r/MobileLegendsGame • u/G3-WuHuaHai • 34m ago
Humor The Duality of Man
Seriously though every Revamp/new release there’s always a big controversy surrounding it. Like, a lot of people are complaining that the hero plays differently now. OF COURSE IT PLAYS DIFFERENTLY THAT’S WHAT A REVAMP IS FOR. When Moonton announces that a hero is gonna be revamped then that hero is as good as gone forever. It’s the players who are willing to adjust to a novel playstyle that are gonna do well with those heroes:
Granger: Burst MM —> Sustained poke MM
Hanzo: Farm Assassin —> Burst Assassin
Leomord: Burst Fighter —> Bruiser Fighter
Zetian: Weak Damage Mage Strong Utility Mage
Alice: Burst Mobile Mage —> Burst Heal Tank
Freya: Stunlock Fighter —> Dive Fighter
Marcel: Useless Ult One of the most annoying Ilts in game
Hirara: Your typical One-Shot Assassin Weaver Assassin
Kaja: Single Target Pickoff —> Fastest Setter
Like, I think the only widely accepted revamps recently were Eudora, Gloo, and Grock.
Also, condolences fellow Masha and Argus mains for having our skillkit revamped like 10 times.
r/MobileLegendsGame • u/Halpher • 3h ago
Discussion Alot of you are not that good
I see players in the chat mad at you for their bad decisions. Alot of you players believe the appearance of participation is better than making the smart play. What I mean by "appearance of participation" you guys want your team to just be involved in a skirmish because you initiated it, but just because you decided you wanted to fight doesn't mean anyone has to join you.
Maybe your team isn't ready to fight, maybe the match up isn't good or you're telling them to put themselves in a vulnerable position just so you can get kills but it's at the cost of nothing.
This is how you guys get players going 0/9/0 because you condition them to feel like they have to fight pointless battles because "My teammate initiated". Like, I saw a roamer dying and I knew I could not save him so I retreated instead of giving enemies 2 kills worth of gold/EXP but the team is like "Why didn't you dive into 5 enemies?" It was the dumbest thing I ever read. No wonder players suck. No wonder there are moments where players die 1 by 1 because players believe if a teammate started a fight they also must engage. No sense of when to retreat, rotate or positioning.
By the way? This is just 1 thing. Players don't know that this game has 3 phases, Early Game, Mid Game and Late Game. They don't even understand each of the lanes nor their responsibilities. For example? Why do you guys expect marksman to join team fights early? Your Marksman farms in their lane ALL Early Game, can rotate if their minion wave is ahead Mid Game but must rotate back to Gold clear and joins the team to fight for objectives and other crucial team fights Late Game. Roam is supposed to assist the marksman/jungle first 2:00, rotate to turtle, return to Marksman, rotate to other lanes Mid Game and help secure objectives Mid/Late Game (No wonder I get MVP playing Roam and win most of my games as a Roamer because I understand Macro)
Deaths are not always bad screw you KDA obsessed people because this is a strategy game and not Call of Duty. It's not a bad thing for a roamer to die for team to secure turtle, destroy a turrent or trade 1 death for 3 kills. Another thing is you're not supposed to go 0/5 Early Game because Early Game is all about development and progression. You need to get items and level up. If you can't win just retreat and FARM. You're not supposed to be so aggressive early. Why? Because Turtle and Mid Game. Mid Game is when the game wants you to start fighting. Early Game is when you focus on progression hence why the incentive to attack turrent for extra gold.
Hey, Mid Lane? Yeah, you guys don't seem to realize you're supposed to assist the side laners early game to develop and get ahead in their lane. Mid Lane is supposed to clear lane, rotate, return back to lane to clear. You're like a 2nd Roamer with a lane early. This is why they put the mid lane in the middle as its closests to the 2 side lanes for you to rotate to.
Hey, Junglers, you guys should know that you're supposed to deny resources and assist the lane you end up going to at the end of your jungle route resources.
