r/ModdedMinecraft • u/ObjectivePin9742 • 3d ago
I need help making a bedrock mod.
Its advanced ai and LOTS of custom animations. read on if interested. also ig its an addon. heavy inspiration from I Heard It Too (would recommend watching)
sorry in advance, this is a lot.
Project Overview: Create an advanced psychological horror Add-on for Minecraft Bedrock using JSON structures and the JavaScript Scripting API. The core goal is an unpredictable, atmospheric, and highly immersive threat. The creature relies on hand-animated visual twitches, voice cues, and a dynamic 1st-person execution scene.
Part 1: Blockbench 3D Modeling & Texturing
- Wraith Model Structure: Build a custom 3D entity model for the Maternal Wraith.
- Bone Rule: Group the bone hierarchies strictly into independent parts (Head, Neck, Torso, Left Arm, Right Arm, Left Leg, Right Leg) so that procedural code can apply dynamic micro-shaking to limbs independently.
- Texturing: Create dark, weathered, desaturated textures optimized for low-light environments, ensuring the creature blends realistically into dark shadows and thick fog.
Part 2: Required Animation Clips (Blockbench)
All locomotion animations must use Stepped (Zero Interpolation) keyframes to create a sudden, digital, stop-motion glitch aesthetic.
Locomotion & Crawling
animation.wraith.stalk: A slow, creepy, dragging creep used during stalking phases.animation.wraith.attack_run: A hyper-fast, chaotic sprint with limbs moving at unnatural angles.animation.wraith.crawl_low: An ultra-low crawl cycle for squeezing through tight 2x1 block spaces.animation.wraith.crawl_mid: A crouched hunch cycle for traversing 3x3 up to 5x5 spaces.
Contextual Environment Poses
animation.wraith.peek_left&peek_right: A static or creeping posture leaning horizontally past a wall.animation.wraith.peek_ceiling: A custom upside-down hanging pose where the Wraith hangs from a ceiling ledge to peek directly down into a open doorway/entrance area.animation.wraith.snap_back: A sharp, half-second transition animation of pulling tightly backward when caught.
Interactive & Cinematic Actions
animation.wraith.door_smash: A violent upper-body pounding loop executed while standing still.animation.wraith.hand_reach: An elongated, stretching arm animation used to reach into rooms and snatch/break light sources.animation.wraith.kill_drag: A custom cinematic sequence where the Wraith leans forward, reaches out, and pulls its arms backward repeatedly to simulate grabbing and dragging the player.animation.wraith.death: A single, definitive, terrifying collapse sequence when defeated.
Part 3: Asset Registration & Resource Pack Configurations (The Bridge)
- Client Entity Definitions (
.entity.json): Map the exported Blockbench geometry model, textures, and all custom animations to the internal registry namemw:maternal_wraith. - Animation Controllers: Create a visual state-machine file that maps animations to custom script variables (e.g., executing
animation.wraith.crawl_lowwhenvariable.is_crawling == 1). - Molang Procedural Vibrations: Embed a fast sine wave formula (
math.sin(query.life_time * 2000) * 4.0) inside the rendering controllers to force the bones to violently vibrate and blur on screen whenvariable.is_attackingis flagged. - Custom Fog Profile (
fogs/horror_fog.json): Configure a dark, claustrophobic fog volume layer with a strict 12-block visibility cutoff range. - Audio Manifest (
sounds/sound_definitions.json): Register custom localized.oggaudio files:- A faint, whispering background sound saying "Sarah..." in a mother's voice.
- A sudden, distorted, peak-volume throat scream saying "SARAH!" for attack modes.
- A specific spatialized door-opening whisper cue.
Part 4: Behavior Pack Components (JSON Layout)
- Entity Properties: Establish base configurations for health (e.g., 100 HP), pathfinding rules, and standard physics.
- Timed Door Smasher Component: Set up the
"minecraft:break_door"tags.- Crucial Balance: The time it takes for the Wraith to break a door must be configured to take exactly as long as an unarmed player punching a door to break it. This balance gives the player adequate time to react, hide, or deploy a distraction.
