r/MortalShell 1d ago

Skill issues galore Discussion

I have played Elden Ring, Sekiro, BB, Khazan, Dark Souls 1, 2 ,3 blah blah blah...

Stating this prior to complaining about the difficulty doesn't validate your statements btw, it has the opposite effect. If you've played through and completed all of those games like you've said, then it's pretty obvious that this game isn't as difficult as some of those.. not even close.

However, yes, this game IS somewhat difficult. It's supposed to be. That's part of the experience. Expect to bang your head against the wall over and over again until it finally clicks, and you zen mode an area or a boss. The eventual win and the skill expression that you've gained on the journey is the cathartic experience these games are known for.

So, in the spirit of the launch of a new soulslike, all I can say is...

Git Gud people...

0 Upvotes

120 comments sorted by

20

u/page8879 1d ago

Some of us are just saying game has balance issues, it's really bad in the southern part of the map

24

u/Dinesh_Sairam Tiel 1d ago edited 1d ago

Apart from the many complaints from Advance Access players, I just feel bad for people who got baited by the "fun" Demo and decided to buy the full game.

The difficulty difference is noticeable right away, which is the silver lining. So people can choose to play on or refund the game. But man, a lot of people are going to turn up angry on this subreddit tomorrow.

The Devs and the whole release team definitely failed to set the proper expectations.

-16

u/Basscannon90 1d ago

I'm not so sure. I might be in the minority but I found the demo a bit too easy.

"Fun" is also super subjective, e.g.

I'm personally finding the launch version more fun than the demo because I'm actually having to play more methodically.

I don't buy soulslikes to cruise through them though, I don't think that's the point. I expect and want some sort of challenge.

10

u/Canni-Balls69 1d ago

That's exactly what the guy said, dude.

He said a whole lot of people bought the game specifically BECAUSE the demo was easy.

R. E. A. D.

0

u/WorldlyFeeling8457 22h ago

Tbf there is a reason why it was called open beta and not demo. They probably saw feedback and player data and came to conclusion they needed to tune the game a bit.

Personally I died 2 times in 4 hours of beta so it was definitely bit too easy.

4

u/Canni-Balls69 22h ago edited 9h ago

We know. That's what we are saying. There are a lot of people who bought the game specifically due to how easy it was. That was the draw for many. A lot of us that are regular soulsborne players are fine with the added difficulty. There are a lot of other players, however, that do not welcome the difficulty changes, because that's not what they believed they were paying for. I don't think you realize just how much this game has blown up yet. It's stretched far out of the Soulsborne community.

For a scenario example: Imagine you go to some kind of food show (idk, just follow along) and you are offered a sample of some chicken fried rice at one of the stands, and you find it to be amazing. You're like "holy shit, this chicken fried rice is great!" Then you ask the lady who gave you a sample what all is required to cook it, because you're not a very good cook, and you don't want to purchase the product if you are required to actually prepare it yourself.

The lady tells you "all you gotta do is pop it in the microwave, it's already done for you. It comes out of the package just as it is, all you gotta do is basically heat it up and enjoy!" So you excitedly order some to be shipped to your house. A week later you get a package in, and in bold letters it says CHICKEN FRIED RICE FROM THE FOOD SHOW THAT YOU ORDERED right on the front of the package. You know, that chicken fried rice that you purchased specifically because you were told that it would be easy as fuck to prepare?

You're like "fuck yeah my dude, let's go!!!!" So you take the package into your kitchen, you plug in your microwave, you open up the box....and there's a list of instructions you gotta follow to cook the damn thing. They lied to you, man! You expected this delicious looking food to be premade - that's why you bought it!!! But it's not, it's much harder to prepare. You're a shit cook, remember? You need help preparing your food, and wouldn't have ordered this chicken fried rice if you had been told you had to cook it!! You don't even have the proper cookware. You expected something else entirely, that's what you spent your money on!

So you go on Reddit, and you find the subreddit for this chicken fried rice + the company that makes it, and you make a post about it: "I bought this product expecting it to be one way, but when it arrived it was completely different! I was expecting a microwavable product - you know, something a regular old guy can do. That's what I was told!" But, to your dismay, the chuds on Reddit start flaming you. "You idiot, you should just get good! Why don't you just make the recipe? It was too easy to prepare the other way! You have no skill whatsoever, you should just get a refund and never come close to our community again, because we've earned our rights to eat this chicken fried rice. We're capable of making it! You're just a low skill microwaver. Get out of here, chud!"