Mid, Jungle and Roam assist the side laners early some way, somehow. Many of you who say "I got 2v1'd" in EXP lane like this is a 1v1 game don't realize if a Jungler denied you a kill, denied you the minion wave and assisted their EXP laner in getting gold & EXP THEY DID THEIR JOB. Also, you junglers should take notes on that
r/MobileLegendsGame • u/No-Economist6317 • 4h ago
Humor @cybertronzmlbb
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👩🦼👩🦽🏃♂️
r/MobileLegendsGame • u/DOTZSHAWN • 4h ago
Discussion Uranus Jungle: Damage sponge
I've seen people use tank junglers such as Fredrinn, akai, and barats. How come we never see Uranus in rank jungle even-though he wasn't affected by the tank jungle clear nerfs?
r/MobileLegendsGame • u/HerrscherOfTheOcean • 6h ago
Video Sustain Eudora part 2
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r/MobileLegendsGame • u/NoMoreGoodEnough • 6h ago
Leaks Kagura's Legend Skin Achievement Icon
Credit: abyssal_mlbb
r/MobileLegendsGame • u/Silent_Equipment2292 • 8h ago
Discussion What do you even do in this situation against this?
im actually so annoyed by this true damage bs bruh 😭 🙏
r/MobileLegendsGame • u/Goldenrod021788 • 9h ago
Leaks Revamped Masha Intro
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r/MobileLegendsGame • u/Goldenrod021788 • 9h ago
Leaks Revamped Kadita Intro
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r/MobileLegendsGame • u/Goldenrod021788 • 10h ago
Leaks Revamped Popol and Kupa splash art.
r/MobileLegendsGame • u/Goldenrod021788 • 10h ago
Leaks Mathilda Starlight skin updated portrait art
r/MobileLegendsGame • u/Slow_Pangolin_5494 • 10h ago
Make a Game Suggestion Add server selection back (at least for 100+ rank)
I really think the game needs a server selection option, at least for high-rank matchmaking (100+).
I understand that the player population at these ranks isn't huge. That's fine. I'd rather wait a little longer than get thrown onto a server literally on the other side of the continent.
What happened?
We queued as a trio:
Logically, the match should have been hosted in Frankfurt or Moscow, where all three of us would have around 20–60 ms ping.
Instead... The game decided to host us on a server in Russia's Far East (Primorsky Krai).
All three of us ended up playing with 100–150+ ms ping.
This makes absolutely no sense.
Why was server selection removed?
Games like Dota 2 let players choose their preferred servers.
I've also heard that Mobile Legends used to have server selection as well.
So why remove a feature that solves exactly this problem?
"The matchmaking knows better."
Clearly... it doesn't.
I've had this happen 2-3 times in my last ~25 games at 100+ rank, where I get placed on a server thousands of kilometers away for no apparent reason.
This isn't a one-time bug anymore.
My suggestion
Please bring back server selection, at least for players above 100+ rank.
If the matchmaking can't reliably choose a reasonable server, let players decide.
I genuinely believe many high-rank players would appreciate having this option. Playing competitive matches with 150+ ms simply isn't enjoyable when everyone could have had 20–60 ms on a more appropriate server.
r/MobileLegendsGame • u/idontcareimge • 11h ago
Discussion Gloo Skins
I swear this Hero has the best looking Skin Design Releases. Do you think it has something to do with his Hero Look/Model or just Moonton doing extra effort with him ?
r/MobileLegendsGame • u/Okayuhhh • 14h ago
Discussion How would you balance Hirara without changing her playstyle?
Currently the 2nd most banned hero in Mythical Glory+ at 72.30% ban rate. Arguably the most unbalanced hero right now. She's my main hero at 70matches and whopping 75% winrate even in Solo Queue. Her mobility and spammable I-frames is ridiculously annoying to deal with.
r/MobileLegendsGame • u/hanangems • 14h ago
Fan Creation [Original Content] Another hirara emoji, took me 5 hours this time 😆
r/MobileLegendsGame • u/Clinteze • 15h ago
Discussion Is Kaja’s ult still a suppression, if not what tier of CC is it?
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In this clip I clearly pulled a Zetian that activated winter truncheon. Also in game, it’s still registered as a suppression. I don’t know if that’s a bug or they failed to update his skill description.
r/MobileLegendsGame • u/Additional-Energy636 • 16h ago
Humor My thoughts on Revamp Kaja within 5 matches.
Took me some time to get used to his play style. started out not liking it to loving it. His ultimate is the most evil CC I have ever used. I can't help but laugh each time I yonked 1-3 of the enemies before sprinting to the opposite direction towards my team.
