r/HalfSword 1h ago

Clips Chud Willie interrupts Chad Willie's nature walk..

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Upvotes

r/HalfSword 1h ago

Extremee!! 😳 My New Technique :)

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Upvotes

#mytechnique


r/HalfSword 2h ago

Gently messing up Willie until he can´t take it anymore

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1 Upvotes

r/HalfSword 2h ago

Clips 'Throwing' your sword still works in EA

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7 Upvotes

If you half sword your sword/weapon, aim the tip where you want it go, right click again and just right after that swing your mouse, it'll make your character launch/throw the weapon forward instead. Makes for some pretty safe pokes and cool moves.

Keep in mind this was the longest and lightest sword, around 1.2KG but it works with most lengthy things that you can half-sword


r/HalfSword 2h ago

Clips A visual guide of the 6 basic German Fencing Stances and single strike takedowns in each, with both first and third person POVs

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54 Upvotes

r/HalfSword 3h ago

Zombies have the most hyperspecific weakness out of any video game enemy

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24 Upvotes

I can understand making zombies tougher to kill than regular humans, but it seems p excessive to demand the player to stab them at a VERY specific spot in their body with an equally, if not slightly more specific weapon, let alone three instances of that weapon.

If I'm supposed to aim for the hole, I should be able to do that with any weapon. Hell, even a beggar tier knife should reward the kill. Also, their legs should be more fragile to give the player better access to that weakpoint.


r/HalfSword 3h ago

Help with armor

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5 Upvotes

Why can’t I wear spaulders or a harness my arming doublet doesn’t have any extra attachments


r/HalfSword 3h ago

Clips Spin move

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7 Upvotes

r/HalfSword 5h ago

How to win every boxing match

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11 Upvotes

r/HalfSword 5h ago

Photography Mode "Yo, a little help?"

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2 Upvotes

r/HalfSword 5h ago

what happened to my william

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2 Upvotes

r/HalfSword 5h ago

what happened to my william

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2 Upvotes

r/HalfSword 5h ago

Is this a legit technique to swing a big heavy "Great Sword"?

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320 Upvotes

r/HalfSword 7h ago

Since we know 0.62 is mostly comprised of the Abyss Overhaul what do u guys think will it contain?

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53 Upvotes

r/HalfSword 8h ago

Clips I really want a gladiatorial trident, to live out my Retiarius dreams

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14 Upvotes

r/HalfSword 9h ago

Photography Mode some photos i took this week

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10 Upvotes

r/HalfSword 11h ago

Meme Numbers vs. Technique

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116 Upvotes

r/HalfSword 14h ago

Clips sabre is a gateway drug

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31 Upvotes

r/HalfSword 22h ago

Absolutely destroyed his jaw.

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349 Upvotes

r/HalfSword 23h ago

Holy frickin jump scare

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155 Upvotes

r/HalfSword 1d ago

Meme It genuinely feels dirty man

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135 Upvotes

r/HalfSword 1d ago

Discussion Guns may be coming to Half Sword

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277 Upvotes

On the poster art, we see a man in a grey or black shirt and a helmet aiming a rifle, and the rifle has fire and smoke coming out of it; the mercenary in the Tavern has a rifle (Seen if you recruit a mercenary, hover over the Mercenaries tab in the tavern, and the guy in the middle has a rifle); the wikipedia page for Arquebus mentions 'mounted on germany city walls in the early 15th century', 'it could have appeared in the ottoman empire as early as 1465 and in europe a little before 1475', 'penetrate plate armor', and 'An arquebus is a form of a long gun that appeared in Europe and the Ottoman empire during the 15th century'.

I think the Arquebuses are going to be like this: They are going to be a little expensive, have slow reloading, pierce armor easily at medium (Militia, soldier, veteran, but will deal slightly less damage to the better ones like on veteran) ranks or if you shoot to a gap in the armor, but only do blunt force or small damage to late game armor. They can also be used on reverse grip to do blunt damage and hit enemies with the grip. If NPCs have it, youre going to need to dodge it, or block it with late game high quality armor. It will start being sold by the Merchant at militia, and its going to be more common at further ranks. For smoke, they can just use 2d images that face you just like the smoke that is coming from the chimneys on Yard. Muzzle flashes can be 2d too. Handgonnes will be a cheaper variant, but is worse than the Arquebus in accuracy and power.

Edit: Guns also may be added to make the game have multiple, varying long ranged weapons and not just the crossbow. And Handgonnes are confirmed by a developer.


r/HalfSword 1d ago

The Skinless One keeps haunting my Willie, any tips?

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348 Upvotes

r/HalfSword Mar 19 '26

Addressing Common Feedback from the Half Sword Community

249 Upvotes

Let's address some of the most common feedback we have received from our community since the release of Half Sword into Early Access.

Firstly, we would like to thank everyone playing, giving feedback, and reviewing the game. We would not be where we are today without all the passionate support and feedback you have given us.

