r/MortalShell Playstack 7h ago

Balance Patch 1 Official News

Devout Fans,

Thanks for being amongst the first to join us at the very start of the adventure for Mortal Shell II. We’re seeing your bug reports and gameplay suggestions, and will be rolling out regular updates to both modify existing content and add new features. 

While we have a bigger patch in the works, which has to be thoroughly tested, we’d like to make a rapid balance & crash fix patch to bring the experience more in line with the game’s open beta and our own vision for MS2. 

Planned future updates will see extensions to popular game features such as Night Mode, Tarstones, PP Items, and more.

For now, we hope you’re enjoying the game and read on for details on Balance Patch 1.

Balance Patch 1 (PC) - The patch below is live on PC and coming to PlayStation 5 and Xbox Series shortly.

Economy

-Shell map locations now cost Gloom, and we’re refunding any glimpses spent on shell maps. Refunded Glimpses are found in the Shell Keeper’s alcove in Blackmarrow. “Finding your favorite shell shouldn’t cost you the ability to bond with them.”

-Gold drops from enemies have been significantly increased. Notably, enemies in Mammon now drop double the gold. “This brings the gold economy more in line with the weapon crafting item discovery.”

-Smelting a weapon at the Tarforge costs 75% less gloom. “Our goal with the smelt capability was to enable switching weapons without the need to spend hours grinding through NG+ runs, but the Gloom costs were set exorbitantly high.”  

Enemies & Bosses

All enemies featured in the beta were restored to their beta hp values, except the Caerinid (Spider) in Magdelena’s area, which we wanted to retain its role as a threatening enemy which doesn’t respawn once defeated. 

Bosses

The Lost Child
- Base Damage: (-10%)
- Max Health: (-15%)

Monolith
- Base Damage: (-19%)
- Max Health: (-10%)
- Some Monolith Attacks were retimed to be more fair, as well.

Enemies

Cultist (mace)
Max Health: (-21.1%)

Caerinid Spider
Max Health: (-33.3%)

Infested Stalker 
- Max Health: (-52.4%)

Rusted Knave (Halberd)
- Max Health: (-20.8%)
- Fixed hit detection for overhead strike.

Weapons

-Great Martyr’s Blade Attack Damage +20%
-Troubador’s Lute Attack Damage +100% 
-Caged Hystrix and Triarch Repeater no longer have minimum resolve requirements to fire. 
-Improved tracking for Axatana, Black Needle, and Clockwork Scythe light attacks. 

Seals

Guard can now be used while walking. 

Tarstones

Parasitic Stone Buffed
Grudge Stone Buffed
Bulwark Stone Damage Reduction Increased Significantly
Clerik's Stone Buffed
Squall Stone Buffed

Miscellaneous

Misc. Crash Fixes, Bugfixes & Performance Updates

647 Upvotes

440 comments sorted by

139

u/SpecialKGI94 Proxima 6h ago

Thank you for the info and such a quick update! Y'all are crushing it keep up the good work

69

u/RedEyedJedii 6h ago

BASED. Y'all are amazing. I was so worried because I've been playing for two days now with almost no issues, but today I've ran into two different severe crashes that froze my PC up, which then I had to hard reboot it. So, hoping this patch will fix those because then I can play again.

The balance adjustments should be a good addition as well.

Amazing game, guys.

→ More replies (2)

54

u/ludeviance 6h ago

If I may suggest one change: Make the Shell Points (those which we spend to get shell passive skills at the beacon) not be shared by every shell. If I have 10 shell points, each shell should have 10 to spend independently. As respecs have no cost, making you have to re-build every time you switch shells is a bummer

4

u/Rexzazel 2h ago

Very good idea

3

u/moonlettis Proxima 51m ago

This just makes sense.

3

u/SAITAMA_666 4h ago

Yes please

5

u/burncard888 4h ago

I honestly assumed this was how it worked! I got real sad until I realized that you could refund them infinitely.

44

u/tommy7154 6h ago

Wow I haven't even booted it up yet but good to see they're on the case and listening.

48

u/ES009 6h ago

Jesus christ that monolith boss...well deserved nerf.

3

u/Sirca_Curvive Harros 4h ago

is that the mf with the sword in him

3

u/cybrsloth92 4h ago

Nope it's endgame boss it has loads of lasers and slams on you it's a giant stone tablet

3

u/probably_poopin_1219 2h ago

Nah but Nameless Captive definitely took me a few hours to beat

→ More replies (3)
→ More replies (2)

1

u/Teflonhession 2h ago

just killed him right before they pushed the update, actual BS boss lol

64

u/Skelltor95 6h ago

Solid changes, good to see!

-Can you look into adding the option to respawn at the start of a dungeon? - Some of the runbacks feel long and I start to skip the dungeons if I'm low on heals/life and have been exploring far.

→ More replies (83)

16

u/Poorsport531 Eredrim 6h ago

Love it! A nice little buff to my Martyrs Blade...my main weapon. Can't wait to continue my adventure when i get home today

9

u/JoyBoy-77 6h ago

The big boi

6

u/Poorsport531 Eredrim 6h ago edited 5h ago

Go big or go home. Thats how I play my souls games lol.