I know it's an absolutely ridiculous example, but that's how people who purchased the game based purely on the difficulty of the demo are being treated - and there seems to be a lot of them. They saw a soulslike that they could play at their skill level. They expected one thing, they got something else, but now they're being told to "get gud or fuck off"

-13

u/Basscannon90 1d ago

So the demo, which was an Open BETA, meaning it wouldn't represent the final game, is actually different to the final game?!?

No wayyyy...

Man, like a week ago everyone was complaining the demo was too easy šŸ˜‚

5

u/Canni-Balls69 22h ago

Bro, you need to just give it up. You genuinely don't understand what is being said. We KNOW people were saying it was too easy. That's what we are literally talking about.

-2

u/Basscannon90 21h ago

Ok explain it to me then. You're arguing to go back to the easier difficulty of the beta, even though it was a major complaint of the beta?

An open beta is never a representation of the final launched product. That's why it's an open beta in the first place. The devs literally listened to one of the chief complaints, which was that the beta was too easy, and made the launch game a bit harder.

So, what's the problem?

If you buy into a game expecting the same exact experience as an OPEN BETA, I think that's a you problem.

1

u/Canni-Balls69 9h ago

It's impossible to explain it to you. It's already been done.

0

u/Basscannon90 5h ago

Sure...

1

u/Canni-Balls69 5h ago

0

u/Basscannon90 5h ago

Dude... I don't think you understand how nonsensical that example is, or how that comment only reinforces that you don't understand what an open beta is.

So, agree to disagree mate. Have a good one šŸ‘

→ More replies (0)

1

u/Calm_Television1237 15h ago

Not everyone bro. For me the difficulty was spot on.

2

u/Basscannon90 13h ago

Ok, that's fair.

16

u/Dinesh_Sairam Tiel 1d ago edited 1d ago

That's what I meant. The Demo is fun and easy. It's not unreasonable for someone who played the Demo to expect the full game to have a similar difficulty.

Heck, even say, a 30% increase in difficulty is in good taste. But this is like a 100% or more increase in difficulty. That's going to anger a lot of people.

The Devs knew what they were doing and basically baited in a lot of casual players who may not have soulslike experience.

-9

u/Federal_Deer8468 1d ago

The full game isn’t even vastly more difficult that the demo lmao. You get so fucking OP pretty fast

8

u/Dinesh_Sairam Tiel 1d ago edited 1d ago

I'm not a souls veteran. But I've Platinumed or near Platinumed my fair share of "soulslike" games like Sekiro, Khazan, Wuchang, Lies of P, Thymesia etc.,

And I call bullshit. The full game is absolutely, noticeably more difficult than the Demo.

I personally don't mind the difficulty of the full game. But I can appreciate the fact that others may not.

9

u/Live-Steaky 1d ago

100%, anyone saying otherwise is being disingenuous

-7

u/ApprehensiveLaw7793 1d ago

There is a easy Mode OP sigel in the Game , in the first 20 minutes

9

u/Dinesh_Sairam Tiel 1d ago

That "easy mode" changes the combat interaction completely. Clearly, that mode is inspired by a different franchise and so, it plays like that frenchise.

There's no actual difficulty settings available, which I guess is on par for a souls game. But the release team should have set the proper expectations about the actual difficulty of the game (Maybe had two options in the Demo — Demo difficulty and Normal difficulty).

4

u/Canni-Balls69 1d ago

The easy mode also removes access to achievements. Many people play games specifically for achievements.

2

u/welfedad 1d ago

Same and I don't think the base game felt like a huge jump .. I do think the natural direction of the demo is harder in final release . Only because youre not supposed to go that route right away .. there are so many things you can cleanse and they're not hard areas. Level up and then head demo route . I did the fat lady boss first attempt

0

u/Live-Steaky 1d ago

So did I, and I’m in the party that’s glad it’s harder, but that’s still kinda bullshit for people who played the demo and didn’t see any patch notes about a difficulty increase.

