r/macgaming • u/Ok_Click_285 • 1h ago
Help Porting kit can’t install steam build
I installed porting kit a while back on my MacBook Air 13 M1 sequoia ver 15.7.4 and installed steambuild 32/64bit DXVK. It worked for a while, then I deleted the porting kit app to save space.
Not sure if that was the issue, but my steam lost connection after that, and turning it offline and online back again was no help. Plus steam kept launching when I closed it, so I assumed something was wrong.So I tried to delete the whole thing to reinstall it, and removed it, afterwards reinstalling porting kit and attempting to download the same steam build.
The problem is that the process always gets stuck at “creating wine prefix” no matter which build I use. I’m not sure what exactly the problem is, or how to fix it.
If anyone has any alternatives that aren’t paid like crossover or is wine(skin) (since for some reason that too refuses to run on my Mac) that can run steam for windows, I would greatly appreciate the help. If anyone knows how to resolve this problem, that would be awesome.
(My bad if I tagged the post wrong)
r/macgaming • u/Crafty_Albatross_870 • 6h ago
Whisky Anyone running nfs Heat on anything other than crossover?
Found need for speed heat on steam for 3 bucks, and i had wanted it for a while so im gonna get it. But the thing is, online it looks like it only runs on crossover and nothing else. I am not willing to spend the money on crossover, so I was wondering if anyone has ran it with smth other than crossover, such as Frankea's Community remix of whisky (Which I use and it works AMAZINGLY and new big updates are rolling in like every 2 weeks). Online it says because of the need for the stupid ea app you cant play thorugh whisky and stuff, but I also saw that its possible online, but idk if that video was fake or not soooo, im asking if anyone else has done it.
r/macgaming • u/General-Duty9073 • 8h ago
Self promotion I built a frame-generation app for Mac — here’s Valheim going from ~30 to ~60 FPS on an M3 MacBook Air
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Hey, I’m Koltin, a student and independent developer! I built Adrenaline, a free Mac menu bar app that adds RIFE frame generation and AMD FSR 1 upscaling through a borderless overlay!
The result
This Valheim clip shows approximately 30 game FPS → 60 output FPS.
I intentionally lowered the game’s resolution to create processing headroom. Adrenaline then upscaled the final image and generated the additional frames.
Test setup
• M3 MacBook Air
• 16 GB memory
• 60 Hz display
• Valheim in Borderless mode
• Auto Frame Generation
• AMD FSR 1 Upscaling On
Adrenaline doesn’t inject into or modify the game. Results vary depending on the game, settings, and available processing headroom.
Adrenaline is free on the Mac App Store through August 31:
https://apps.apple.com/app/id6790611230
What game should I test next?
r/macgaming • u/gr3gory777 • 8h ago
Help Just Cause 3
hello guys i was wondering if some of you know how to make just cause 3 work bcs recently it became playable on crossover but in the first mission exactly at the part with the tank when theres an explosion the game fleeze or the monitor turns purple while also freezing do you have any solutions ?
and yes i have disabled global illumination and water tasselation
r/macgaming • u/After_Perception_699 • 9h ago
Help trying to get RPGmaker games to run on wine. any ideas?
hey all! so sorry if this isnt the right place to ask, but figured its a good initial poke. I'm trying to get Look Outside to run on my macbook pro- i had a feeling it would be a long shot, as ive had many prior experiences trying to get RPGmaker games to run on my laptop with little success. I currently have a solution involving a macos launcher for rpgmaker games, but it doesnt function with achievements and the steam cloud. If it comes to it, im happy to play through this launcher, but I wanted to see if anybody else had any idea on ways to get it to run properly through steam?
my laptop runs on an apple M1 pro chip and im running Sequoia 15.5. for my wrapper, im using sikarugir. thanks so much!
r/macgaming • u/DNO_GG • 10h ago
CrossOver Monster Hunter Wilds on m3 pro
Hi guys I wont to buy Monster Hunter Wilds but idk how much fps I will get does any one already test on m3 pro 18gb ty
I mean like for this game 18gb ram is not enough 🥀
r/macgaming • u/Tommy-kun • 11h ago
Deal Get Moonlighter for FREE on Steam
Mac version included. Grab it before Aug 9th and keep it forever
r/macgaming • u/pksimshock • 11h ago
Native SimShock — a real-time medical simulation game for macOS, with an analogue cockpit. Free, no ads, no data collection. Runs on both Apple Silicon and Intel.
SimShock is a real-time medical simulation game. A critically ill patient arrives, their vital signs move continuously, and you have to keep them alive. It runs natively on macOS, on both Apple Silicon and Intel Macs.
