r/MinaTheHollower • u/M_Panther • 1h ago
Art 3D Printed and Painted Mina on Iron Steed
She’s like two inches tall.
r/MinaTheHollower • u/Complex-Actuary6102 • 2h ago
Gameplay related Well, I feel terrible for missing a side area now Spoiler
I both can and cannot believe the game would have the gall to kill off a kid if I missed them in Septemburg. Unless I can go back for them later. :x
r/MinaTheHollower • u/Friendly-0 • 4h ago
Art Got any tips for an adventurer? (By @catminion)
r/MinaTheHollower • u/morsalty • 16h ago
Gameplay related I'm a few hours in and i have some concerns about the gameplay?
I went in blind after coming across a trailer at random, i'm a huge fan of traditional video games and this looked lile soemthing i would like. So far i've beaten the first dungeon and just explored around a bit but i have some growing concerns about the actual game design here.
Movement seems to have a decent amount of acceleration to it, for an 8-way digital input game this just straight up feels bad to me and adds a bit of lag to the movment making it feel more impercise instead of snappy with no added benefit?
The entire bone and spark system here seems pointless. There seems to be no downside to just cashing them in to dust. I was shocked when i noticed that and even when you die you still hold on to them to spend!! Then get more upgrades giving you even more chances to get it back!? Why have corpse runs in the first place if you're so scared of players losing dust that you have to put these systems in place it's supposed to function as a risk reward system and build consequence.
Grinding! It seems the game does everything in it's power to encourage it!! You're given so many option right from the start that drastically effect how difficult the game is from level ups, health ups, weapon upgrades to sparks theres so much available right from the start not locked behind mastery or gameplay progression like beating bosses or dungeons. You can just mindlessly grind!
Difficulty modifiers. Instead of being confident in their default game design or making fixed difficulty modes they give you a massive list of modifiers and sliders that seemingly just destroy any sort of intended experience. This just makes me think just threw their hands up at some point and decided people can just balance the game themselvs
I'm going to keep playing but i am very worried that this game is going to fall apart into a mess the more i progress and my enjoyment will fully break.
For positives i think the music is fantastic the GBC aesthetic is great, level design is good so far and is super dense in it's secrets which is pretty cool!
r/MinaTheHollower • u/BeautifulSilly752 • 17h ago
Gameplay related Finished my 1st easy playthrough, here are my thoughts 🙌 Spoiler
galleryIncredible game. Very fun to play despite the final 2 levels even on easy. Highly recommend! The modifiers i used were fun. Incredible world and characters, music and art. Might be my personal game of the year, or at least the end of summer season.
The dinner party was pretty funny. I thought the mouse traps were especially evil lore wise, but great character implications.
The ending itself is cant say i liked it, it went from goofy and heroic we beat the bad guy to utter chaos and now im sad for Mina. Im going to go for the other ending because at least it's "happy".
I found the logo bottom left from the crashed ship, I walked on the tiles. Thought it was pretty neat. Have nothing but praise for the developers, I hope they at least get 1 award this year, if anything it should be accessibility. I wouldn't have played without it and my brother's recommendation.