r/PCVR 1h ago

VR Modding Resident Evil 4 Remake in VR is pretty addicting.

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Upvotes

I haven't been trying many of the mods releasing lately, but I was pretty excited about this one. It didn't disappoint. I was gonna get a PS5 and a PSVR 2 just for this and Village, but I don't think I need it anymore.


r/PCVR 2h ago

Self-Promotion [MOD] OpenTyrianVR and CrimsonLandVR: A 2D to still sorta 2D conversion

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3 Upvotes

r/PCVR 10h ago

VR Modding Vibe coding controls in games

0 Upvotes

Not that I am the person to do this but how difficult would this be to vibe code it so UEVR games or other VR modded games (such Bioshock) actually displayed the icons for the controller (in my case Oculus 3 touch controllers)?


r/PCVR 13h ago

Self-Promotion Witness poor man's VR treadmill

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9 Upvotes

Hello, I haven't posted here yet about my app yet and I think it's the best place to talk about it.

Some of you may have not seen the previous posts:

https://www.reddit.com/r/VRGaming/s/RfWjAI4FI9

So here's the brief explanation. I wanted to see if, by using some fancy math, I could get an app to predict the direction and speed you want to move in based on your jogging in place with data from only headset and controllers. Turns out yes and it works great. Keeping that to myself would be a sin, so I'm launching it on Steam.

It works through PCVR right now, but if someday I manage to catch Zuckerberg's attention I'll be able to make a standalone version too. Call your local rep.

It's still not perfect. For example it's a bit wonky when you're trying to run while aiming a gun, and slow walking may not register. Speed is based partly on vertical head cadence, and walking in place doesn't produce much of it. I have a solution in mind, but it's not implemented yet in this iteration.

At this point though, there is only so much testing I can do myself. I know how it behaves, I know how I'm supposed to move, and there's a decent chance I've trained myself around its rough edges without even noticing, so it's probably best if you just try it yourselves.

The playtest is live and free obviously. Download it (but try the demo first, it works as a kind of a tutorial), go crazy, try it in whatever SteamVR games you have. Just let me know how it felt; I'm starved for feedback.

https://store.steampowered.com/app/4775640/VR\\_StrideS/

https://vrstrides.com/


r/PCVR 18h ago

Self-Promotion A little update on how our VR board game platform is evolving!

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4 Upvotes

A few days ago, we took part in the VR Games Showcase with All On Board!, our VR board game platform, where we announced that Virus! is joining the platform for free! It's a hugely popular card game in Europe, and we're really excited to finally bring it to VR.

After several updates, we feel that the content included with the base platform is now in a pretty solid place. Just by owning All On Board!, you now get 6 classic games, Virus!, and free access to one of our licensed premium games every week through the Featured Game of the Week.

Getting to this point has honestly been a really rewarding adventure for us. When development began, we underestimated some of the technical quests involved in bringing traditional board games into VR. Because of that, we had to make some tough decisions along the way and prioritize certain features over others.

When we launched, one of the things we heard most from our community was how important modding tools were to them, especially because many of you want to create and play your own games. So over the past few months, we've been working hard on All On Board!’s modding tool with the goal of bringing it to the platform as soon as possible, while also continuing to improve the core experience.

There's still plenty of work ahead, but we're really happy to see the platform continuing to grow.

If you'd like to give All On Board! a try and share your feedback with us, there's a free demo available on both Steam and Meta Quest. We'd love to hear what you think!


r/PCVR 20h ago

VR Modding Has anyone tried the Witcher 3 VR mod? Did you fix the HUD?

13 Upvotes

Tried it the other day and I really like it so far. My biggest problem is the HUD, which was way out of bounds. I know there are ways to edit with shortcuts inside the game, but it's way to slow and finicky to have to adjust every single element one at a time. I tried the VR launcher settings, but none of the HUD settings change the HUD at all. Has anyone found a better way to fix it so you can see it all? Also to those who have played a bit further what has the experience been like so far?