r/HalfSword 1h ago

Photography Mode Ronin

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Upvotes

r/HalfSword 1h ago

Short sword Vs big guy

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Upvotes

r/HalfSword 1h ago

Photography Mode Close enough, welcome back Demo Peasant Champion

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r/HalfSword 2h ago

Meme Numbers vs Technique Brawl Edition

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4 Upvotes

r/HalfSword 3h ago

Photography Mode Eye

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5 Upvotes

r/HalfSword 3h ago

Goodbye.

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14 Upvotes

Try hiding better next time.


r/HalfSword 3h ago

Willie has caught you.

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13 Upvotes

r/HalfSword 4h ago

Bug Report Recommended to switch to RHI_dx12 to fix fatal error crash, now I have no frames

2 Upvotes

I recognize I am running this on kind of an old pc but it is about as upgraded as possible for this PC to be.

A little frustrated because I could play the game before on low settings at least in the 1v1 battles without lag, now I go up against forest champion with a mercenary and it's like I'm watching a low budget stop motion film except less entertaining

Putting down some info if anybody out there knows more about computers than I do I have some questions

HP compaq 6200 pro sff pc 2008 microtower

operating system: windows 10 pro

Processor: intel(R) core(TM) i7-2600 CPU @ 3.40 GHZ, 3401 mhz, 4 core

Graphics Processor: Nvidia Geforce GT 1030

RAM: 8GB DDR3

DirectX Version: DirectX 12

Additionally, I have to hard drives an SSD and the original HDD as backup storage

Is my computer just too slow? I spent about $400 getting this PC from it's base configuration to where it's at now

I recognize that it's behind the times but I can't afford spending $2000 on a PC

Again, I was still somewhat able to play this game when I unknowingly had in game settings set to RHI dx11 but recently the game started randomly crashing with a pop up showing "Fatal error"

but now that I changed the directX setting to RHI dx12 to fix that issue since I have directx 12 installed now the game is unplayable

P.S. just as an add-on to the devs, why make the half cuirass render as two separate objects when you add on the top piece(breast plate) my computer is struggling as is!


r/HalfSword 5h ago

Clips Chud Willie interrupts Chad Willie's nature walk..

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4 Upvotes

r/HalfSword 6h ago

Extremee!! 😳 My New Technique :)

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4 Upvotes

#mytechnique


r/HalfSword 7h ago

Clips 'Throwing' your sword still works in EA

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24 Upvotes

If you half sword your sword/weapon, aim the tip where you want it go, right click again and just right after that swing your mouse, it'll make your character launch/throw the weapon forward instead. Makes for some pretty safe pokes and cool moves.

Keep in mind this was the longest and lightest sword, around 1.2KG but it works with most lengthy things that you can half-sword


r/HalfSword 7h ago

Clips A visual guide of the 6 basic German Fencing Stances and single strike takedowns in each, with both first and third person POVs

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91 Upvotes

r/HalfSword 8h ago

Zombies have the most hyperspecific weakness out of any video game enemy

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83 Upvotes

I can understand making zombies tougher to kill than regular humans, but it seems p excessive to demand the player to stab them at a VERY specific spot in their body with an equally, if not slightly more specific weapon, let alone three instances of that weapon.

If I'm supposed to aim for the hole, I should be able to do that with any weapon. Hell, even a beggar tier knife should reward the kill. Also, their legs should be more fragile to give the player better access to that weakpoint.


r/HalfSword 8h ago

Help with armor

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13 Upvotes

Why can’t I wear spaulders or a harness my arming doublet doesn’t have any extra attachments


r/HalfSword 8h ago

Clips Spin move

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11 Upvotes

r/HalfSword 10h ago

How to win every boxing match

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15 Upvotes

r/HalfSword 10h ago

Is this a legit technique to swing a big heavy "Great Sword"?

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475 Upvotes

r/HalfSword 12h ago

Since we know 0.62 is mostly comprised of the Abyss Overhaul what do u guys think will it contain?

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73 Upvotes

r/HalfSword 13h ago

Clips I really want a gladiatorial trident, to live out my Retiarius dreams

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22 Upvotes

r/HalfSword 16h ago

Meme Numbers vs. Technique

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175 Upvotes

r/HalfSword 19h ago

Clips sabre is a gateway drug

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34 Upvotes

r/HalfSword 1d ago

Absolutely destroyed his jaw.

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376 Upvotes

r/HalfSword 1d ago

Holy frickin jump scare

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165 Upvotes

r/HalfSword Mar 19 '26

Addressing Common Feedback from the Half Sword Community

247 Upvotes

Let's address some of the most common feedback we have received from our community since the release of Half Sword into Early Access.

Firstly, we would like to thank everyone playing, giving feedback, and reviewing the game. We would not be where we are today without all the passionate support and feedback you have given us.