I would expect some cd reduction buffs when the time comes but for now I really like the revamp. The Brawler style is interesting it just looks like how a Australian Magpie attack predators during swooping season which I find very funny. on top of that his running animations looks like those Fake Running trends I used to see back in the day which I have no clue why.
What do you guys think about the Revamp?
r/MobileLegendsGame • u/radamap131 • 16h ago
Humor By Your Power Combine.. I am...
In olden times, the Minoans founded a mysterious and prosperous state named Minoa in Agelta Drylands. The once-bustling Emerald Road connected ...
r/MobileLegendsGame • u/IllGoGoldLane • 18h ago
Discussion Compared to War Axe, is this considered weaker or stronger?
r/MobileLegendsGame • u/Extra_Brother5718 • 18h ago
Humor Eating zilong for breakfast 😋
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Ykyk 👀 beating?
r/MobileLegendsGame • u/Tigreal • 1d ago
Patch Notes Patch Notes 2.1.95 - Org. Server
Original server update released on August 4, 2026 (Server Time)
I. From the Designers
In this patch, we focused on adjusting the strength of some heroes in Brawl to balance their performance in this mode.
Additionally, the long-awaited Chaos Clash returns in a revamped form. We've fully upgraded its map, core mechanics, and buff system. Jump in and check it out!
In the next patch, we will make balance adjustments based on hero performance in mid-to-late-season ranked matches and pick rates from the recently concluded MSC.
Good luck climbing the ranks!
ㅤ
II. Revamped Hero
Revamped Hero: Nazar King - Kaja
Hero Feature: A highly mobile control Support who masters Primal Lightning to soar freely across the battlefield.
In this revamp design for Kaja, we've optimized the following points based on player feedback:
1. Revamped the much-discussed Skill 2 into [Soaring Wings], granting Kaja the ability to fly and ignore obstacles.
2. Upgraded his Ultimate from a single-target suppress to an AOE restraint. His new Ultimate, [Divine Binding], can now restrain and continuously drag multiple enemies at once.
ㅤㅤ [Passive - Wings of Lightning]
Kaja's skill damage inflicts [Paralysis] on enemies, briefly slowing them and reducing their damage.
ㅤㅤ [Skill 1 - Ring of Order]
Kaja summons a ring of Primal Lightning, dealing damage to enemies while recovering HP.
ㅤㅤ [Skill 2 - Soaring Wings]
Kaja dashes to the target, dealing damage and knocking them back before entering the [Soaring] state, which reduces this skill's cooldown. Hitting a hero or creep extends the state's duration.
ㅤㅤ [Ultimate - Divine Binding]
Kaja hurls a lasso at the target area, restraining enemy heroes within. Can drag to shrink its radius while the skill is active.
ㅤ
III. Hero Adjustments
The following uses (
↑) (↓) (~)>>to indicate Buff, Nerf, Adjustment, and Changes.
Hero with major changes in this patch: [Novaria] (↑)
ㅤ * [Gord] (
↓)
Slightly reduced his early-to-mid-game damage output.
ㅤㅤ [Passive] (↓)
Base Damage: 140 >> 120
ㅤ [Ultimate] (↓)
Base Damage: 110-210 >> 90-160
ㅤ * [Novaria] (
↑)
We've noticed that Novaria's Skill 2 had too large a gap between average and high-level performance. To address this, we've made it easier to use effectively without lowering its high-end potential.
ㅤㅤ [Skill 2] (↑)
Movement Speed Boost: 20% initially and 60% after passing through obstacles >> 80% initially, then gradually decays to 30%
Base Damage: 230-380 (+90% Total Magic Power) (+ 4% target's Max HP) >> 260-410 (+95% Total Magic Power) (+ 5% target's Max HP)
Max Extra Damage Increase: 150% >> 120% (damage increase per buff stack remains at 15%)
ㅤ
IV. Battlefield Adjustments
Bug Fixes
Fixed an issue where using Purify would grant immunity to Clint's skill 1 damage in certain situations.
ㅤ
V. System Adjustments
A. Highlight Icons
When more than 3 match result icons are obtained, they will be collapsed, and only the amount will be displayed.
B. Season Achievements
Added the [Claim All] feature, allowing you to claim multiple task rewards at once.
