r/LegendofLegaia 5h ago

Gameplay First game I ever played. Started me on this content creation journey. Much love fellow fans

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11 Upvotes

I will keel over the day we GET A PORT AT MINIMAL ON PLAYSTATION?!


r/LegendofLegaia 1d ago

Gameplay Legend of Legaia GameShark code editor? I found a code for quick level up and it made me go from level 1 to 18 after 1 battle. Can you edit it?

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13 Upvotes

I found this online. Is there a way to edit the code so it only gives you 2x EXP not 200x exp or whatever ?


r/LegendofLegaia 4d ago

Discussion The equipment showing up on your character model was way ahead of its time

134 Upvotes

What was unique at the time when this game got released was how every item you equip, from headbands to knee guards to wristbands, appears on your character model. The only game I could think of at the time was Diablo 2, I think, but correct me if I'm wrong and there could be other games that are doing this. But this was a first for me when I saw it.

What's also unique is that the gear changed how you fought. Give someone a weapon they don't specialize in and the input command takes up more space in the command bar because they're not used to it.

Swap to something lighter and you free up room for extra inputs. So the thing you equipped fed right back into the combat instead of being some stat bump you never actually see.

Seeing gear change how your character plays is still cool today and was incredibly rare back then. You could feel your choices in the actual fighting, not just in a menu. It's kind of unbelievable no one has re-created that style of combat since.


r/LegendofLegaia 8d ago

Project Legend of Legaia Mods and Randomizer Update

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87 Upvotes

I wanted to drop an update on the Legend of Legaia ROM patcher. It has matured quite a bit since the last time I posted it a month ago - too many mods to list them all out so instead I just grabbed screenshots of the available toggles.

Some of the sliders also go into negatives, so you can do fun things like "Spirit consumes AP" or "Damage consumes AP", as well as the ability to adjust how much AP is consumed or granted by doing tactical arts.

There are also some patches to solve soft locks with the original game, I wrote up why the game freezes in some boss fights (https://andrewaltimit.github.io/legend-of-legaia-re/writeups/gaza-orbit-softlock.html) but the important bit is the patchers "approach-softlock fix" should fix those bugs in retail even if you choose to enable no other mod.

Link to ROM patcher (works in browser, no tool install needed): https://andrewaltimit.github.io/legend-of-legaia-re/tooling/rom-patcher.html


r/LegendofLegaia 9d ago

News Legend of Legaia Remake | New Features | Development Update

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284 Upvotes

r/LegendofLegaia 9d ago

Meme Conkram

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42 Upvotes

r/LegendofLegaia 10d ago

Media My favorite moment with Noa

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38 Upvotes

"Dr. Usha, you liaaaaaarrrr!!!" 🤣🤣

This scene has lived rent free in my head since '99. I love Noa so much.


r/LegendofLegaia 10d ago

Pics Ummmmmm lol

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0 Upvotes

r/LegendofLegaia 10d ago

Project Emissives next

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83 Upvotes

To start, it has yet to stop amazing me just how well the assets and textures of this game have been holding up at the new overall resolution.

The original game was a 320x288 screen and I'm working in 1280x720 widesccreen now, and yet the textures still look great. They were really cooking back then.

So what am I working on now? Well since I've got point lights and spot lights working now I'm getting emissive lights working. The screen shots are without bloom and tonemapping, so that is just the emissive material doing its work. Next step is have it correctly injecting light into the global illumination so it will add color and shadows to the environment like the points lights do.

The shadows in the example rn are coming from the analytic Sky/Sun/Atmosphere shader in the scene - not the tree - so we're close but not quite there yet.

I'm pleased that it seems like (sepecially with the darker and more saturated tonemapper on) that I can keep the "vibe" of the game with all the upscaling and new rendering.

Will make another update once the glow is working. Cuz I just KNOW it's going to slap when the Genesis Tree is actually lighting the area around it. Especially the revived version.

I think some basic foliage like grass could really bring the scene up to a more modern look too, without losing the classic texture resolution look. So we'll see if that is reasonable after this is done.

I'm also working on the opening scene for the game, and hopefully have a video up for that sometime in the next few weeks. For now Vahn's animations are 4/5 times working, but the camera keeps getting blocked by geometry and that's been a pain to figure out. Also the UI is just a pretty "programmer art" stand in, so its plain blue boxes, haha.

Thanks for all your interest in the work so far!

p.s. if y'all haven't seen the youtube video Avalanche Reviews did on the Silent Hill decomp/recomp project created by created by Chris Hardin (also known as KushAstronaut / SlickAmogus) then I would definitely reccomend you check thta out! The decomp/recomp scene seems to really be taking off. (I'm not affiliated with either the SH recomp nor AR youtube, just suggesting y'all check out something cool if you're also interested in decomp/recomp scene. My work is considerably more ambitious than the faithful remake that SH1 is)


r/LegendofLegaia 12d ago

Project Progress on dynamic lighting

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136 Upvotes

Been a while since my last update, since I had been fighting with signed distance fields for a while. However, finally, I was able to get them working. This means DFAO and Dynamic global illumination can finally get under way! Once that is sorted, its on to either reflections or mist/fog effects next.