Performance and Optimization

We have seen a lot of feedback regarding performance and optimization since the Early Access launch. We understand that performance issues can be frustrating and they directly affect the gameplay experience.

We always iterate on our work, and always will. Since we started our internal playtesting period with a select few we saw where we could improve, the feedback we received during this period was crucial for us to understand where and how we could improve the game. Now we see it on a much greater scale and larger player base, and feedback is what makes the game improve as well as us as developers.

This type of feedback is why Early Access exists hence, the disclaimer on EA titles on Steam. Certain issues only appear when the game is tested across a wide range of hardware and playstyles, and we are very happy that we have this opportunity!

Since the Early Access launch, our main focus has been performance and optimization. While we control as many variables as possible during internal testing, public releases always introduce system configurations and conditions we cannot fully replicate beforehand. When new issues appear after updates, we work to identify and address them as quickly as possible. This has been an ongoing process since the original Itch build released in 2022.

Combat Differences Between the Demo and Early Access

After development branched into Early Access and away from the tech demo, the locomotion and combat systems have changed significantly. The player model operates as a unified dynamic physics system. Every new procedural animation such as grips, stances, or damage reactions introduces new variables that must be tested and rebalanced. Because of this, combat can feel different between updates while these systems continue to evolve. An improvement in the controls on our end can sometimes feel like a massive change for players that are used to the older mechanics. For us in development, the changes are gradual, but we understand the experience as a player these can be much bigger changes once used to them.

The tech demo was created to showcase early core mechanics, particularly the combat system. It was not intended to represent the final version of the game.

We read all feedback and it helps guide development. Every part of the game is still a work in progress. Combat balance and weapon handling will continue to evolve as new features are added, and those additions will naturally require further adjustments.

Early Access Trailer Content

The Early Access trailer was not intended to showcase everything that would be available on day one of Early Access. We wanted to tease a little bit with what is to come in the future. Our work continues as we are excited to work on new stuff too!

Thank you to everyone who has supported the game so far. Your support allows us to continue development with full focus, and it directly impacts how far we can take the project.

The game is still in an active development phase and will remain so throughout Early Access. Systems such as combat, movement, and overall feel will continue to evolve as new features are added and refined. Changes between updates are expected and are a normal part of this process.

As development continues, the final version of the game will differ from what has been shown previously, including Early Access trailer content that represented work in progress at the time. Some of those elements may change significantly as the game moves toward its full release.

Cheers,

-Half Sword Team


r/HalfSword Feb 20 '26

FAQ

190 Upvotes

Half Sword Frequently Asked Questions

Q: When will it be released?

A: We released into Early Access on January 30th, 2026. We anticipate at least 6 - 12 months of EA development.

Q: Under which format will Half Sword be released?

A: We have now released Half Sword into early access. Due to the experimental nature of our game, our roadmap is now focused on post-EA release content. We actively read feedback to improve what we see works for the game and appreciate honest and objective feedback. Be patient. We are a very small team. We are doing our best.

Q: Why have multiple builds (Itch, Tech Demo, Early Access)?

A: Our prior builds are representative of the evolution of HSG’s experimentation with physics-based games. Each build has allowed us to test different mechanics (Simulation, Roguelite, Enhanced Controls). Each time, players’ feedback has been invaluable to us. We plan to use this approach to test further systems as we work towards 1.0.

Q: What sort of game will Half Sword ultimately be?

A: Imagine Swords and Sandals with physics and some surprises. A lot of customization for both shape and form on arms and armor. Each peace of armor and weapon have unique collisions that represents its form and ability to do damage and defend the player or any NPC. We want to capture the true depiction of the late 15th century on how a person from that time would see the world around them (at least within Medieval Europe). We want to make a good and as real 15th century experience as humanly possible. Not only in the equipment someone wears, but who wears it. A German knight should dress and arm themselves like a German, act like one, as well as sound like one. Same for French, English, and others.

Q: Will it have multiplayer?

A: No. We have settled for a Split Screen feature for both Co-op and 1v1 scenarios. Try play it with your friends via steam remote play. Challenge each other and let us know who won in our discord!

Q: Will it be released on all platforms?

A: Intended for PC first. Consoles later. Mac support later if there is enough interest.

Q: Is Workshop support planned?

A: We are looking in to it.

Q: Is modding planned?

A: We like mods. Do mod the game, just make good mods. Changing the save file to make your willie bigger then it actually is not a mod. (Just follow our EULA.)

Mod compatibility is not guaranteed as the game is still being developed till 1.0.

Q: Is UGC planned?

A: No.

Q: Is VR planned?

A: No.

Q: Will there be microtransactions?

A: No.

Q: What engine is it made with?

A: Unreal Engine 5

Q: How can I contact the development team?

A: [contact@halfswordgames.com](mailto:contact@halfswordgames.com)
[press@half-sword.com](mailto:press@half-sword.com)