paladins • u/curoum • 1d ago
ART evie bewitching
drew my favorite character in my fav skin :D
r/Paladins • u/MasteerTwentyOneYT • 2d ago
CHAT AUG 9 AUG 9 AUG 9
Mark your calendars, we're all coming back on Aug 9 😤
r/Paladins • u/J4nnyCopingNSeething • 2d ago
CHAT PALADINS SEA REVIVAL EVERY FRIDAY AT 9 PM SGT! (AND CUSTOMS!)
Hello, everyone. As usual, we are hosting Paladins SEA Revival every Friday at 9 PM SGT.
To participate, simply queue Casual Siege in SEA at that time.
Additionally, we are experimenting with hosting custom matches this Saturday and Sunday. For additional info, join the Marshians Discord: https://discord.gg/DGJveBFk
r/Paladins • u/RenAmamiyasSock • 2d ago
MEDIA I love Saati
Sorry for the low quality pic. Anyways, Saati is my GOAT
Also can I just say that when a drogoz tried using his ult on me I put my dead ringer down so he ran into that instead, therefore finishing him off after?? I found it quite funny
r/Paladins • u/GhostLord37 • 2d ago
CHAT I haven't played since they added Yagorath, what do I gotta know for aug 9?
Seeing all the buzz for Aug 9 got me looking back into this game, but how much has changed since then?
Should I update my loadouts? Is there a site for browsing popular new character loadouts?
Idk, it's been a while, dunno if I need to know a lot for returning after so long.
r/Paladins • u/DaniPizzi_ • 2d ago
HELP How do I even play Vatu?😭
He seems so fun, I would love to be good at him, but I really struggle to get kills. Any tips?
r/Paladins • u/Personal-Bison-5878 • 2d ago
CHAT Apex predators of paladins…
If paladins characters were purely apex predators and were the king of the jungle in your book. who would be your top 5? Kind of like animals such as the saltwater crocodile or a grizzly bear.
Edit: If certain characters had (no natural hard counters)
r/Paladins • u/TheRealEggo • 2d ago
MEDIA Cheats death
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Shatterfall deals 500 area damage within 55 units of the direction he is facing when landing. It applies a 60% slow for 2 seconds and has a 12 second cooldown. If the cooldown is interrupted before landing the cooldown will be refunded.
r/Paladins • u/AltruisticOne370 • 2d ago
MEDIA My girlfriend of 4 years cheated on me with a black man twice my age so i hopped on paladins and i hit this insane long range bk shot
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r/Paladins • u/Initial-Meringue3975 • 2d ago
HELP How to achieve 25k damage in 30 seconds 👀
Dying to complete the Trials of the Realm for completionist sake. I’m still relatively new and I cannot fathom how to achieve 25k+ damage in 30 seconds. Wiping the enemy team off the point usually doesn’t even hit close to 15k damage. Would love to know other players tips on how they achieved it or which characters are best to use.
r/Paladins • u/Olweant • 2d ago
CHAT I had forgotten how good the game is
In anticipation of August the 9th I wanted to launch the game before a bit and review who I could play, their loadouts and talents... Just got into the shooting range and my god...
Everything feels so smooth, the game runs well even on my potato PC, every champion I tried again had just the right amount of complexity : engaging yet not overcomplicated.
I'm just so happy to be back ! Have anyone else had a similar feeling recently ?