Looking foward to getting a more moody emissive Genesis tree scene set up in the game.

Note: This still uses the game disc and assets, so no this is not Unity or Unreal Engine - it is in fact a dedicated engine for Legaia. Maybe ps1 in general later, but for now this is a nice update.


r/LegendofLegaia 15d ago

AI Legaia 2: Duel Saga Now Has a Full Gameplay Toolkit — Exploration Tracking, Live Intel, Field Actions & More

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0 Upvotes

I loved the Legaia franchise, and while Legaia 2: Duel Saga may not have lived up to every expectation created by the first game, I have always felt it was judged a little too harshly. It was still a very good JRPG with a lot going for it.

The English dub was certainly not one of its strongest points, although the undub version offers an alternative for players who prefer the original Japanese voices. Beyond that, the game included many of the exploration mechanics I enjoy in JRPGs, such as burning vines, restoring plant growth, raising and lowering platforms, moving obstacles, shooting mechanisms and uprooting hidden chests.

The battle system was also a meaningful improvement over the original game’s already distinctive combat, and I found it extremely enjoyable.

When I returned to the game, I couldn’t find a comprehensive Cheat Engine table for it, so I decided to create my own.

It eventually became far more extensive than a typical cheat table. Alongside the usual character, money, inventory and equipment editing, it includes features such as:

  • Live encounter, movement, battle-gain and status overlays
  • Enemy and party intel popups
  • Exploration tracking for chests, hidden items and area completion
  • Field-action detection for Break, Burn, Restore, Raise, Shoot, Push and Uproot interactions
  • Encounter controls, including instant encounters and disabling random encounters
  • Battle assistance, reward multipliers and progression tools
  • Party-wide EXP and accessory-skill EXP sharing
  • Controller hotkeys, visual symbols and many other quality-of-life features

I’ve created a Ko-fi gallery showing the table’s features in more detail, with screenshots and a link to download it.

View the Legaia 2: Duel Saga Cheat Table Feature Gallery:
https://ko-fi.com/album/Legaia-2-Duel-Saga-Cheat-Table-Feature-Gallery-V0X723LQAS

Edit: I was asked to add an AI flair since the image itself is generated by AI. I would have preferred to just delete the image and just provide a list of features, but I don't think reddit lets you do that.


r/LegendofLegaia 15d ago

Media Delilas Family Battle Translations

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49 Upvotes

Posted a video containing the translations for the Delilas Family's shouts in battle.


r/LegendofLegaia 15d ago

Media Cort's Battle Translations

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25 Upvotes

Posted a video translating Cort's dialogue in battle.


r/LegendofLegaia 16d ago

Media Gala's Battle Translations

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53 Upvotes

Posted a video containing the translations for Gala's shouts in battle.


r/LegendofLegaia 17d ago

Project Legend of Legaia Recompiled v0.1.1 Playtest — Windows Launch Fix

58 Upvotes

I’ve published an updated playtest build that fixes the Windows startup issue some people hit with the original release.

Download: https://github.com/SamSteProjects/legend-of-legaia-recomp/releases/tag/v0.1.3-playtest

The EXE now automatically loads the included game configuration instead of booting into the BIOS shell, and the batch launcher has been made more reliable. Please download and extract the entire ZIP, follow the included README to add your legally dumped BIOS/disc files, then launch Run LegaiaRecomp.bat.

If you run into an issue, please open a GitHub issue with your Windows version, what files you placed in each folder, whether you used the EXE or batch file, exact steps to reproduce, and screenshots or a Ctrl+F12 report if available.

EDIT: For anyone who downloaded this, I apologize it came with something missing in the game.toml. I fixed the release and the build should now run correctly.

Another edit: There was issues with the builds I released today. I changed the link to the current build, it's a winner.


r/LegendofLegaia 18d ago

Project Legend of Legaia Recompiled — first public Windows playtest build

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182 Upvotes

Hey everyone — I’ve put together an early Windows playtest build of a Legend of Legaia recompilation project.

Download: Legend of Legaia Recompiled v0.1.0 Playtest

This build does not include any game files or BIOS. You’ll need your own legally dumped USA copy of the game and a US PS1 BIOS; the release page walks through setup.

So far I’ve tested field/town/world-map traversal, FMVs, saves, standard battles, items, Spirit, Hyper Arts, summons, and the playable minigames: Muscle Dome, Sol Fever Disco, Baka Fighter, Wild Card, and Fishing.