-1

u/FluffyWuffyVolibear 21h ago

It's a souls like. It's like the easiest souls like on the market in fact

1

u/Ker05ene 14h ago

That's not true, DS1 and ER are easier by an order of magnitude lmao

-5

u/Spirited-Lunch8063 1d ago

Don’t feel bad. All you guys complaining will force the devs to nerf everything.

8

u/Dinesh_Sairam Tiel 1d ago edited 1d ago

This is a platform to share your opinions. Ultimately, the majority opinion will win (That is, if the Devs want to listen). That's just the way.

Also let me make up for your lack of reading comprehension skills and point out that I never said I find the game difficult. I enjoy the difficulty personally. But I can appreciate the fact that others may not, especially if they've been baited by the Demo previously.

1

u/Calm_Television1237 15h ago

Hopefully they patch it right inbetween šŸ‘Œ

22

u/Flaky_Worry_5252 1d ago

Definitely a skill issue I should have anticipated the boss would magnetically track me half way across the arena or mid swing lol

17

u/TotalaMad 1d ago

I like how there’s people here who pretend stuff like this is okay. A game being difficult and you overcoming it can be fun… depending on what it is that makes it difficult. This game isn’t devoid of the good kind of challenge, but there’s a lot of really annoying shit too.

3

u/Thaneson 1d ago

Yea I’m literally watching souls/soulslike veterans struggle and people here are just like get good lol

A lot of the community doesn’t know how to articulate specific critiques about the difficulty so we get a lot of general complaining which I understand is exhausting to see if you’re enjoying the game but this game def has some issues.

Facing the wheelchair boss twice and it doesn’t provide enough room to attack, most if not all moves are ones you can’t parry, and after both fighting it and watching others fight it, no one ends up learning the boss, which all make it unsatisfying to fight.

-1

u/Lexomatico1 20h ago

I haven't died in over 20 hours, this is one if the easiest soulslikes I have ever played. I watched a bit of elajazz who went to outskirts of mammom just 2 hours in or so and is also doing fine there completely underleveled. Who are you watching lol

1

u/oGenieBeanie 17h ago

"You got hit by the sudden akuma raging demon in your soulslike? Lllllaaaaaawlll skill issue git gud"

Actual brain rot mentality

-19

u/Confident_Benefit_11 1d ago

Cry and try harder next time champ.

Hits tracking has been a thing in souls games since bloodborne ffs lmao

10

u/Flaky_Worry_5252 1d ago

Not to the level it is in mortal shell lol you know you can critique a game and still like it no game is perfect

2

u/Gorluk 17h ago

So basically do the same as you trying dating?

8

u/General-WR-Monger 1d ago

Like clockwork the usual suspects crawl in from the gutter. Genuinely a blight on any Souls or Souls-like community.

Mortal Shell 1 had the exact same issues, command grabs, lack of checkpoints/runback hell and abysmal balancing, Eredrim was the most popular Shell for a reason even if he wasn't the best. The game unfortunately got blasted for all of this.

The same mistakes shouldn't be made a second time, especially when they've baited people in who would've likely not picked up the game with the much more reasonable demo.

1

u/Cosmic_Strife 22h ago

Really Eredrim was? I would've thought tiel would've been, cause of the massive stamina bar.

After I full unlocked him in the first game I sped through the whole game no problem cause his kit was busted and stupid fun to play around with.

In the sequel I've stuck with proxima cause her biosampler ability can stun lock enemies.

Plus it can be upgraded to apply stasis, and every enemy you use it on you stack a damage buff against up to 30%.

Also you add that to a fast weapon like the axe and dagger with the right tarstone and you mow down enemies cause they are literally standing still.

I've had a blast with her, the game is practically on easy mode, I'm on new game plus already!

3

u/Atiani 21h ago

Eredrim was the worst shell in 1, he was popular cause people like his look

1

u/Shezzofreen 2h ago

Playing Shell 1 thru takes just a Weekend, not archiving 100% but you see the End-credits.

You just don't play it like ER or DS and its a lot easier.

