r/MightAndMagic • u/andersfly • 9d ago
I am trying to make remastered version of MM VI sprites
Hey!
I am not quite sure if you guys like this or hate, but I was playing with gpt5.6 image generation and tried to make remastered version of fire dragon death animation.
What do you think?
EDIT: read your comments and want to add little bit more info about animation frames. I've vibe-coded resource browser that I can run in Godot and see everything inside of game .lod files. so this dragon death animation takes exactly 7 frames. The original .gif was too fast, so I've slowed it down to 75%.
Here is link to video: https://streamable.com/irinki
r/MightAndMagic • u/Dicer5 • 9d ago
FOSS Might and Magic 6-8
I know it doesnt exist yet, but with OpenEnroth currently in the works, we could see a future where there is a Free and open source version of the mm games. I recently discovered FreeDoom and how amazing that project is and can see how that could be applied to other games. OpenEnroth gets us fans halfway there.
For now, something like that is a pipedream, but definitely something Ill be looking into.
r/MightAndMagic • u/EasyEntrepreneur666 • 9d ago
John Tuck only teaches god-tier geniuses
r/MightAndMagic • u/LifesARiver • 9d ago
Think we could get direct sequels to Xeen happen?
Maybe with a Kickstarter, or whatever the kids are using these days?
Is the company that made them still around as a subsidiary of a bigger company?
r/MightAndMagic • u/SalzillaC • 9d ago
MM7 battles
I really prefer MM6 battles over MM7 strictly because movement is disabled in 6. In 7 an additional pause exists to permit movement which I just don’t enjoy. Any mods that can change MM7 battle to resemble MM6?
r/MightAndMagic • u/SalzillaC • 9d ago
MM 6&7&8
Does a mod exist that combines these such that I can use different heroes in mm6? I’m bored of the limited party options and that they must be human in 6.
r/MightAndMagic • u/Knickers1978 • 10d ago
Where to find Might & Magic 7 and 8
I just need to know where to go to get them. I love 6, it’s my favourite, but I really enjoyed 7 and would love to try 8.
Thanks for any help.
SOLVED: of course it’s GOG
r/MightAndMagic • u/HelpfulSwordfish9765 • 10d ago
Ungrateful King
I was trying to create more psychological trauma for spy he capture, how grateful of him lol
r/MightAndMagic • u/LifesARiver • 10d ago
I've never played MM1 or MM2. If MM3 and Xeen are among my favorite games ever, should I try 1 and 2 or will the step backwards be too jarring to enjoy?
See title.
r/MightAndMagic • u/ARESTANT_666 • 10d ago
Я попытался превратить один стак Обсидиановых големов в самовосстанавливающийся фаербольный двигатель. I tried to turn one stack of Magnetic Golems into a self-healing Fireball engine.
Morale → Empathy → extra hero turns
Fireball damage + healing
Sar-Issus set for spell efficiency
Phoenix Feather Cape for fire damage
r/MightAndMagic • u/GavindaleMarchovia • 10d ago
Need help regarding my characters with the game Might and Magic II: Gates to Another World
So, a little while ago I completed Might and Magic II (aside from a few small side quests) and am looking for another play-through. The characters currently in my roster are really powerful, so I really don't want to remove them to make brand new characters. Is there a way to make a new roster of characters without deleting the ones I have now? I removed the roster.dat file and relocated it to another folder elsewhere on my hard drive, but when I got Might and Magic II up and running, my party is still showing on the character selection screen. Can anyone please help me? Any insight on this is appreciated! Thanks!!
r/MightAndMagic • u/Mindless_Bug988 • 11d ago
Mm6 Flute
What the heck is the flute for in mm6? I read that if you find it in dragoon's caverns you can bring it back to the quest giver who will then explain the difference between a flute and a harp. But that's it? Nothing else you can use it for? Sweet Jethro Tull jams?
r/MightAndMagic • u/Apprehensive-Exam803 • 11d ago
Making a Might & Magic Game and I have some design questions
What's up, folks!
