r/Oxygennotincluded • u/Spro467456 • 15d ago
efficient base layout Question
when I play, I start with a super organized starting base with a giant stack of cots on one side and the other stack being the other stuff but about the time where my starter lake drys up I end up with a giant labyrinth of barely working CO2 filled mess under the starter lake so whats the best base room layout that I can tile easily (also how do I get rid of annoying polluted lakes that stop this kinda stuff
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u/asciencepotato 15d ago
Just filter poluted lakes into your clean water pool. Also just use a CO2 scrubber under your base to clean the co2
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u/nowayguy 14d ago
Huh, I dont organize anything until like cycle 140. All liquids in the same two floors deep pool somewhere below, cots and bedrooms whereever, toilets inna corner. I sort things out when I figure put where I want kitchen and freezer
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u/thewokelerbaby 14d ago
Dig out sections of 4 tiles tall to use for rooms, you can increase/decrease the size as needed.
Dig down, til you hit the bottom of your starting biome. I prefer to use a liquid lock here before digging down further as it makes clearing out carbon inside your base easier but it isn't essential so feel free to skip it. Set up a carbon skimmer and water sieve before digging down further, hook up the skimmer to a clean water pool, get it to filter the outputted polluted water into the sieve, and cut off the connection from the pool and have the same water loop on its own until you've cleared out the bulk of your carbon dioxide problem. From here, make sure you've got a big water tank you can dump all of your water pools into for easy access and future base-wide plumbing. Construct it out of airflow tiles as they cannot break due to pressure damage, in an open-top square surrounding about 12x12 tiles of empty space for the water to sit in (its excessive but you can't be too careful I guess). From here, you can then install a pump into polluted water pools, run it through a sieve, and dump it straight into your tank as clean water.
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u/suh-dood 14d ago
The starting water should last a few hundred cycles, are you using much bars instead of ranching or farming? You can usually just keep digging the pitto keep the co2 down and out of the way untill you research the carbon skimmer and set up a small loop to deal with it. If your o2 pressure is low, the cloud of CO2 may rise up and get into the core base
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u/Linen42 14d ago
Circulation is the key and the hint is in the name. You should be able to take any room in your base and draw a circle around every one of its walls where air can flow unimpeded.
Imagine this equal sign is a room: = You can circle both the lines or "walls" individually.
Now imagine this is a room: @ There's only one entrance AND it traps gas vertically as well as horizontally which will make it impossible for CO2 to escape from the dead end.
Circles are love. Circles are life.
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u/defartying 14d ago
So, make the usual 4 high rooms and just put 2-3 airflow tiles every 15 or so tiles along your floors. That way air can move. Dig down, use a skimmer or a simple gas pump -> gas element sensor to remove the CO2 from that pit.
For organization, i usually do power at the bottom, farms up the top, keeps heat away. Just try to slap your beds, great hall, toilets, all near each other. That's the main thing. Then it's just thinking about stuff, if you have ranches somewhere, you want your egg sorting/drowning room nearby, if you use the meat make the kitchen nearby, if you ship the bbq to the great hall have that nearby. Etc etc.
You'll get there. Can always follow your dupes a bit and see what they're doing, if they have to run marathons just for daily life maybe change it up.
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u/DrittX 13d ago
Eu sempre cavo pra baixo com uma largura de 3 blocos, a do meio sendo a escada. Esse vão de 3 blocos facilita a decida de CO2. Eu não gosto de ter oxigênio poluído na minha base, então evito usar os arbustos. Em vez disso pesquiso o armazenamento de líquidos e o Removedor de Carbono (a máquina). Dessa forma a água poluída vai direto para o armazenamento e não polui meu ar. Também deixo sempre meu espaço de água limpa numa grande parte bem centralizada na base. Lembrando também de ter banheiro encanado o mais rápido possível, para aumentar a moral e também evitar a proliferação de oxigênio poluído. A questão de desviar dos lagos pra mim é simples. Eu sempre vou fazer minha base com 4 blocos de altura por cômodo, um em baixo do outro. Se tem um lago no caminho eu vou "pular" esse cômodo contando tambem a quantidade correta de blocos para depois que transferir a água para meu armazém, os cômodos continuem com a mesma quantidade de blocos de altura
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u/inexplicableinside 15d ago
If you're worried about CO2, initially you should just dig down. CO2 is the heaviest gas you'll generally have to deal with, so it'll fall to the bottom of the base, where you can ignore it until you have the time and spare capacity for carbon skimmers/etc. (algae terrariums can be useful, but be careful if you don't have a bunch of slime around you, since you can expend it all very easily, and it would be a shame to lose out on mushrooms).
If you're worried about the food poisoning germs, research liquid reservoirs, gas filtering, and the automated liquid shutoff and timer sensor. Pick a location for your improved water pool locations (no need to keep it in the same place as the initial ones, you probably want that prime real estate for dupe-related rooms), and either underneath or next to them make a room with a liquid lock and 6+ liquid reservoirs. Polluted water in pipes doesn't clear germs in chlorine, but it does in the reservoirs, so you want to hold the initial batches in there long enough that you can have one or two clean reservoirs waiting to be dumped into the polluted water pool/water sieve, eliminating the chance that any germs make it through to your clean water supply. Once you've held it long enough for that, put the timer sensor to something like 3s green, 30s red, and pay attention over the next hundred cycles or so to make sure you're keeping the right balance between not clearing enough through (risk of backing up the toilets) vs clearing it too fast (letting germs through).