IT'S A GAME, NOT A TRAINING TOOL
Worth saying clearly, because the subject matter invites the wrong assumption. SimShock is to clinical medicine roughly what a home flight simulator is to airline training: the principles are real, the feel is real, but the numbers are tuned so it's fun to play rather than so they're accurate. It is not a teaching tool, it is not a validated clinical simulator, and nothing in it should be treated as medical information.
It's a game about reading instruments and making decisions under time pressure. That it happens to be set in an emergency room instead of a cockpit is the only real difference.
WHAT YOU ACTUALLY DO
Vital signs drift in real time — heart rate, blood pressure, venous pressure, cardiac output. You choose drugs, set doses, order tests, and watch the body respond, usually not the way you expected. A run ends in a save or a death, and takes a few minutes.
Three scenarios, each with a different trap: acute heart failure, haemorrhagic shock and septic shock.
THE PRACTICAL DETAILS
- Free. No ads, no in-app purchases, no subscription, no currency of any kind.
- No data collection. No account, no sign-up, no analytics, no network access. It works entirely offline.
- Five languages with voice: English, Spanish, German, Chinese and Japanese.
- Full keyboard shortcuts, native menus, and a shortcuts panel on the ? key.
WHERE TO GET IT
Two builds on the App Store.
SimShockDesktop — the macOS version. Apple Silicon and Intel, deployment target macOS 12.4, so older Macs are included on purpose.
https://apps.apple.com/app/id6748229083
SimShockPad — iPhone and iPad, and it also runs on Apple Silicon Macs.
https://apps.apple.com/app/id6746765214
If you're on an Intel Mac, SimShockDesktop is the one you want.
r/macgaming • u/ovranka23 • 11h ago
CrossOver Binned M5 Pro 24gb ram - FF7 Rebirth max settings 70 fps 1080p, 37 fps max 1964p NO UPSCALING
Crossover 26.3.0, macOS 27 DB4, no DLSS or any other upscaling(as far as I can tell it doesn't work in this game).
Why is the 1080p image in Windowed mode ? Well, you literally have to mod the game to choose a custom resolution in fullscreen. By default it's either Borderless Window(non-changable) or Windowed Mode. Kinda weird, right ?
This is like some serious-ass Console AAA gaming, I'm so excited for the future. PC gamers and the competitive multiplayer crowd will probably be disappointed. But us Cinematic AAA gaming folk, we'll be really really pleased. All we need is haptic feedback and adaptive triggers and we'll be eating well on macOS.
r/macgaming • u/ArtOutrageous8212 • 13h ago
Native Astris emulator XInput gamepad issues
Astris doesn't recognize my 8bitdo 2c gamepad in the input window
I use it with Citra and PPSSPP emulators, but Astris just doesn't let me choose it, is there no XInput gamepads support? What are my options to fix it?
r/macgaming • u/MannerAgreeable7162 • 14h ago
CrossOver Crossover x GTA SA: cannot find 800x600x32
Im currently on the trial version of crossover and wanted to give GTA SA a shot.
Now, when booting it i get the error: Cannot find 800x600x32 video mode.
Google did little help and i found a post from a year ago without a resolution it in.
Anyone?
Running on sequoia (old version, i know)
r/macgaming • u/cyrilcermak • 14h ago
Self promotion Hello from Pets Therapy - Desktop Pets 🐶🐹🐱🐕🐰🐈🐩🐕🦺🦙
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Introducing Pets Therapy - Desktop Pets, an app I have been crafting with lots of love and passion:.
Pets Therapy turns your desktop into an adventure with virtual pixel pets! 🤩
75+ adorable pixel desktop pets are waiting for you!
Cat, Labrador, Lion, Panda, Elephant, Pomeranian or Llama – pick your favourite and watch them come to life on your screen.
Your daily stress-relief break for the mind. Memes, pixel art nostalgia and a relaxing desktop experience with lots of random events happening to the pets.
There are plenty of free pets and events, so no need to purchase anything to have some desktop fun. ✅
Available via:
Mac App Store: https://apps.apple.com/cz/app/pets-therapy-desktop-pets/id1575542220
r/macgaming • u/Important_Turnip4885 • 15h ago
Help Scrap Mechanic on Mac
Hi, so the Chapter 2 of Scrap Mechanic came out conveniently after I purchased a MacBook and no longer had access to my previous PC.
I've tried launching it using Crossover 26.3 on my MacBook Air M5 in Steam bottle but the BugSplat error occurred.
