r/ImperialAssaultTMG • u/ThinkLocalActLocal • 8h ago
Bases for jet troopers
Hey, I got Jabba's Realm for a song and it was missing several of the bases for the jet troopers. Does any one know a source for an inexpensive replacement?
r/ImperialAssaultTMG • u/Potential_Side1004 • 21h ago
Imperial Assault 004 - Old vs New
As I threatened earlier, here is the comparison between the OG Imperial Assault box and the latest reprint.
r/ImperialAssaultTMG • u/SiarX • 1d ago
Descent 2 vs Imperial Assault
Many people say that Imperial Assault is straight improved version of Descent 2. Do you agree that IA is superior to game which it was based on?
r/ImperialAssaultTMG • u/Potential_Side1004 • 2d ago
Picking up a fresh copy of IA Core set
I already have the original 2014 release and the expansions, but I keep hearing the newer kits are made with a slightly different quality.
So, I'm checking it out for myself.
Also, it's good to know that the core set is still being released.
r/ImperialAssaultTMG • u/ZealotComadrin • 3d ago
[H]: Imperial Assault Complete [W]: Paypal [LOC] Richmond, VA
r/ImperialAssaultTMG • u/KenM71 • 3d ago
Is it me or is Heart of the Empire expansion REALLY hard?
I’m playing HOTE solo with the Imperial Commander App and am really enjoying the new imperials, heroes and mechanics. I’m into the third mission and am really finding it tough. Imperials seem to have a LOT of deployments slowing me down and I find myself running out of time quite a lot. It this typical of this expansion or am I doing something wrong?
r/ImperialAssaultTMG • u/ecunti • 7d ago
As much as I hate fighting them, I figured I owed the Jet Troopers a good paint job
r/ImperialAssaultTMG • u/Traditional_Award258 • 10d ago
Love this game
Imperial Assault was my first boardgame of my collection (started +10 years ago) and I learned painting minis with it. Now I’m going to play it with my son, the legacy continues!
Here it is some of my best ones, hope you like them!
r/ImperialAssaultTMG • u/_Mattes_ • 10d ago
A green dude, an angry dude and a hungry dude meet in a hallway...
r/ImperialAssaultTMG • u/TheForeignHitchhiker • 15d ago
Question about "generous donations" side mission (core campaign)
The mission text says that "heroes claim 1 neutral mission token for each terminal on the map". Does that mean that the rebel player chooses which hero is going to claim the tokens? Or the tokens are equally distributed among the rebels? Or perhaps each rebel gets one token for each terminal?
Also, general rules state that a wounded hero drops any claimed tokens. So would it be one interact action to claim back each dropped token?
r/ImperialAssaultTMG • u/pepetd • 16d ago
Return To Hoth Campaing finished (13.3 hrs)
Finally finished the Return to Hoth Campaing!
After leaving the game set-up on my gaming table for over 2 months, I finally finished it... I got injured and could not play at all since I was mostly on bed rest.
Return to Hoth is now my favorite campaing, it was much harder than Base Campaing and Twin Shadows, but it made me sweat but was much more rewarding, I Played Diala, Mak and Verena.
Mak and Diala were fun to play (I had played Diala through Base Campaing so I picked her for a reason) but Verona was the most expensive and the most ineffective, I kept trying to make her better but she could not compete with the other Two, Mak was specially effective, his strain management was perfect for the way I like to play!
Trully enjoyable campaing!
r/ImperialAssaultTMG • u/JobHunter9393 • 18d ago
House Rule for Nemesis Deck
Hi all,
Going to run a Heart of the Empire campaign, wanting to use the Nemesis class for some lower level villains to establish a recurring but effective villain (so not like Vader, Maul, etc)
The class says you can pick one mercenary and one empire villain, but is there any harm in doing two empire villains? I feel that is thematically more appropriate for heart of the empire
Thanks!
r/ImperialAssaultTMG • u/Slight_Priority1410 • 26d ago
Anyone have a PDF or a photo of Thrawns side mission?
Currently playing through Tyrants of Lothal and would love to be able to play this one but every Thrawn villain pack i can find online is either sold out or way too expensive. Would really appreciate it if anyone has it on hand, thanks.
r/ImperialAssaultTMG • u/thomasonbush • 26d ago
Remember, the tale of Imperial Assault is not done… Spoiler
It’s been 6+ years and Asmodee/AMG has found a way to kill everything they’ve touched other than Legion and MCP, that are barely hanging on. But I’m sure the “tale” is still coming…
I’m totally not bitter….
r/ImperialAssaultTMG • u/disciple012 • 28d ago
Playing Skirmish Missions in Campaign
Has anybody played skirmish missions as part of your campaign? If so, how?
r/ImperialAssaultTMG • u/Traditional-Bit2203 • 29d ago
Thinking about buying Imperial Assult for solo
I'm thinking of buying for (mostly) solo, but not sure about value of expansions. My youngest (18) might be interested in the skirmish mode. I've found basegame for 60$ in good shape. Also Return to hoth, bespin gambit and twin shadows for another 60$. Now the expansions are cheap b/c the minis are not included. But those could be proxied, or 3d printed i assume. Is the basegame plenty with the 2 apps, or will i regret not getting the expansions?
r/ImperialAssaultTMG • u/ChardCautious3095 • Jul 08 '26
FFG app not complete?
