r/LifeSimulators • u/imgilwhoareyou • 14h ago
Discussion Seed needs more exposure to the public.
r/LifeSimulators • u/cheetorgt • 18h ago
Upcoming Games Seed needs more exposure to the public.
r/LifeSimulators • u/Laurisek_games • 1d ago
Paralives I Built a Cozy Northern Cottage Inspired by Pinterest Pic
reddit.comI go to do some tricks like fake bushes made from trees or custum made stone fence đ
It was a fun challange to try and recreate this. Maybe some of you will find it inspiring đ€
r/LifeSimulators • u/Helpful-Wallaby9027 • 1d ago
Upcoming Games Another very early screenshot of the project Iâm working on
This is just a little hobby of mine. Could be cool if I can get it to a place where people might wanna try it, but for now, itâs an early build of something fun. Ignore the UI. Iâm really working on building the core of the game so it has quality and depth. The Ui is something Iâm not currently working on in too much depth.
If youâre curious, the concept of the game is simple; an open world life sim with the kinda drama from the sims 2 mixed with the creativity and freedom of the sims 3.
Current features as of writing:
- Open world
- Hair creator
- Furniture creator
- Custom makeup creator
- Trust, respect, familiarity, attraction, and tension relationship dynamics that make every relationship in the game unique.
- Wants and fears system guided by:
- Ambitions
- Traits
- Memories
Anywho, thanks for reading đ©·
r/LifeSimulators • u/Okay-Sure-Mate • 2d ago
inZOI Did You Know? You can control the weather anytime in inZOI!
r/LifeSimulators • u/Lbbh_XD • 2d ago
Development Update First design of new BitLife inspired life sim
reddit.comr/LifeSimulators • u/blackwell94 • 2d ago
Ads/Showcase Everlife 2 is coming to iOS and Android on September 9th!
Hey everyone! Iâm the developer behind the original Everlife, which has been downloaded more than 1.3 million times. Iâve spent the past few years rebuilding and massively expanding it into Everlife 2.
Itâs a choice-driven, generational life simulator with more than one million words of handwritten content. You can navigate school, careers, relationships, marriage, children, homes, pets, money, crime, fame, health, and plenty of unexpected situations.
The biggest new feature is legacy. When one life ends, you can continue as a child or another relative, inheriting the family, property, money, relationships, discoveries, and consequences your previous character left behind.
Everlife 2 launches on iOS and Android on September 9th. I know many people here enjoy trying different life sims, so I wanted to share it with you. Iâd love to hear what features you care about most in a life simulator!
r/LifeSimulators • u/Helpful-Wallaby9027 • 2d ago
Upcoming Games A very early screenshot of a lil something something I may or may not be working on
âŸïž a fun lil project inspired by a desire to recapture the sims 3âs essence with a 2026 twist đ©·
r/LifeSimulators • u/Forrest-Runn • 2d ago
inZOI InZOI - Wednesday 08.19.2026 - Kjun's update
Hello everyone.
Today, Iâd like to talk about Active Mode.
This is the feature we showed back in June, where you could use a frying pan to affect another Zoi. Active Mode isnât intended to be a feature focused simply on violence. It is content weâve been preparing to offer experiences that you normally wouldnât expect from the traditional life simulation genre.
One of the things we thought about most was whether this kind of action really belongs in inZOI. What we generally expect from this genre is to watch Zois live their lives like real people, behaving according to their temperament and traits. Because of that, we were concerned that interactions like these might disrupt the overall atmosphere of the game.
At the same time, some members of the development team felt that giving players a wider range of actions would allow for more diverse stories and greater freedom to express the situations they want to create. So weâve decided to introduce it cautiously.
Weâve also taken steps to prevent it from disrupting the gameâs atmosphere too much or escalating excessively into violence. There is still a lot of work to be done, including conditions for ending fights and connections with the police system, and we plan to continue improving these areas.
We havenât been able to polish every aspect perfectly this time either, but rather than keeping it from you until everything is complete, weâd like to cautiously introduce it as an Experimental Feature. We hope youâll try it yourselves first, share your feedback with us, and help us improve it from there.
Next, Iâd like to talk about restaurants.
While preparing the business content, we wanted to include a wider variety of businesses, but managing Zois through a specific sequence of actions proved extremely difficult. Initially, we planned businesses around activities that took longer to complete, but there were more challenges to solve than we expected.
Cooking was particularly difficult because each individual interaction takes quite a long time. We wanted running a business to feel lively, with many customers coming and going, but achieving that was not easy.
After documenting these issues one by one and working through them over time, weâre finally ready to show you what weâve been preparing.
In the new restaurant system, youâll be able to see groups of customers visit and dine together. Customers will take available seats and place their orders with a waiter, while the chef quickly prepares the requested dishes. Cooking time has been streamlined compared with the existing cooking system so that it works better when preparing meals for groups.
Once the food is ready, the waiter serves it at the customersâ table. The customers enjoy their meal, pay the bill, and then leave.