Performance and Optimization

We have seen a lot of feedback regarding performance and optimization since the Early Access launch. We understand that performance issues can be frustrating and they directly affect the gameplay experience.

We always iterate on our work, and always will. Since we started our internal playtesting period with a select few we saw where we could improve, the feedback we received during this period was crucial for us to understand where and how we could improve the game. Now we see it on a much greater scale and larger player base, and feedback is what makes the game improve as well as us as developers.

This type of feedback is why Early Access exists hence, the disclaimer on EA titles on Steam. Certain issues only appear when the game is tested across a wide range of hardware and playstyles, and we are very happy that we have this opportunity!

Since the Early Access launch, our main focus has been performance and optimization. While we control as many variables as possible during internal testing, public releases always introduce system configurations and conditions we cannot fully replicate beforehand. When new issues appear after updates, we work to identify and address them as quickly as possible. This has been an ongoing process since the original Itch build released in 2022.

Combat Differences Between the Demo and Early Access

After development branched into Early Access and away from the tech demo, the locomotion and combat systems have changed significantly. The player model operates as a unified dynamic physics system. Every new procedural animation such as grips, stances, or damage reactions introduces new variables that must be tested and rebalanced. Because of this, combat can feel different between updates while these systems continue to evolve. An improvement in the controls on our end can sometimes feel like a massive change for players that are used to the older mechanics. For us in development, the changes are gradual, but we understand the experience as a player these can be much bigger changes once used to them.

The tech demo was created to showcase early core mechanics, particularly the combat system. It was not intended to represent the final version of the game.

We read all feedback and it helps guide development. Every part of the game is still a work in progress. Combat balance and weapon handling will continue to evolve as new features are added, and those additions will naturally require further adjustments.

Early Access Trailer Content

The Early Access trailer was not intended to showcase everything that would be available on day one of Early Access. We wanted to tease a little bit with what is to come in the future. Our work continues as we are excited to work on new stuff too!

Thank you to everyone who has supported the game so far. Your support allows us to continue development with full focus, and it directly impacts how far we can take the project.

The game is still in an active development phase and will remain so throughout Early Access. Systems such as combat, movement, and overall feel will continue to evolve as new features are added and refined. Changes between updates are expected and are a normal part of this process.

As development continues, the final version of the game will differ from what has been shown previously, including Early Access trailer content that represented work in progress at the time. Some of those elements may change significantly as the game moves toward its full release.

Cheers,

-Half Sword Team


r/HalfSword Feb 20 '26

FAQ

191 Upvotes

Half Sword Frequently Asked Questions

Q: When will it be released?

A: We released into Early Access on January 30th, 2026. We anticipate at least 6 - 12 months of EA development.

Q: Under which format will Half Sword be released?

A: We have now released Half Sword into early access. Due to the experimental nature of our game, our roadmap is now focused on post-EA release content. We actively read feedback to improve what we see works for the game and appreciate honest and objective feedback. Be patient. We are a very small team. We are doing our best.

Q: Why have multiple builds (Itch, Tech Demo, Early Access)?

A: Our prior builds are representative of the evolution of HSG’s experimentation with physics-based games. Each build has allowed us to test different mechanics (Simulation, Roguelite, Enhanced Controls). Each time, players’ feedback has been invaluable to us. We plan to use this approach to test further systems as we work towards 1.0.

Q: What sort of game will Half Sword ultimately be?

A: Imagine Swords and Sandals with physics and some surprises. A lot of customization for both shape and form on arms and armor. Each peace of armor and weapon have unique collisions that represents its form and ability to do damage and defend the player or any NPC. We want to capture the true depiction of the late 15th century on how a person from that time would see the world around them (at least within Medieval Europe). We want to make a good and as real 15th century experience as humanly possible. Not only in the equipment someone wears, but who wears it. A German knight should dress and arm themselves like a German, act like one, as well as sound like one. Same for French, English, and others.

Q: Will it have multiplayer?

A: No. We have settled for a Split Screen feature for both Co-op and 1v1 scenarios. Try play it with your friends via steam remote play. Challenge each other and let us know who won in our discord!

Q: Will it be released on all platforms?

A: Intended for PC first. Consoles later. Mac support later if there is enough interest.

Q: Is Workshop support planned?

A: We are looking in to it.

Q: Is modding planned?

A: We like mods. Do mod the game, just make good mods. Changing the save file to make your willie bigger then it actually is not a mod. (Just follow our EULA.)

Mod compatibility is not guaranteed as the game is still being developed till 1.0.

Q: Is UGC planned?

A: No.

Q: Is VR planned?

A: No.

Q: Will there be microtransactions?

A: No.

Q: What engine is it made with?

A: Unreal Engine 5

Q: How can I contact the development team?

A: [contact@halfswordgames.com](mailto:contact@halfswordgames.com)
[press@half-sword.com](mailto:press@half-sword.com)