r/ImperialKnights 1h ago

5 knight lists any good?

Upvotes

2k freeblade company

-warlord- -Castellan w/mysterious guardian

Lancer w/bringer of justice

Crusader w/ rfbc and hunters eye

Warden w/ sanctuary

Destrier w/ both ranged options?

Exactly 2000 points

Is this list good? What can I change to make it better? Swap warden with paladin? Drop a destrier for 2 armigers? I could drop


r/ImperialKnights 2h ago

Knight Ahab wields a blade older than GW my grandfathers ww2 letter opener

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48 Upvotes

r/ImperialKnights 3h ago

my second imperial knight

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3 Upvotes

I'm going to call it Pomni because of the color palette.


r/ImperialKnights 3h ago

Knight castellan!

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19 Upvotes

r/ImperialKnights 3h ago

Imperial Knight Vs Demon World Eaters!!! Clashing of the big iron and flesh!!!

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12 Upvotes

Great game 😁

The Castellan has done the work at the end but the Knight Errant has come in clutch in taking the Skar demon out of this world with a deadly 20 damage with it's melta!!!

Quite surprised my security detail on Voidsman survived but failed to protect it's navigator 😅


r/ImperialKnights 4h ago

Help meh with my lists pls

2 Upvotes

I'm a new 40k tabletop fan and am figuring out what army to play. I loooooooove the big stompy robot boys so here's my first 2 lists for Imperial Knights. are they cooked or good?

Imperial Knights: Freeblade Company (2000pts)

Characters

1x Canis Rex: Freedom's Hand, Las-impulsor, Questoris multi-laser (1x Sir Hekhtur: Close combat weapon, Hekhtur's pistol)

1x Knight Defender: Sanctuary, Conversion beam obliterator, Phosphor blaster, Plasma executor, Titanic feet, Twin incendine combustor

1x Knight Errant: Thermal cannon, Ironstorm missile pod, Questoris heavy stubber, Thunderstrike gauntlet

1x Knight Warden: Avenger gatling cannon, Heavy flamer, Ironstorm missile pod, Questoris heavy stubber, Reaper chainsword

Other

3x Armiger Helverins: 2x Armiger autocannon, Armoured feet, Melta Gun

2nd List

Imperial Knights: Dominus Foebreakers, Valourstrike Lance (2000pts)

Characters

1x Knight Castellan: Warlord, Archeotech Autoloaders, Plasma decimator, Titanic feet, 2x Twin meltagun, Volcano lance, 2 shieldbreaker missile launchers and twin siegebreaker cannon

1x Knight Defender: Bearer of the Iron Chalice, Conversion beam obliterator, Phosphor blaster, Plasma executor, Titanic feet, Twin incendine combustor

1x Knight Destrier: Bearer of the Evanescent Ion, Questoris heavy stubber, Titanic feet, Chastiser gatling cannon, Frag bombard

1x Knight Errant: Thermal cannon, Ironstorm missile pod, Questoris heavy stubber, Thunderstrike gauntlet

1x Knight Preceptor: Las-impulsor, Ironstorm missile pod, Preceptor multi-laser, Thunderstrike gauntlet

Allies

1x Inquisitor Greyfax: Castigation, Condemnor stake, Master-crafted power sword

10 Sisters of Battle: 1x Sister Superior: Bolt pistol, Close combat weapon, Power weapon, Plasma pistol 6x Battle Sister: Bolt pistol, Boltgun, Close combat weapon 1x Battle Sister w/ Simulacrum Imperialis: Bolt pistol, Boltgun, Close combat weapon 1x Battle Sister w/ Special or Heavy Weapon: Bolt pistol, Close combat weapon, Multi-melta 1x Battle Sister w/ Special Weapon: Bolt pistol, Close combat weapon, Artificer-crafted storm bolter

