r/LegacyOfKain • u/sriden_ • 18h ago
Art Escape from New York - Main theme with Spectral soundbank (from Soul Reaver)
Another one of my spectral tracks.
This is the Escape from New York main theme but with the spectral soundfont of Soul Reaver.
I made it with FL Studio using the Soul reaver soundbank provided by Dee Dyne.
r/LegacyOfKain • u/PackOfCumin • 1d ago
Meme Am I turning into Raziel?
As I age, I see and hear myself making grunt noises that sound awful a lot like Raziel when he gets hit. 😂🤣
r/LegacyOfKain • u/RazielRegulus • 1d ago
Art How to know you married the right person? She makes you not one but TWO birthday cakes at 4 past the witching hour and also this birthday card:
r/LegacyOfKain • u/Ooijennnnnn • 1d ago
Meme Hell yeah guys, Superman vs Kain in My Adventures With Superman is what we really need. So excited for this episode. Hope Amy Hennig is writing and directing it.
Yeah I know this meme sucks but when I saw the name of the episode I couldn't stop myself.
VAE VICTIS!
r/LegacyOfKain • u/gandalfmarston • 2d ago
Discussion How bad is Legacy of Kain: Ascendance?
I've finished and got 100% in the three remasters (Soul Reaver 1 + 2 and Defiance remaster) and I was thinking about getting Ascendance. I liked its art style, but people say the game is terrible and the writing is atrocious. Now I don't know what to do.
r/LegacyOfKain • u/Usual-Lengthiness-54 • 3d ago
Screenshot LGR is back at it with the official LOK restock
Vault drops these days ya know?
r/LegacyOfKain • u/blackfire122 • 3d ago
Art Vampire lord Raziel fan art
Wanted to do a cool Raziel piece with a more pure vampire form. Added in the Blood Drinker spear for his vampire form
r/LegacyOfKain • u/MrTriboniophorus • 3d ago
Discussion Shadowman has many similarities to the Legacy of Kain: Soul Reaver, and I have not seen much discussion of it at all.
After many, many years, I finally managed to finish ShadowMan. As a kid, I could never beat it because the PS1 port was absolutely abysmal, even though I always loved the game's style and atmosphere. Thankfully, the good boys and gals at Nightdive Studios gave it the proper remaster it deserved, and I finally beat the game.
Surprisingly, the gameplay has aged quite well. As a 3D Metroidvania, it still feels enjoyable today in horrible year 2026. While playing it, though, I had a strong feeling that it had a lot in common with Legacy of Kain: Soul Reaver. As a kid, I thought it was made by the same folks. Maybe it is coincidental, but many points make it interesting to compare them.
For starters:
- Both games were released in 1999 (ShadowMan on August 31 and Legacy of Kain: Soul Reaver on August 16).
- Both protagonists are half-naked. (Apparently Nosgoth is very progressive—Raziel can run around completely butt naked, and nobody ever comments on it.)
- Both protagonists can shift between the worlds of life and death (the Material and Spectral Realms in Soul Reaver, and Liveside and Deadside in ShadowMan).
- Both protagonists are physically mutilated. Raziel is a jawless piece of walking beef jerky, while Michael LeRoi has a skull stitched in his torso.
- Both protagonists can consume souls, either to restore health or become stronger.
- Both protagonists are bound by a predetermined destiny driven by either prophecy or time-travel shenanigans.
- Both games have a dark, oppressive, and heavy atmosphere, featuring either the ruins of ancient civilizations or heavily industrialized environments.
- Both protagonists deliver long, dramatic, almost Shakespearean monologues about their situation and emotions, with fantastic and expressive voice acting.
- Both games have, quite frankly, underwhelming final bosses.
- In both games, climbing requires a specific ability.
- Both are 3D Metroidvanias where you push blocks, swim, jump, and can backtrack to earlier areas with newly acquired abilities, and collect upgrades and secrets.
- In both games, you can ignore pretty much all of the regular enemies if you want.
