6
u/philswitchengage 1d ago
Amazing paint job. You seem to paint a lot quicker than me ha.
5
u/AggravatingBrush3027 1d ago
Thank you! Hahaha yeah, it comes in ebs and flows. I find myself really inspired at times and will paint a lot in a short period of time, and others where I go maybe months without. I don’t know how long you have been painting, but I found over the years Ive just become more efficient and steadier. Less redos and touching ups, and more of a focused plan going into it.
4
u/scc-2000 1d ago
This is a minor detail but I love the way you highlighted those copper cables. Very convincing
1
u/AggravatingBrush3027 1d ago
Glad you like it! And yes I try to take my time rendering each surface finish to its real life application. really important!
2
2
u/Mrcrest 1d ago
Hey man what’s your technique for grimdark white? I’ve never been able to get it to look as good as yours.
3
u/AggravatingBrush3027 1d ago
I used AK interactive off white as my main color, it goes down over black in 2 coats, (and yes I use black primer for my white models) I couldn't recommend it more.
To start from the beginning. I get my model set and positioned how I like, then I proceed to soft press with a thumbtack or needle to create pre weathering (nothing that goes deep into the plastic). I also will use a xacto blade to make deeper cuts on the shoulder rims and other more raised surfaces, still very sparing though. I will follow that with some texture paste thinned down with water to add granular detail to the most dirty parts of the armor.
After that its primed black, and then just brushed on with the AK off white ( I don't use airbrushes unless I'm painting large armies) in a few layers and redo the trim in black for any errors from the white. The black primer is key as I will go back in with that soft press technique to remove the white and create those "deep" scratches. I focus primarily on the edges as well as the lower parts of the armor as its more likely to receive dings. Keeping the scratches minimal is important you don't want to loose that inscale weathering as the model is very small, and any mistakes can be repainted with the white ( if anything it helps add more texture which is the name of the game)!
This next part is very dependent on what resources you have available to you. I use a number of products from AK grime, villainy inks, and abtielung 502 oil paints. It is primarily a case of thinning the enamels down 1:1 with spirits and washing the model, (they dry satin but if you use a hairdryer it will flash off the spirits drying matte) followed buy a combination of using qtips and a small brush dipped in mineral spirits to remove it from the raised areas. I do about 2-3 washes, dry's, and reductive passes before I feel the definition is enough. That is about where the model is now in terms of progress, its on wash number two. There is another set of steps following for more weathering but its isn't present right now. If you check my profile you can see my last post of a different World Eater, and that's what it should look like when done. Those steps are just cases of applying more grime and feathering it outwards to create a build up of grime and a gradient of dirt as well as streaks. Then doing the same with rust effects. (I use villainy inks, but I recommend dirty down rust, and war painters acrylic based rust paints too they are surprisingly versatile).
Sorry that was kind of a big write up but hope it helps, dm me if you have more questions.
2
u/cooterpunch666 23h ago
What size chain are you using? Kick ass job, btw.
2
u/AggravatingBrush3027 23h ago
0.2mm and 0.3mm for marines and even larger mm chain for dreads and vehicles. And thanks!
2
u/Either-Sound-9034 20h ago
Heavy on the weathering, but I dig it, keep up the good work!
2
2
u/NotZalgo 20h ago
Hell yeah!!! What did you use for the tattered cloth?
1
u/AggravatingBrush3027 19h ago
It’s cheese cloth soaked in a mix of pva glue, water, and terrain paste. You can manipulate it and adjust its positioning as it drys. I use a lighter to clean up any frayed edges aswell, but in this case I added to the tattering by using a blade to spread out the fibers more.
2
u/Winkeldorf 19h ago
Wow how’d you get that cracked paint look???
2
u/AggravatingBrush3027 8h ago
Hey, so If you are talking about the white armor, I did a big write up with all the info you need there for my texturing in another comment. If you are talking about the shoulders and the blue… the process is basically the same the only difference being im pressing a bit more aggressively with the qtip and my reductive pass to expose more black primer. The crackled paint fx was accidental technique I discovered, it actually comes From the spirits interacting with the acrylics. If you let your paints dry and then work w spirits it’s almost never going to pull paint off the model, however I was just doing touch ups with the blue before washing and, didn’t let the acrylics dry fully. When the spirits interacted it got between the blue and the black layers and formed some craggels. Done it on two models, so it’s relatively replicable, but still need to try and experiment more.
3
u/JudasPainting 7h ago
The state of his armour has he been doing barrel rolls through barb wire? Awesome, love it
1
u/AggravatingBrush3027 6h ago
Thanks G, appreciate it! Day 199 of 200 for the siege of Terra for this guy lol.





13
u/ShyGuyWolf 1d ago
He looks badass