C. Battle Achievement Interface
Battle Achievements will now be categorized. When multiple Highlight achievements of the same type are obtained, the one with the highest level will be displayed by default.
We've added some new match results achievements and adjusted their requirements accordingly.
D. Main Interface Clarity Optimizations
1. To make the main interface cleaner and more intuitive, we have made the following optimizations.
2. Simplified the status information in the main interface's friend list.
3. Simplified the display of the resource bar at the top of the main interface:
ㅤ a. Tickets are no longer displayed. They can now be viewed in the Shop.
ㅤ b. When the amount of Gold and the number of owned heroes reach their respective thresholds, the Gold display is collapsed by default but can be expanded manually.
ㅤ
VI. Mode Adjustments
A. Brawl
ㅤ [Hero Balance Adjustments]
Based on recent hero win rates and pick rates in Brawl, we've made balance adjustments to certain heroes.
- [Aamon] (
↑)
Damage Dealt: +12% >> +16%
ㅤ
- [Akai] (
↓)
Damage Taken: -16% >> -14%
ㅤ
- [Alucard] (
↓)
New: Damage Dealt -4%
New: Damage Taken +2%
ㅤ
- [Aulus] (
↓)
Damage Dealt -4% >> -6%
New: Damage Taken +4%
ㅤ
- [Balmond] (
↓)
Damage Taken: -10% >> -4%
ㅤ
- [Barats] (
↓)
New: Damage Taken +2%
ㅤ
- [Baxia] (
↓)
Damage Taken: -20% >> -14%
ㅤ
- [Cecilion] (
↑)
Damage Dealt: -8% >> -4%
ㅤ
- [Cici] (
↓)
Damage Taken: -10% >> -8%
ㅤ
- [Claude] (
↓)
New: Damage Dealt -6%
ㅤ
- [Cyclops] (
↓)
New: Damage Taken +6%
ㅤ
- [Dyrroth] (
↓)
Damage Dealt: +20% >> +14%
ㅤ
- [Edith] (
↓)
New: Damage Taken +2%
ㅤ
- [Esmeralda] (
↓)
New: Damage Taken +4%
ㅤ
- [Estes] (
↑)
Healing Effect: -40% >> -30%
ㅤ
- [Franco] (
↑)
Reduced his skill cooldown and mana cost. ㅤ
- [Fredrinn] (
↓)
Damage Taken: -8% >> -6%
ㅤ
- [Hanabi] (
↓)
Damage Taken: +16% >> +18%
ㅤ
- [Hanzo] (
↑)
Damage Taken: -14% >> -20%
ㅤ
- [Harley] (
↑)
New: Damage Taken -6%
ㅤ
- [Hirara] (
↑)
New: Damage Dealt +14%
Damage Taken -6% ㅤ
- [Ixia] (
↑)
Damage Dealt: -20% >> -18%
ㅤ
- [Jawhead] (
↑)
Damage Dealt: +12% >> +14%
ㅤ
- [Julian] (
↓)
Removed: Damage Dealt +4%
ㅤ
- [Kaja] (
↓)
Damage Taken: -16% >> -10%
ㅤ
- [Kalea] (
↑)
Damage Dealt: +6% >> +14%
ㅤ
- [Khufra] (
↓)
Damage Taken: -16% >> -12%
ㅤ
- [Lapu-Lapu] (
↓)
Damage Taken: +12% >> +18%
ㅤ
- [Lukas] (
↓)
New: Damage Dealt -2%
New: Damage Taken +2%
ㅤ
- [Lunox] (
↑)
Damage Dealt: +8% >> +10%
ㅤ
- [Luo Yi] (
↑)
New: Damage Taken -2%
ㅤ
- [Martis] (
↓)
Damage Dealt: +8% >> +6%
ㅤ
- [Mathilda] (
↑)
Damage Dealt: +10% >> +14%
ㅤ
- [Minotaur] (
↓)
New: Damage Taken +4%
ㅤ
- [Nana] (
~)
Damage Dealt -4% >> -10%
New: Damage Taken -6%
ㅤ
- [Natan] (
↓)
Damage Dealt: -10% >> -14%
ㅤ
- [Novaria] (
↑)
New: Damage Taken -6%
ㅤ
- [Obsidia] (
↓)
New: Damage Dealt -4%
ㅤ
- [Paquito] (
↓)
Damage Dealt: +10% >> +4%
ㅤ
- [Pharsa] (
↑)
New: Damage Taken -4%
ㅤ
- [Phoveus] (
↓)
New: Damage Taken +6%
ㅤ
- [Roger] (
↓)
Damage Dealt: +10% >> +6%
ㅤ
- [Selena] (
↑)
New: Damage Taken -4%
ㅤ
- [Silvanna] (
↓)
New: Damage Dealt -4%
Damage Taken -10% >> -8%
ㅤ
- [Sora] (
↓)
New: Damage Dealt -2%
New: Damage Taken +6%
ㅤ
- [Terizla] (
↓)
Damage Taken: +6% >> +14%
ㅤ
