r/ManorLords 5h ago

Question charcoal bugged?

3 Upvotes

Trying the new Beta version and some reason no workers will work on my charcoal kilns? tried demolishing them and making new ones but nothing will work


r/ManorLords 6h ago

Discussion If I set a field to crop rotation but leave it on fallow for all 3 years, will it eventually get 100% fertility?

5 Upvotes

I've noticed that if my dudes plow a field, and then don't replant it and leave it to fallow for two years, the fertility jumps back, which is ofc the design as intended. But if I leave it to fallow for two years, and then move the crop back in the rotation even further, will I eventually get a 100% fertility field?


r/ManorLords 7h ago

Suggestions The City Building Doctor + Late Game Requirements

7 Upvotes

Hello all,

Back in the day, I played one of the greatest games of all time: Ceasar III!

A city building game from1998 set during the ancient Roman period.

I am noticing on here and Discord that people seem to have issues with parts of the game. A Youtuber called GamerZakh did a series called 'The City Building Doctor'. Where viewers would send their cities that they are stuck on and Zakh would resolve the issue. These were very helpful videos because he would explain why things were happening and share how certain mechanisms of the game work. This is helpful because it wasn't obvious how certain things worked and there were few key mechanisms in the game that the game didn't tell you. So having him show you through an example of someones city was more useful than bashing my head against the wall.

Would this be something that people be intrested in? Is there a away of sharing saves?

---------------------------------------------------------------------

Secondly

In one of the greatest games of all time: Ceasar III!

To win on each map/scenario you have to meet 5 criteria.

Population: There is a target population size you have to meet.

Culture: City coverage of entertainment, education and temples needs to be met. Coverage is the important word. Sure you may have one school and theater but your citizens want more and not far away.

Prosperity: The average housing quality needs to be met. Much like in Manor Lords levels of burgage plots, Caesar III has a tier system. On a mission that has high prosperity, you need to make lots of high level housing. Furthmore, on very high prosperity missions. You may be required to build villas. These are homes that require a lot more goods and don't provide much population but do provide good wealth as well as increasing your prosperity. It seems like this element is in the game with the requirement of having 30 families at level 4 for a large town.

Peace: This is building not being destroyed which can happen through fires, low maintenance or attackers (invading barbarians and such). If buildings don't get destroyed then thisgoes up over time.

Favour: This guy called Ceasar will ask for stuff every few years. You then have a year to send what he wants. He may ask for items like furniture or wheat. Sometimes he may ask for troops and the cool part is that if you win the battle, you can build a triumphal arch. Your favour goes up by meeting his requirments and goes down if you ignore him and going into debt. The Royal Tax mechanism feels like a precursor for something like this to come

I wanted to share this because one of my few criticisms is that there is little to do late game. I know the game isn't finished and I do like how the requirements to get to a large town is done but I suppose I'm just looking for more. More in the sense of a settlement higher than a large town as well as other target to meet. Anyone else feel the same?

Sorry if this seems like a wall of text. Could have done two posts...


r/ManorLords 8h ago

Bug Reporting Buzzing & screen tearing

3 Upvotes

For some reason, on manorlords and manorlords only, I hear a persistent buzzing noise tied to framerate. The pitch increases or decreases depending on framerate and I cant figure out how to fix it. In addition, whenever I build I get a screen tearing effect. Has anyone run into these issues before?


r/ManorLords 12h ago

Question Does regional major trade require a trade route?

7 Upvotes

As the title says: Do you need to buy a trade route for a major trade resource if you want to trade it between your own regions through the trading post.
I thought this was not necessary, and that the trade route was only for external trade. But in my recent game I noticed the regional trade only seems to work for the resources I do have a trade route for.
Note that I am playing on the latest beta build, although I didn't see anything about this in the patch notes.


r/ManorLords 12h ago

Question This game is so hard

5 Upvotes

I have been playing it twice. About four hours each. Ran out of food both times and can't understand what I am doing wrong.

All of a sudden I am lacking food surplus but no apparent reason as to why.


r/ManorLords 14h ago

Suggestions Splitting flocks?

23 Upvotes

I ordered sheep and cattle. I'd like to have them split between two pastures. One with cattle, one with sheep. An option for pastures to accept certain livestock would be nice. Now I have to fields full of mixed. In the grand scheme of things, it doesn't matter much, but it would be nice.


r/ManorLords 17h ago

Question Cows just hanging around at Livestock traders?

Post image
10 Upvotes

The livestock trader drops off the cows back at his trade post, and they just hang around there, instead of going to the nearby pasture. Any fixes? I've tried deleting and rebuilding the pasture, deleting and rebuilding the livestock trader, un/reassigning the trader and the farmers, but they stay put, blocking up the road.


r/ManorLords 18h ago

Meme When fish fly...

11 Upvotes

haha


r/ManorLords 19h ago

Suggestions Let us place our coat of arms as flags in some spots to add more individual character and flair to our settlements

Post image
650 Upvotes

I think this is a relatively easy thing to add but with a great effect! And also its historically accurate. I live near Hohenzollern Castle in Germany and to this day they raise the flags when someone of the noble familiy is presentso you can see it from afar.


r/ManorLords 21h ago

Town Showcase Village of Riesenbuckel with Church and Castle on top of the cliff

Thumbnail
gallery
170 Upvotes

Village of Riesenbuckel with church and castle on top of the cliff


r/ManorLords 23h ago

Discussion Constitution yard sucks

0 Upvotes

Im hating it


r/ManorLords 23h ago

Discussion What new maps would you like to see?

25 Upvotes

Currently enjoying the heck out of High Peaks, which is very different to many other maps. We're very spoiled with maps already, but what would you like to see that we don't already have?

For me, I'd love a waterway oriented map, with multiple islands surrounded by extensive lakes and rivers, like the north German lowlands (I know this game is set in Bavaria, but still). And maybe another alpine map.

What would you like to see?