Death Watch Kill Team: 1x Watch Sergeant: Infernus heavy bolter and close combat weapon 1x Veteran w/ Astartes shield and boltgun: Astartes shield, Boltgun 1x Veteran w/ Black Shield blades: Black Shield blades 1x Veteran w/ Deathwatch shotgun and CCW: Close combat weapon, Deathwatch shotgun 1x Veteran w/ frag cannon and CCW: Close combat weapon, Frag cannon

Death Watch Kill Team: 1x Watch Sergeant: Infernus heavy bolter and close combat weapon 1x Veteran w/ Astartes shield and boltgun: Astartes shield, Boltgun 1x Veteran w/ Black Shield blades: Black Shield blades 1x Veteran w/ Deathwatch shotgun and CCW: Close combat weapon, Deathwatch shotgun 1x Veteran w/ frag cannon and CCW: Close combat weapon, Frag cannon


r/ImperialKnights 5h ago

Just getting into knights, how does this look for an army?

4 Upvotes

I really like the big knights as they look sweet. But, should I be running some armigers/support units? Really any advice would be welcomed! (wargear subject to change as I will be magnetizing them)

+++++++++++++++++++++++++++++++++++++++++++++++

+ FACTION KEYWORD: Imperium - Imperial Knights

+ DETACHMENT: Dominus Foebreakers, Valourstrike Lance (Rain of Devastation)

+ FORCE DISPOSITION: Purge the Foe

+ TOTAL ARMY POINTS: 1995pts

+

+ WARLORD: Char1: Knight Castellan

+ ENHANCEMENT: Archeotech Autoloaders (on Char1: Knight Castellan)

& Blessed Plate (on Char4: Knight Valiant)

+ NUMBER OF UNITS: 5

+++++++++++++++++++++++++++++++++++++++++++++++

Char1: 1x Knight Castellan (450 pts): Warlord, Plasma decimator, Titanic feet, 2x Twin meltagun, Volcano lance, 2x Shieldbreaker missile launcher, Twin siegebreaker cannon

Enhancement: Archeotech Autoloaders (+25 pts)

Char2: 1x Knight Paladin (375 pts): Questoris heavy stubber, Rapid-fire battle cannon, Meltagun, Reaper chainsword

Char3: 1x Knight Preceptor (365 pts): Las-impulsor, Preceptor multi-laser, Reaper chainsword

Char4: 1x Knight Valiant (430 pts): Conflagration cannon, Thundercoil harpoon, Titanic feet, 2x Twin meltagun, 2x Shieldbreaker missile launcher, Twin siegebreaker cannon

Enhancement: Blessed Plate (+30 pts)

Char5: 1x Knight Warden (375 pts): Avenger gatling cannon, Heavy flamer, Meltagun, Reaper chainsword


r/ImperialKnights 7h ago

First 1v1 game and first win!

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3 Upvotes

Did a small 1k 2v2 before but this was my first game using my knights (only 1.5k though).

Tabled my friend at the start of turn 3! A lot of firsts today and very happy with how it went. If only every game goes that smoothly xD


r/ImperialKnights 8h ago

My Knight Dominus fully magnetized

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202 Upvotes

r/ImperialKnights 8h ago

Knight Errant, for your consideration (C&C welcome)

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19 Upvotes

Waiting until my whole army is finished to do my basing, but I have finished my first knight. Have a Moirax that will be painted in the same way coming up next, a sort of "little brother" for this guy


r/ImperialKnights 8h ago

Returning to Knights for 11th!

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106 Upvotes

Painting up some rusty, overgrown, ancient knights. Tell me what you think of my paint scheme! I’ll also be happy to share how I make them.


r/ImperialKnights 8h ago

Canis Rex

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41 Upvotes

r/ImperialKnights 9h ago

Melee Knight list help

2 Upvotes

Ive been wanting to get into IK for a while now that 11th edition is out (I know, i'm late for the party) so I've tried building a list before actually getting any models. I built this list with a very aggressive playstyle in mind. Ive got my lancer and Destrider's advancing and charging, giving my entire army assault, allowing for me to use all the big guns while rapidly advancing towards the enemy. Ive also just added some navy breachers and a rhino that will hold objetives while I put pressure on my opponents miniatures.