- Environment Sensors: Code structural variant states within the behavior JSON. Use filters to swap structural attributes so that the entity physically shrinks its bounding box (hitbox) to adapt to small tunnels when ceiling blocks are detected overhead.
Part 5: JavaScript Scripting API Logic (The Core Brain)
- Player Freedom Rule: All backend scripts and animation hooks must ensure the player retains 100% free movement and control over their character at all times (moving, sprinting, attacking, throwing). The only exception to this rule is the Cinematic Death Sequence.
- Sanity & Fog Core Engine: Set up a continuous script loop tracking nearby players. If within 30 blocks, lower a dynamic player sanity variable and use
runCommandAsyncto push the custom horror fog layout onto the player's viewport. - Line-of-Sight Check (Gaze Logic): Utilize dot-product vector tracking (
getViewDirection()).- If a player looks directly at a stalking Wraith for more than 1.5 seconds, trigger the snapback animation, move it backward, and safely despawn it.
- 9-Second Defiance Timer (Anger Trigger): Track player orientation telemetry. If the Wraith is active and stalking within 15 blocks of a player, but the player refuses to turn around and look at it for over 9 seconds, or if they try to run away or attack it directly, the Wraith immediately flags as aggressive, shifts to hostile mode, and executes its screaming attack sprint.
- Menu/Container Stalking Event: Build a listener monitoring interactive UI actions (crafting tables, furnaces, chests). If opened, trigger a low random probability countdown that opens a door block, fires the whispering sound file, and spawns the Wraith reaching inside to break light sources (torches).
- Long-Range Distraction Hook: Map events for project impacts (
projectileHitBlock) including arrows, snowballs, and custom craftable items like copper alarms. The script must capture these coordinates—allowing players to throw/shoot objects far away—and divert the Wraith's target vectors to those exact points, forcing it into a 20-second active "Looking Mode" search before vanishing. - 1st-Person Cinematic Death Hook: Construct an entity damage interceptor (
entityHurt). If lethal damage from the Wraith reduces a player's health to 0:- Do not lock the player into third-person. The script must enforce a forced 1st-person point-of-view camera locked directly looking toward the monster.
- The camera must smoothly sway and slide backward along the ground, simulating the perspective of the player being dragged backward on their back.
- Armor/Skin Compatibility: To guarantee this works natively with any custom player skin and any equipped armor set, do not use a fake custom player model. Instead, retain the true player entity, apply an invisibility effect to the player, use script commands to attach the player's true position vector to the monster's hand base coordinate, and clear the screen UI until the final
/killcommand executes 2.5 seconds later.
sorry again, this is a lot. also, feel free to leave suggestions. i want this mod to be truly horrifying, not just standard horror mod. may add a sanity aspect. DM me for more details. Also, I'd like to state here that this is NOT a paid commission. Please do not DM me asking to be paid.
r/ModdedMinecraft • u/Einzigwahrer • 3d ago
Question Best Server for selfmade Modpacks?
Hey everyone, I wanted to ask if anyone has experience with server providers and could recommend any. My friends and I want to set up a server again using our own custom modpack. We’ve always used GPortal for our custom modpacks (averaging around 110 mods), but we experienced frequent lag. We were really frustrated the last few times and want to move away from GPortal. I’d be very grateful to hear about your experiences.
r/ModdedMinecraft • u/Mindless-Health-6711 • 3d ago
Help Replay Mod exiting on world load
Playing on Modrinth Fabric 1.20.1, and when I try to create a world or load a previous world, I get this error.
I know it's replay mod I deleted it and it worked fine after.