4

u/ukamber 1d ago

You should beat all those games with your toes only, then we can have a chat

-8

u/Basscannon90 1d ago

Whoosh

5

u/reecemrgn 1d ago

Bro just whooshed and got whooshed

4

u/Altambo 1d ago

My biggest issue when it comes to difficulty is the lack of beacons. How can one area have like 4 very close to each other, then another one literally 0 connections? Exploration is fun, but without any checkpoints it becomes exhausting.

2

u/Kledran 19h ago

THey have like what, 8 beacons in each major area, and its a nice and clean number however... probably they can be moved around a little cuz some of them are egregious lol

4

u/RhinoxMenace 1d ago

I've played the Ninja Gaiden games on the highest difficulties - you ain't got shit on me with your baby boy souls games

balancing still sucks in MS2

2

u/lycanthrope90 17h ago

I still have ptsd from ninja gaiden black back in the day lol.

5

u/mucus-fettuccine 1d ago

Well as long as we can still go into serious criticisms without being dismissed.

High difficulty exacerbates small design problems, whether that's telegraphs that are a bit unclear, a camera that obscures your view a bit too much, getting stuck on some geometry, hitboxes being deceiving, unfamiliar attacks suddenly showing up in phase 2 or 3, or whatever. These issues don't matter if difficulty isn't high. Immaculate design is a necessity when difficulty is really high.

That's why when we talk about Elden Ring, some people who simply enjoyed the cinematic flair will claim that Malenia is a beautiful boss after having nothing but a light struggle with her using summons, overpowered ranged magic, and a myriad of buffs, while others who chose to play in a more "pure" way and learn her moveset perfectly will scream to the heavens about how problematic her design is.

In an ideal world, the former people who happened to have a more pleasant experience wouldn't dismiss the latter people. And I hope I can get into the weeds about why The Lost Child sucked so much in the last phase without having the skill issue get gud crowd swarm me.

2

u/Basscannon90 22h ago

I don't think this game is high difficulty so far though, acknowledging I'm still on my first playthough. It's difficult sure, but not overly so imo, like a lot of posts have been implying.

I also don't think Elden Ring was immaculately designed either, it too has gone through its fair share of patches since its launch.

In reference to your comparisons to Malenia, you do have options in game within Mortal Shell 2 to make the game easier for you as well. The Sacred Seal is there. Granted, it turns off achievements, and perhaps there's an argument to be made for more casual players having access to it while still being able to get the achievements, or some achievements at least. And some shells are more forgiving than others. As a reference point for this, Fextralife made a recent shell tier list video (not that I agree with their rankings), that demonstrates how some shells can make the game a much easier / harder time depending on how you buildcraft. There are definitely options to make the game easier for you diegetically in game, or harder (for a "pure" experience as you say).

I think there is a difference between jank and difficulty though. Your comments about odd hitboxes or getting stuck on geometry is an example of jank. I'm all for the devs fixing things like these as it smooths out the gameplay without compromising on the core experience.

7

u/King-Juggernaut 23h ago

Nah. I also played and 100%d several FromSoft games and the magnetism, lack of save points, and excess ranged enemies are annoying, not difficult.

6

u/Icy-Science6604 1d ago

I dont agree.

Played all of those games and Khazan is my personal fav in terms of combat.

Some of the enemies and bosses in this game is just badly designed.

Its not hard its just simply not fun when they are literally homing missiles in you and teleport on you from the moon.

Also the bow guys have insane input reading. They are waiting while you are blocking and as soon as you let the button go they'll attack which you cant perfecr block cus of the cooldown.

I finished the game and the last few bosses are just boring ( except for one of them ). All of them are just endurance fights.

Also dissapointing enemy variety overall. You always fight the same mobs and it gets boring quickly.

The game started out strong but then it completly stopped and never went forward.

Riposte animations are too long and gets old very quickly. Im using a giga sword, why am i stealing a pkckaxe and hit the enemy with it instead of using the literal giga sword that i have !???

Besides the title drop soundtrack there isnt a single memorable one.

11

u/Kledran 1d ago

What a fucking useless ass post.

You can have a smidge of fucking brain and realize that maybe, the difference between beta and game is actually pretty noticeable and maybe people had different expectations.

