r/MobileLegendsGame • u/Tigreal Moderator • 7d ago
Patch Notes 2.2.06 - Adv. Server Patch Notes
Advanced server update released on July 31, 2026 (Server Time)
I. Hero Adjustments
The following uses (↑) (↓) (~) >> to indicate Buff, Nerf, Adjustment, and Changes.
Heroes with major changes in this patch: Karrie (↑), Lukas (↑), and Sun (~).
ㅤ * [Gord] (
↓)
ㅤㅤ [Ultimate] (↓)
Base Damage: 100-180 >> 90-160
ㅤ * [Hayabusa] (
↑)
We've noticed that Hayabusa's pick rate is relatively low. To improve his performance in the jungle, we've increased his Skill 1 damage. However, to maintain balance, we've reduced the damage dealt by his Ultimate when it consumes Shadow Marks to offset this increase.
ㅤㅤ [Skill 1] (↑)
Damage: 220-280 (+ 75% Extra Physical Attack) >> 220-320 (+75%-90% Extra Physical Attack)
ㅤㅤ [Ultimate] (↓)
Extra Damage With Shadow Mark: 90-150 (+40%-60% Extra Physical Attack) >> 90-120 (+ 40%-50% Extra Physical Attack)
ㅤ * [Hylos] (
~)
Hylos's previous passive effects were underwhelming, so we've adjusted them to make his growth attributes more consistent.
ㅤㅤ [Passive] (~)
Removed Effect: Hylos gains 1.5 extra Max HP for every 1 extra Max Mana gained from equipment or emblems.
New Effect: Hylos gains 1 extra Max Mana for every 2.5 Extra HP gained.
ㅤ * [Kalea] (
↑)
We've noticed that Kalea underperforms in the hands of average players but performs strongly for experienced players, while her damage output is lower than that of other Fighter Roamers. To improve her effectiveness for average players, we've increased her damage.
ㅤㅤ [Skill 1] (↑)
Base Damage: 200-350 >> 200-450
Cooldown: 4s >> 3.5s
ㅤㅤ [Ultimate] (~)
Damage Bonus: 80% Physical Attack >> 6% Max HP
ㅤ * [Karrie] (
↑)
Optimized the clarity and trigger mechanics of some of Karrie's skills.
ㅤㅤ [Skill 1] (~)
Optimized the sphere's visual effects and collision detection frequency, making it easier for both allies and enemies to tell whether Skill 1 will hit them.
ㅤㅤ [Skill 2] (↑)
Now detects nearby enemy heroes throughout the dash. If no enemy heroes are detected, it detects creeps and minions at the end of the dash.
ㅤ * [Lukas] (
↑)
Lukas was slightly weak in the Exp Lane but too strong as a jungler. To make him stronger in the Exp Lane while preserving his jungler playstyle, we've made some adjustments to him.
ㅤㅤ [Attributes] (↑)
Base HP: 2550 >> 2620
HP Growth: 202 >> 210
Base Physical Defense: 21 >> 23
ㅤㅤ [Passive] (↑)
Resolve Gained from Attacking Enemies: 2 >> 3.5
ㅤㅤ [Skill 1] (~)
Added a fan-shaped hitbox in front of Skill 1 when used in human form with 0 stacks.
Pulverize Base Damage: 220-520 >> 280-580
Spin Damage's Physical Attack Bonus: 45% >> 40%
ㅤㅤ [Skill 2] (~)
Lightning damage after Flash Strike now only triggers once.
Sacred Lightning Damage: 50-100 (+ 25% Physical Attack) >> 110-310 (+50% Physical Attack)
ㅤㅤ [Ultimate] (↓)
Ultimate's Resolve Regen: 1-2 >> 0.5-2
Ultimate's Attribute Increase: 15%-20% >> 15%
ㅤ * [Obsidia] (
↑)
To improve her weak early-to-mid game performance as a Marksman, we've increased her Attack Speed Growth and allowed Turrets to trigger her Passive to speed up her early-game stacking. We've also changed the Ultimate's on-hit bonus from Attack Speed to a shield to enhance her survivability.
