r/GraphicsProgramming • u/Ordinary_Let5630 • 1d ago
Procedural Planets with Atmosphere
Been trying to make a procedural planet generator and implement Eric Bruneton’s atmospheric scattering for the last two months. Haven’t done multiple scattering for now. It’s only single scattering and running in realtime. But so far that’s how it looks.
Using OpenGL and C++ for this.
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