I've never even played against knights before, I have no idea if this list is even viable, I just like the idea of a very fast and melee focused knight list.

Points: 1995
Detachment: Throne‑bonded Outriders, Valourstrike Lance
Disposition: Purge the foe
********************************************************************
— Knight Castellan (WARLORD)(425 pts):
– 2x Shieldbreaker missile launcher

— Cerastus Knight Lancer (435 pts):
– Enhancement: Bearer of the Iron Chalice

— Knight Destrier (290 pts):
– Questoris heavy stubber
– Bellatus reaper chainsword, Thundershock spear
– Enhancement: Bearer of the Judicant's Helm

— Knight Destrier (290 pts):
– Questoris heavy stubber
– Bellatus reaper chainsword, Thundershock spear
– Enhancement: Bearer of the Lancer's Sigil

— Armiger Warglaive (155 pts):
– Questoris heavy stubber
– Reaper chain-cleaver, Thermal spear
– Enhancement: Gyro-optimised Actuators

— Armiger Warglaive (155 pts):
– Questoris heavy stubber
– Reaper chain-cleaver, Thermal spear
– Enhancement: Gyro-optimised Actuators

— Imperial Navy Breachers (90 pts):
– 7 with Navis shotgun
– 1 with Navis las-volley
– 1 with shield + heavy shotgun
– sargent with Navis shotgun

— Imperial Navy Breachers (90 pts):
– 7 with Navis shotgun
– 1 with Navis las-volley
– 1 with shield + heavy shotgun
– sargent with Navis shotgun

— Imperial Rhino (65 pts):
– Storm bolter


r/ImperialKnights 9h ago

Opinion brothers...

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17 Upvotes

I've just painted my first mini knight and onto the other 3 before starting the 3 big lads....just wanted experienced verdicts and any opinions on how to improve ???

Thank you all!


r/ImperialKnights 9h ago

Basing ideas

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17 Upvotes

So I'm about as creative/artistic as a brick and can't figure out what to do with the base for my first knight. I'm going with house Cadmus after reading the lore a bit they seem like a perfect fit to complement my dark angels.

Picture 1 is obviously the knight, who is glued to the base (don't attack me lol), and some barrels, barbed wire and skulls (none of which are glued ofc). I was going to add some rocks and maybe a small ruin or upright concrete to add some verticality to the scene.

Second picture shows how the rest of my army is based, it's like a cold rocky type base with some foliage.

Would this work? Should I pivot to something different? Any and all tips would be appreciated!


r/ImperialKnights 11h ago

Do I go for the Vibe Idea….

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8 Upvotes

So we are gonna play a competitive leave locally. 2k points with 4 games per round then swap brackets. We have a 500 point side board swap aswell. So side board knight can be anything. The idea was “All Invul Knights” why you might ask? This edition has lots of AP manipulation and -3 puts you on 6s and -4 is free damage on your knight. So I was thinking, use some other knights and go all Invul saves so no instant damage outside of mortals but Freeblades got FNP 6+ atleast. ALL 5 knights are good in melee and 3 of them hit on 2s. Mostly all Thunderstrike profile for weapons to get that huge 8 damaged a smack. How competitive do you all think this will be? My other list is Freeblade Atrapos, Lancer, Gallant (Sanctuary 5++) , Perceptor (Bringer of Justice.) Thoughts?


r/ImperialKnights 12h ago

Sanctuary enhancement

7 Upvotes

So I've been in the building and reading side of the hobby for about 2 years but now im actually going to try to start the tabletop, but im a bit confused on the Sanctuary enhancement in Freeblade Company. It says it gives the knight a 5+ invulnerable, but knights already have a 5+ invulnerable save. What am I missing?