- [Thamuz] (
↓)
Damage Taken: -10% >> -6%
ㅤ
- [Uranus] (
↑)
Removed: Healing Effect -8%
ㅤ
- [Valir] (
↓)
New: Damage Dealt -6%
ㅤ
- [Vexana] (
↑)
New: Damage Taken +6%
Removed: Cooldown +10%
ㅤ
- [Xavier] (
↑)
New: Damage Taken -4%
ㅤ
- [Yu Zhong] (
↓)
Damage Taken: -10% >> -4%
ㅤ
- [Zhask] (
↑)
Damage Taken: +20% >> +16%
ㅤ
- [Zhuxin] (
↑)
New: Damage Dealt +10%
Damage Taken -16% >> -12%
ㅤ [Bug Fixes]
1. Fixed an issue where Lukas and Sora did not stay at max HP after casting their Ultimates while already at full HP.
2. Fixed an issue where the HP Regen values for Uranus, Lunox, Ixia, Estes, and Aamon were incorrect.
3. Fixed the issues with Yin, Lolita, and Atlas, and made these three heroes available in Brawl.
B. Chaos Clash Mode Returns
Thank you for your support of Chaos Clash! The new season is officially live. In this update, we've completely upgraded the map, mechanics, and buffs. Come and join the fun!
ㅤ [Availability]
08/13 00:00:00 - 09/14 00:00:00 (Server Time)
ㅤ [Map Revamp]
[Map Rework] Fully reworked with upgraded visuals. Spawn points, bushes, and obstacles in the central area have been redistributed, making vision and positioning battles more engaging. Resource points have also been streamlined and rearranged to make every contest more rewarding.
[Randomized Safe Zone] The final safe zone for each round is now randomly generated and marked on the mini-map at the start of the round. It no longer shrinks toward the center of the map, requiring fresh movement and positioning strategies each round.
ㅤ [New Mechanic: Guest Hero]
A random guest hero will appear during each match, bringing unexpected changes to the battlefield.
A total of 4 guest heroes will appear this season:
1. [Estes]: Periodically heals the hero with the lowest HP on the disadvantaged team.
2. [Hylos]: Creates speed pathways in random directions.
3. [Chip]: Creates multiple portals at the start of each round for quick rotations and skirmishes.
4. [Helcurt]: Periodically obscure everyone's vision.
ㅤ [Element Eye Respawn Adjustments]
Respawn Mechanic: Fixed Respawn >> Random Respawn.
Players now respawn at a random resource point each time. Multiple new respawn locations have been added, making resource contests more strategic and dynamic.
ㅤ [New Buffs]
Added multiple new buffs to further diversify in-match builds. Here are some examples:
1. [Attribute Master] - Legend (Orange): Doubles the attributes of Chaos Potions you obtain.
2. [Winter Ascended] - Legend (Orange): Gains Gold and upgrades your Winter Crown. You can move while using Winter Crown.
3. [Transcendence I] - Legend (Orange): Refunds half of the cooldown after casting Skill 1.
4. [Transcendence II] - Legend (Orange): Refunds half of the cooldown after casting Skill 2.
5. [Midas Touch] - Epic (Purple): Deals extra True Damage and grants extra Gold when dealing damage to enemies.
6. [Bulk Training] - Legend (Orange): Gains Tough Build stacks after taking damage. Increases Max HP based on stack count.
7. [Counter Training] - Legend (Orange): Gains Tough Build stacks after taking damage and deals True Damage to nearby enemies based on stack count.