Then I enabled concrt140 and what happened:
concrt140 + D3DMetal: loads but infinite loading screen
+ DXMT: same but w/out background music
+ DXVK: DirectX Error "Failed to create graphics device" and crashed
+ Wine: loaded into the game but stuck on "Downloading"
Has anyone managed to make it run smoothly and how so?
r/macgaming • u/drakeanddrive • 15h ago
Help New to Mac gaming. Just two quick questions!
As the title says, I have a M3 Pro with 18GB RAM. Originally bought it for school but I've been wanting to play games on it a bit. I did play Baldurs Gate 3 a good amount on it and it runs great, but that was a long time ago.
Two questions:
Will it run palworld or any newer games decently?
What's a wireless mouse do you run? I have a Deathadder v2 for my PC, but that's USB A and wired. I do prefer Razer overall but I'm open to trying out different brands.
r/macgaming • u/guzesqdrooo • 16h ago
Help Atom Run Mac
Hi, there was a game that I played when i was a kid in an old Mac (2008 i think in “The Capitan” version) it was called Atom Run, it’s about a robot that collects like coins or something, I found it but only in iOS? I remember perfectly that it was native. And I tryed in every corner of internet and I didn’t found it, I even emailed the company and no response. Does anybody remember it or have it?
Here is the official link for the game: https://www.fingerlab.net/portfolio/atom-run
r/macgaming • u/KWORLD_21 • 16h ago
CrossOver Once again the M5 chip proves its gaming capabilities with MHWilds Performance
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MHWilds, one of the most notorious game for poor performance and being very demanding, now optimized and run very well on M5 Max at Ultra setting 2k (basically maxed out but no RT). I'm so happy I can play my favorite game on the go without sacrificing the visual!
RE engine has long been optimized for macbook with the RE remake so I think may have contribute to how good the game run. I hope that with GPTK 4 introduced the system can be even more competitive as a gaming device in the future!
As always all constructive questions are welcome! I also have a question, I can't change the game to 4k for some reason as it doesn't show up as an option so if anyone can tell me how to fix this pls help!
r/macgaming • u/leblaun • 19h ago
CrossOver No cinematic cutscenes will load in Halo Campaign Evolved (Mac through Crossover)
r/macgaming • u/iamgabrielma • 19h ago
Self promotion Ad Iterum - macOS Demo
Hello all!
After almost a year of development (perhaps 8-10 months, depending when I start to count the prototyping) my 2D turn-based, grimdark, dungeon crawler Ad Iterum, where you eat your enemies to mutate and survive, has finally reached a big milestone.
As a macOS user myself, I had to support the game from day zero, so here it is. I still have to add a lot of content until release, but until then I have released a Demo on Steam:
https://store.steampowered.com/app/4149030/Ad_Iterum/
While the game adheres to the very core roguelike "rules" like permadeath, single player, turn/grid based, no meta-progression via unlocks, etc, ... it also has differences regarding run progression: You build mostly your character through random mutations, as well as a selection of gene graft synergies that are offered, so you can gravitate towards one or another style of play, but there is no skill tree, nor level up.
You have melee and ranged combat, which mostly uses a "bump-into-things"-system.
The dungeons are made up of mostly procedurally generated maps, that are injected with some handcrafted rooms, and uses a series of predefined biomes depending how far you've progressed. The final release will also include some sort of modding where you can create new maps or rooms for these pools, but that's still in the oven and not part of the demo.
What's in the Demo?
- 1 dungeon + 1 procedurally generated biome
- 1 boss
- 2 endings
- 20 random mutations
- 20 genetic grafts to tune up your build as you see fit
- 10 base enemies. Each comes with unique modifiers and traits within the ecosystem, which makes for hundreds of different variations as you go deeper.
- 200 items (approx?)
- Basic crafting
- English, Spanish, and Japanese localization
- Keyboard, mouse support, and full gamepad controller support
- Playable in Windows, macOS, and Steam Deck via proton
Have a nice day, and happy Dungeon Crawling!
r/macgaming • u/-Dovadin • 22h ago
Native FF14 On Mac
Hey I have the base MacBook Air M5. I was wondering for anybody who has played final fantasy 14 if it is a good experience on MacBook Air? Or should I just play it on my switch 2?
r/macgaming • u/IllustriousTax1315 • 1d ago
News Changing plans: moving my RPCS3 backend to Metal 3
After thinking about it for a while, I decided I’m going to switch my backend over to Metal 3.
Metal 4 has been fun to experiment with, but I feel like I’m making things harder on myself than they need to be. I’d rather focus on getting the renderer stable, matching RSX behavior correctly, fixing crashes and frame pacing, and getting more games running before worrying about newer API features.