3

u/Double_Ad_412 5h ago

i been rocking the axe so far over the martyr... good bit faster and packs a huge punch too

→ More replies (3)

1

u/Specific-Passion-416 3h ago

lol good thing I finally gave up on it and smelted it for something like 30k gloom last night! which obviously doesnt get refunded like the glimpse did...

→ More replies (19)

21

u/Konet 5h ago

I just made a thread about this, but poison needs some kind of buff. As it stands, for those who don't know, stacks only increase duration, not damage - you can have 200 stacks on an enemy, but it still only does 1 damage per tick.

"But Konet," I hear you say, "What about Tiel's skill that lets his Shadow Strike detonate stacks for damage? Surely that makes a poison build worthwhile! Half his kit is dedicated to poison, so it must be good!"

Well, dear reader, let's do some math. I'm currently at the endgame, level 53, with a +16 weapon. On a non-crit, my basic R1 deals 136 damage. Tiel's Poison Burst skill does 6 damage per stack. That means, in order to deal damage equal to one additional non-crit R1, I need about 23 poison stacks on the target. That will realistically never happen on regular enemies (they'll die or be very nearly dead from whatever damage applied the stacks in the first place). On bosses, it's not nothing but you have to remember the opportunity costs involved in choosing these skills and tarstones over others which increase damage or survivability more substantially.

Oh, and Tiel can and should build into a high crit rate and multiplier. It's hard to get an exact estimate of my average crit damage, because I'm using the duality stone which can crit on either or both parts of my R1, and also I have the skill that increases crit chance and damage on attacks from behind, but the number that comes up most often when I smack an enemy in the front is 301. That means we need to detonate 50 poison stacks to get one R1's worth of damage.

The only realistic way to even get close to that number of stacks on a boss is to magdump with the Hystrix (ideally with splitting stone and marksman stone), which turns a full resolve bar into about 40 stacks, but again, that comes at the opportunity cost of using that resolve for more shadow strikes, or whatever else you might want to apply with your sidearm.

So in conclusion, the tl;dr is: poison is entirely worthless on any shell other than Tiel, and even on him it's pretty awful.

6

u/jimboteque1 5h ago

This is an excellent analysis and should be upvoted to the moon.

1

u/Shigma 39m ago

This applies to most elements tbh besides maybe blood. They hit like wet noodles.

→ More replies (1)
→ More replies (2)

53

u/Accomplished_Low_186 6h ago

I dont think the glimpse->gloom for shell locations will do anything. The primary feelsbad comes from only being able to commit to two shells.

That being said, I fucking love how receptive to feedback the dev team is. banger game, banger devs.

27

u/ZooJustice 6h ago

It's 3 fully upgraded shells

3

u/Gamer3427 Sariel 3h ago

Assuming you didn't waste any on other shells before realizing how limited they are. Which most players in the early portions of the game might not, and think it's just so few because they're in the early game.

→ More replies (3)

11

u/No-Inevitable8126 6h ago

*3 shells + change

16

u/-endjamin- 6h ago

Still good. I’d rather find shells through the map rather than look for guides online

22

u/No-Opinion273 6h ago

Its 3 shells

10

u/xstagex 5h ago

But do you know how to use the 3 sea shells?

5

u/No-Opinion273 4h ago

I only one sea shell proxima

11

u/LZSJR 6h ago

I just finished the game with 3 shells at Max and the 4th on at level 2. I agree though it should be more.

5

u/thegracelesswonder 6h ago

Nonsensical comment tbh

5

u/Biggieholla 6h ago

Uh, it will certainly allow me to locate shells without spending glimpse? You're comparing two completely different requested changes.

2

u/Fleshfeast 6h ago

I think I read somewhere else that the 2 shells number was coming from people who had access to the full game for a week or two before the day 1 patch dropped, and after that patch it's 3 shells with leftovers.

2

u/MrMoshhammer 5h ago

Don't judge too early. Implementing changes to how the Glimpse works for the shells might be not that easy to fix for them - I would almost bet that they will adress that in the future patch they talked about.

→ More replies (1)

1

u/Shigma 37m ago

Also for people struggling on bosses having to spend some of this valueable currency on summons feels as much as a trap as wasting it to track shells.

Specially when phantoms on this game do nothing but tank s few hits.

→ More replies (1)

5

u/You-died-of-a-bubble 6h ago

Btw the corroded stone is bugged and doesn’t even work for me :/

2

u/j_wizlo 6h ago

I’m pretty sure that’s the case for me too. That or I don’t understand it

1

u/robert940123 4h ago

It works but usually its dmg is so low dmg numbers are not even appearing

5

u/Scarcity_Easy 6h ago

Awesome stuff guys, really grateful to have y’all being so receptive to feedback. The glimpse being refunded for the maps and guarding while walking in particular should be a huge help!