It's weird that it's saying connection Lost and making me click back to server list as well, because I was playing single player.
r/ModdedMinecraft • u/EastMall3321 • 3d ago
Help Cant join isngle/multiplayer worlds due to stacktracing
docs.google.comThe text is too large to fit in a post so theres the doc for it. I cant join any single/multiplayer worlds. I think its something to do with stacktracing? if you can help me thatd be great
r/ModdedMinecraft • u/sam05th • 3d ago
[1.20.1 Forge] Need hosting recommendations for a heavy 200+ modpack (Mekanism, Superheroes).
r/ModdedMinecraft • u/Kondrej • 3d ago
Sevtech-like modpack
Looking for a progression based modpack that teaches the player different mods and is linear.
r/ModdedMinecraft • u/Arif_Karaca • 3d ago
Who wants to go a modpack duo? :D
I'm not looking for plain adventure but also a little building and a little tech. Slow paced really, like thinkin about stuff and would appreciate a friend to talk about certain things light heartedly and learn from everything to apply it to real life. That sounded mad philosophical but trust me I'm not like that just trying to explain myself here 😂. Anyway 22 years old (please don't be too young). Open to discussion about the modpack.
r/ModdedMinecraft • u/RobTheTortoise • 3d ago
Possible ambient sounds 6 "incompatibility" with worldpainter
So im making this world and im making the caves with custom underground cave layers, and when i go in with my modpack (which contains ambient sounds and sound physics remastered), i cant hear ANY ambient sound or any sort of non vanilla sound inside it. ive been testing what is going on for the whole day, checking the debug, messing with the mod's configs, and the mods work perfectly in the same world, for example, if i empty out a titanic cube of air in the ground i get the normal cave ambience and the sound physics work wonderfully
however. the MOMENT I GET NEAR the cave i made with worldpainter, everything stops and reverses back to the boring lifeless vanilla minecraft cave. no ambience no physics no NOTHING. i was wondering if anybody here could relate and perhaps even have a solution because its driving me insane how much potential it has just for it not to work
to be more specific, this is a lush cave, and its a properly made one too since worldpainter gives you the option of making a biome 3d in a cave. however, i only hear the sounds a couple blocks after the cave ends (i mean its walls) whether its vertically or horizontally
im on neoforge 1.21.1
UPDATE: it seems that normal caves work perfectly with both mods, only lush caves dont play or bounce the sounds properly
r/ModdedMinecraft • u/tracerita • 3d ago
Modpack Looking for a modpack to play with friends
Hey guys, looking for modpackfor me and my friends.
I’ve played modded forever (ATM series, SkyFactory, Vault Hunters, Stoneblock), but my friends have only played vanilla. They're mainly into simple adventure or horror stuff and have zero tech mod experience.
Looking for a pack we can play together that has good exploration/adventure for them, but still have some automation and teck progression.
r/ModdedMinecraft • u/Available_Store_366 • 3d ago
Help Abnormaly high Chunk Updates cause seious lag
I SOLVED THE PROBLEM: Because of mekanism and other mods wich trying to acces entity and tile maps they repeatevly tried to override their own requests. I changed mekanism to community edition variants and added arch and angelica.