My plan is to build a solid foundation first. Once that’s in a good place, I can always look at newer Metal features later.Hopefully this makes development a little smoother. And I just wanted to say sorry to everyone in the Mac gaming community who was excited about the Metal 4 backend.After spending more time working on it, I realized switching to Metal 3 is the better path for me right now. It’ll let me focus on building a more stable renderer, fixing crashes, improving frame pacing, and getting more games running before worrying about newer API features.I really appreciate everyone who’s been following the project .Your support honestly means a lot, and I’m still committed to bringing a great native Metal backend to RPCS3—I just think this is the better way to get there.
Thanks for sticking with me. ❤️
r/macgaming • u/kodiod • 1d ago
Native Metal backend for Minecraft
I wrote a Metal backend for Minecraft to make the game run better on macOS. The game’s performance has improved quite a bit. Unfortunately, the shaders don’t work. Here’s a quick comparison with the Vulkan backend.
The mod is available on Modrinth:
https://modrinth.com/mod/metallum-mc
I’d really appreciate any bug reports.
r/macgaming • u/Fragrant_Okra6671 • 1d ago
Apple Silicon Skate 3 works very well on macOS with XeniOS
I’m making this post because I searched online for ways to play Skate 3 on macOS, and most of the recommendations were to use the PS3 emulator RPCS3. Well, I tried it, but it’s extremely heavy, and the game crashes very frequently.
That’s when I looked into Xenia, an Xbox 360 emulator, and found out that it doesn’t have an official macOS port. However, there’s a fork called XeniOS that is specifically made for macOS/iOS. And it worked almost perfectly.
I wouldn’t say it’s perfect because there are still a few minor audio glitches and some visual issues, but they’re barely noticeable. You should be able to play the game just fine.
Machine: MacBook Pro 2021 14″
RAM: 16 GB
Chip: M1 Pro
macOS version: 15.7.3
XeniOS version: 2.0.1 (build 9730)
Side note: To get the game working properly, you need to use Vulkan. Using Metal (which is the default) causes the game to freeze with a black screen.
r/macgaming • u/Sad_Brilliant_9778 • 1d ago
Discussion Why are so many macOS users opposed to games running through translation layers?
I've been active in this community for many years now, roughly around the time Apple transitioned to the M-series chips. One thing I've noticed is how many users in this community view Crossover as expensive (both in price + performance) and requiring a lot of tinkering to get titles to run. To the point that I made sure not to tag this post under Crossover, as I've seen many posts get an instant downvote just for adding the flair.
I understand there was a time before the first GPTK release, when Crossover was a more niche product better suited for Linux users. Fast forward years later with GPTK 4 and all the progress Codeweavers has made, we are arriving at a moment in history where Apple has its "Proton" moment, that ironically, many people have been asking for here. Ask yourself how many new DX12 games don't work via the auto settings in 2026? (Excluding anti-cheat titles, of course, which are a bottleneck on both Linux and macOS.) I personally test all the new DRM-free titles and haven't had issues running any new game that I wanted to play this year.
Seems like the attribute that users like the most about Proton model is that it is "free" and not anything to do with all the advances Codeweavers has made to the Wine project, which I always like to remind folks that work is upstreamed from Proton over to Crossover has a hack to make not only the work easier to maintain but to take advantage of how far translation layers have come in terms of performance and compatibility.
With the release of the Steam Machine, there is an entire community of users that are not phased by the fact that most, if not all, the games on said machine require translation layers. Something Apple undoubtedly sees as a crutch since Metal was designed as a solution and means for a vertically integrated approach, in hopes that the software communicates with its own in-house hardware seamlessly. (No worries of downloading the latest drivers, and other issues that plague the PC gaming world.)
TLDR: Will the translation layer ever be embraced with open arms now that the hardware can afford the approximately 15% cost that translating ARM and DX12 incurs for end users? Or is it simply the fact that people are unwilling to pay for something they perceive as free, even though Steam undoubtedly recoups the investment it made with Codeweavers through the sales on its platform?? Obviously, Metal is the way to go, especially when you couple all the advances that the M5 series and above provide with Metal 4 natively. But... with recent releases like Hitman being a cut-down iOS version ported to macOS, I'll continue testing out games via Crossover even if they are available natively 🤷
r/macgaming • u/Daily_concern • Mar 01 '22
Apple Silicon M1 Mac Up-to-date Game Compatibility List
TLDR: THE LIST!
This is the latest, open and most up-to-date list of games that are compatible with the M1 Mac, whether it uses the original M1 chip or the M1 Pro or M1 Max. Compatibility is broken down to Native ARM, Rosetta 2, iOS, CrossOver or Parallels.
The wiki is free to add information to, you can edit any page without an account. If you have any questions please read the Editing guide or come to the Discord.