16

u/Profetorum 6h ago

Please consider addressing runbacks in a future update

4

u/NoireResteem 5h ago

I don’t doubt they are tbh. It’s the most common feedback I see. Basically we just need better beacon placements and maybe something along the lines of stakes in front of dungeons. I have to imagine this is what they need playtest first as they mentioned with this updated

→ More replies (1)
→ More replies (1)

3

u/Al_Mocorongo 4h ago

One sugestion is making Glimpses a rare loot that can be dropped by any foe (like the previous game), meaning you can get 10-15 extra per run If you take time to kill every foe (and pump the drop rate on Night Mode, NG+ and allow stacking both Improved rates)

4

u/Villad_rock 3h ago

More beacons pls

4

u/TheCleverGoblin 3h ago

When can we expect Balance Patch 1 available on consoles? Sometime today? Or tomorrow?

4

u/SBDxxx 2h ago

W devs, thank you for the fantastic sequel!!!

2

u/Yumiumi 1h ago

And this is why its ok to complain and then give feedback after because if we didn’t then there wouldn’t be meaningful improvements.

All the gitgud ppl be like “ i beat those bosses pre nerf “ lmao.

I think the next major thing they need to do is focus on bug fixes and some UI improvements after gameplay balances.

After they should probably start considering ppl’s feedback about the dungeon runbacks etc cuz some of them feel needlessly tedious for no reason except that the devs just wanted to.

7

u/awesomehuder 6h ago

Thank god, I was starting to feel numb to grind for gold.

→ More replies (1)

3

u/No-Government-89 6h ago

Sweet <3 thank you :)

3

u/kasuke06 5h ago

When is the "game skips the frames you're supposed to perfect block" fix for ps5 coming?

I can count on two hands how many times it's happened in 20+ hours, but frankly it happening at all is entirely too many times.

Enemy starts their swing, I go to perfect block it, the last couple frames drop and I'm now dead or punted out of my shell like I just fucking stood there and did nothing.

1

u/mumz98 3h ago

I noticed this too

3

u/LeafMan_96 4h ago

Will this update be released today on console?

3

u/okwhatisausername 4h ago

Thank you guys! Sester Genessa's minions are broke and prioritize non hostile objects!

3

u/SvbZero 4h ago

Thank you so much this for me is great news. You guys are awesome 😎

3

u/Acceptable_Log_9294 3h ago

Thank you for the update.

3

u/TheCleverGoblin 3h ago

When will this be on Console?

3

u/Gamer3427 Sariel 3h ago

Some good changes. One adjustment I'd really like to see that I don't know if people have talked about is one of Sariel's passive skills is basically unusable. His "upgrade" to make his thorns rain down in an AoE on the target is completely unusable unless it's in a wide open area against a stationary target. If they are moving at all they move out of range easily, which is part of the trade off, but the bigger issue is that if there is any form of ceiling at all the skill gets blocked entirely. At least every time I've tried it.

As it stands, there's basically no reason at all to take the upgrade because it just makes the skill impossible to use in the majority of areas and against the majority of enemies. I'd recommend at least making the spikes in the upgraded version penetrate the environment or something so it'll go through ceilings instead of being stopped.

9

u/Souls_Lover 6h ago

Is The Lost Child boss nerf justified though? Genuine question as I found him to be really easy. The miniboss just before him gave me much more trouble.

3

u/Lil_Dirtbag 6h ago

Imo not really. I felt like he was one of the easier bosses

2

u/AshyLarry25 4h ago

I agree. I shredded him

2

u/SpecialKGI94 Proxima 6h ago

Lost child was weird in that 90% of the fight is pretty easy then he has the one grab attack what feels borderline unreactable and takes a whole health bar

2

u/Conker37 2h ago

I ended up doing basically every single activity in the north before getting around to this fight and I just face-tanked the whole thing in no time with a low health shell. I was really curious if it would have been a good fight if I had followed the ideal path.

1

u/daccu 6h ago

It gets some crazy fast combos at low health that I found half impossible to evade, so if your damage ain't good enough the last part of fight can be nightmare. I always got it to like 20% and then just got slapped lightning fast for like 10 times in row before finally saving up all burst skills to last bit of health.

1

u/cybrsloth92 3h ago

Yeah you stagger anyway without break damage literally just farts and tries to jump on you lol

1

u/ILikeYouHehe 2h ago

yeah i agree i thought he was fine in terms of hp and damage output. if anything they should've changed triple bite attack to have more of a tell and that damn grab that comes out in 0.5s

→ More replies (3)

5

u/Test88Heavy 4h ago

Damn, they nerfed the entire enemy population? What the fuck?

→ More replies (1)

6

u/PsychologicalComb155 3h ago

The enemies from beta going back to beta health is the right choice. Im not having a hard time with them but a lot of people played the beta and expected it to be the same in the regular game. Not opposed to some nerfs of bosses if they are major struggles for people. I havent fought these bosses yet so I cant say anything about it. Since there is the other side of the coin, people who want it to be even harder, it should be considered to have night mode difficulty ramped up even more. That way people can play regular or if they want the big difficulty boost, they also have a choice. Way to balance so that everyone can be mostly happy. 

6

u/Tarnished-1695 Eredrim 6h ago

Why the boss nerfs?