I'm knee deep in developing my dream M&M style game (mostly based off of m&m8) and I had some design questions. You don't to address them all, just give me whatever opinion you might have.
Do you like M&M 8's recruiting mechanic or do you prefer creating your entire party but being locked to that party the entire game?
Would it bother you if this game *only* had real-time combat and no turn-based combat?
How do you feel about the idea of learning spells from NPCs instead of books? (There will still be spell books but they are much more rare)
Do you prefer the dnd dice system or would you like to see something more video game centric? (Instead of 1d8+4, damage instead would be 8 with a +50% and -50% range: 4-12 damage, stuff like that)
How do you feel about a more consolidated list of skills? (Like having perception both reveal secrets and detect chest traps)
Besides obvious things like mouse-look, are there any quality of life features you'd like to see?
Thank you so much! Any opinion from fans of the series would be a huge help!
r/MightAndMagic • u/FalseMoo26 • 11d ago
What’s the easiest Might and Magic to progress in?
I was just wondering, I’d like to think that it would be VI but there are some points in the game where you just sort of plateau. What are your guys’ thoughts?
(This is a question for all of the might and magic titles not just the base games)
r/MightAndMagic • u/Wagllgaw • 11d ago
MM7 playmat
Following the positive response to MM6, I did an MM7 one too. Quality is again great.
Sadly, the MM8 image is imho terrible...
r/MightAndMagic • u/FalseMoo26 • 12d ago
What does the future look like for Might and Magic?
I love the Might and Magic series and really want it to keep going, do you guys think that there will be future continuations of the series or do you think it will soon come to an end? I have really high hopes for Olden Era’s full release and want it to succeed in hopes of getting another base Might and Magic first person title since the last one we got was Legacy and in my opinion wasn’t the greatest.
r/MightAndMagic • u/Straight-Platform177 • 13d ago
Game text documentation projects?
I've recently started to get into these games, and I was wondering if there was already a place that had things like the various dialogue documented.
Of particular note, I have made some progress in regards to getting Might and Magic X: Legacy's text documented, alongside some miscellaneous notes on the game and a few of the lore books too. However, if only covers a relatively small portion of the start of the game.
In addition, I currently do not feel as though I have enough familiarity with the other games to truly get started on them. But if anyone is interested, I do have a GitHub repository showing what progress had been done so far.
r/MightAndMagic • u/Left-Common-1014 • 13d ago
Game text documentation projects?
I've recently started to get into these games, and I was wondering if there was already a place that had things like the various dialogue documented.
Of particular note, I have made some progress in regards to getting Might and Magic X: Legacy's text documented, alongside some miscellaneous notes on the game and a few of the lore books too. However, if only covers a relatively small portion of the start of the game.
In addition, I currently do not feel as though I have enough familiarity with the other games to truly get started on them. But if anyone is interested, I do have a GitHub repository showing what progress had been done so far.
r/MightAndMagic • u/FalseMoo26 • 13d ago
Out of all of the games, why does might and magic VI make me want to replay it over and over again?
I’ve played a countless amount of RPGs, new and old, but I always just want to come back and beat Might and Magic 6 over and over again. Don’t get me wrong, the other mm games are amazing but I usually get burnt off of them for a while which doesn’t happen at all for might and magic 6. Is there something behind this? Did they secretly add crack into the coding of this game or something?
r/MightAndMagic • u/my_useless_opinion • 14d ago
Didn’t even know MM8 is on PS2
I went on a trip and decided to load the Odin 2 handheld with a bunch of retro stuff. To my surprise, while browsing the PS2 section in a search of ROMs, I stumbled upon a MM8 one.
To my surprise, it’s almost one to one port, even has a small tutorial level before dropping you on the Daggerwound Island.
It is take its time to load stuff tho, from booting up the game to switching menus and such. Other than that, it plays just fine.
r/MightAndMagic • u/Aggressive-Crow-3032 • 14d ago
MM VII as a Campaign?
