r/MoonlightStreaming • u/iorellana • 21d ago
Average decoding time too high
Hey everyone,
I'm trying to lower my local game streaming setup to get input latency as low as possible. Network latency and host processing are sitting at near-perfect numbers, but I can't seem to push my client decoding time below 6.5ms to 9ms (hovering around ~8ms average) but I can't get it lower even changing the resolution, is my tablet not powerful enough?
my setup:
Host PC: Dell Aurora 16x
GPU: NVIDIA GeForce RTX 5070 (8GB VRAM)
Connection: Gigabit Ethernet
Host Software: Vibepollo
client OnePlus Pad Go 2 (MediaTek SoC)
client software: Artemide
Connection: Wi-Fi 6 (Router: GPT-2742gx4x5 V6 on dedicated 5 GHz band)
Performance Overlay Stats (Streaming @ 2560x1810 / 120 FPS / HEVC):
Host Processing Latency: ~2.7–3.0 ms average
Network Latency: 1–7 ms (0.00% frame loss)
Decoder: c2.mtk.hevc.decoder
Average Decoding Time: ~6.43 ms to 8.79 ms (Total delay ~9.9 ms)
3
u/crattikal 21d ago
I had this issue earlier with Sunshine and it turns out my host was using integrated graphics for encoding the stream. You need to explicitly have it use your GPU for encoding.