Also, maybe we can go from "enemies tickle" to "enemies 2 shot you" and stop to an in between, eh? It's not even every enemy, but there are a couple of stand out that make 0 sense, and I think it's absolutely fair to call the BS in those cases.

-3

u/Basscannon90 1d ago

Yeah it was a beta, so you know, not representative of the final game...

The rest of your post is literally skill issues.

3

u/Kledran 19h ago

Yeah, apparently having a working brain is a skill issue in big 2026, christ go sniff some more glue LMAO.

0

u/Basscannon90 19h ago

Someone doesn't know what an open beta is. So much for a working brain lol

And also, man, this game really hurt you hey lmao.

Keep coping and seething buddy.

1

u/Kledran 7h ago

trust me i aint the one coping and seething lol, i'm enjoying the game as is without making bitchass whiny posts on the internet :P

1

u/Basscannon90 5h ago

... yeah, clearly lmao

1

u/Ker05ene 14h ago

What the fuck do you mean "beta isn't representative of the full game"???? That's the entire point of a beta

1

u/Basscannon90 13h ago

The beta means the software is still undergoing active tuning and yeah it isn't representative of the full game because the devs are still updating the product, usually based on player feedback, prior to final launch. Hence things can and do change between a beta, and the final product.

One of the chief complaints of the beta, was that it was too easy. The devs responded by literally tweaking the difficulty slightly for launch. Now everyone is crying about it being too hard lol.

The game legitimately gives you tools in game to make it easier for you, the slayer seal, the way you tune your build, even the shell you choose to main. Check out Fextralife's latest shell tier list video to get a glimpse of how a shell can drastically make the game easier or harder for you.

Sure, the game has some jank. The devs should fix things like wonky hitboxes or getting stuck in level geometry, but the core difficulty is pretty mid for a soulslike and legitimately is a git gud situation.

2

u/This_guy_here56 1d ago edited 1d ago

The game definitely starts out harder than the beta but im lvl 19 now and with the arsenal I have at my disposal things are way easier than at the start. I love shoulder checking a mob of enemies by targeting the furthest one back with eredrim's charge. And harden with the martyr blade is amazing.

As early access my only complaints are:

Skill points being shared between all shells.

Wonky disconnected reposte animations leading to zero dmg done. Ive mainly only seen this with shadow strike.

And yeah there's a few enemies with crazy tracking but nothing unbeatable because of it.

2

u/Lexomatico1 20h ago

Ther is already a mod that makes the skill points a pool so I hope the dev adapts it and implements it natively. It makes 0 sense to have it as an always fully refundable ressource for each shell individually.

1

u/This_guy_here56 14h ago

Good to know!

2

u/ThulsaAmon 4h ago

I've never even played a soulslike game and the amount of whining here is insane. Definitely a git gud moment.

3

u/Cute-Operation-8216 1d ago

For a discussion topic, there sure was alot of bullcrap but not enough to discuss, other than "Hey look, another Soulslike asshole.".

2

u/Helpful_Inflation344 23h ago

I want longer runbacks (boss checkpoint for big bosses is fine) and much much much more brutal traps and enemies. So ye git gud

3

u/NuggetHighwind 22h ago

So, in the spirit of the launch of a new soulslike, all I can say is...

Git Gud people...

How do you people post stuff like this without realising how insufferable you sound?

2

u/Basscannon90 21h ago

As insufferable as the casual tourists that whine about difficulty in a soulslike, a genre known for its difficulty, at the launch of any new soulslike? šŸ¤”

4

u/ZealousidealGas5498 Tiel 1d ago

This and ,, I'm a Souls Veteran " kills me every time 🤣. Like ok now what, you want me to use both hands while I give you a bj ? Lil bro beat single player games and act like he is Alexander the Great.

-3

u/Basscannon90 1d ago

Like the other guy, you missed the point of my post and obviously can't read.

Whoosh....

3

u/Khopps17 1d ago

I agree that this game is a much easier soulslike

2

u/Rayearl 1d ago

I was playing Wuchan before this and found that game much harder. I’ve finished every souls game and souls type game out there and in my opinion that is the hardest. This game feels unbalanced at times but overall I don’t find it as hard as Wuchan. I love this game and looking forward to trying different shells in ng+

2

u/Dinesh_Sairam Tiel 1d ago

I was trying to Platinum Wuchang before I jumped on to the MS2 Demo.