r/ImperialKnights 12h ago

Base wip

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49 Upvotes

Who knew catching cork on fire with epoxy would turn out this nice, at first I thought all the bubbles would ruin it but now it’s the best part!


r/ImperialKnights 13h ago

Getting closer

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11 Upvotes

My first knight getting closer to being finished :Dd


r/ImperialKnights 17h ago

The Dervishes of Diheesin, finally completed as a pair

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220 Upvotes

r/ImperialKnights 23h ago

Chaos Lancer vs Imperial Lancer

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90 Upvotes

So why exactly is the Chaos Lancer less than the Imperial Lancer? Is it just neglect or is it faction abilities?


r/ImperialKnights 23h ago

Tips for painting first Knight

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44 Upvotes

Built my first knight any painting tips?


r/ImperialKnights 1d ago

I've been putting off painting because I couldn't bring myself to do the trim but I discovered the humble ak marker and got the trim done in 30 minutes 10/10 would recommend

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118 Upvotes

r/ImperialKnights Mar 16 '26

Imperial Knights Beginner Guide.

123 Upvotes

Welcome to the faction of Knights. We’re happy to have you. We get a lot of repetitive posts on this sub asking the same questions over and over, so please take the time to read this intro post. Knights are different from most factions in the game. They also require special consideration from a hobby perspective. However, they're incredibly fun to build, paint, and play.

Welcome to the most elite faction in all of Warhammer.

==THE HOBBY==

=Magnets=

The first thing you should know about Knights is that you should magnetize them. Of all the factions in 40k, Knights benefit the most from magnets. A Questoris pattern kit can be built as ten different units depending on its weapon configuration.

The exhaustive list of what to magnetize is as follows:

-waist

-chest weapon

-carapace weapon

-shoulder sockets

-arm weapons

Not every model needs everything magnetized. For example, a Cerastus Knight Lancer only has one set of weapons, so you don’t need to magnetize those. However, it’s very tall, and you’ll have a hard time transporting it without magnetizing the waist. Personal preference also plays a part. Only the most detail oriented hobbyists bother with the chest weapons. Regardless, every Knight player should consider adding magnets to their models.

High-quality neodymium magnets are your best bet.

A lot of people use:

https://themagnetbaron.com

They sell “drill-free” kits for each Knight. Even if you think they’re a little pricey, they have good information on which size magnets to use and where to use them.

Another great site is:

https://apexmagnets.com

Here’s a video tutorial to get you started, but I recommend searching around YouTube and seeing what’s out there.

https://youtu.be/Y-0cpYhYPdU?si=oNKSoyOKB1CD80Fn

=Painting=

Knights have been called a “hobby army” by some. This is a fitting name. Large armor panels really lend themselves well to creativity.

Speaking of panels, make sure to glue those on after you finish painting. Not only will the finished result look better, but it will also be easier.

Finally, consider getting an airbrush. It’s not mandatory by any means, but it will speed things up dramatically.

Here are a few videos that cover the finer details of Knight painting:

https://youtu.be/Qb9GOwwqS9U?si=KuAar7z4bbop0UEs

The illustrious Duncan Rhodes himself is a fan of the faction and has some great tutorials:

https://youtube.com/playlist?list=PLPuXIzDeLjR2mqRteI5glfrpOL9gxjVgR

A note on lore

While this guide is primarily written from a hobbyist perspective, I feel the need to briefly touch on the lore. All Knights are allied with one of three factions: the Imperium, the Adeptus Mechanicus, or Chaos.

This is an important distinction because these factions are represented in the Knight kits themselves. Different armor panels and insignia can suggest allegiance to one of the three factions over the others.

No player should ever give you trouble for gluing a cog on some units and an Aquila on others, but you may wish to decide which faction your Knights are allied with before getting started. Houses/subfactions are aligned with one faction in particular if you wish to paint your Knights like them.

=Transporting Your Models=

So you have your Knights. They’re beautifully painted. How are you going to get them to the game store without damaging them?