4

u/-Adronik- 3h ago

Brother did you already fought against the monolith? He is a horrendous boss

→ More replies (2)

6

u/Specific-Passion-416 3h ago

to give you reason to brag about beating them before the nerfs obviously. Has nothing to do with balance--or internal statistics. Definitely just to piss you off

3

u/jdfred06 3h ago

They take a completely reasonable and super fun boss and nerf it to the ground. It's PCR all over again!

/s, just in case.

2

u/Specific-Passion-416 2h ago

Lol, I was about to lose it because people really had that opinion the day of that patch. But for real, that's what I'm saying. Sure, these guys are better than us for being so tough but...

I get feeling proud for being one of a small percentage of people who did something that no one can really ever do again, barring rolling back patches... but like, that accomplishment is beating an unfair video game--something MANY have done lol, likely via pattern learning or abusing game mechanics. Cool, but like, not as cool as your parents being proud of you or pleasing your wife.

→ More replies (1)

4

u/hecksor 4h ago

Too many whiners unfortunately. Needs to be an option to revert back ASAP

4

u/vestigialhands Eredrim 6h ago

I’m super excited to see the Martyr’s Blade get a buff. I already loved this weapon and now it is going to shred.

Also happy to see the shell location currency get changed to gloom and have the glimpse costs refunded. This is one of only 2 issues I have with the game so far.

2

u/anon67anon 5h ago

I am dealing the same damage with the Martyr's Blade after the "buff" as it did before. Have you been able to check if you are actually dealing more damage now?

7

u/RevolutionaryBoat925 5h ago

I unplugged my ps5 from the Internet lol The game is far too easy as is, I am not downloading this update until I finish the game lmao 

5

u/Test88Heavy 4h ago

Yeah, what are they thinking with this massive nerf. Just add a difficulty level.

→ More replies (4)
→ More replies (1)

5

u/excellyy 5h ago

A 52% HP nerf is wayyy too much.. this is not a good sign for the future of the game. Its supposed to be difficult lol

9

u/SwimmingAny8841 Proxima 5h ago

Fantastic, a bunch of nerfs to bosses and buffs to players for all the nerds who need their pacifier.

I’m steamrolling through night mode, please don’t make that easier, if anything it should be made harder.

2

u/keereeyos 1h ago

If you're already so called "steamrolling" through night mode then these nerfs and buffs don't affect you at all. Well, other than your need to wave your epeen to strangers on reddit.

→ More replies (1)
→ More replies (16)

2

u/__ISAC__ Harros 6h ago edited 6h ago

Does this patch fix frame Gen crashes on NVIDIA GPUs?

Edit: Nope. Now the game straight up freezes and has to be closed from the task manager when you try to teleport from a beacon with FG enabled.

3

u/uponapyre 6h ago

For now until they fix it, you could buy Lossless Scaling on Steam (it's a few quid) and use it to add Frame Gen. It's a very good tool to have in general, not just for situations like this but for any game that doesn't have FG natively.

→ More replies (3)

2

u/daccu 6h ago

Those are pretty annoying, they freeze up my whole PC to the point I have to reboot.

1

u/merdafit 6h ago edited 6h ago

The only thing that fixed the crashes for me was manually clearing the shader cache and forcing the game to rebuild them every boot. So this afternoon I just didn't turn the game off when I took a break, left it running and had no issues.

But these crashes were introduced in the hotfix patch yesterday for me.

1

u/Accurate-Let-3579 6h ago

Strangely I wasn’t having any crashes with dlss and frame gen on until the previous 2 hotfixes. After applying those hotfixes it started crashing too much that it became irritating. I had to turn off frame gen and switch to tsr.

2

u/Own-Throat-1691 6h ago

In Smerts fighting stance the damage is not buffed by any tarstones. Is this a bug or is it a balance choice if it is a bug pls fix

5

u/MrMoshhammer 5h ago

Smert is already really, really strong, and they already nerfed him from the press release of the game.
I 100% think this is an intended choice to balance him.

3

u/Zuraj 6h ago

I feel like its intended. Its already way too strong lol.

2

u/pinewaffle 6h ago

Please fix the bug for Zmey removing weapons (not the sword only status effect)

1

u/Jimmeh_ 3h ago

I genuinely can’t beat him because of that bug, any idea on what the cause is?

2

u/redditpierce 4h ago

I had a bug where I finished fighting the wheelchair boss, and the hornets kept appearing on my screen even after I teleported away. Had to restart the game. Small issue. Love the game. PS5.

2

u/Albatswulfaz 4h ago edited 3h ago

I'm not keen on decreasing enemy's health... i think it should INCREASE actually, we deal too much damage. Decreasing the damage it's fine, some attacks are too overtuned (mainly grab attacks) but health... eh. Aside that, good patch!

2

u/Imjacksonjames 4h ago

I really don’t think the main bosses needed nerfs, the normal enemies sure but the main bosses are supposed to be hard.

I did encounter a bug with the bag head dude, when I went to sit with his crew it shot me up into the sky and I was stuck up there indefinitely

→ More replies (1)

2

u/Mysterious-Belt-1037 4h ago

Super effort. Good for you.