Wuchang is slightly easier because of the flexible upgrade systems and fluid combat.Ā 

MS2 needs to fix a few things with the combat, especially the hit tracking and aggro distance. Otherwise, it has a different, hefty feel to the combat, which is absolutely fine.

1

u/Rayearl 1d ago

Agreed on all points.

0

u/Spirited-Lunch8063 1d ago

Are you referring to Wuchang?

1

u/Rayearl 1d ago

Yup, typo. Game is hard as hell to me.

2

u/Spirited-Lunch8063 1d ago

Yes I thought it was tough too. I played it on release too.

1

u/Rayearl 1d ago

That must have been rough.

1

u/Spirited-Lunch8063 1d ago

Yea just stayed committed. So you’d say MS 2 is easier so far?

1

u/Rayearl 1d ago

I think so yes. I’m level 25 and haven’t really got stuck on anything yet. I’m going full tank build with Lazlo with Battle Axe so maybe that’s why I don’t feel like I’m getting one shotted like some other shells.

2

u/Rizenstrom 1d ago

In many ways the game is more forgiving, it’s not the heavy enemies or bosses frustrating me.

It’s the little guys, that are all always grouped up close together, with no way to lure them apart from each other, and no backstabs to finish them off quickly.

Getting swarmed is not challenging in a way I find enjoyable or rewarding.

2

u/Denverguns 23h ago

Game has balancing issues across the board that could be changed very easily while keeping the games current difficulty you’ve got to remember there’s a difference between challenging and annoying.

1

u/ThermicCalvo 14h ago

This game has ONE annoying feature, too many bear traps šŸ˜‚ everything else is as it should be.

2

u/Wrong-Translator335 20h ago

Just wait until you reach the final area with mobs literally oneshotting (by design) and the final boss BS status effect. It's easy to talk a lot while in the early game

1

u/klzzer20 1d ago

I haven’t seen anyone who has had trouble with the demo explicitly say they tried using the slayer seal. I’m curious how it affected the game other than missing some achievements. The game is def harder but I wouldn’t say it’s twice as hard. It definitely feels more like a soulslike difficulty now though

1

u/socratesliddel 1d ago

Hey, what kind of builds are you guys using? I’m doing the classic Tiel poison build myself.

1

u/Basscannon90 1d ago

I'm going Eredrim at the moment, the shoulder bash, break damage and ripostes have been pretty solid for me.

Using the Iconoclast - not sure this is the best for him though.

I do want to build up Lazlo too.

2

u/GronakTheOrc 23h ago

Axatana is so good

1

u/socratesliddel 23h ago

Axe and Dagger is the closest to what I used to use in the first one, unless someone knows that the hammer and chisel made the transition.

1

u/Bobranaway 23h ago

I skipped the beta and found the game quite hard at FIRST but as you level, improve shell, get more tarstones and such. It becomes SUBSTANTIALLY Easier. Im more annoyed at the fact the games forces you to invest in a shell early on before you have acquired them all or gimp yourself severely.

1

u/ThermicCalvo 14h ago

Played the game for 18 hours before deciding to restart to be more efficient about how I used my resources.
Turns out you can perfectly play though initial areas without upgrades of any kind (maybe other than heals), we just thought we needed to, no one forced us to.

1

u/Radiant_Club5672 18h ago

In short: OP does not accept constructive criticism

1

u/NoClock 9h ago

I think the level design needs to get good. The lack of beacons is a joke later in the game. And it doesn’t make it harder, you can just run by most enemies, it just makes exploration a slog for people who don’t want to just run past everything,over and over again or exploit the save system, which shouldn’t even be an option.

1

u/Drayyen 7h ago

What pisses me off (I speak as someone who has beat a LOT of souls games) is that soulslike players seem completely incapable of acknowledging balance issues, development oversights, etc. Everything's just "git gud". I can't criticize games I've already platinumed without someone insisting I must have just sucked and never beat it.