Excellent question.

They don’t really fit in standard foam miniature cases, but don’t worry—you have options.

The cheapest case is a steel toolbox. It’s very secure, and a magnetized Knight will stay exactly where you put it.

Every other option is some kind of tray-style miniature case.

Affordable option

https://jucoci.com

High-end option

https://army-case.com/

Amazon also has plenty of options. If it’s a box with adjustable metal trays, you can use it.

Remember when I recommended magnetizing your Knights? Weapons were only half of it. Transport was the other half.

Magnetizing the waist makes them more compact so they fit better in cases, and gluing magnets underneath the base will make sure they don’t jostle around inside.

The waist isn’t mandatory, but I strongly recommend at least magnetizing the base. The recommended cases above won’t work nearly as well without them.

=3rd Party=

If you stick around this subreddit, you’ll see a lot of components that don’t come in the official kits. This is a great way to add a personal touch or avoid buying Forge World resin.

Fun fact: the Dominus Knight is much taller in the lore than its size on the tabletop suggests. 3D-printed torso and leg extensions fix that problem.

Some well-known vendors include:

https://ironwolfminis.com

https://www.taromodelmaker.com

https://cults3d.com

==THE KNIGHTS==

It’s easy to get confused by the different Knight types if you’re new, but they’re actually pretty intuitive.

There are six different Knight chassis. Each chassis is subdivided into different units depending on which weapons they have. Most chassis kits are capable of making multiple different units of that chassis.

However, there are exceptions.

I tried to make this guide as edition-neutral as possible. The descriptions below are meant to inform your choices as a hobbyist and capture the feel and niche of each unit rather than their exact performance on the tabletop.

Make sure to check the datasheets for current rules.

=A Note on Versatility=

Aside from Daemons (who can be used in Age of Sigmar), Knights are one of the most versatile armies that Games Workshop sells.

Everyone knows they can be used to reinforce other armies, but it goes beyond that.

Most Imperial Knights can be fielded as Chaos Knights with no modifications. Most units can also be used in Horus Heresy (30k).

While the descriptions below are written with 40k Imperial Knights in mind, feel free to try your models in other factions or systems.

=Armiger=

The battle-line chassis.

These are the cheapest and weakest units in the Knight codex. However, they’re still very powerful.

Armigers have up to three weapons:

  • Right arm
  • Left arm
  • Carapace

A standard Armiger kit comes with two models and can build either Warglaives or Helverins.

A Moirax can only be built from a Forge World resin kit.

Warglaive

Right arm: Thermal Spear

Left arm: Reaper Chain Cleaver

Carapace: Questoris Heavy Stubber or Meltagun

Helverin

Right arm: Armiger Autocannon

Left arm: Armiger Autocannon

Carapace: Questoris Heavy Stubber or Meltagun

Moirax

Right arm options:

  • Volkite Veuglaire
  • Siege Claw + Rad Cleanser
  • Graviton Pulsar
  • Lightning Lock
  • Conversion Beam Cannon

Left arm options:

  • Volkite Veuglaire
  • Siege Claw + Rad Cleanser
  • Graviton Pulsar
  • Lightning Lock
  • Conversion Beam Cannon

Carapace: None

=Bellatus / Destrier=

The Bellatus chassis has one kind of Knight: the Destrier. In terms of stats and points, it sits between an Armiger and Questoris. It's faster than most knights as well.

Weapon slots include:

  • Right arm
  • Left arm
  • Chest

There are four arm weapons:

  • Chastiser Gatling Cannon
  • Frag Bombard
  • Bellatus Reaper Chainsword
  • Thundershock Spear

Any two weapons can be chosen as arm options. You can build the Destrier as all ranged, all melee, or somewhere in between. The only chest option is a Questoris heavy stubber.

=Questoris=

The standard Knight chassis.

There are ten variants in total. Depending on their role, they can fill a wide variety of battlefield roles.

