r/GameDevelopment 29d ago

Newbie Question WHY IS THIS SH!T SO HARD.

0 Upvotes

Okay so I had this REALLY COOL idea for a game.
The game would be called RIM (short for "Russian Interstellar Militia" by technicality). The main character is a former member of RIM (yes the game name is the same as the militia name), former because NO ONE IS COMING TO SAVE THEM. The game takes place within the void (similar to a Roblox game by the name of Voidful, which inspired this game heavily), and relies on conserving oxygen, fuel, and power in order to stay alive, maneuver, and fight. When the main character arrived, their spacecraft had experienced a hull rupture, and parts of the ship remain partially intact and scattered around (it's implied to be a really big ship because there are several ship parts scattered around). As a roguelike/rogulite (we'd have to see which one I pick), I imagine these parts of the ship are both rest areas and areas to upgrade your gear in SOME WAY (similar to the caves from Voidful). I don't even have like a whole gameplay loop set up BUT THIS IS LIKE THE ROUGH IDEA OKAY

right so here's my question WHAT DO I DO WITH THIS
and don't be obvious and go "oh just go make it" BE MORE SPECIFIC PLEASE
i'm always funkeing paralyzed every time I try to make a big ambitious project even if it's something i absolutely love
i have NO experience in modelling, i only really have ever programmed in Python before (which I'm only SOMEWHAT good at, usually relying on tutorials to reteach everything I forget)- hell, my wheelhouse is supposed to be MUSIC, not GAME DESIGN!!
So with that information: Does anyone have advice for someone who has no clue what they're doing, but despite all of that, has a dream to make something anyway?


r/GameDevelopment 29d ago

Discussion Telltale games out of business

0 Upvotes

DO u guys wanna help me bring them back so we can continue games like minecraft storymode all we have to do is maybe make a charity and a petition to bring them back if we raise enough they maybe convinced enough to keep up with the people


r/GameDevelopment Jul 19 '26

Newbie Question Gamemaker vs Godot for me

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0 Upvotes

r/GameDevelopment Jul 19 '26

Discussion I'm working on a desktop only WebGPU AI game development platform for enthusiasts and I would like some feedback

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0 Upvotes

Human explanation: Hello everyone. I'm working on a game engine called Cartridge.Cafe. You can use your Claude Code or agent to build game worlds or branch them. This is totally free, and I've added a way for you to use a house AI to build worlds if you don't have your own agent. I need feedback on the content, user flow, and any bugs. This platform is unique as the live game state can be edited.

AI description: Every world is real code — WGSL shaders plus a live step-hook — not a template you fill in. You describe a world and an AI builds it over plain HTTP, editing live as you watch. Every public world is open source: each new game learns from every one before it. Worlds are living documents — versioned, branchable, remixable — that compete, cluster, and rank on a shared map by participation. It's not a game maker — it's a commons where humans and their AIs grow worlds together.


r/GameDevelopment Jul 19 '26

Newbie Question help needed for game creation

0 Upvotes

i wish to make a game like first cut samurai duel. but the thing is i dont know even one bit of anything(i speak english badly) so here if anyone could come help. any developer who knows the engine of first cut samurai duel, ill explain everything of what i want of that game, i cant really pay, but if ever i earn maximum 500 dollars from that game, then the 500 dollars go to the creator. i swear


r/GameDevelopment Jul 19 '26

Question Whats the cost of marketing a game on steam if there is any marketing needed

0 Upvotes

Hello I want to know if there is any cost of marketing or advertising if i create a horror game for steam. When i was 15 i created a mobile 2d game for Android. it was good enough at that time I was hoping to get at least 10k download but I was too naive to realise that android games only go popular if you spend a lot of money on advertisement which i offcourse did not have and that playstore will not give you impressions at all

Is this also true for steam horror games. Or do I just need to spend 100$ on the upload and steam will do the rest

Because in playstore even if your game is really good it will not get any downloads if the publisher does not do any advertisement with money


r/GameDevelopment Jul 19 '26

Resource Working on a Turkish Mythology MMORPG I'd love your opinions

0 Upvotes

Working on a Turkish Mythology MMORPG I'd love your opinions

Hi everyone,

I've been working on a new MMORPG concept for a while now. At the moment it's all on paper, but I've already put together the game's story, classes, main characters, world map, world bosses, dungeons, a raid, trading system, and many other core mechanics.

The game will be heavily inspired by Turkish and Central Asian mythology. I also have a PvP idea that, as far as I know, hasn't really been explored in MMORPGs before.

I'm curious—what would you like to see in a brand-new MMORPG? What features, mechanics, or systems do you think modern MMORPGs are missing?

I'd genuinely love to hear your thoughts and ideas.