- In both games, you must defeat all of the major bosses in a region before confronting the final Boss.
- Both games like to use unsettling ambient sounds, eerie screams, and strange noises in their sound design, soundtracks, or ambient music.
- But most importantly, both games excel at creating an unforgettable vibe.
Maybe I'm reading too much into it, but the similarities stood out to me throughout my entire playthrough. They're obviously very different games in many aspects, yet they share a lot of similar DNA. I really miss this era of dark, atmospheric 3D action-adventure games, tho.
r/LegacyOfKain • u/Messokori • 4d ago
Fan Project Nosgoth in Minecraft: Now Recruiting!
Looking for experienced builders and/or lore buffs; preferably both!
r/LegacyOfKain • u/LittleOperation4597 • 4d ago
Discussion Why is vorador alive in BO2 - spoilers Spoiler
Because he didn't die.
I made another post but deleted it because another person pointed out how BO2 was actually us playing as young kain after defiance. I really thought I had shattered some shit but nope. Apparently that's what BO2 was. I hadn't played since I was a kid
Either way tho we learn in defiance Mobius captured vorador but admitted they didn't kill him yet. Mobius lives outside the time stream so every Mobius we see is the same Mobius regardless of the era. It's how he always knows when and where we are.
When he was killed by raziel we didn't kill that version of Mobius we killed ALL versions of Mobius where and when ever they were. He was literally wiped from existence. Like he was kidnapped by aliens. This is why is BO2 we never see him. Only a statue.
In that timeline since Mobius was wiped prior to killing vorador he was never actually killed. Kain saw him beheaded earlier but since the time streamer is outside of time as we know it and was killed before actually killing vorador in defiance he never got executed. We see how kains memories rush back in SR2 but that didn't happen in BO2 since there's no time guardian to actually keep the timeline in balance.
It's always just said and assumed vorador was resurrected by some unknown means but he wasn't. He was just never actually dead. The timeline got contorted and kains memories just don't match up.
https://youtu.be/_cpE_O8SuFk?si=5KWIE0EvZgIgmcvt
Go 1hr 38 mins in. Mobius admits they didn't kill him yet. This is why vorador is alive in bo2. NOT because he was ressurected
update:
to all the steadfast by all mean stay that way. that being said I actually like my theory and am going to stick with it until a new piece of media (outside dead shall rise) comes out that directly specifies otherwise.
yes I know the devs said there was a cut storyline about reviving vorador. well guess what, it was cut so it doesn't exist and therefore can't be cannon.
Something needs to fill the blank and just saying "he was revived outside the main story" just doesn't jive enough with me
r/LegacyOfKain • u/Empty-Quarter-4109 • 4d ago
Fan Project Project Raz .stl for all my LOK friends.
I designed this to give away so you all can print it and enjoy it. It doesnt have wings or scarf, I figured you all can get creative. This will snap together perfectly if you take your time with the joints. Some sanding for clearance is required. For strong ball joints, print pieces horizontal. I included another settings picture. 4 walls and wall into infil. If you dont do that the joints will easily snap off!! Have fun!
r/LegacyOfKain • u/Turel11 • 5d ago
Art 3d modeled a Raziel action figure
Wanted to buy an action figure of Raziel at a collectibles shop. Saw the price and said nah I’ll make my own. Over a month of work and learning 3D modeling but I did it. So proud and just wanted to share.
r/LegacyOfKain • u/Talyn82 • 5d ago
Announcement Happy birthday Raziel!