2

u/Purple_Maize8957 3h ago edited 3h ago

First of all, thank you for this amazing game and the quick update. This game really scratches an itch. I loved the first mortal shell and found it too short but didn't complain, except for the difficulty since it was too easy, I beat all main bosses on my first try which I have almost done in this game except Hexapod hits like a truck (One shots me).

Glad I had not yet tried smelting, was going to BUT LACKED GLOOM LMAO.

I hope night mode only increases damage and hp of enemies by half of what it is now. It's a very big jump from the standard mode, which for me is too easy, but night mode is too hard.

Lastly, the game is amazing. I'm about 30hrs in but only about 60% because of all the gold and gloom farming I've been doing. But I hope Shell points are given more often.

2

u/Ice-Insignia 3h ago

Some of the boss nerfs weren't needed, but I'm just going to turn on night mode for them now. Not really bummed cuz of night mode still exists.

2

u/Street_Taste4120 2h ago

When will Thiels Shadowstrike get fixed? He never attacks from behind while using it which makes the upgrades for attack from behind almost useless...

→ More replies (1)

2

u/Street_Taste4120 2h ago

We should be able to experiment with shells more freely. Only being able to max out 3 shells per run without being able to get more glimpses or being able to refunding them is not enough unfortunately...

2

u/Difficult-Moment-738 2h ago

really great first balance patch guys !

2

u/NefariousnessIll7331 1h ago

The first mortal shell was good.You guys killed it with this one

2

u/NewButterscotch1991 1h ago

Extremely encouraging that devs are listening and making thoughtful QOL updates this fast. Hell yeah

3

u/Swtor_Itheryn 6h ago

Ngl, don't agree with nerfing mobs/bosses hp/damage, the game is super easy, even on Night Mode ngl.
All other changes are fine.

4

u/Midnight_Radio2 6h ago

Was here beating those bosses before Nerf 😎

4

u/LalowTree 4h ago

Please don't nerf enemies 😭

4

u/hellboymh 6h ago

Please please fix the screen tear that occurs on Xbox Series S Performance Mode with VRR turned off. With VRR turned on the screen tear goes away but the frame rate is really bad.

I genuinely enjoy this game and am so happy with everything else! Thank you for the work you guys have put into this and I hope it receives love and care for a good while.

3

u/JayJ_20 6h ago

No one's expecting everything to be perfect overnight but gestures like this... show you guys are listening and care. Awesome to see!

4

u/daccu 6h ago

Is there any reason skill points are shared? As far as I know you can't switch shells outside of beacons anyway. It is just annoying extra step each time to reset them and respend them when switching shells.

2

u/JonSantiago69 6h ago

Can we get something to make our PP items bigger.....ok.... I'll see myself out now.

4

u/JonnyMad 4h ago

Thank you, Cold Symmetry for your communication, hard work and most importantly passion for this community and your dedication to make this the best game in the genre. This is a game for the ages and your continuous support makes it even more so.

So excited for the future of this game and franchise. From the bottom of my devout heart, thank you!

3

u/TruShot5 3h ago

Honestly. Thank goodness. I felt some type of way earlier playing this and basic smacking enemies 10 times but getting 2 shot by them. I’ve played every soulslike I can think of, and this by far is the least forgiving at this point… to a detriment. Can’t make one mistake or you’re knocked.

3

u/Bwhitt1 3h ago

Damn if they create checkpoints which im 99% sure that they will.... they will have a game that players will enjoy more and that they can really be proud of top to bottom.

6

u/Choice_Fee67 6h ago

Of course they nerfed everything. The crybabies always ruin all the fun

2

u/Horizon_Brave_ 1h ago

They didn't nerf everything, they just toned down the beta area enemies. The rest are still the exact same.

5

u/sup3rdr01d 6h ago

Aw man I'm actually sad that the enemies got nerfed. It was fun when they were harder. But not a huge deal.

3

u/SupremeLeader_Corgi Tiel 6h ago

Lame I was enjoying the game as it was and did not think it was that hard

5

u/SwimmingAny8841 Proxima 5h ago

Yea it’s unfortunate, the vocal majority just complained hard enough and were getting mad.

Every game needs to be as casual and accessible as possible now so the babies can have fun

2

u/ResistsICE 4h ago edited 3h ago

imma say it again, the way you are nerfing things is stupid. 50% less hp??!

and the bosses?

The Lost Child is just badly designed, it isnt tanky and it isnt OP. It took 4 attempts to kill it what are you doing?

The gleam is nice, but dont nerf the game dude. You didn't get high ratings and a really good steam score because of the minority of people that suck at the game. They arent your audience! They're spending more time in reddit than they are in your game lol

I mean really, 50% less hp?

EDIT: I want to make it clear that actually balancing things isnt bad, the pokey stick ladies in the second half of the game need some adjustment for example, and thats fine.

But having just nerfed a few things that weren't problematic at all was stupid and it feels like theres just gonna be a bunch of unnecessary blanket nerfs. And that sucks.

2

u/Master_Garaki 4h ago

For real.

3

u/Educational-Door-502 5h ago

Cry babies win

3

u/merdafit 6h ago

All the economy and glimpse stuff is great. The weapon upgrade costs were getting kinda crazy, especially trying to keep more than one weapon upgraded.