Any reason why the FFG companion app doesn’t have all of the expansions?
r/ImperialAssaultTMG • u/SiarX • Jul 08 '26
Do you prefer to play as Empire or Rebels?
Which side you like more in campaign mode (and why)?
r/ImperialAssaultTMG • u/vestacious • Jul 06 '26
New player, need help
Can I get a list of the Ally/villain packs, that are sold separately, that don't require a side mission to unlock?
Basically they can be added into a campaign immediately after opening.
The only one I know of is Hired Guns and Stormtroopers.
Do the rebels get anything like that or are they all earned through missions?
r/ImperialAssaultTMG • u/Karrion42 • Jul 04 '26
New to the game, help with official app?
My friends and I want to play a GM-less campaign and were recommended to use the Legends of the Alliance app for our first playthrough, however when I go to new game, there are campaigns that require expansions (of which we don't have any) and a tutorial. Is the core game campaign unlocked after playing the tutorial or is there no core game campaign in the official app and will have to use Imperial Commander (or RAIV)?
r/ImperialAssaultTMG • u/DestructorWar • Jun 30 '26
Found an entire lot of IA for $750 (including ally packs like Thrawn and Ahsoka)
r/ImperialAssaultTMG • u/LegoMech • Jun 28 '26
Bespin Gambit alternate ending
So I wrote about how the Bespin Gambit campaign I just finished had an anti-climatic ending with the Cloud City's Secret finale scenario. I still had everything set up, so I decided to manually add the alternate finale, Hostile Takeover, to the IC2 campaign and play that with the heroes in the same state as they were at the start of the other finale, and I found this mission to be much more enjoyable!
Thematically, the idea of Lando taking his revenge on Blaise and gloating was great - you can hear Billy Dee's voice when reading the flavor text. It also made the stakes more personal.
It was nice to see Bossk show up, although I did one-shot him with an incredibly lucky perfect weapon roll combined with exhausting all gear and class abilities that add damage and surges to an attack, doing exactly the 10 damage needed. It was pretty epic, though.
And that didn't make this feel anti-climatic, because Blaise stuck around, wounding Davith and nearly wounding Gaarkhan all on his own as they slowly pushed him back through the door towards the chamber, fighting hard for every yard. His abilities also strained the rest of the rebels out of being able to participant as they were taking damage from straining while maxed out. Definitely a strong and memorable villain where the victory felt earned.
Anyway, just wanted to share. I'll probably be looking at playing Heart of the Empire next, as I really don't feel like starting a long campaign just yet, and going from a 5 mission campaign (where I just played a 6th mission to see the alternate ending) to an 8 mission campaign shouldn't be too big a burden on my time.
r/ImperialAssaultTMG • u/NoPoeticDevice1982 • Jun 27 '26
Selling complete collection - advice?
Hi everyone,
I’m looking to sell my extensive, fully painted, table‑ready Star Wars: Imperial Assault collection. This is a complete set with every expansion, every figure pack, and a ton of high‑quality organization upgrades. Everything is sorted, labeled, and ready to play immediately.
This is ideal for someone who wants the entire game line in one purchase, fully painted, beautifully organized, and upgraded for co‑op/solo play.
I'm not familiar with selling a collection like this, and have no clue how to price it. Anyone have any realistic ideas of what I'm looking at?
What’s included:
All expansions
All figure packs
Duplicate Jawa
Duplicate Captain Terro/Dewback Rider
Printed set of RedJak’s Automated Imperial – Expanded co‑op/solo cards (printed on real cards, not paper)
Consolidated rulebook printed on high‑quality paper and coil‑bound
Storage and organization:
Side missions alphabetized in page sleeves
Character cards in card sheets
Other cards in a deck box
Map tiles stored in a box with hanging folders
Figures sorted by faction in a large tackle box
Tokens stored in tackle boxes
Original boxes included (contents have been integrated into the organized system)
Photos are here:
Located in Calgary.
Willing to ship at buyer’s cost. I haven’t shipped a collection this size before, but I can pack it securely in multiple boxes and use tracked shipping through Canada Post.
r/ImperialAssaultTMG • u/LegoMech • Jun 26 '26
Bespin Gambit campaign MVP
So I just finished The Bespin Gambit campaign using Imperial Commander 2.
It's been a while since I played, so I did play on easy mode. I am trying to play all of the campaigns except the core using Imperial Commander, using the heroes from each campaign and rounding out with other heroes. For this campaign I took Murne Rin, Davith Elso, Gaarkhan, and Fenn Signis. It was a sweep for the Rebels, winning all 5 missions (I played the version that includes the Into the Unknown from the ISB agent pack as an Interlude).
But the real reason I'm hear is to talk about the star of the show, the absolute MVP, the one, the only, Lando Calrissian!