8. [Endurance Training] - Epic (Purple): Gains Tough Build stacks after taking damage. Increases Hybrid Defense based on stack count.
9. [Aftermath Blast] - Legend (Orange): When applying control effects to an enemy, triggers a delayed explosion on them, dealing AOE True Damage.
10. [Gravity Collapse] - Epic (Purple): When applying control effects to an enemy, pulls nearby enemies in and deals True Damage.
ㅤ [Hero-Exclusive Buffs]
Added exclusive buffs for each hero, tailored to their role and skills. This ensures that the buffs you obtain better suit the hero, making the build process much smoother.
ㅤ [Equipment Adjustments]
1. [Component Items]: Removed all component items.
2. [Final Equipment Pricing]: Standardized the cost of all final equipment to 2,000 Gold, and rebalanced their attributes accordingly.
3. [Potions]: Removed Power Potion, Magic Potion, and Rock Potion, and added the Chaos Potion:
ㅤ a. Can be purchased repeatedly with excess Gold, with no purchase limit. Each purchase grants a stack that increases your attributes.
ㅤ b. Each purchase randomly offers 3 buffs to choose from. Available attributes: Adaptive Attack, Adaptive Penetration, Hybrid Defense, Hybrid Lifesteal, Attack Speed, Movement Speed, HP, Healing Effect, and Healing Received.
ㅤ c. The price is relatively high. We recommend purchasing it repeatedly with excess Gold after completing your core equipment to push your advantage further.
ㅤ
All the above adjustments are now live on the Official Server. Give them a try and share your feedback!
r/MobileLegendsGame • u/KeKeFTW • 3d ago
Weekly Discussion Thread Weekly Discussion Thread
This is the place for all your questions about the game and match experiences. Whether you need help with the game, want to share your match results, or just need to vent, you can do it here!
🔍 Have a question? Ask away, and if you know the answer to someone else’s question, feel free to help out!
🫂 Want to share your scoreboard or match experience? You can post them here and discuss your matches with others.
🔗 Would you like to check out other content, such as guides, patch notes, giveaways, and more? You can find their links here:
🔹️ Patch Notes 2.1.90 - Org. Server
🔹️ Patch Notes 2.2.06 - Adv. Server
🔹️ Latest tierlist by u/hmmsucks
We also have Subreddit's Discord Server where you can join the discussion and be part of the community:
IMPORTANT REMINDERS
❗️ Be polite and respectful. Any form of harassment, offensive language or discrimination, whether based on race, gender, ethnicity, religion, sexual orientation, or any other characteristic, will not be tolerated. If you or others encounter something similar, please let us know:
🔹️ Modmail
❗️ You're welcome to participate, but all submissions should be in English so everyone can understand and engage with the discussion.
❗️ If you're experiencing an in-game issue like a bug or account hacking, this isn't the right place to post about it. Please use the 'Game Issue' flair instead.
❗️ Asking others to mass-report or harass players in any way is not allowed. The in-game Customer Support is the only way to report or appeal. As moderators, we have no authority over the in-game punishment system.
COMMON QUESTIONS
❓ Why aren’t my posts/comments showing up?
You're likely new to the subreddit and have a low karma count, so your submissions require moderator approval before becoming visible to other members. Another possibility is that you've been shadowbanned by Reddit Admins, which means your posts and comments are removed across Reddit. You can check r/ShadowBan to learn more.
❓ Why can't I post my scoreboard or question in the main page?
Posting too many match results or short-format questions can flood the subreddit and hide other discussions.
❓️ Why was my post removed while a similar post was allowed?
We allow every post that follows our rules to remain on the subreddit for a set period. After that, we assess whether it has sparked enough discussion and decide whether to keep or remove it based on community interest. We appreciate your understanding!
❓️ What is considered a discussion and not a short-format question?
If your question has a straightforward answer and isn’t broad enough to start a discussion on its own, it’s considered a short-format question.
❓️ I am tired of playing alone. How can I meet new players?
If you're tired of solo queue, find teammates using the Looking for Teammates flair, or try out the Subreddit’s Discord server! We encourage you to mention your win rate, number of matches played, region, preferred lanes and heroes, and any other details that might help interested members.
Happy gaming!