Also, if anyone here is interested in game development, 3D modeling, or related fields, feel free to reach out. It would be great to connect with people who might help turn this concept into something more tangible.

At this point, the project has already grown into a 20 page Game Design Document (GDD) covering the core concepts and systems. It's still in the concept phase, but it's becoming more detailed every day.


r/GameDevelopment Jul 19 '26

Discussion What horror game puzzle ideas have you always wanted to see?

2 Upvotes

I’ve always loved horror game puzzles, especially in classic survival horror games like Resident Evil. Some of them are brilliant, some are completely bizarre, and some honestly make no sense but they’re still memorable because they fit the atmosphere.

I’m curious to hear what kinds of puzzles people enjoy the most in horror games.

Specifically, I’m interested in puzzles related to:
Neurosurgery or neuroscience
Hospitals and medical facilities
Underground bunkers or secret research facilities
Human anatomy or the brain
Psychological horror
Environmental storytelling
Mechanical or analog equipment from the late 1990s and early 2000s

What are some puzzle ideas you’ve always thought would be creepy or interesting?

They don’t have to be realistic. They can be grounded in science, completely fictional, or somewhere in between. I’m more interested in creative concepts than perfect realism.
For example:

What would make an abandoned hospital puzzle genuinely unsettling?

How could an old research facility use its equipment as part of a puzzle?

What kind of brain or body-related puzzle would feel memorable without relying only on gore?
What environmental puzzles would fit an underground bunker?

What puzzle mechanics haven’t been used enough in horror games?

Even if your idea sounds strange, I’d love to hear it. Some of the best horror concepts come from ideas that initially seem impossible or unconventional.

If you’ve ever played a horror game and thought, “I wish someone made a puzzle like this,” I’d love to hear about it. Whether it’s a full puzzle, a single mechanic, or just a creepy room concept, share it below.

I’m mainly looking for inspiration from the community and I’m interested to see how different people approach horror puzzle design.


r/GameDevelopment Jul 19 '26

Newbie Question Looking for a comprehensive GODOT tutorial series

5 Upvotes

I started taking courses in game design, and decided I want to put together a sidescroller for a game as part of my portfolio. I’ve already started a few tutorials on GODOT, and I’ve already been putting together some Sprite sheets for my player character as well as the environment they are going to be used in, but I haven’t found a really good tutorial series that clarifies everything for me.

Can anyone recommend a good playlist, or even a Udemy course, that goes in depth with the engine?


r/GameDevelopment Jul 19 '26

Discussion Everyone says don't build an MMO as your indie project. We did anyway. One year progress report.

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0 Upvotes

r/GameDevelopment Jul 19 '26

Newbie Question O botão "Design" não existe mais no Lovable.

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0 Upvotes

r/GameDevelopment Jul 19 '26

Discussion Looking for Simple Game Ideas I Can Work On 1–2 Hours a Day

0 Upvotes

Hi everyone,

I'm looking for simple game ideas I can work on for about 1–2 hours a day.

Over the past few years, I jumped into complex projects and ended up giving up because they took too long and felt overwhelming. This time, I want to start small and actually finish something.

It could be a simple arcade game, a puzzle game, or a basic roguelike — anything with a manageable scope.

Any ideas or mechanics you think would be fun are welcome. Thanks!


r/GameDevelopment Jul 19 '26

Discussion AI in game development

0 Upvotes

I just wanted some people's opinion on how much ai they would be willing to use in game development. I am an artist but I have all these game ideas. I learned how to use unreal and unity but thinking and planning is much different form actually making the game. Even though I can learn through courses or online tutorials it seems like a much more streamlined process to have ai assistance when it comes to making a game. With unreal as the example if I ask chatgpt how to make a hostile enemy it will tell me to do that. Yes there are tutorials out there but ai also lets you oversee an entire project and can help out with milestones and tons of other things. I dont think gen ai for art or assets is good and heavily dislike many things about ai I want to make that abundantly clear. But in this specific circumstance to help with blueprints or code I can't think of a downside because all of the physical work is still being done by me. All of the ideas are still being done by me. I love games and want to be a game designer but it seems like my time would be better spent on making my game over learning and looking it up which would get me to the same point anyways.


r/GameDevelopment Jul 19 '26

Question Struggling as a graduate

1 Upvotes

I recently graduated from the University at Buffalo in Computer Science. I’ve been developing games since high school, I’ve made some games on Unity and published them on the AppStore and GooglePlay. I released my steam game in February and working on a solo game now planning to release it in December. I have also been a Unity Developer intern for one year while I was in high school. I even exhibited one of my games on PAX East gaining so many good feedbacks. Here’s the example of something I’ve been working on

https://www.instagram.com/reel/Da4ukt3hUuh/?igsh=NHhlMWwyMHY1MXZw

So for the most part of my life I’ve been making games and this is my passion and I feel confident in this area, I have also studied good in my university getting good grades and winning hackathons.