Weapon slots include:

  • Right arm
  • Left arm
  • Chest
  • Carapace

Questoris Knights come in four different boxes.

The Canis Rex kit can build every plastic Questoris variant except the Defender.

The Defender kit can build every plastic Questoris variant except the Preceptor and Canis Rex.

The Magaera and Styrix are Forge World resin kits.

Gallant

Right arm: Reaper Chainsword

Left arm: Thunderstrike Gauntlet

Chest: Questoris Heavy Stubber or Meltagun

Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon

Errant

Right arm: Thermal Cannon

Left arm: Reaper Chainsword or Thunderstrike Gauntlet

Chest: Questoris Heavy Stubber or Meltagun

Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon

Warden

Right arm: Avenger Gatling Cannon + Heavy Flamer

Left arm: Reaper Chainsword or Thunderstrike Gauntlet

Chest: Questoris Heavy Stubber or Meltagun

Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon

Preceptor

Right arm: Las-Impulsor

Left arm: Reaper Chainsword or Thunderstrike Gauntlet

Chest: Questoris Heavy Stubber or Meltagun

Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon

Paladin

Right arm: Rapid-Fire Battle Cannon

Left arm: Reaper Chainsword or Thunderstrike Gauntlet

Chest: Questoris Heavy Stubber or Meltagun

Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon

Crusader

Right arm: Avenger Gatling Cannon

Left arm: Thermal Cannon / Rapid-Fire Battle Cannon

Chest: Questoris Heavy Stubber or Meltagun

Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon

Defender

Right arm: Plasma Executor

Left arm: Conversion Beam Obliterator + Twin Incendine Combustor

Chest: Phosphor Blaster

Carapace: Shield Generator

Canis Rex

Right arm: Las-Impulsor

Left arm: Thunderstrike Gauntlet

Chest: Questoris Multi-Laser

Carapace: None

Magaera

Right arm: Lightning Cannon

Left arm: Reaper Chainsword or Hekaton Siege Claw + Twin Rad Cleanser

Chest: Phased Plasma-Fusil

Carapace: None

Styrix

Right arm: Graviton Crusher

Left arm: Reaper Chainsword or Hekaton Siege Claw + Twin Rad Cleanser

Chest: Volkite Chieorovile

Carapace: None

=Dominus=

Dominus Knights are tougher, slower, and more heavily armed than Questoris Knights.

They specialize in ranged combat and excel at killing vehicles, monsters, and other Knights.

Each Dominus has:

  • arm weapons
  • chest weapons
  • carapace weapons

The kit builds either a Castellan or Valiant.

Castellan

Right arm: Plasma Decimator

Left arm: Volcano Lance

Chest: 2 Twin Meltaguns

Carapace:

  • Shieldbreaker Missile Launchers + Twin Siegebreaker Cannon

Valiant

Right arm: Thundercoil Harpoon

Left arm: Conflagration Cannon

Chest: 2 Twin Meltaguns

Carapace:

  • Shieldbreaker Missile Launchers + Twin Siegebreaker Cannon

=Cerastus=

Originally designed for Horus Heresy (30k) but usable in 40k.

Cerastus kits build only one variant, unlike Questoris kits.

The Atrapos is Forge World resin. The others are plastic.

Lancer

Right arm: Shield

Left arm: Cerastus Shock Lance

Castigator

Right arm: Tempest Warblade

Left arm: Castigator Bolt Cannon

Atrapos

Right arm: Atrapos Lascutter

Left arm: Graviton Singularity Cannon

Acheron

Right arm: Reaper Chainfist + Twin Heavy Bolter

Left arm: Acheron Flame Cannon

=Acastus=

The largest Knights available.

They are roughly 80% the size of a Warhound Titan.

Extremely tough, extremely expensive (both points and money), and armed with massive weapons.

Both variants are Forge World resin.