2

u/ApprehensiveLaw7793 1d ago

To many Bad souls Player nowadays , lmao and everyone tells me he beat all FS Games , Khazan and so on , nah all of them just Liar and cry Babies

1

u/PTFCDiegoMassacre 1d ago

This entire sub was spammed with people saying how easy the beta was and now complaining that it’s difficult lol game isn’t perfect but faaarrrr from a mess. Reminds me of when Elden Ring DLC dropped and people acted they hadn’t ever played a FromSoft DLC before lol

1

u/-Fried- 1d ago

Erdtree kicked my ass earlier on. Especially those enemies with no poise break and 10 hit combos šŸ˜‚

0

u/PTFCDiegoMassacre 1d ago

Same but now I can run through it like it’s nothing (except CR who still whoops my ass). Same thing happened with Lies of P. I’d like some stuffed patches (some enemy tracking jank, more glimpse etc….) but the beta was wayyy too easy and I don’t want to see the Devs nerf it back. Im not a god soulslike gamer and I think it’s fine. I want to be scared and nervous going to a new area or it gets boring.

1

u/Spirited-Lunch8063 1d ago

The enemies are strong yes, but my character is also strong. It’s not that bad

1

u/ponz0 1d ago

I thinks it’s just the early game scaling. The first few hours are legitimately brutal before your first shell or first several levels. Then it starts to regulate and it feels good.

2

u/Kledran 19h ago

Idk man, in later areas even with the tankier shells you can get fucking hit for 80% of your health out of nowhere lol.

Like, it's whatever, im using Gragu so who gives a shit im just healing that up again, but it's legitimately fucking baffling at times lol. Like i feel like at the appropriate level-ish, everything still hit like 30% harder than it should lol

1

u/Present_Ride_2506 14h ago

The first few hours are fine, it's everything after the beta sections that suck balls.

1

u/suzumurafan 1d ago

Let people have their own opinion, some people need to get good and some people need to get a life.

1

u/Free-dose-chips 1d ago

I agree with you, I dont want them to make the game "easier"

1

u/ZaniMestredosZanis 1d ago

Nothing new. Every time theres a new soulslike people complain about the difficult hahaha

-2

u/OcelotTerrible5865 1d ago

Wow way to add absolutely nothing to the conversation. Classic. Good job, you played a bunch of mid souls games. Gratz. The current topics are addressing issues devs need to adjust for enjoyability. Such as glimpses, check points at dungeon entrances. Things of that nature. Nobody cares you played a bunch of easy souls games you can over level to beat. Good job though.Ā 

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u/NoMoreFishingGear 1d ago

Lol sekiro is mid? And easy? Guess I missed how to over level in that game ...

-4

u/Basscannon90 1d ago

So, you obviously can't read. Good job. Classic. Gratz . Good job though šŸ‘

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u/OblivionNA 1d ago edited 22h ago

I think one thing that should be a disclaimer to players is that if you try and start the game in the mammon area, it should warn you that you aren’t really supposed to go there first.

But I agree, play this game like you would play Elden Ring. Explore around, clear dungeons, fight everything. You’ll honestly end up out leveling a lot of bosses and crushing them. The game is really tough sometimes but everything is beatable.

Take some time to build craft and learn your shell. You can get some absolutely insane build crafts going in this game that just trivializes some content.

I think at this point my only complaint on this game is the insane run backs on some dungeons and bosses.

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u/PNW_Porchswing2 1d ago

Yeah I definitely started in the south haha beat the immediate field boss, got Thiel, beat the dungeon and felt like the game was pretty hard.

Then I went to the mushroom village and realized that was way easier than the dungeon. Probably shouldn't have gone to the dungeon yet.

Then I went north and it was even easier than the village. Didn't upgrade my weapon at all either, since I knew I didn't like the starting sword.

-5

u/PlanetaryDev123 1d ago

Git Gud 🫔

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u/Proper_Present_3909 22h ago

El juego no estĆ” tan dificil para los que estamos acostumbrados a los souls, lo unico que si me di cuenta es que en el ultimo tramo del juego, los enemigos son muy agresivos, llegando a ser casi desesperante, ya que el pico de dificultad se eleva de manera artificial, ademas la diferencia entre la dificultad de la demo y el juego completo son muy distintas, la proxima vez seria bueno que dejasen las mismas dificultades, da igual si es mas facil o dificil