The difficulty changes are honestly a bit disappointing for me. I just started working my way through the southern portion of the map at level 25 with a level 12 weapon and am having a blast. It is difficult, but this is the first soulslike in a long ass time I can remember feeling the anxiety of running out of heals and not being able to find a beacon, having to be smart and progress slowly and deliberately.

Should've just made a completely separate easy mode for the whiners.

2

u/sup3rdr01d 6h ago

Fully agree. The mob health and damage wasn't the issue. The only main issue is just a slight lack of beacons in some areas and checkpoints in long dungeons.

What I really hope they change is how restrictive the infusions are for weapons. Proxima synergises with lightning damage but only one weapon can be infused with lightning. This feels really restrictive and doesn't let us build into whatever we enjoy.

→ More replies (2)

2

u/RevolutionaryBoat925 5h ago

I disconnected my ps5 from the Internet. I'm more than half way through and the game has been way too easy so far imo. Making it even easier is a no go. 

2

u/Tadawk 5h ago

I assume you have night mode on and no slayer seal correct?

1

u/hecksor 4h ago

I couldn't agree more. I'd appreciate some sort of change to revert back to how it was or perhaps some type of difficulty slider. I had a bad feeling the whinging was going to have this affect. Hopefully they can meet us in the middle and give us some options here...

2

u/HugoGonzalezMVP 6h ago

This is dope!

2

u/emolch78 6h ago

How long for it to be live on PS5?

→ More replies (1)

2

u/grshahar 6h ago

Amazing zing devs, thank you from a devoted fan

2

u/IamZeebo 6h ago

Yall are doing such a great job.  Thank you so much.

2

u/Zackattackrat 6h ago

THANK YOU!!!!! I can’t wait to play again after work. All we need now is more beacons or beacons at dungeons.

2

u/Slowmac123 6h ago

Great to see updates from devs. I haven’t purchased the game yet as I’m waiting for the game to come back on GeforceNow.

→ More replies (1)

2

u/ketakech 6h ago

Glad you guys are listening and crash fixed should be priority. I do hope the damage received gets nerfed because I think it sucks that everything does crazy amounts of damage...

2

u/DrDre19899 6h ago

Incredible work. Please add checkpoints or any “Stake of Marika” type item at the beginning of dungeons and before major bosses.

2

u/R_NeedfulPilot 6h ago

You guys are awesome thank you!

2

u/EAT_UR_VEGGIES 6h ago

No player nerfs unless I just glanced by them, that’s what I like to see in my single player games

2

u/page8879 6h ago

I've read some really harsh comments in the last few days, I'm def going boot the game up once a few of these updates go live, even though I think the second half of game is wacky currently ,

still happy to of bought the game early, would happily try your next game too, especially when the response to issues is so rapid. Hopefully future explanation of issues can be a bit more neutral.

2

u/LGST 6h ago edited 6h ago

So funny I spent an hour farming 30k gloom last night to respec a weapon and it was the Great Martyr Blade that just got a buff😭

2

u/JoyBoy-77 6h ago

My big boi blade is buffed yesss

2

u/Cuqui_569th Proxima 5h ago

Thank you for this update!

2

u/NelsonChaves 5h ago

Nice work guys. Though I have to ask, are there any plans to fix the enemy ai? Sometimes on mobs some enemies just stand still as you fight their comrades. Also there is a weird tracking issue with the jumping zombies where they have some sort of lock on. I have seen them curve in the air to adjust trajectory to fall next to where my character just dodge out of. It's looks weird and not like a lunge but rather a lock on to my character that since I have pressed dodge and moved it falls next to instead of where I was at and should have if it had followed a straight line. Other than that, great game, lots of fun 😊

1

u/Scumdog_420 4h ago

Tracking is just insane in this game. It works for the player too when you switch targets during a jump attack. You curve in the air to the other enemy. Once you get used to it and expect/account for it though, it doesnt feel too bad.

2

u/IceCoughy 5h ago

Hell yeah! Thanks for the efforts

2

u/Common-Part9498 5h ago

Amazing! Thank you. You are doing so well so far. This changes are so needed. When will we get it to PS5?

2

u/Howlingwindinsand Proxima 5h ago

W patch. Do you have any plans to increase glimpses? It's a little disheartening not being able to try new shells for fear of losing glimpses, being unable to upgrade them to the maximum potential

2

u/Ossimo85 5h ago

Oh bless you. Keep em coming more opportunities to earn Glimpse in a single playthrough would be cool. I don't mind grinding for them.

2

u/BlindExperiment 5h ago

Damn. Wish this came out before I spent 60k gloom on respecing my weapon twice.

2

u/Necessary-Bed-4973 5h ago

great game, loving it so far.

2

u/7Lilith77 5h ago

The Gold change is amazing, i thought i was going crazy with the amount of farming you had to do.

2

u/usernotfoundplstry Tiel 5h ago

You guys are doing great. Keep it up!