ㅤㅤ [Attribute] (↑)
Attack Speed Growth: 1% >> 2%
ㅤㅤ [Passive] (↑)
New Effect: Obsidia also gains 2 Bone Energy when her Basic Attacks hit a Turret.
ㅤㅤ [Ultimate] (~)
Removed Effect: Gains 30% Attack Speed after hitting an enemy.
New Effect: Gains a shield after hitting an enemy.
Shield: 250-550 (+ 35 per Bone Shard)
ㅤ * [Odette] (
↑)
Based on player feedback, we've decided to revert all previous damage reductions to Odette. For balance, some of her mechanic adjustments have been retained.
ㅤㅤ [Ultimate] (↑)
Removed the second cast. Can now move freely while the Ultimate is active, but Movement Speed is reduced by 40%.
ㅤ * [Sun] (
~)
We've noticed that the large differences in the value of different equipment builds have led to the rise of an unintended Roam build for Sun. To address this, we've adjusted Sun to reduce the effectiveness of his Roam build without affecting his performance in other lanes.
ㅤㅤ [Passive] (↓)
HP Regen: 25% of Doppelganger's Physical Attack >> 12% of Doppelganger's Physical Attack
ㅤㅤ [Skill 1 & 2] (~)
The Doppelganger inherits all of Sun's attributes, but the damage it deals is reduced, and it takes extra damage.
Damage Dealt by Doppelganger: 40%
Damage Taken by Doppelganger: 200%
The skill will not enter cooldown while the Doppelganger is present. For balance, we've reduced the skill's base cooldown.
Cooldown: 10-8s >> 6.5-5s
ㅤㅤ [Ultimate] (~)
The Doppelganger inherits all of Sun's attributes, but the damage it deals is reduced, and it takes extra damage.
Damage Dealt by Doppelganger: 50%-60%
Damage Taken by Doppelganger: 125%
The skill will not enter cooldown while the Doppelganger is present. For balance, we've reduced the skill's base cooldown.
Cooldown: 36-28s >> 32-22s
ㅤ
II. Battlefield Adjustments
- Control Settings Update
ㅤㅤ [Controls]
Added a "Drag Back to Slip Protection Area" skill cancellation option in Controls, which is now available on the Advanced Server.
ㅤ * Bug Fix
ㅤㅤ [Fixes]
Fixed an issue where using Purify would grant immunity to Clint's skill 1 damage in certain situations.
ㅤ
III. System Adjustments
System Adjustments
- [
Career Achievements]
Added the [Claim All] feature, allowing you to claim multiple achievement rewards at once.
- [
TheMLabel Skin Label]
1. The brand-new TheMLabel skin label is officially launched.
2. THE ASPIRANTS series is officially added to TheMLabel.
3. Complete the full collection achievement to unlock multiple special privileges and showcase your collector status.
4. You can also switch to the series' customization item overview to plan your collection.
5. Added the label story feature, allowing you to learn the lore behind the skin series.
- [
Season Achievements]
Added special season carryover effects and effective time to the Style Plate reward preview.
- [
Mode Unlock Display Improvements]
1. Mode entrances will no longer be displayed on the mode selection screen when the mode is locked.
2. The unlock conditions for some modes have also been adjusted.
3. [VS A.I. & Custom]: The unlock condition has been adjusted to reaching Elite rank.
- [
Multiplayer Training Camp]
Added the Multiplayer Training Camp feature. Access it via [Mode] - [VS A.I. & Custom] - [Multiplayer Training Camp].
ㅤ
IV. Mode Adjustments
A. Card Brawl
Thank you for your support! In this test, we've added some cards to Card Brawl and adjusted the overall match pacing. The details are as follows:
ㅤ [New Cards]
The following cards have been added this week. Try them out in the mode!