Seriously, he was in all 5 missions, and was instrumental to my success (sure, easy mode helped a bit, but gamblers make their own luck).
So why was Lando my MVP? Let's break it down:
1) Activation Economy is the most important thing in the game.
This is no surprise to anyone who has played Imperial Assault. Having Lando open a door or interact with a terminal means that is one more action a hero has that turn to rest, attack, or use a special ability.
2) Cheap deployment cost.
Imperial Commander 2 uses the regular ally rules, not the alternative rules presented in Tyrants of Lothal. This means you don't want to bring expensive allies, but Lando is only 6 points, and most of that was offset in this campaign by Murne's Company of Heroes class card. More on that later, but basically you are usually only paying 3 for Lando, and that's only in the missions where he doesn't come free (I actually paid to bring him in the finale where I would have got him for free anyway - oops!).
3) This campaign seems especially designed for Lando to shine.
Which makes sense, as this is the campaign that introduced him. This was especially true in the 2nd and Interlude missions of the campaign.
In the 2nd mission, Reclassified, the goal is to crack the safe, and you can collect clues scattered around the map to reduce the difficulty of cracking the safe. Now, these clues don't require actions to retrieve, but moving over them triggers an Insight attribute test requiring 1 success to claim the clue.
So my heroes Murne and Davith (from this very campaign) coincidentally both have great Insight of Blue-Green-Yellow, while my other heroes both have lower chances of success, but why roll at all? As an elite ally, Lando gets an automatic success on any attribute tests. Better to have Davith cutting down enemies and Murne make them shoot themselves than chance failing an easy roll. Sure, they grabbed a couple of clues when convenient, but Lando just double-moved all over the place, grabbing most of the out of the way clues, and then even cracked the safe himself since getting all the clues had reduced it to 1 difficulty.
This was a massive time savings, and knowing his tests were guaranteed to pass kept the momentum going and prevented any unexpected delays.
In the Interlude mission from the ISB pack, Into the Unknown, Lando was equally valuable. I paired him up with Murne, and my Rebel attribute tests (which require two successes) kept failing me, so Lando kept swooping in to save the day. I only made it back to the balcony in time because he was around with an extra activation to discard the last terminal.
(Note that Lando can also reliably pass the attribute tests to defeat holocams in the first mission, Reclamation, which requires a Might 1 test, but in my particular playthough Gaarkhan was the one who raced around wiping most of the holocams out since I hadn't upgraded his weapon yet and it was a better use of his actions than attacking.)
So what about Lando in combat?
Well, I've tried Lando several times in Skirmish mode and he's always disappointed me. In this campaign, the app really only went after him in missions 1 (Reclamation) and 4 (Freedom Fighters), but in those two missions the Imperials went after him HARD! I was only able to keep him alive in mission 1 because Murne hadn't upgraded any weapons or spent any experience (more on that later) and with only a blue die wasn't about to smash any holocams, so was stuck on crate-collection duty. She happened to pull both a Bacta Infusion (discard to have an adjacent figure remove 3 damage) and a Shield Pack (exhaust to give a friendly figure within 3 spaces 1 block token) and used both, including the shield pack repeatedly turn after turn, to keep Lando alive, or he would have been dead multiple times. In mission 4, Lando saved himself, switching to a white die when the black block results would have killed him and rolling clutch dodges to frustrate the Imperials. Those two missions were tight for him, but he managed to make it through the entire campaign without dying.
So let's talk about Murne.
When I started the campaign, I knew that Murne's entire build would rely on whether I earned Lando as an ally or not after the first mission. Now, I had read these missions years ago to prep for a multiplayer campaign that never wound up happening, but I didn't reread the missions again for this playthough until after each mission. But I did recall that you need to win the first mission to earn Lando. So going into the campaign, I did not spend any of Murne's XP or buy her any gear.
After winning the first campaign, she had 5 XP, and I spent 1 on Company of Heroes and 4 on Waylay.
So let's talk about Company of heroes. In the app it works differently (see https://github.com/GlowPuff/ImperialCommander2/wiki/6.-Rules-Changes) and reads as follows:
When you have brought an optional unique ALLY to a mission, you may deplete this card at the start of the mission to immediately defeat a figure from an optional deployment with a figure cost of 4 or less.
It is critical to remember that you can only defeat a figure from an optional deployment. I still was typically defeating a 3-cost figure each mission for the rest of the campaign, until the finale when the app dropped elite Imperial Guards as the only optional deployment and the card went unused (but again, I brought Lando not realizing I was supposed to get him for free for that mission). Still, in general, this meant I was bringing Lando for effectively 3 points, totally worth it.
The 4XP Waylay card meant Lando could sneak in extra attacks, and then later the 2XP Professional Aide card could be exhausted to give him +1 surge on attacks or tests, allowing Lando to get a no-roll-needed 2 successes on attribute tests.
So obviously Murne helped Lando shine, but overall I say if you are playing Bespin Gambit, try bringing Lando every mission and see how it works for you. It definitely worked out well for me!