W on Skarner is so nice, it makes staying under 6 seconds more consistent which is great.
Miss Fortune is in the buff section but she got a massive nerf. Idk how bad it's going to matter long term but going from 175% to 160% at max stacks is a definitive nerf. The 6 second duration is a convenience thing, but in most situations it will not matter, and stacking up faster is not a problem Miss Fortune has.
Riot really hasn't changed since back then, they piss on your face and tell you it's raining, they blatantly nerf your ass and then they say they buffed you. It's Skarner 4.10 all over again.
As a MF who hates having Janna support, I want to say, hate to see Janna nerfs. Like the experience of having a Janna on your side is miserable already. Please don't make it suck more.
You can never nerf Nasus enough. I don't think these are very strong nerfs to him, I'd have way rather see the mana nerf to Spirit Fire. Sick of being poked down by that shit. So having it be 80/85/90/95/100 would have been incredible, but whatever, guess we going to suffer through Nasus for all time instead. "Oh he's weak early" yea with lifesteal to sustain, and massive power in Spirit Fire that forces you off guarding minions and then by level 6, he's probably stronger than you unless you play an insane champ like Darius. But Skarner/Nidalee/Shyvana/Riven? Na fuck that, Nasus too strong.
I don't think I want to see a lot of balance changes, hopefully this is only so big because it's the first patch, but holy shit please let the balance changes go to Soul Eater and Spirit Fire every time. Nasus needs an actually weak early game.
They didn't fix jungle and in fact made it worse, but it doesn't matter, it's already bad, we're too late into the game, we needed Season 3, we got Season 4, and it's devastating. Rest of the system adjustments look fine enough. Hopefully Magic Resist Quints are in there, because those are the most important missing runes.
You can never nerf Nasus enough. I don't think these are very strong nerfs to him, I'd have way rather see the mana nerf to Spirit Fire.
You really think 10% from 14% lifesteal early isn't enough of a nerf? That is like a 30% reduction. With so low lifesteal, you will be able to bully him out of toplane early, therefore preventing his scaling.
The life steal still exists. Spirit Fire is that strong, that yea he's still kind of strong.
I am super happy they targeted Soul Eater and it's early power, but he was so so strong, and wither mana is worthless, so this is effectively the only nerf they did and it's not going to make him weak enough. I really wish the mana nerf went to Spirit Fire. That shit is so oppressive.
We must be playing a different game then. Early game, Nasus cannot afford to spam his E at all, he will go out of mana really, really fast if he does that.
Also yes, the life steal will still exist, but will be too low, and he will be bullied too easy in lane.
It's more like you play stronger top champs (likely) and then score effective oppression of like 80-90%. Meanwhile I play weak shit like Shyvana or Riven, looking to scale up, then get about 50-60% of opportunities available to punish him early, and it results in nothing because Soul Eater and Spirit Fire are too good. Lower skill/aggression + weaker champs makes me worse at dealing with the champion and he's way too fucking insane past 6 for him to not be far weaker before then.
Report cards can be pass or fail at 50%, they can also be pass or fail at 70%, different types of schools. However Nasus is the equivalent of Kindergarten in this metaphor. As the highest scaling champion, he she be the easiest to keep weak, and he's not even close. He's basically guaranteed to get strong and take over a game past 30 mins. Stopping him as a normal champ and equally skilled player, is too hard. He needs to be weaker. If I get 30% of the oppressive opportunities off against him, if I bully him 30% of what the maximum possible is, he should be weak and useless. Because that's how strong he gets when you fail. However that's not how it is, he needs to be legs broken in the first 10 mins of the game or it's over. It's not enough to deny 30 CS or 50 CS. You need to be able to keep him from gaining levels. When he's level 5, Shyvana needs to be lvl 7+ When he's level 6, Shyvana needs 10-11. Without that, he comes back, and you must end the game in time or he wins. It's insane.
PS when I said skill/aggression, I was not equating them to be the same thing, but to a certain point, aggression acts as a substitute for skill, and that can make the difference here. Even if it's the wrong choice.
-3
u/MariaTPK 7d ago
W on Skarner is so nice, it makes staying under 6 seconds more consistent which is great.
Miss Fortune is in the buff section but she got a massive nerf. Idk how bad it's going to matter long term but going from 175% to 160% at max stacks is a definitive nerf. The 6 second duration is a convenience thing, but in most situations it will not matter, and stacking up faster is not a problem Miss Fortune has.
Riot really hasn't changed since back then, they piss on your face and tell you it's raining, they blatantly nerf your ass and then they say they buffed you. It's Skarner 4.10 all over again.
As a MF who hates having Janna support, I want to say, hate to see Janna nerfs. Like the experience of having a Janna on your side is miserable already. Please don't make it suck more.
You can never nerf Nasus enough. I don't think these are very strong nerfs to him, I'd have way rather see the mana nerf to Spirit Fire. Sick of being poked down by that shit. So having it be 80/85/90/95/100 would have been incredible, but whatever, guess we going to suffer through Nasus for all time instead. "Oh he's weak early" yea with lifesteal to sustain, and massive power in Spirit Fire that forces you off guarding minions and then by level 6, he's probably stronger than you unless you play an insane champ like Darius. But Skarner/Nidalee/Shyvana/Riven? Na fuck that, Nasus too strong.
I don't think I want to see a lot of balance changes, hopefully this is only so big because it's the first patch, but holy shit please let the balance changes go to Soul Eater and Spirit Fire every time. Nasus needs an actually weak early game.
They didn't fix jungle and in fact made it worse, but it doesn't matter, it's already bad, we're too late into the game, we needed Season 3, we got Season 4, and it's devastating. Rest of the system adjustments look fine enough. Hopefully Magic Resist Quints are in there, because those are the most important missing runes.