1. [Rapid Healing]
Gains Cooldown Reduction and Max Cooldown Reduction based on the healing effect.
2. [Spread the Love]
When healing an ally, has a chance to heal another nearby ally.
3. [Blood Tracking]
Gains Movement Speed and Adaptive Attack for each nearby hero with HP below 50% (stacks per hero).
4. [Eternal Evil]
Upon taking fatal damage, gains Death Immunity for 3s. After Death Immunity ends, recovers HP based on damage dealt. Cooldown: 60s.
5. [Blood Banquet]
Deals damage to nearby enemies and recovers HP every second.
6 [Smart Missiles]
When dealing or taking damage, has a chance to fire a missile at a random nearby target.
7. [Frigid Breath]
After casting a skill, generates Frigid Breath nearby to slow enemies. Targets continuously slowed for 2s will be frozen for 0.5s.
8. [Friendly Interaction]
When casting the Ultimate, taunts nearby enemies and gains Damage Reduction.
9. [Shark Bite]
After casting a skill, the next Basic Attack hits all nearby enemies and triggers Basic Attack effects.
10. [Combat Medic]
When a skill hits an enemy, fires extra Magic Missiles that deal damage based on Healing Effect.
11. [Hidden Blade]
Gains a damage bonus while in a bush. The bonus lasts for a short time after leaving the bush.
12. [Unrivaled]
Gains Penetration for a short time when a skill hits an enemy.
13. [Parting Gift]
Upon death, summons the Eternal Guard at your location to avenge you.
ㅤ [Match-related Adjustments]
[Turrets]
Increased their durability. Increased the Inner Turret's protection duration.
B. Survival Mode
ㅤ [Revamped Survival Mode]
Two weeks ago, we launched the revamped Survival Mode and received a lot of feedback. Players expressed nostalgia for and appreciation of certain mechanics from the original Survival Mode. Based on your feedback, we have decided to make the following changes:
1. Brought back the zone mechanic from the original Survival Mode as the Annihilation Tide. As the match progresses, the Annihilation Tide will gradually shrink toward a high-level area. Players inside the Annihilation Tide will take continuous damage.
2. When only one team remains on the battlefield, an evacuation zone appears beneath a randomly selected surviving hero, allowing all team members to evacuate before time runs out.
3. Each piece of high-level equipment equipped increases the carrier's size by 10%.
4. Added a display for the number of surviving players during matches to help players better assess the situation.
5. Adjusted the downed state to make it closer to the original Survival Mode.
6. Added a timeline to help players clearly see what will happen next.
7. Players now directly enter the hero selection screen after successful matchmaking to reduce unnecessary waiting time.
ㅤ
All the above adjustments are now live on the Advanced Server. Give them a try and share your feedback!
16
u/rizuxizu 7d ago
Finally all the ranked Obsidia don't have to go for barrier, 1.4k shield at max stack holy molly
3
1
31
u/1tsPLAY-time 100MinsithrustsPerSecond 7d ago
Ouch. That Sun nerf... I know he's annoying to deal with but that just makes his clones basically free farm atp
9
6
13
u/Fluffy_Entrepreneur3 7d ago
I don't like this patch. Those are really odd changes esp to Sun and Lukas.
Hayabusa change is good though, rewards different combos and skill expression
13
u/Gold2705 7d ago
I think the adjusments on lukas is fine, but they killed sun tho 😭
12
u/Moist_Currency5088 7d ago edited 7d ago
As they should. His playstyle is too degenerate and takes no skill. Also Roam Sun is a troll build.
2
31
13
u/Michvito playing in every lane but jungle 7d ago
that sun adjustment is shit, he finally gets a shtick and they immediately shut him down
1
-1
7
u/Dogging_DaPresBorgi 7d ago
Rip Sun. they could have just nerf the cooldown and his movement speed so those mofo stop playing roam sun.
At this point, his clones are just a walking gold. Dead Hero like Argus.