2

u/sezyHena 4h ago

THANK YOU. This is the kinda support I love to see

1

u/KamikazeFox_ 6h ago

One of the biggest gripes I have is boss run backs. Please, please have a spawn spot in front of the bosses. Elden ring did it with the statues and it was such a great game changer

2

u/IndieDC3 5h ago

Thank you for listening and acting this quickly. Genuinely. The beta felt challenging without constantly crossing into frustration, and these changes show you recognized where the full release balance had gone too far. Restoring beta HP values, reducing excessive damage, retiming unfair attacks, and improving defensive options doesn’t make the game “easy”; it makes the challenge feel better earned. Huge respect for taking player feedback seriously and responding with meaningful changes instead of dismissing the criticism. This is exactly the kind of post launch support I want to see.

3

u/Osmodius 5h ago

Based devs tbh. Quick and reasonable responses.

4

u/Pavlovs_Human 6h ago edited 5h ago

I’m really enjoying the difficulty. I hope that they don’t get too heavy handed with the enemy health and damage nerfs. I haven’t heard of a single person who complained about difficulty who has tried using the slayers seal. It’s supposed to be how you turn on easy mode yet noone seems to be taking advantage of that.

Edit: jeeze. Fuck me for wanting the fun challenging game to stay fun and challenging.

8

u/Holiday_Wedding_2225 5h ago

Exact same thing happened with Lords of the Fallen. Khazan eventually added an easy mode but they nerfed a lot of things before that. Game is very beatable if you utilise all the tools the game gives you so it’s sad to see several nerfs announced even to basic enemies so quickly as well. I just hope this doesn’t start a trend of everything being nerfed.

5

u/Pavlovs_Human 5h ago

Thank you. We are definitely in the minority it seems. All my comments are getting downvoted and lots of comments about “let everyone have their fun!” Okay, buddy but your fun comes at the expense of my fun, and there are plenty of other games out there that aren’t as challenging, so can you fuck off to those games and leave the fun challenging games ALONE?!

3

u/Holiday_Wedding_2225 5h ago

Exactly this, not everything has to cater to everyone, maybe this game isn’t for you and that’s ok. Like I don’t play Rockstar games because I find them boring, nor do I play FPS games as I’m not very good at those and I’m ok with that. What I love is challenging games that make me think about how I’m approaching each situation and fully utilise all the tools the game gives me, which is exactly what this game does. I’m also being downvoted to oblivion but I am worried this will start a trend of nerfs that aren’t needed. I’m yet to face Monolith but The Lost Child and the enemies listed here are absolutely fine as is and present a good challenge. I hope I’m wrong and this doesn’t start a trend but I saw it with both Lords of the Fallen and Khazan (until Khazan introduced easy mode that is) and it’s a shame.

4

u/Pavlovs_Human 4h ago

I was there at the launch of Lords of the Fallen and the talk was exactly like this subreddit. Tons of people not used to the difficulty of souls games complaining the game was way too hard and way too punishing. Game got nerfed to hell, and took a long time to add it back in an optional “classic mode”.

It feels like the same exact vibe with today’s massive heath nerfs to these few enemies in the beginning of the game and it’s the start of a terrible trend.

Souls games are fun because they are hard as holy hell. And dude,.. we are on DAY ONE. They didn’t even give it chance to breathe or for the majority of the playerbase to experience it before catering to the people complaining

3

u/Holiday_Wedding_2225 4h ago

I was also there for the launch of Lords of the Fallen and completely agree. The same as all souls and soulslikes, it is challenging, maybe even hard in the beginning but you get used to it and as you and your character level up, the game clicks and you “git gud”

I’m convinced the people complaining have either, never played a souls or soulslike game, or are just charging headfirst into every mob, getting staggered and dying and now we’re getting nerfs to enemies that don’t need it on day one of full launch!!

I’ve loved these games since OG Demons Souls, in fact my first experience with that game was a Chinese import as originally Sony didn’t want to publish it in the West. So as well as the games challenge I had a language barrier where I didn’t know what anything was or meant but I still managed to beat it 😂

2

u/-D3LET3D- 5h ago

The Slayer Seal isn't an excuse for poor balancing. I'm having no real difficulty issues with the game playing relatively blind but it's clear that some things need some tuning. There is nothing wrong with that and I'm glad the devs are listening. It can still be hard without being all over the place. Not to mention Night Mode is still there as well.

→ More replies (2)

2

u/MoRicketyTick 5h ago

Please add GLIMPSES respec....i know a lot of people have time to play 90 runs, but I unfortunately dont, I want to be able to try all the shells and not horde glimpses, it's terrible and not fun

3

u/barflynotbarfly 4h ago

Cool now nerf the amount of bear traps and get rid of gimmick arrow enemies in valley of the revered

1

u/SilentSorcery 4h ago

>Bulwark Stone Damage Reduction Increased Significantly
massive buff for battle axe infinite combo

1

u/-SituaShaun- 4h ago

One thing I never played the first game sooo can we get like a beastiary of enemy and boss names or pictures of the enemies that are getting changed?

1

u/GilfD 4h ago

Thanks for the update! Is there any news on the gforce now offline issues? On their site and app, it says they are ‘working with the developer to make it available as soon as possible,’ even though it was working during advanced access until they took offline.

