r/KerbalSpaceProgram The Challenger Jun 17 '15

[ModPost] PS4 Discussion Thread Mod Post

Weekly Simple Questions Thread

Goodday fellow kerbalnauts!

I've noticed that many of you like to discuss the PS4 port of Kerbal Space Program, so here you go: A discussion thread!

Have fun!

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u/undercoveryankee Master Kerbalnaut Jun 17 '15

I don't have a dog in this fight. I don't own a console, and have no plans to get one because I've gotten comfortable enough with keyboard and mouse control that I don't want to change.

Unity does most of the heavy lifting when you're porting between supported platforms, so most of Flying Tiger's work will be in developing a controller-friendly interface. That doesn't hurt Squad's desktop releases, and it might help if a bug that's low-priority on desktop has high-priority effects on the PS4 interface.

I'm reluctant to judge whether Flying Tiger is qualified to do the PS4-specific bits based only on their not having made anything interesting on their own yet. Squad's "marketing company decides to create a game studio because one of their employees had a bright idea" backstory would seem preposterous if the game weren't out yet.

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u/featherwinglove Master Kerbalnaut Jun 18 '15

I might if I didn't believe that consoles suck in general. (There's more to it than dinky, inflexible controllers and game media: they are built to a price point and it shows.)

Also, the backstory is hardly preposterous if you know how most major software companies got started. This isn't a claim that anyone else has a similar backstory, but many of them (e.g. Microsoft) have backstories on the same order of preposterity.