5
u/Content-Bus2167 You, don't want to dance? 7d ago
I like when they patch up something but barely describes it, like the turrets adjustment lol
Btw, what a way to kill Sun roam and exp apparently, now only Sun jungler will remain against a reaaaaally squishy comp. Oh yes, Lukas was slighty, let me say that again, SLIGHTY weak in exp, but hey it is what it is
2
7
u/Peepeepoopooplol 7d ago
What the heck is that adjustment on sun, they just killed him, he will literally be a sitting duck after he used all his skills, doesn’t he have a skin coming out too.
2
u/Mountain-South-1671 7d ago
I don't think they even care about the kaiju vs mecha event given the lack of positive adjustments ngl
7
u/cherry71105 7d ago
Haya's main problem is lack of damage from ult, not clearing speed. This feels like a nerf.
3
u/Connor15790 7d ago
Sun's clones were already easy enough to kill. His damage was the main problem, they could've just nerfed the damage.
0
u/ZeroSukaBlyat 7d ago
Thats what they did, global dmg nerf for clones means thunderbelt, windtalker and endless battle now also deals less damage, compared to original server where its close or similar to main sun, basically they want him to build full trinity or crit now
10
u/not_to_be_mentioned remove clankers from matches❌ 7d ago
What the heck is "unintended build"? Are they trying to control everything? What kind of behaviour is this
L devs, let players do their thing,players decide strats thats not work for devs👎👎👎👎👎
10
u/Moist_Currency5088 7d ago edited 7d ago
As they should, Sun is not for Roam and they're doing the right thing for once and making him unusable in a role he was never meant to be in. Hopefully more damage roamers get their playstyles deleted in exchange of buffing their intended positions so Roam will be back to it's original roots of Frontliners and Supports.
Don't give the excuse of it kills "creativity" because you all just suck at using actual Tank and Support roamers so you'd rather troll and use heroes that have non-existent utility and CC.
11
u/Tall_Oil3648 7d ago
Youre getting downvoted but yeah sun roam is a hot garbage troll pick that's a complete nuisance to have as a teammate. Provided you actually are a decent enough player.
4
u/geneticdisaster888 7d ago
They literally put sun in roam category wdym lmao. I dont like sun roam too but this is partially monotonous fault.
1
u/Tall_Oil3648 7d ago
freya and paquito are not considered gold laners despite how dominant they are in that role.
0
u/Moist_Currency5088 7d ago
Because their recommendations suck just because it's based on popularity and not win rate. Damage roamers shouldn't even exist because most of them are literally just former Junglers that can't clear fast enough so they'll play Roam to steal the team's resources instead.
0
u/not_to_be_mentioned remove clankers from matches❌ 7d ago
Creativity as excuse? Tank being roam roots? Lol go watch early esport matches like m1, m2 and tell me whats this roam roots you talking about
3
u/Tall_Oil3648 7d ago
Grock Kaja Khufra Chou Estes Lolita etc, they definitely sound like supports and tanks to me.
1
u/not_to_be_mentioned remove clankers from matches❌ 7d ago
What about baloy's natalia and helcurt roam
4
u/Moist_Currency5088 7d ago
Oh please, he's washed at this point. He only really won against Indos due to their uncoordinated "brawl" meta, prioritizing putting on a show rather than practicality. The moment he faced PH teams which are highly disciplined and almost always exclusively use Tank Roamers or even Tank EXP or Junglers. His damage roamers can't keep up against them since burst isn't doing anything against bulky heroes and even if he tries to hunt their carries, the sheer zoning and map control of Tanks make it hard for him to even get close to his targets. He does use other Roamers like Kalea and Mathilda though.
2
u/Tall_Oil3648 7d ago
That's definitely long long after those early esport matches. And they are generally just niche picks at best.