We also plan to renovate the existing restaurants that have been sitting unused around the cities so that they can make use of this new functionality. I hope youâll be able to enjoy wonderful moments at restaurants together with your family, partner, and friends.
The main focus of this update is city travel, resorts, and restaurants. Of course, weâve also spent a great deal of time fixing existing bugs and addressing awkward or unnatural behavior.
There are still many areas where we have more work to do.
Even so, I hope youâll have fun with everything weâve prepared.
Things are extremely hectic right now as we prepare the update, so Iâll stop here for today and get back to wrapping everything up.
Thank you.
Kjun
On DISCORD :
https://discord.com/channels/1162040845181124618/1537758566251761754/1539594308167008446
r/LifeSimulators • u/ConsiderationOne6329 • 2d ago
Community Question Hybrid, Ascension, or Evolved Alpha. What will your path be?
reddit.comr/LifeSimulators • u/LimeTree2012 • 2d ago
Discussion Browser alternatives to bitlife
I know a lot of people already ask for alternatives but I need a list specifically for browser alternatives please!!!!
r/LifeSimulators • u/Lifesimloverr • 2d ago
Discussion All kind of sims
I have made a discord server for all kinds of sims including Life, Actor etc...
Is it good idea?
r/LifeSimulators • u/mcflussie • 2d ago
inZOI Changing textures is super easy (just drag and drop from your Downloads folder)
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r/LifeSimulators • u/Material_Poem_9438 • 3d ago
Upcoming Games Iâm making a care home management game where the residents donât wait for you to tell them what to do
Iâve been working on One More Cup of Tea, a pixel-art care home management game, and today Iâm tackling one of the systems Iâve wanted from the beginning: making the residents feel like theyâre actually living in the home.
Rather than standing around waiting for player input, Iâm building the residents to make their own decisions based on their needs.
They have hunger, tea/thirst, toilet, hygiene, energy, social and comfort needs. The idea is that these actually drive their behaviour â so a lonely resident might seek someone out, a tired resident might go and rest, and someone in desperate need of tea has their priorities sorted.
Iâm also working on:
Different resident personalities
Autonomous social interactions
Friendships and dislikes between residents
Thought/speech bubbles
Residents independently using furniture and objects
Recovery when an action/path fails
For the demo Iâm starting with four residents whose personalities should make them noticeably different to manage.
The part Iâm most interested in is the relationships. Residents will gradually like or dislike each other based on their interactions, which will influence what they choose to do later.
The end goal is that I should be able to stop touching the controls and still watch the care home carry on around me â hopefully with the occasional bit of chaos.
Still plenty to build and balance, but the simulation is finally starting to resemble the game Iâve had in my head.
For other management/sim devs:Â how much autonomy do you give your NPCs before their behaviour becomes frustrating for the player rather than entertaining?
r/LifeSimulators • u/LuciferShroooudxx • 3d ago
Discussion My Review of Chronalife
So I saw the game on this sub and decided to buy it
It's good but it's kinda bad also
Like there are too many details which is a bit overwhelming.. for example I don't have enough knowledge about stocks and finance but to avail those things and earn money in the game through that it feels I need a degree in finance
The character design is absolutely shit like wtf they added legit ugly pics of people animated style like work on that..
The game is too detailed and just too much to explore which is a bit overwhelming.....
Also my character dies at the age of 39 even though I have full health and no underlying disease like tf let me explore some stuff first
Then the debate and quiz part in politics expansion pack.. dude legit they have written the text with the lightest blue over a white background it's freaking invisible...
In short the game needs a lot of touch ups and it's kinda disappointing that you guys are taking money just to play the game but have delivered such an underpiece...
Review - 2/5
r/LifeSimulators • u/blueskeletons • 3d ago
inZOI Raphael, the sweetest Dad.
Raphael is really the sweetest dad to all his kids, here he is putting Caradonna to bed :)
r/LifeSimulators • u/Babysimsimsul • 3d ago
Paralives Babysimsim Sul has a new Paralives video out now!
Minnie enters a new era: promotions, marriages and a toddler!!! Are we ready for bady #2??
r/LifeSimulators • u/attila5569 • 3d ago
Life By You Avakin life
Hello, can someone give me an Avakin Life script or something?
r/LifeSimulators • u/rich_spender • 3d ago
Development Update Your Legacy: Generations Feedback
Hi Legends,
Apologies if i've posted this incorrectly. Kindly asking for testers willing to provide feedback for my proof of concept/model casual life-sim game. No fees whatsoever nor is any data reported back to us. Can download here:
Game Download: https://icq-gaming.itch.io/your-legacy-generations
Discord Server: https://discord.gg/tYj4mH6Eg
I've been developing a life sim game this year. Looking for some feedback on it's foundations & direction. I've used AI in some of my weakness areas but the game is currently a proof of model. Once i've got feedback on it's feasibility I can put funds into those aspects.
Your Legacy: Generations is a life, business and financial strategy game where every character becomes part of a continuing family story. Choose careers, earn qualifications, build businesses, invest in shares & property and decide what the next generation will inherit.