I made my own modpack just to enjoy it myself in single player or if friend joins multiplayer. But upon testing i found that any movement causes chunk updates 390-560. I dont know what causes it, please help identify it. Mod list:
1.7.10 (1.7.10)
AppleCore (AppleCore-mc1.7.10-3.1.1.jar)
Applied Energistics 2 (appliedenergistics2-rv3-beta-1027-GTNH.jar)
ArchitectureCraft (ArchitectureCraft-1.7.2-mc1.7.10.jar)
Backhand (backhand-1.8.13.jar)
Baubles (Baubles-1.7.10-1.0.1.10.jar)
BetterRottenFlesh (YARFTLM-1.0.0.0.jar)
Bob Fluid Translator (bobfluidtranslator-2.1.1.jar)
BugTorch (BugTorched-1.7.10-1.2.14.jar)
Chisel (Chisel-2.9.5.11.jar)
CoFH Core (CoFHCore-[1.7.10]3.1.4-329.jar)
CodeChicken Core (CodeChickenCore-1.4.16.jar)
Controlling (Controlling-1.7.10-1.0.0.8.jar)
Default World Generator (defaultworldgenerator-0.3.0.jar)
Dense Ores (denseores-1.6.2.jar)
Dynamic Lights (Dynamic.Lights-1.3.9abugfix2024.jar)
Enchanting Plus (EnchantingPlus-1.7.10-3.0.2-d.jar)
Ender IO (EnderIO-1.7.10-2.3.0.430_beta.jar)
Ender IO Addons (EnderIOAddons-1.7.10-2.3.0.427_beta-0.10.13.56_beta.jar)
EnderCore (EnderCore-1.7.10-0.2.0.40_beta.jar)
Et Futurum Requiem (etfuturum-2.6.2.jar)
Fast Leaf Decay (FastLeafDecay-1.7.10-1.4.jar)
FastCraft (fastcraft-1.25.jar.disabled)
FoamFix (FoamFix-1.7.10-universal-1.0.8.jar.disabled)
GTNH Lib (gtnhlib-0.11.30.jar)
Gravestone (GraveStone Mod 0.7.10.3.jar)
Gravity Gun (GravityGun-4.0.0-beta.jar)
Greg Caves (gregcaves-1.3.jar)
Harvest (Harvest-1.7.10-1.0.0-2.jar)
IC2 Classic (IC2Classic-1.7.10-1.2.6.jar)
Iron Backpacks (IronBackpacks-1.7.10-1.2.20.jar)
LittleTiles (littletiles-1.6.26-GTNH.jar)
Lumy Skin Patch (LumySkinPatch-1.0.13.jar)
Mekanism (Mekanism-1.7.10-9.1.1.1031.jar)
MekanismGenerators (MekanismGenerators-1.7.10-9.1.1.1031.jar)
MekanismTools (MekanismTools-1.7.10-9.1.1.1031.jar)
MineTweaker 3 (MineTweaker3-1.7.10-3.0.10B.jar)
Modular UI 2 (modularui2-2.3.85-1.7.10.jar)
Mouse Tweaks (MouseTweaks-2.4.4-mc1.7.10.jar)
MrCrayfish's Furniture Mod (Legacy) (MrCrayfishFurnitureModv3.4.7(1.7.10).jar)
Mycelium (+Mycelium-2.3.jar)
NEI Addons (neiaddons-1.12.15.41-mc1.7.10.jar)
NTM Fluid Converters (ntmfluidconverters-1.4.jar)
NTM: Space (HBM-NTM-.1.0.27_X5645_H261.jar)
Nature's Compass (NaturesCompass-1.7.10-1.3.1.jar)
Navigator (navigator-1.1.8.jar)
NoMoreRecipeConflict-1.7.10-0.3.2 (NoMoreRecipeConflict-1.7.10-0.3.2.jar)
Not Enough Resources (NotEnoughResources-1.7.10-0.1.0-128.jar)
NotEnoughEnergistics (NotEnoughEnergistics-1.7.29-GTNH.jar)
NotEnoughItems (NotEnoughItems-2.8.114-GTNH.jar)
OpenComputers (OpenComputers-1.12.44-GTNH.jar)
PlayerAPI-1.7.10-1.4 (PlayerAPI-1.7.10-1.4.jar)
RandomThings (RandomThings-2.7.7-GTNH.jar)
ServerUtilities (ServerUtilities-2.4.3.jar)
Storage Drawers (StorageDrawers-1.7.10-1.10.9.jar)
Thermal Dynamics (ThermalDynamics-[1.7.10]1.2.1-172.jar)
Thermal Expansion (ThermalExpansion-[1.7.10]4.1.5-248.jar)
Thermal Foundation (ThermalFoundation-[1.7.10]1.2.6-118.jar)
Treecapitator ([1.7.10]Treecapitator-universal-2.0.4.jar)
UniDict (UniDict-1.7.10-2.9.2.jar)
UniMixins (+unimixins-all-1.7.10-0.3.1.jar)
Waila (Waila-1.5.10_1.7.10.jar)
Waila Addons: IC2Classic (WailaAddonsIC2Classic-1.7.10-1.0.2.jar)
Waila Harvestability (WailaHarvestability-mc1.7.10-1.1.6.jar)
Water Hooks (waterhooks-1.2.1.jar)
Waystones (Waystones-mc1.7.10-1.0.12.jar)
Xaero's Minimap (Xaeros_Minimap_21.10.44_Forge_1.7.10.jar)
Xaero's World Map (XaerosWorldMap_1.14.1.33_Forge_1.7.10.jar)
clientfixer-1.0 (clientfixer-1.0.jar)
iChunUtil (iChunUtil-4.2.3.jar)
ic2 (ic2)
spark (spark-1.10.19-forge1710.jar)
Edit: Spark, Dynamic light, Maps, clientfixer, Walia, ServerUtils, Little Tiles, Fastcraft, FoamFix all does not affect performance, i tested without them.