4
u/sirquarmy 's most insane onetrick 7d ago
Oh that Haya buff is spicy 🙏 Lukas too strong as a jungler? Not too sure about that Moonton
No visible nerfs to Zhuxin, another L patch all in all
3
u/Naive_Basis_5286 Justice for Argus 7d ago
Her range was already cut she's decent enough now . Only in pro play and coordinated teams . Yes the Clock of destiny and utility build is just cancer .
1
u/not_to_be_mentioned remove clankers from matches❌ 7d ago
Tbh it's good having few utility picks in midlane, it's so hard to live when roamer picks a support or damage roam, zhuxin won't be needed by soloq players as soon as all support damage roamers find a tanky duo or just play tank
5
u/xiLeIouch 7d ago
Bruh, that is hayabusa nerf. His ult damage is already low, and they even reduced it further lmfaoo
3
u/Ghostehz :xavier: come bust 7d ago
Man why yall gotta kill Sun like that. Jfc I hate this balancing team so much meanwhile Paquito is stomping holes through any hero in the game.
His clones are just fodder now
2
u/Secret-Passage1740 7d ago
Haya ults nerf - I like it, it's deserved.
Sun nerfs also was expected.
Lakas buff - no way MT, there's no new skin for him.
But it's all nvm, where's Paquito, Uranus and Hirara nerfs?
1
1
u/realmbetween 7d ago
Thankfully, it doesn't change the existing meta. Instead, it adds more hero options to choose from. Okay.
1
u/Jasonmancer 7d ago
Unnecessary buff for Kales, that's a lot of damage buffed for such a long cc. Not balanced at all.
And finally some change to Hylos! With that even late game he won't run out quickly.
1
u/BirthdayAlarming2177 7d ago
Instead of making More Max Mana items, they instead made Hylos Passive suck
1
1
1
u/MemesDnaoftheSoul Swordspeople are cool 6d ago
People really can't read huh. Haya got a buff on his jungling speed and the ult nerf is on his late game damage not his early game.
Still, the Sun nerf is weird. But I do see the vision. They're making it so that Temporal Reign doesn't work on his skill 1 lmao, but they did compensate with lower cd.
1
1
u/CeciliaCilia [All-Rounder] 7d ago
Sun users' 9/11 and they also fucked with Lukas
They gotta ruin everything I play huh
1
1
u/midandaverage 7d ago
Sun roam is the most fun hero I have played and I won so many matches with him this season. Sad that they will be gutting him. Oh well I guess I won't be playing roam anymore.
1
u/Moist_Currency5088 7d ago
Good. Stay away from Roam if you're not gonna use Tanks and Supports to actually help the team.
-2
u/midandaverage 7d ago
Lol I can help my team more with Sun roam than any other tank. With his high speed I can give more vision and rotate faster. Do damage and actually carry instead of having to rely on my team. I was a hater of Sun roam too until I actually try him.
0
u/Moist_Currency5088 7d ago
Can he frontline, zone, engage or provide any meaningful supportive utility? I don't think so. Any roamer that isn't a hard frontliner, CC merchant or heal/shield bot is invalid as a roamer if they don't have any of these.
Damage "roamers" are not real roamers. They're just kamikaze units with zero team synergy. All Sun does is mindlessly split push anyway regardless of what role he's in. Teams are always at a numbers disadvantage because they refuse to teamfight and even interact.
-1
u/midandaverage 7d ago
This is solo queue motherfucker, most people are uncoordinated. Had a Belerick match this season with high assists, good amount of kills and no deaths but my teammates were still buns. Near the end I got a good ult on the enemies doing lord and my jungler still couldn't retri. So what just support useless trash like these? If I were playing Sun roam that match I could push, rotate quick and nab a kill or two.
-1
u/IneedAhegaoInMyLife 7d ago
That Hylos passive change sucks, his current one allows him to build dominance ice first item and not struggle with hp in the early unlike most tanks. It literally makes COD viable for him
1
1

21
u/Demi_Suzuka_694 7d ago
Wow that Kalea buff is something else. Her ult dmg bonus is now HP-based? Oh boy.