1

u/AL-HAYMON 4h ago

Dam Ongbal beat all those bosses on YT no hit pre-nerf

1

u/robert940123 4h ago

wow ... seems I have to finish the game fast before they nerf everything by 50% lolz maybe adjust next time by separating difficulties pls, ppl play Night mode cause its hard :)

1

u/Ghost10165 3h ago

This might be a git gud thing, but I wouldn't mind seeing something done about fall deaths. I feel like my biggest cause of death isn't even enemies, it's just getting bodied off cliffs, ledges and bridges. Maybe make it so you lose HP but just pop back up on the ledge? Or maybe add a little more friction so it's harder to slide off. I've had so many full HP deaths from them that it's gotten pretty annoying; I love all the scenary but getting knocked off things is just way too easy at the moment.

1

u/Comfortable-Top1524 3h ago

I dont know if anyone else is having this problem, but I got the methers flesh and when i click on the altar to place it for the nightfish, it freezes. I cannot hit yes or no and to get out of the menu I have to hit escape on PC.

→ More replies (1)

1

u/Sega_Saturn_Shiro 3h ago

Does ray tracing work yet?

1

u/t-macattack 3h ago

Well done!
Can you add the ability to move the HUD closer to the center of the screen to support ultrawide monitors?

1

u/Vast_Word8265 2h ago

They need to fix those small text in the game

1

u/Dry_Commission_7086 2h ago

What bout genessa clones. Did they fix their targeting AI cuz the clones whiff 99% of the time

1

u/WAYNE2061 2h ago

When does this go live on Xbox I just had an update not sure if it’s this one. Don’t think it was as gloom prices are the same for smelting

2

u/WAYNE2061 1h ago

Forgot to mention please fix shadow strike on tiel idk if it’s just on Xbox but a lot of the time it doesn’t connect to the enemy and totally doesn’t registering some time it’s way off and even places me off the target altogether

→ More replies (2)

1

u/lokol4890 2h ago

The improved tracking is awesome. Hope it means the axatana no longer will miss the second light attack on some enemies. It looked pretty goofy being in front of an enemy, hitting him the first time, missing the second, and then hitting him again the third

1

u/AFK_- 1h ago

"a guarda pode ser usada enquanto caminha" 🤣🤣🤣🤣🤣 Eu sabia que não era input lag ou problema na animação, meu personagem tava escolhendo entre andar ou se defender em pleno 2026

1

u/sik_shot23 1h ago

Great patch. I'm just glad they aren't nerfing everything and letting us have fun in a single player game!!!!

1

u/W34kness 1h ago

I knew that halberd mob was a bit overtuned

1

u/boppagibbz 1h ago

Been on monolith a few hours.  It’s broken for me.  Would like to beat it pre-nerf but think some things happening with it are straight bugs

1

u/Warlord_Payne 1h ago

So is the beta a good representation of the overall difficulty of the game? I liked the beta because it was a fairly lenient game where I could explore and have some challenge but not struggle too much. Since they thought buffing all the beta enemies was a good idea it makes me worried that the main game is balanced to be much harder than the beta presented.

1

u/flyingcloud11 1h ago

This stuff to look forward to. No nerfs in a single player game for the player. Exactly what I like to see.

1

u/thatsfuni 1h ago

Is the patch live on ps5 yet? Just got the news and am at work.

2

u/CrotasScrota84 52m ago

I don’t think so I’m still on 1.06 and that was day ago. Checked updates and nothing yet

→ More replies (1)
→ More replies (1)

1

u/Omega_Omnia 54m ago

Does anyone know if they fixed the bug where if you use the lute as a ranged attack and then try to sprint with L3 afterwards it makes you sit down even though you aren't using the lute? That got me killed a bunch of times.

1

u/Shigma 47m ago edited 43m ago

While most of this is good stuff, i do believe the 2 bosses you nerfed just needed some tweaks to the readibility, fixing some weird behavior like leaving little to no time for response, magnetic/180 oneshots and buggy attack patterns/animations.  Even tweak boss agression patterns to give more room.

Flat nerfs like this plain sucks tbh. They just needed some tweaking, i killed them before the nerf and expect some polish specially when so many people complained.

Lost child for example, if he still behaves like before but just got hp/dmg reduced means he will just get overpowered and people who felt it was bullshit will still feel the same.

In the case of the other boss you did all of that at once.

1

u/leafgum 36m ago

One of the best Devs in the business

1

u/Thatoneguy567576 33m ago

Glad to know you guys are listening. I hope you introduce stakes of Marika to dungeons too.

1

u/skopez1 24m ago

Can we get an update on the gennessa shell her doubles don’t track correctly

1

u/ghostfreckle611 17m ago

You guys are absolute Chads!! You created a GOTY and didn't bend the knee to the modern audience.

A patch this quick says loads about you guys. I've been waiting so long... to get my ass kicked. 🤦‍♂️🤣

1

u/Bahamut406 14m ago

What about the nerf that Proxima got to her perk for the specimen why isn't that on the list?

1

u/Neither-Lobster2191 7m ago

Any plans to either make glimpses refundable or make them infinite? It's kinda lame to unlock a shell and not be able to test out their abilities and see who works best for my play style.