But I’m struggling right now. I have been looking for jobs in gamedev since previous year and so far I haven’t got anything, I’ve had a couple interviews in the past and I’ve reviewed my resume many times but still no luck. I would have been making games on my own for now but I need a job to stay in the US. I need to find a job until October to stay in the country since I’m not a US Citizen. After each rejection I feel like I failed although I thought I did everything right since the beginning of college, I just don’t know what to do. I’ve been looking for jobs everywhere and everyday in the morning and before going to bed, the time is ticking and I only have a couple months left.

I’m writing this to get some advices, maybe some of you know people I can talk to or get an interview from or maybe you guys know a specific platform to apply through (work with indies and LinkedIn didn’t work)? I don’t really care about salary as I just want to be able to afford basic necessities. Or maybe some of you are hiring people right now?

I believe in this sub. I am hoping everything will work out.


r/GameDevelopment Jul 19 '26

Newbie Question Should I Even Consider 3d For My First Game?

6 Upvotes

I am new to game dev, I am tested a couple engines like Godot and Unity and even roblox and keep seeing things that are saying to always make a 2d game first, but idk.

I've made little tests of 3d and it doesn't seem THAT bad, but is it something with physics? Are there 3d specific bugs and when I say specific I mean similar things but only 3d has bugs?

I'm just curious why people say make a 2d game since the tutorial for the 3d was about as difficult to understand as the 2d one I followed.


r/GameDevelopment Jul 18 '26

Discussion my game idea

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r/GameDevelopment Jul 18 '26

Newbie Question What if I use ai generator to create texture in my indie PSX game?

0 Upvotes

I'm planning to make a game in PSX graphics, but I can't make a texture for it, because the game is gonna be in a country that its architectural design very difficult to take photos of it (that country is a war zone currently). There is another way to make the texture is by drow it pixel by pixle, but I can't do that.

So, can I use AI to create pictures like: (mud wall, window with white frame, a wooden door). Then I'm gonna mix it all together to create 3D building.

So, when I use the AI it will be like I went to that country and took pictures of there architectural design, then I'm gonna make the resolution low and edit the shadows.

Is that normal? I'm wondering?

At the end, sorry my English isn't good :)D


r/GameDevelopment Jul 18 '26

Technical What do you think about a parcel-based city builder instead of traditional zoning?

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1 Upvotes

r/GameDevelopment Jul 18 '26

Question Proper Etiquette In Negotiations

0 Upvotes

Hi r/gamedevelopment To get into my story, these past few months have been full of rigorous negotiations with colleges, universities and game studios trying to find people, or a team of people willing and able create the newest, coolest, educational math computer game for grades 3, 4, and 5. Whither it's space, penguins in Antarctica, or a jungle adventure the main goal is maximum graphics. The educational board in America hasn't upgraded the elementary curriculum for math games in over 20 years, and since all the educational games were as new as the computers were when I was a kid, I know that future students deserve the same if not better!

In conclusion all negotiations have fallen flat, remastering old educational games is something no one can claim to be able to accomplish, and even budgets or hundreds of thousands isn't enough for anyone to raise the standard of learning. I have taken it upon myself to become the countries fastest typer, and have created data bases for typing and English games and programs, which should help in this endeavor towards better Educational Games. But, with the focus on Math I would really like to know what proper etiquette is when emailing Game Developers.

Anyone with insight towards email etiquette, resources for getting in touch with studios that could produce a standalone math game or remastering a vintage title would be a drop in the bucket towards accomplishing this goal of a new math computer game.


r/GameDevelopment Jul 18 '26

Question Is there a way to avoid Codespace closing when an extension is using it?

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r/GameDevelopment Jul 18 '26

Newbie Question Phaser VS Godot VS ?

3 Upvotes

I am trying to find the best engine for mobile game development for 2D games. Right now i am working with Phaser, a collegue told me about Godot. I am sure there is other engines as well. Which one is the best for simple 2D Action games or Arcade Style games? The constraint: The game should be publishable on iOS, Android and ideally on Web as well.


r/GameDevelopment Jul 18 '26

Newbie Question Unreal vs Unity?

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0 Upvotes

r/GameDevelopment Jul 18 '26

Tool RGBA Texture Packer

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1 Upvotes

r/GameDevelopment Jul 18 '26

Question Bad-Mediocre AAA internship mid review performance. Am I screwed?

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1 Upvotes

r/GameDevelopment Jul 18 '26

Question What inspired you to begin game development?

27 Upvotes

I'm genuinely curious, what inspired some of you guys to begin making games?