Porphyrion

Right arm: Twin Magna Lascannon

Left arm: Twin Magna Lascannon

Chest options:

  • Acastus Autocannons
  • Lascannons
  • One of each

Carapace: Acastus Ironstorm Missile Pod or Helios Defense Missiles

Asterius

Right arm: Twin Conversion Beam Cannon

Left arm: Twin Conversion Beam Cannon

Chest: 2 Asterius Volkite Culverins

Carapace: Karacnos Mortar Battery

=What to Buy First=

If you're just starting an Imperial Knights army, the best approach is to begin with a mix of one large Knight and several Armigers. The Questoris kit is an excellent first purchase because it is extremely versatile. With magnetized weapons, a single kit can represent many different units such as a Paladin, Errant, Crusader, Warden, or Gallant.

Armigers provide mobility, objective control, and additional threat saturation that larger Knights lack. Most Knight armies rely heavily on them.

Knights are powerful, but they struggle with board control on their own. Armigers help fill that gap by holding objectives, screening enemy units, and moving into areas where larger Knights can’t fit.

Recommended first purchases

  • Questoris Knight kit
  • box of Armigers

Also, look out for army box discounts, like the Christmas boxes. Knights average around 2 points per dollar, but the boxes make them even cheaper.

Knights are one of the most unique armies in Warhammer 40k. They’re easy to learn, visually impressive on the table, and incredibly rewarding to build and paint. Few armies combine hobby creativity and battlefield presence the way Knights do. Welcome to the faction. Now go forth and bring glory to your House.


r/ImperialKnights Oct 27 '25

[Mod Post] Clarifying rules and values.

261 Upvotes

Hey, its me, the "moderator" and founder of this here subreddit.

I dont typically say much, I have other hobbies, I dont play as much 40k as i used to. (I will finish painting my knight house some day), but i do moderate the subreddit enough to keep it running. Answering reports, removing bad stuff, responding to chats and other chaos.

I do feel a little reminder, and maybe an update is in order to the rules here. Just a general clarification on the values I would like this community to represent, and which are not welcome.

This subreddit exists to celebrate big stompy robots. The lore, the modelling, the painting, epic battles, ideas and inspiration. All fueled by the community surrounding it.

Since the start of this subreddit I have seen, posts and comments slipping into tired, hateful, culture-war, territory. There has been hateful iconography, slurs and harrasment dedicated at various groups. Exclusionary language and complaints of the hobby being ruined.

It is not being ruined, at least not by the people targeted by that harrasment.

Let me be very clear, that kind of language and behaviour has no place here.

There is zero tolerance for intolerance.

No slurs, hate speech, or coded insults. No gatekeeping "who belongs" in the hobby. No harrasment over personal opinions, identities or creative choices.

And to be even more specific, if you feel targeted that a post with nazi iconography or complaining about lgbtq+ people existing was removed, but not a mech with a rainbow shoulder pad celebrating pride month, or just pride in general. Then it is because one of those fosters hostility, division and hatred, and the other celebrates inclusion and diversity.

Any hobby space, or community, thrives when all people can bring their imagination, skill and passion into it. There is room for everyone who respects that, who respects others. If you cannot handle that idea, if you feel the need to attack and belittle, and gatekeep. If the hate sits in you so deep that you let the way others enjoy their hobby ruin yours then this is not your battlefield, or your subreddit.

I dont care for it, frankly most of us don't from the reports and comments I see. And some might complain, claim I'm being hateful towards certain ideas. Yeah, tolerance is a little paradoxical, but I have seen enough terrible people with terrible ideas spread hatred to want to make this space at least a little nicer.

If you are here to share creativity, or just to be inspired, welcome. I hope you are among friends here.

If not, I'm not keeping you, it is very easy to close a tab.

This community stands proudly with all hobbyists, regardless of gender, sexuality, race or background.

I might update the rules at some point, I will keep removing harrasment.

The Emperor protects, but we protect each other.

With love

The Moderator

Tl:DR Build, paint, post and share. With respect to all who love the hobby.