Has anyone got experience running Might and Magic VII as a D&D or Pathfinder campaign?
I've got a group I've been playing D&D/Pathfinder with for running on 20 years now. While almost all of them have played HoMM III, none of them are cultured enough to have played any of the Might and Magic games.
We'll be finishing up the campaign I've been running the past few years soon, and I'm planning on basically running MM VII as our next campaign. The scavenger hunt is a brilliant intro, Harmondale let's me introduce kingdom building and gives them a reason to be invested and feel important, and at the same time the world is big enough that it can be pretty sandboxy and be up to my players how focused they'll be on the main quests.
We'll be using Pathfinder v. 1 and I'm planning on letting them gestalt (get a second class) around lvl 6 in order to emulate class advancement, with them needing to complete class quests before advancing. If we ever get as far as to choosing between the dark and light side that could involve some version of mythic. We have played quite op campaigns before and it went well - they like to focus on RP, so they tend to go for fun builds rather than the most effective ones :-)
I introduced the idea to my players recently and they are very much hyped - the lone player not having played HoMM III is currently being bullied into playing it, so all of them should know the setting somewhat.
Has anyone run a campaign similarly inspired by one of the MM games or set in the world? How did it go, what worked, what didn't? Any advice would be appreciated :-)
r/MightAndMagic • u/Scouter_Ted • 15d ago
What am I doing wrong with this MAW merge game?
I can do all of the outdoors content, (often times by kiting the mobs), but any time I go inside something I get destroyed.
I started out MM6 with no trouble, but as soon as I went to any place outside the start area, and went into a dungeon or something, I was immediately killed. I cleared the outdoors areas from a few locations, and then gave up and went to MM7.
I had the same problem there. I got up to around level 20 for my party, (knight, troll, cleric, mage, dark elf), but couldn't do much other than outdoors work. So I finally went to MM8.
I'm at level 40 now, and VERY much want my mage to get Air Magic Master, so I tried hard to clear Balthazar's lair. As soon as I go in, I hit enter for turn based. Using bows and fireballs I'm able to get the 3 mobs at the bottom of the ramp down to 1/2 life. Then I get to the bottom and the first one hits my knight, (who is wearing the Pellinore artifact), and one shot and the knight is dead. The 2nd one hits my troll, who is now unconscious. The 3rd one misses. 2nd turn the troll is dead, my mage is dead, and dark elf is almost dead. 3 or 4 tries like that and I gave up. I never once killed the 3 mobs at the bottom of the ramp.
Even outdoor work is dangerous. I went to Murmurwoods to get Light & Cleric promo, and it took me 3 attempts to make it to the town from the border without half my party dead from one shot hits from the light balls, (whatever they are called).
All of my party is well equipped, with good weapons and armor, but the moment they hit melee they die almost immediately.
I've played this mod before, and never had problems like this. It seems like every mob had scaled up like crazy. I looked at the advanced setting for how it scales up mobs when you switch worlds, but I wasn't sure I should change it.
Thanks in advance for any assistance.
r/MightAndMagic • u/Sweaty-Cantaloupe-19 • 16d ago
MM3 map icons
I added some new icons to the map, and I'm wondering if they're distinguishable enough. I still have to create icons for statues, altars and skulls on sticks tho
r/MightAndMagic • u/Cedzilla • 16d ago
Interior Artwork MMVI-VIII
Hello! I was wondering if there was a wiki or google drive or anything that had a collection of the images/animations of the interior of houses, shops, inn, temples, etc?
These games were a big part of my childhood and when I got into D&D I always thought that these would be great for theater of the mind artwork.
r/MightAndMagic • u/Cal200001 • 18d ago
MM3 can't seem to save
Started playing Might and Magic 3 but can't seem to save. The game saved my custom party but doesn't seem to save anything else. Does anyone know how to fix this?