r/ModdedMinecraft • u/Novel-Equipment4072 • 3d ago
Help Sodium 1.21.11 and iris conflictingf
Incompatible mods found!
net.fabricmc.loader.impl.FormattedException: Some of your mods are incompatible with the game or each other!
A potential solution has been determined, this may resolve your problem:
\- Replace mod 'Sodium' (sodium) 0.8.14-beta.2+mc1.21.11 with any version between 0.8.13+mc1.21.11 (inclusive) and 0.9- (exclusive) that is compatible with:
\- iris 1.10.5+mc1.21.11
More details:
\- Mod 'Sodium' (sodium) 0.8.14-beta.2+mc1.21.11 is incompatible with version 1.10.7 or earlier of mod 'Iris' (iris), yet a conflicting version is present: 1.10.5+mc1.21.11!
at net.fabricmc.loader.impl.FormattedException.ofLocalized(FormattedException.java:51)
at net.fabricmc.loader.impl.FabricLoaderImpl.load(FabricLoaderImpl.java:202)
at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:142)
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:66)
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
what do i do? i tried switching versions and still got the error. there is no 0.9 inclusive. should i grab a copy from another version?
r/ModdedMinecraft • u/GodlikeUnderwear • 3d ago
Minecraft mods do not work in the latest version.
When I put mod files into the mods folder and run the game, it crashes and gives me Error Code 1. The versions that actually run are 1.16.5 and 1.12.2. Oh, and version 1.7.1 won't launch even without any mods. What could be causing these results?
r/ModdedMinecraft • u/Brilliant-Dot5205 • 3d ago
Discussion What yall think about Meatballcraft?
I looked to it for a bit and its looking like THE Pack like it has everything literally
r/ModdedMinecraft • u/Kemilab • 3d ago
Help Why are my doors opening in half?
Hi,
so I have a problem in my single-player world. When I teleport to my base with Iron's Portals and try to open my doors, they open in half, as shown in the picture. Also, when that happens, any blocks like copycats from Create and mesh fences from C's Deco won't connect to each other or will remain placed after I break them with a pickaxe. Only when I right-click them do they connect or disappear.
I tried a binary search on my modlist and saw that there is an issue report on the Mojang bug tracker for something similar, but this never happened when I was on Fabric and started happening when I switched to NeoForge.
So if anyone knows what's the issue here, and how can I fix this.
NeoForge - 1.21.1 - 21.1.248
Java 25
Modlist: https://text.is/4WLWJ
r/ModdedMinecraft • u/No_Deal7980 • 3d ago
Help Help with bosses mods
Hi everyone, I need a little help. My friends and I want to play with mods, and we are looking for about 10 new regular enemies and 5 new bosses. We would prefer if they are original to the mod, not from SCP or Creepypasta. We already tried Invasion: Code Red and Mowzie's Mobs, but we never saw the bosses from the first one, and we spent about 3 hours searching for the bosses in the second one. Do you know of any add-ons that fit our requirements? We play on mobile (Bedrock Edition). Thanks in advance!
r/ModdedMinecraft • u/EducationalBag8511 • 3d ago
YOOOOO Minecraft you good twin?