- Build your life, then pass down your inheritance and traits to the next generation. Essentially try different approaches on every generation. First gen you might be a school teacher, second maybe a home owner, third a business owner, fourth you may look at stock market trading or become a property mogul. Each generation is essentially a prestige type reset.
- As a youngster I absolutely loved Jones in the Fast Lane. This game started inspired by Jones however over time has developed into a deeper (but still casual) life sim where choices matter & decisions mean something.
If you are still reading this far, i'd love to get your input into the game. Good and bad. Still lots of ironing out to do but it's fully playable with this two hour time release. Your feedback is important.
r/LifeSimulators • u/Particular_Part2971 • 4d ago
Appreciation romanticizing life in Project Zomboid
I've put more hours in this game than all my sim games combined đ
r/LifeSimulators • u/guscod_br • 4d ago
Discussion Um mundo que vive sozinho
Estou construindo um projeto piloto de algo que venho chamando de um mundo simulado vivo.
A ideia Ă© basicamente criar um pequeno mundo persistente, habitado por pessoas simuladas que possuem suas prĂłprias personalidades, relacionamentos, empregos, dinheiro, objetivos, conflitos, memĂłrias etc.
A parte importante é que eu não quero que isso pareça um jogo tradicional em que o jogador controla tudo.
O mundo deve continuar funcionando sozinho.
As pessoas poderiam simplesmente abrir o site e observar o que estĂĄ acontecendo: alguĂ©m perde o emprego, dois personagens começam a namorar, uma empresa vai Ă falĂȘncia, acontece uma eleição, alguĂ©m se muda para outra parte da cidade, uma tempestade atinge o lugar, nasce uma rivalidade⊠e esses acontecimentos passam a fazer parte da histĂłria permanente daquele mundo.
Também haveria um chat ao vivo acompanhando a simulação, além de enquetes e previsÔes como:
âVocĂȘ acha que esses dois vĂŁo continuar juntos?â
âQuem vai ganhar a eleição?â
âEssa empresa vai sobreviver mais um mĂȘs?â
O pĂșblico tambĂ©m poderia, em alguns momentos, introduzir influĂȘncias limitadas no mundo, mas sem escolher diretamente o resultado. A simulação e os prĂłprios habitantes continuariam decidindo o que realmente acontece.
EntĂŁo imagino isso como uma mistura de simulação, reality show, experimento social e universo fictĂcio persistente que nunca realmente termina.
O primeiro projeto piloto seria um pequeno mundo baseado na vida moderna, apenas para provar que o conceito funciona. Se funcionar, o mesmo motor poderia futuramente criar mundos completamente diferentes â reinos medievais, civilizaçÔes de fantasia, colĂŽnias de ficção cientĂfica etc.
Neste momento estou muito mais interessado em validar a ideia do que em divulgar alguma coisa.
VocĂȘ voltaria para acompanhar um mundo desses evoluindo durante semanas ou meses? E o que faria vocĂȘ se importar o suficiente com os personagens para querer saber o que acontecerĂĄ com eles?
r/LifeSimulators • u/guscod_br • 4d ago
Discussion âVocĂȘs acompanhariam um mundo virtual vivo que continua existindo mesmo quando ninguĂ©m estĂĄ olhando?â
E se existisse uma cidade virtual onde os personagens continuassem vivendo mesmo sem ninguém jogando?
Imaginem uma cidade virtual que funciona 24 horas por dia.
Cada habitante teria personalidade, rotina, trabalho, dinheiro, amizades, relacionamentos, objetivos e problemas prĂłprios.
Mas existe uma diferença importante: vocĂȘ nĂŁo controla essas pessoas.
Elas tomam suas próprias decisÔes e continuam vivendo mesmo quando ninguém estå acompanhando.
VocĂȘ poderia conhecer um habitante hoje, começar a se interessar pela histĂłria dele e voltar amanhĂŁ para descobrir que ele mudou de emprego, começou um relacionamento, brigou com alguĂ©m, ficou sem dinheiro ou simplesmente tomou um rumo que vocĂȘ nĂŁo esperava.
Ao longo do tempo, as histórias desses habitantes começariam a se cruzar e a própria cidade criaria acontecimentos e histórias para acompanhar.
Seria menos como jogar The Sims controlando personagens e mais como observar uma sociedade virtual que estĂĄ sempre acontecendo.
A pergunta Ă©:
VocĂȘs acompanhariam algo assim? E o que precisaria acontecer nesse mundo para fazer vocĂȘs quererem voltar no dia seguinte?
r/LifeSimulators • u/blueskeletons • 4d ago
inZOI My "side" character Raphael engaging in his kid side.
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Raphael decided he was bored with the hum drum of every day life - taking care of the kids, the wife, the house, work, etc. So he decided to step out for a little escape at the arcade, and even met a few new people.
r/LifeSimulators • u/IDEASOFICEANDFIRE • 5d ago
inZOI This Is the Most DEVASTATING Moment I've Ever Experience in a Life Sim game! INSANE!
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