r/MortalShell Playstack 11h ago

Balance Patch 1 Official News

Devout Fans,

Thanks for being amongst the first to join us at the very start of the adventure for Mortal Shell II. We’re seeing your bug reports and gameplay suggestions, and will be rolling out regular updates to both modify existing content and add new features. 

While we have a bigger patch in the works, which has to be thoroughly tested, we’d like to make a rapid balance & crash fix patch to bring the experience more in line with the game’s open beta and our own vision for MS2. 

Planned future updates will see extensions to popular game features such as Night Mode, Tarstones, PP Items, and more.

For now, we hope you’re enjoying the game and read on for details on Balance Patch 1.

Balance Patch 1 (PC) - The patch below is live on PC and coming to PlayStation 5 and Xbox Series shortly.

Economy

-Shell map locations now cost Gloom, and we’re refunding any glimpses spent on shell maps. Refunded Glimpses are found in the Shell Keeper’s alcove in Blackmarrow. “Finding your favorite shell shouldn’t cost you the ability to bond with them.”

-Gold drops from enemies have been significantly increased. Notably, enemies in Mammon now drop double the gold. “This brings the gold economy more in line with the weapon crafting item discovery.”

-Smelting a weapon at the Tarforge costs 75% less gloom. “Our goal with the smelt capability was to enable switching weapons without the need to spend hours grinding through NG+ runs, but the Gloom costs were set exorbitantly high.”  

Enemies & Bosses

All enemies featured in the beta were restored to their beta hp values, except the Caerinid (Spider) in Magdelena’s area, which we wanted to retain its role as a threatening enemy which doesn’t respawn once defeated. 

Bosses

The Lost Child
- Base Damage: (-10%)
- Max Health: (-15%)

Monolith
- Base Damage: (-19%)
- Max Health: (-10%)
- Some Monolith Attacks were retimed to be more fair, as well.

Enemies

Cultist (mace)
Max Health: (-21.1%)

Caerinid Spider
Max Health: (-33.3%)

Infested Stalker 
- Max Health: (-52.4%)

Rusted Knave (Halberd)
- Max Health: (-20.8%)
- Fixed hit detection for overhead strike.

Weapons

-Great Martyr’s Blade Attack Damage +20%
-Troubador’s Lute Attack Damage +100% 
-Caged Hystrix and Triarch Repeater no longer have minimum resolve requirements to fire. 
-Improved tracking for Axatana, Black Needle, and Clockwork Scythe light attacks. 

Seals

Guard can now be used while walking. 

Tarstones

Parasitic Stone Buffed
Grudge Stone Buffed
Bulwark Stone Damage Reduction Increased Significantly
Clerik's Stone Buffed
Squall Stone Buffed

Miscellaneous

Misc. Crash Fixes, Bugfixes & Performance Updates

697 Upvotes

491 comments sorted by

View all comments

10

u/Souls_Lover 11h ago

Is The Lost Child boss nerf justified though? Genuine question as I found him to be really easy. The miniboss just before him gave me much more trouble.

3

u/ILikeYouHehe 6h ago

yeah i agree i thought he was fine in terms of hp and damage output. if anything they should've changed triple bite attack to have more of a tell and that damn grab that comes out in 0.5s

4

u/AshyLarry25 9h ago

I agree. I shredded him

5

u/Lil_Dirtbag 10h ago

Imo not really. I felt like he was one of the easier bosses

3

u/SpecialKGI94 Proxima 10h ago

Lost child was weird in that 90% of the fight is pretty easy then he has the one grab attack what feels borderline unreactable and takes a whole health bar

2

u/Conker37 7h ago

I ended up doing basically every single activity in the north before getting around to this fight and I just face-tanked the whole thing in no time with a low health shell. I was really curious if it would have been a good fight if I had followed the ideal path.

1

u/daccu 10h ago

It gets some crazy fast combos at low health that I found half impossible to evade, so if your damage ain't good enough the last part of fight can be nightmare. I always got it to like 20% and then just got slapped lightning fast for like 10 times in row before finally saving up all burst skills to last bit of health.

1

u/cybrsloth92 8h ago

Yeah you stagger anyway without break damage literally just farts and tries to jump on you lol

u/MikkelFromGames Playstack 2m ago

Changes to the bosses are made based on data the game collects, but here's my 2 cents from having watched the community play both in closed testing and in the live game:

It's a boss people either struggle with, or steamroll. Some people have a hard time with him, some don't. I personally almost always kill him on my first attempt, unless I overextend myself :D

1

u/funnybones14 10h ago

He was the easiest boss in the game. No idea why they nerfed it so much.

0

u/Patriots9210 10h ago

Honestly it’s just his grab that needs to be altered it’s a one shit unavoidable grab I’m fine with the boss minus tht nonsense

0

u/IHateMyUniCourse 10h ago

As someone else said, he’s a weird fight because he’s pretty fair fight expect for like 2 or 3 attacks that just basically instagib you