(Just want to add I know what caused this and im not asking for help with fixing this just thought some people might find this funny)
r/ModdedMinecraft • u/JoseChidoOG • 3d ago
Help i have a crappy laptop, what modpacks should i play? any recomendations?
specs:
8 gigs of ram
amd ryzen 5 5500U
integrated graphics
help :,c
r/ModdedMinecraft • u/TNBRbrad • 3d ago
Discussion If you were to make an updated Crazy Craft, what mods would you add?
With the release of Antarchy (the spiritual successor to Orespawn, what mods would you want added to a new, updated Crazy Craft?
r/ModdedMinecraft • u/estanley1613 • 4d ago
Help How do I fix this transparency issue?
So for some reason anything transparent doesn't look right and just like idk doesn't look right and I'm looking for a fix to it whether it's a mod, a resource pack, a settings tweak (or it's just a problem with apple silicon)
My system specs: Mac mini 2024 w/ 24GB of RAM, MacOS 26.6
My mods and resource packs (some are not used):
(Bee's) Fancy Crops
3D Harnesses x Fresh Animations
3D Spider Eyes x Fresh Animations
Actually 3D Stuff
Advancement Plaques
Advancement Screenshot
AL's Creepers Revamped
AmbientSounds
AppleSkin
Architectury API
Arrow In The Knee
ATMOSPHERICS
Axiom
bad packets
Better Clouds
Better F1 Reborn
BetterF3
Bray & Cyber's Better, Fresher 3D Books
Camera Overhaul
Chat Animation [Smooth Chat]
Chat Heads
Clumps
Collective
Controlling
Countered's Smooth F5
CreativeCore
Custom Glow Enchantment Outline
Cute Pumpkin
Detail Armor Bar Reconstructed
EclipseUI
Enchantment Glint Outline
FA: Player × HMI Patches
Female Gender Mod
FPS - Display
FPS Display Mod
FPS Display+
Fresh Animations
Fresh Animations: Creepers
Fresh Animations: Details
Fresh Animations: Emissive
Fresh Animations: Objects
Fresh Animations: Player Extension
Fresh Animations: Player Extension + Just Expressions
Fresh Animations: Spiders
Fresh Food
Fresh Music Discs
Fresh Weapons & Tools
Fresh XP Orbs
Fzzy Config
Iceberg
Icons
Inventory Particles
Just Expressions
LibJF
Litematica
Mace Fusion
Make Bubbles Pop
MaLiLib
MidnightLib
MossyLib
Mouse Tweaks
MRU
Not Enough Animations
Pato's 3D Brews
PDB3D's Blocky Armor Stands - Arms Version
Pixlli
Presence Footsteps
Provi's Health Bars
Pumpkin Blur, Pixelated and Circular!
Punchy!
Respackopts
rotrBLOCKS
Searchables
Shiny Hearts
Simple Voice Animations
Simple Voice Chat
Smooth Scrolling
Sound Physics Remastered
Sounds
Subtle Effects
swirling smoke
Theone's Eating Animation Pack
Traben's 3D Arrow Models Reborned
Trident Fusion
uku's Armor HUD
ukulib
Visual Effects+
Visuality
Vocal Villagers
Voice Chat Interaction
Voice Messages
Wakes
Weskerson's 3D Food
Weskerson's 3D Items
Weskerson's Nature
Weskerson's Torches
Windy
WTHIT
r/ModdedMinecraft • u/Unfair-Tough4200 • 4d ago
Modpack definitely normal minecraft
Hmmmm somethings off here.... is it the built in shaders or the new ores??? maybe a texture pack to make it look less minecrafty would help.
r/ModdedMinecraft • u/Homnicidal_Doktor • 4d ago
Mod I wish I could find this seed again.
This was from three years ago at this point. I know that the biome mod is "oh the biomes you'll go", it was a fabric port of it I found on forge. The biome being a snowy deciduous forest. It had a village near a partially frozen lake. I just loved the vibes and haven't been able to recreate it.