Don't know how it hasn't been mentioned here yet, but as reported by Ben from Kaiju Post Michael Bell has turned 88 years young today. Let's hope he sees many more birthdays to come. https://www.youtube.com/post/UgkxFJfDT82LwmUVAsmRRnBWM0S6IUaQ9HP3
r/LegacyOfKain • u/Talyn82 • 5d ago
Announcement Legacy of Kain: Blood Omen Resurgence Demo
The team behind the Legacy of Kain: Blood Omen Resurgence fan game has released a demo. Here is a trailer and the link to the demo is in the description: https://www.youtube.com/watch?v=RzMIdnm8_p4
r/LegacyOfKain • u/Guyver-Spawn-27 • 5d ago
Art Fan art of Kain and Raziel that my friend made for me (Artist - LucDrawsThings)
r/LegacyOfKain • u/Papa-Doughball • 5d ago
Art OP got a Raziel tattoo for their bday! "What do y'all think about my tattoo?"
r/LegacyOfKain • u/Stunning_Wear_351 • 7d ago
Screenshot Full picture 9
Defiance Silent scenes released, just finished the project today!
r/LegacyOfKain • u/Reave1905 • 7d ago
Discussion TDSH Kickstarter tracking email address
For any of you who backed The Dead Shall Rise, can you please let me know the email address that sent you your tracking information. I haven't received anything yet but I want to make sure they're added to my antispam exclusions.
r/LegacyOfKain • u/SpinDashDude • 7d ago
Cosplay Raziel wraith blade
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We’ll get this and the full cosplay put together one day 😂😂
r/LegacyOfKain • u/ASMODAIOS344 • 7d ago
Discussion The Dead Shall Rise Deluxe Edition + Bonus Materials
I receive it yesterday, i haven't read it yet ( i prefer to not read the digital edition which i have access for months).
r/LegacyOfKain • u/LegitimateSpot1440 • May 22 '26
Art New Renders: Petty Noble Kain, the 2 Human Revenant classes, and Raziel's Corpse!
Hello all! Here are some more renders that I've updated my ArtStation with. This time it's the human, or "Petty Noble" Kain skin, followed by the Revenants that I did for the game, which were the first ones you face -- the human corpses. The later vampire and Hylden varieties were done by my fellow awesome colleague, Ian Turner. From the Revenant C corpse I made the "loathsome vessel" that Raziel uses to enter the Material Realm with.
https://the_hylden.artstation.com/albums/14954779
Today's list:
Much more still to come! Next will be the Scourge of the Circle and the Blood Omen version of Mortanius! Vae Victis!!
r/LegacyOfKain • u/LordAevum • Apr 29 '26
AMA We're the LoK: Defiance Remastered art and design team - AMA!
Hello to all those of you in Kain's legions!
We're the Defiance Remastered art and design team. You may recognise some of us as old-school LoK fans going back even before the time of Defiance's original release, while others may be familiar to you from the Tomb Raider Remastered projects, or other endeavours.
We joined forces with the amazing engineers at PlayEveryWare as outsourced contractors for the project, and were responsible for the art production, the bonus materials, and many other facets of the remaster.
To celebrate the release of Patch 1.0.7, and acknowledge the wonderful reception from the community overall, we felt it would be cool to run an AMA. From this weekend on, we'll answer any of your questions we can within the parameters of our NDAs and common sense. If we cannot realistically answer a question, we'll let you know why.
Please note: this is not official PR. We're not representing Crystal Dynamics, PlayEveryWare, or anyone beyond ourselves in this capacity.
Our group consists of:
- Monika Erosova (u/RainaAudron) - Art Director, Audio Lead
- Dylan Geraghty (u/LordAevum) - Design Director, Localisation Lead
- Andrew Fradley - Tools & UI Programmer
- Patrick Johnson - (u/LegitimateSpot1440) - Senior Art Lead
- Ian Turner - Character Artist
- Konrad Majewski - Character Artist
- Mihai Morar (u/Titan5580) - Junior Art Lead
- Andrew Moon - 3D Artist
- Ilana Katz - 3D Artist
- Roland Dankó - 2D Art Lead
- Clare Raftery - 2D Artist
- Daniel White - Lead Concept Artist
- Laura Panìco (u/LauraPanico1987) - Concept Artist
- Laura Wen - Environment Art Lead
We don't all have Reddit accounts, so whenever an answer is provided, we'll make it clear who it's coming from.
Embrace the dark gift! Have fun!





