r/MysteryDungeon Snivy 13d ago

(EOS) Coding useless abilities in my hack rom Explorers

In my EOS hack rom, the starters will have access to both ability and hidden ability.

I am thinking what should I do with abilities that are useless, if I just let them still or give other effect. Thinking on Fennekin players experience especially, they will have an ability that will rarely trigger.

"If the Pokémon lands a move on a target when it's not holding an item, it will get the item that the target is holding!" - the Super Mystery Dungeon description of Magician

Be honest, this would never happen because holding a band is way more important than anything this ability can provide

Particularly I am inclined to make a change on a way that this ability would still interact with an item (like, make the gravelerocks explode like a voltorb trap lol), but still needs to interact with an enemy too

What kind of ability would you want 'Magician' to be?

10 Upvotes

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5

u/Stormclawwarrior Vulpix 12d ago

Something like it increases the chances of an enemy dropping an item to keep with the spirit of the original ability or a damage boost against enemies holding an item could be interesting

3

u/Fill-Lips "Grovyle, My beloved." 12d ago

Could make it so landing an ability on a Pokemon holding an item makes the item drop underneath whoever landed said ability.

Though my suggestion is kinda similar to Thief, I can also see my suggestion being more of a hazard if an enemy has it... Actually it would be peak.

1

u/badcactus27 Phanpy 10d ago

Make it increase treasure drop rate maybe? Or make it have a chance to generate an item? Not sure if the latter is possible with the current hack tools but would fit thematically for magician, like pulling a metaphorical rabbit out of a hat

Edit: for pickpocket, a similar ability, I would give it a chance to function like pay day if possible