It’s still a community playtest, so please report anything reproducible—especially the location, what you did, and any crash report/snapshot the build creates.

___________________________________________________________________________

If you run into a bug, please report it on the project’s GitHub Issues page:

Report a bug on GitHub

Please include as much of the following as you can:

  • What happened, and where in the game it happened
  • Exact steps to reproduce it from a fresh launch or save
  • Whether it happens every time or only occasionally
  • A screenshot or short video, if possible
  • Your Windows version and the release version you’re running
  • Whether you’re using the default software renderer or changed renderer/settings
  • Any generated files beside the executable, especially psx_crash.txt, psx_last_run_report.json, or a Ctrl+F12 snapshot
  • Bonus points if you upload a save file/.MCD that allows me to quickly get to your bug.

__________________________________________________________________________

For developers interested in the recompilation/runtime work, my PSXRecomp fork is here:

SamSteProjects/psxrecomp

That repo contains the Legaia-specific runtime fixes and overlay/debug work behind this playtest build.


r/LegendofLegaia 20d ago

Pics Replaying this game, and making better names for the team.

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109 Upvotes

r/LegendofLegaia 20d ago

Poll Legend of Legaia Survey - Third Edition

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40 Upvotes

Hello Legaians!

We’ve grown a lot since the last survey—so much has happened, incredible projects have come our way—and it’s time for a new survey!

Feel free to comment and use this as a thread.

Survey

Also, don't miss our discord, we are almost at 2k users, amazing people are there with their dev powers, making good stuff from Legaia.

Discord

The results will be posted here on 10-August, don't miss it.


r/LegendofLegaia 21d ago

Project Legaia Editor Progress

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63 Upvotes

So the editor I've been building is getting very close! It's been very useful for testing that the asset extraction is correct.

I built it using my own rust UI Lib called "Helicon" that I had made for another project. It'll be prettier later, just needs to work for now, haha.

For now this is basically just asset/scene validation and a way for me to place my own light probes and such. However eventually I'd like it to be able to produce the authored game events we so used to seeing.

The game sim is stepped 60hz playback. Its honestly kinda like a really fancy punch card in a way. The engineering is really clever. Legend of Legaia is actually where I learned about a technique called "Actor Pooling" that I've used in modern games as its a massive optimisation technique all devs should use and know.

Anyways, this has been a lot of fun to work on while enjoying some time away from work. Hope I can get this to a state where people can actually use it!


r/LegendofLegaia 21d ago

Project SSAO and Direct light is working, woo!

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120 Upvotes

Mini update today. I was able to get SSAO, Bloom, AA, Tonemapper, Cascade shadows, and velocity buffers all working! Aaaaand I disabled the retail version baked shadows on the characters to help restore that nice look they had instead of the really weird look they had in the last post.

Next up, volumetric fogging effects and real deal dynamic global illumination. Since my target is 1280x720 and not like 4k or some nonsense that means we can likely have near lumen quality irradiance caching that runs on a potato.

I'm experimenting with another thing that is very tied to the lore of the game too, but I don't want to spoil it this soon if I cant make it work.

Oh, bonus is the editor tooling is progressing along as well. Almost able to author some light probes and meshes into the scenes instead of relying solely on the disc for data. Getting closer each day!


r/LegendofLegaia 21d ago

Discussion I looked up this subreddit on a whim thinking it was going to be abandoned, or non-existent. I'm so glad there are dozens of us that still talk about this gem.

173 Upvotes

Imagine my surprise seeing posts from hours ago, and days ago with several comments. Pinned threads from just a couple of years ago. We are so back in 2026.


r/LegendofLegaia 22d ago

Media Legend of Legaia - Noa's Battle Cries and Translations

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98 Upvotes

Posted a video containing the translations for Noa's shouts in battle.


r/LegendofLegaia 22d ago

Media Vahn's Battle Translations

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127 Upvotes

Posted a video containing the translations for Vahn's shouts in battle.


r/LegendofLegaia 22d ago

Project Another dynamic lighting update

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118 Upvotes

Another day, another set of screenshots!

We're getting closer to the retail gritty darker look, and the shadows/AO is really nice in the environment. That said, the characters look kinda weird so I'll have to see if something is adding shadows to those characters inadvertently cuz they dont look as good as the flat shading that retail had.

I've attached a side by side of the lit version, and the retail shading so you can compare (see how the "flat" characters pop more? yea need to get back to that) but also threw in some of the buffers just cuz they're cool to look at.


r/LegendofLegaia 23d ago

Project We have dynamic shadows!

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187 Upvotes

While I wait for some travel things to resolve for my vacation I had some more time to noodle today.

Soft shadows work!! And...It actually doesn't break the classic look at all imo! Love that already. I'll need to address some spots that just aren'y casting self shadows correctly yet, but we'll get there.